Difference between revisions of "Rotary AC/2"
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| Type = Ballistic (Direct, Rapid Fire) | | Type = Ballistic (Direct, Rapid Fire) | ||
| Tech Base = Inner Sphere (IS) Standard<br>[[Clan]] [[Experimental Technology|Experimental]]<ref>''Tactical Operations'', p. 286</ref> | | Tech Base = Inner Sphere (IS) Standard<br>[[Clan]] [[Experimental Technology|Experimental]]<ref>''Tactical Operations'', p. 286</ref> | ||
− | | Year Availability = [[3062]] | + | | Year Availability = [[3062]] ([[Federated Suns|FS]]) |
| Heat = 1/shot | | Heat = 1/shot | ||
| Damage = 2/shot | | Damage = 2/shot |
Revision as of 20:53, 29 June 2011
Rotary AC/2 | |
Production information | |
Type | Ballistic (Direct, Rapid Fire) |
Tech Base | Inner Sphere (IS) Standard Clan Experimental[1] |
Year Availability | 3062 (FS) |
Technical specifications | |
Heat | 1/shot |
Damage | 2/shot |
Minimum Range | -- |
Short Range | 1-6 |
Medium Range | 7-12 |
Long Range | 13-18 |
Tons | 8 |
Critical Slots | 3 |
Ammo Per Ton | 45 |
Cost (unloaded) | 175,000 |
Ammo Cost (per ton) | 3,000 |
BV (1.0) | 118 |
BV (2.0) | Clan: 161/20 (ammo)[2] |
Contents
Description
Developed in 3062 by the Federated Commonwealth[3], the Rotary Autocannon/2 is based only loosely on the Autocannon/2. While it has the same bore, it is capable of firing up to six times as many rounds as its standard cousin, allowing it to deal three times the damage of even an Ultra AC/2. The weapon may be use to fire up to six times in a turn, with each additional shot giving the potential for increased damage. At the same time, each extra shot increases the amount of heat the autocannon builds and increases the chance for a jam. Like Ultra autocannons, Rotary autocannons are unable to make use of special munitions.
Clan Diamond Shark engineers created their own version of the RAC/2 in 3069.[4]
Models
Brand | Planet | Company |
---|---|---|
Mydron Tornado | Gulkana | Yeffters Weapons Factory |