Difference between revisions of "OmniPod"

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[[OmniTechnology]] allows Omni-capable Units to rapidly reconfigure or replace weapons and equipment, even in a maintenance facility{{cn}} Rather than force weapons manufacturers across [[Clan Homeworlds|Clanspace]] to re-design and standardize construction of the myriad weapon systems currently in production<ref>''Strategic Operations'', p. 180, "Regional Variation"</ref>, and the initial paucity of OmniTechnology components available (at least until [[Clan Jade Falcon]] won it from [[Clan Coyote]] in [[2863]]<ref>''Field Manual: Warden Clans'', p. 40, "The Renaissance Spreads"</ref>, Coyote Scientist [[Richard (Remer)]]’s team invented OmniPods that, with moderate technical effort<ref>''Strategic Operations'', p. 189, "Omni Units", Standard equipment and weapons can be mounted in an OmniPod in a maintenance facility. The cost for this is 25% of the equipment being installed. Components may be mounted in OmniPods in the same amount of time it takes to replace stock equipment in a standard (non-Omni) unit. This allows idle Technicians to create an inventory of OmniPod-mounted equipment when they are not needed to maintain, repair, or reconfigure their Omni Unit, for instance in transit from Jump Points or while their unit is actively deployed.</ref>, place power, ammunition, computer feeds, coolant lines, [[CASE]] baffles, and fastenings in a standard arrangement or alignment. The Pods themselves are light, and add only negligible mass to the Omni Unit, with no effect on performance.<ref>''Field Manual: Warden Clans'', p. 42, “Crusade of the Valiant”</ref><ref>''Technical Readout: 3050'', pp. 223-224</ref>
 
[[OmniTechnology]] allows Omni-capable Units to rapidly reconfigure or replace weapons and equipment, even in a maintenance facility{{cn}} Rather than force weapons manufacturers across [[Clan Homeworlds|Clanspace]] to re-design and standardize construction of the myriad weapon systems currently in production<ref>''Strategic Operations'', p. 180, "Regional Variation"</ref>, and the initial paucity of OmniTechnology components available (at least until [[Clan Jade Falcon]] won it from [[Clan Coyote]] in [[2863]]<ref>''Field Manual: Warden Clans'', p. 40, "The Renaissance Spreads"</ref>, Coyote Scientist [[Richard (Remer)]]’s team invented OmniPods that, with moderate technical effort<ref>''Strategic Operations'', p. 189, "Omni Units", Standard equipment and weapons can be mounted in an OmniPod in a maintenance facility. The cost for this is 25% of the equipment being installed. Components may be mounted in OmniPods in the same amount of time it takes to replace stock equipment in a standard (non-Omni) unit. This allows idle Technicians to create an inventory of OmniPod-mounted equipment when they are not needed to maintain, repair, or reconfigure their Omni Unit, for instance in transit from Jump Points or while their unit is actively deployed.</ref>, place power, ammunition, computer feeds, coolant lines, [[CASE]] baffles, and fastenings in a standard arrangement or alignment. The Pods themselves are light, and add only negligible mass to the Omni Unit, with no effect on performance.<ref>''Field Manual: Warden Clans'', p. 42, “Crusade of the Valiant”</ref><ref>''Technical Readout: 3050'', pp. 223-224</ref>
  
Since OmniPod-mounted equipment connections are regularly arranged, they are very easily installed, removed, or repositioned within the Omni chassis. Each Pod requires about 30 minutes for replacement in an Omni.<ref>''Technical Readout: 3050'', p. 223, "Outfitting and OmniMech"</ref><ref>''Strategic Operations'', pp. 183-184</ref> Most often, damaged components are simply removed and replaced, allowing technicians time to repair the component and the Omni-compatible unit free to do as necessary.(TRO3050, p. 7)<ref>''Technical Readout: 3050 Upgrade'', p. 112</ref>
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Since OmniPod-mounted equipment connections are regularly arranged, they are very easily installed, removed, or repositioned within the Omni chassis. Each Pod requires about 30 minutes for replacement in an Omni.<ref>''Technical Readout: 3050'', p. 223, "Outfitting and OmniMech"</ref><ref>''Strategic Operations'', pp. 183-184</ref> Most often, damaged components are simply removed and replaced, allowing technicians time to repair the component and the Omni-compatible unit free to do as necessary.<ref>''Technical Readout: 3050'', p. 7</ref><ref>''Technical Readout: 3050 Upgrade'', p. 112</ref>
  
 
OmniPod-mounted equipment can be mounted on conventional BattleMechs, AeroSpace Fighters, etc., if the equipment is first removed from the OmniPod. While in theory Pod-mounted equipment could be fixed directly into a convention unit, wasting such an expensive housing seems foolish; OmniPods themselves cost one-quarter of the price of their housed components, and installing OmniPods on non-Omni units saves no time vs standard equipment.<ref>''Strategic Operations'', p. 189</ref>
 
OmniPod-mounted equipment can be mounted on conventional BattleMechs, AeroSpace Fighters, etc., if the equipment is first removed from the OmniPod. While in theory Pod-mounted equipment could be fixed directly into a convention unit, wasting such an expensive housing seems foolish; OmniPods themselves cost one-quarter of the price of their housed components, and installing OmniPods on non-Omni units saves no time vs standard equipment.<ref>''Strategic Operations'', p. 189</ref>

Revision as of 12:08, 27 April 2020

OmniPod

An OmniPod (or Pod) is a specialized equipment housing used to mount weapons, ammunition, and components in OmniMechs, OmniFighters, and OmniVehicles.[1]

OmniTechnology allows Omni-capable Units to rapidly reconfigure or replace weapons and equipment, even in a maintenance facility[citation needed] Rather than force weapons manufacturers across Clanspace to re-design and standardize construction of the myriad weapon systems currently in production[2], and the initial paucity of OmniTechnology components available (at least until Clan Jade Falcon won it from Clan Coyote in 2863[3], Coyote Scientist Richard (Remer)’s team invented OmniPods that, with moderate technical effort[4], place power, ammunition, computer feeds, coolant lines, CASE baffles, and fastenings in a standard arrangement or alignment. The Pods themselves are light, and add only negligible mass to the Omni Unit, with no effect on performance.[5][6]

Since OmniPod-mounted equipment connections are regularly arranged, they are very easily installed, removed, or repositioned within the Omni chassis. Each Pod requires about 30 minutes for replacement in an Omni.[7][8] Most often, damaged components are simply removed and replaced, allowing technicians time to repair the component and the Omni-compatible unit free to do as necessary.[9][10]

OmniPod-mounted equipment can be mounted on conventional BattleMechs, AeroSpace Fighters, etc., if the equipment is first removed from the OmniPod. While in theory Pod-mounted equipment could be fixed directly into a convention unit, wasting such an expensive housing seems foolish; OmniPods themselves cost one-quarter of the price of their housed components, and installing OmniPods on non-Omni units saves no time vs standard equipment.[11]

References

  1. Strategic Operations, p. 182
  2. Strategic Operations, p. 180, "Regional Variation"
  3. Field Manual: Warden Clans, p. 40, "The Renaissance Spreads"
  4. Strategic Operations, p. 189, "Omni Units", Standard equipment and weapons can be mounted in an OmniPod in a maintenance facility. The cost for this is 25% of the equipment being installed. Components may be mounted in OmniPods in the same amount of time it takes to replace stock equipment in a standard (non-Omni) unit. This allows idle Technicians to create an inventory of OmniPod-mounted equipment when they are not needed to maintain, repair, or reconfigure their Omni Unit, for instance in transit from Jump Points or while their unit is actively deployed.
  5. Field Manual: Warden Clans, p. 42, “Crusade of the Valiant”
  6. Technical Readout: 3050, pp. 223-224
  7. Technical Readout: 3050, p. 223, "Outfitting and OmniMech"
  8. Strategic Operations, pp. 183-184
  9. Technical Readout: 3050, p. 7
  10. Technical Readout: 3050 Upgrade, p. 112
  11. Strategic Operations, p. 189

Bibliography