Night Gyr

Revision as of 12:04, 7 January 2008 by Scaletail (talk | contribs) (creation)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Night Gyr
Night Gyr
Production information
Manufacturer Ironhold Gamma Complex
Class Heavy
Technical specifications
Mass 75 tons
Chassis JF 7 Light Endo Steel
Armor Compound JF Ferro Fibrous
Engine 300 JF Extralight
Speed 65 km/h
Jump Jets JF Standard
Armament

Primary Configuration

BV (1.0) 2,750



Description

The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan. It has become more prevalent in the Falcon touman following the Refusal War. No expense was spared in the manufacture of this OmniMech that uses an XL Engine and Endo Steel to save weight. It also incorporates eleven and a half tons of Ferro-Fibrous armor. Though it is on the slow end for a Clan heavy 'Mech, the Night Gyr mounts four fixed jump jets that enable it to jump up to 120 meters in a single bound. The design was a testbed for some new technologies, including the laser heat sink, which was eventually phased out due to a lack of increased performance.

Armament

The primary configuration is hard-hitting, mounting a pair of ER PPCs and an Ultra Autocannon/10. This blistering firepower can often take down an opponent before they are in range. Three Medium Pulse Lasers serve as accurate backups. Eight additional double heat sinks keep the 'Mech fairly cool.

Variants

  • Alt. Config. A - This first variant is a short-range powerhouse. It mounts an Ultra Autocannon/20 to breach opponent's armor and a pair of Streak SRM-6s to exploit those holes. A Large Pulse Laser and a trio of Medium Pulse Lasers are highly accurate weapons that can help to minimize collateral damage in an urban environment. Even with four additional double heat sinks, this variant can be quickly overwhelmed by heat. BV (1.0) = 2,522
  • Alt. Config. B - The Night Gyr B seeks to destroy opponents before they can return fire. A pair of Gauss Rifles and LB-X Autocannon/2s carry out that mandate. Ammo is somewhat lacking, however, so this design cannot stray far from supply, especially as it has no backup energy weapons. BV (1.0) = 2,145
  • Alt. Config. E - This variant uses massed pulse lasers, two large and six medium, in conjunction with an ATM 6 and an SRM-6. The ATM only mounts two tons of ammunition, limiting its flexibility. BV (1.0) = 2,554
  • Alt. Config. H - The heavy laser variant only mounts one, a Heavy Large Laser. A Gauss Rifle gives it long-range firepower, while an Ultra Autocannon/10 is effective at medium and short range. A Medium Pulse Laser is an accurate backup weapon. Five heat sinks are added to ensure the design never has to worry about heat. An ECM Suite provides protection against some enemy electronics. BV (1.0) = 2,484

References