Difference between revisions of "Scout (JumpShip class)"

(Fleshed out the article's section on Variants and other details)
Line 33: Line 33:
  
 
==Description==
 
==Description==
The ''Scout'' class is the smallest [[JumpShip]] class still in common use. Its small carrying capacity (only one [[DropShip]]) means that it is primarily used for military operations or exploration - the maintenance costs are too prohibitive for it to be viable commercially. Another notable drawback is the lack of a [[Grav Deck]]; the ''Scout'' can only produce gravity through acceleration which requires large amounts of fuel.
+
The ''Scout'' class is the smallest [[JumpShip]] class still in common use. Its small carrying capacity (only one [[DropShip]]) means that it is primarily used for military operations or exploration. Due to the high cost of Jumpship operation, it is generally not desirable as a commercial hauler. Another notable drawback is the lack of a [[Grav Deck]]; the ''Scout'' can only produce gravity through acceleration, which requires large amounts of fuel.
  
 
However, there are also numerous benefits to the ''Scout'' design. The first is its tiny emergence signature which is difficult to detect, making the ship ideal for reconnaissance and surprise raids.<ref name=TRO3057>''Technical Readout: 3057'', p. 94, "Scout"</ref><ref name=TRO3057r>''Technical Readout: 3057 Revised'', p. 92, "Scout"</ref> The second is that it takes only 80% of the normal time required to quick-charge a ''Scout'' over an average-sized JumpShip. The third is that the [[docking collar]] is reinforced, allowing the ''Scout'' to thrust at 0.1 Gs acceleration even with a DropShip attached, provided that the DropShip is less than 25,000 tons in mass; without a DropShip, the ''Scout'' can accelerate at 0.2 Gs. The fourth is that the [[Jump Sail]] requires only 90% of the time to unfurl/furl compared to a larger sail and is less susceptible to rips and other forms of damage.  
 
However, there are also numerous benefits to the ''Scout'' design. The first is its tiny emergence signature which is difficult to detect, making the ship ideal for reconnaissance and surprise raids.<ref name=TRO3057>''Technical Readout: 3057'', p. 94, "Scout"</ref><ref name=TRO3057r>''Technical Readout: 3057 Revised'', p. 92, "Scout"</ref> The second is that it takes only 80% of the normal time required to quick-charge a ''Scout'' over an average-sized JumpShip. The third is that the [[docking collar]] is reinforced, allowing the ''Scout'' to thrust at 0.1 Gs acceleration even with a DropShip attached, provided that the DropShip is less than 25,000 tons in mass; without a DropShip, the ''Scout'' can accelerate at 0.2 Gs. The fourth is that the [[Jump Sail]] requires only 90% of the time to unfurl/furl compared to a larger sail and is less susceptible to rips and other forms of damage.  
Line 40: Line 40:
  
 
==Armament==
 
==Armament==
These vessels do not, by default, possess any weapons. It has a single small craft bay that can support [[Small Craft]] of up to 150 tons. If absolutely necessary the vessel can use this bay to accommodate a single [[aerospace fighter]], but the ''Scout'' is generally better served by the Inner Sphere custom of not attacking Jumpships.
+
This vessel does not, by default, possess any weapons. It is totally dependent on its Dropship for protection. Even then, the ''Scout'' is generally better served by the Inner Sphere custom of not attacking Jumpships.
  
 
==Cargo==
 
==Cargo==
Depending on the exact variant and subtype, the ''Scout'' can carry up to 450 tons of cargo in the cargo section. Other sources suggest it typically carries 900 tons of spare parts and has 116.5 tons of regular cargo space.
+
Depending on the source material the cargo capacity of the ''Scout'' is wildly inconsistent, ranging from only 26 tons to well over 1000 tons. Such discrepancies may be viewed as legacy issues from earlier rulesets when JumpShip construction rules were not yet fully fleshed out, if at all.  
  
==Variants==
+
One vessel can be accommodated in the ''Scout's'' Small Craft bay.
Numerous "minor" variants of the ''Scout'' exist.<ref>''DropShips and JumpShips: ComStar Intelligence Summary'', p. 16</ref>
+
 
 +
==Variants and Apocryphal Errors==
 +
Numerous variations of the ''Scout'' have been described in various sources<ref>''DropShips and JumpShips: ComStar Intelligence Summary'', p. 16</ref>. Although they all describe the ''Scout'' as a tiny 273-meter long JumpShip with a single Docking Collar, there are significant differences among these descriptions owing to the inconsistent, contradictory, and often erroneous application of different rulesets at different times:
  
Although they all share the general characteristics of a tiny 273-meter long JumpShip with a single Docking Collar, different sources suggest a different mass for the ''Scout'' class and other minor differences; these might well be minor subvariants.
 
 
*75,000 ton version with 121 heat sinks, unspecified cargo capacity (if any) (''[[AeroTech]]'')
 
*75,000 ton version with 121 heat sinks, unspecified cargo capacity (if any) (''[[AeroTech]]'')
 
*79,000 ton version with 121 heat sinks, cargo capacity 450 tons (''[[DropShips and JumpShips|DropShips and JumpShips: ComStar Intelligence Summary]]'')  
 
*79,000 ton version with 121 heat sinks, cargo capacity 450 tons (''[[DropShips and JumpShips|DropShips and JumpShips: ComStar Intelligence Summary]]'')  
 
*79,000 ton version with 158 heat sinks, cargo capacity 450 tons (''[[BattleSpace]]'' rulebook)  
 
*79,000 ton version with 158 heat sinks, cargo capacity 450 tons (''[[BattleSpace]]'' rulebook)  
 
*90,000 ton version with 158 heat sinks, cargo capacity 26 tons (''[[Technical Readout: 3057]]'')
 
*90,000 ton version with 158 heat sinks, cargo capacity 26 tons (''[[Technical Readout: 3057]]'')
*90,000 ton version with 158 heat sinks, cargo capacity 100 (written) or 1,036.5 tons (stats) (''[[Technical Readout: 3057 Revised]]'')
+
*90,000 ton version with 158 heat sinks, cargo capacity 100 (written) or 1,037.5 tons (stats) (''[[Technical Readout: 3057 Revised]]''). Under the Total Warfare ruleset this is likely the fully rules-compliant version, since it can be assumed that the 100-ton number is due to most of the 1037.5-ton cargo bay being taken up by spare parts and various supplies. Note that even then, the ''Scout'' is still equipped with 67 tons' worth of extra heat sinks that it absolutely does not need.
  
:''Earlier rules from ''[[BattleSpace]]'' said that DropShips require one Hardpoint for every 60,000 tons (or fraction thereof) of mass for docking, which meant by extension that very large DropShips were not allowed to dock with the ''Scout'' as it has only a single Hardpoint. This ruling has been superseded implicitly by ''[[AeroTech 2]]'', which did not include this rule anymore, and it was finally explicitly made obsolete in ''[[TechManual]].
+
Earlier rules from ''[[BattleSpace]]'' stated that DropShips required one Hardpoint for every 60,000 tons (or fraction thereof) of mass for docking, which meant by extension that very large DropShips were not allowed to dock with the ''Scout'' as it has only a single Hardpoint. This rule was omitted in ''[[AeroTech 2]]'', and was finally explicitly made obsolete in the [[TechManual]]. The ''Scout'' therefore occupies the unusual position of being one of the few Jumpships that can potentially accommodate a Dropship larger than itself.
  
 
===Quetzalcoatl===
 
===Quetzalcoatl===

Revision as of 19:24, 30 December 2023

This article is about the JumpShip class. For other uses, see Scout (disambiguation).
Scout JS TRO3057r.png
Scout
Production information
Manufacturer Alliance Aerospace Group[1]
Dharma HyperSpace
Ioto Galactic Enterprises
Irian Technologies
Use Exploration/Military
Tech Base Star League
Cost 300,000,000 C-Bills
Introduced 2712
Technical specifications
Mass 90,000 tons
Length 273 meters
Sail Diameter 890 meters
Fuel 46 tons (460)
Burn Rate 9.77
Top Thrust 0.2 Gs
Sail Integrity 3
KF Drive Integrity 3
LF Battery None
Armament None
Armor 40 tons
DropShip Capacity 1
Crew 18[2]
  • 3 Officers[2]
    (One Pilot, One Engineer)[3]
  • 15 Enlisted[2]
    (Four Secondary Engineers)[4]
  • 5 Bay Personnel[2]
Grav Decks None
Escape Pods/Life Boats None
Heat Sinks 158 (single)
Structural Integrity 1
BV (1.0) 560[5]
BV (2.0) ???

Description

The Scout class is the smallest JumpShip class still in common use. Its small carrying capacity (only one DropShip) means that it is primarily used for military operations or exploration. Due to the high cost of Jumpship operation, it is generally not desirable as a commercial hauler. Another notable drawback is the lack of a Grav Deck; the Scout can only produce gravity through acceleration, which requires large amounts of fuel.

However, there are also numerous benefits to the Scout design. The first is its tiny emergence signature which is difficult to detect, making the ship ideal for reconnaissance and surprise raids.[6][7] The second is that it takes only 80% of the normal time required to quick-charge a Scout over an average-sized JumpShip. The third is that the docking collar is reinforced, allowing the Scout to thrust at 0.1 Gs acceleration even with a DropShip attached, provided that the DropShip is less than 25,000 tons in mass; without a DropShip, the Scout can accelerate at 0.2 Gs. The fourth is that the Jump Sail requires only 90% of the time to unfurl/furl compared to a larger sail and is less susceptible to rips and other forms of damage.

The Scout features up-to-date medical and recreation facilities and notably comfortable quarters for 17 crew and an additional aerospace pilot. The bridge is quite modern by comparison to larger vessels. Finally, it is equipped with backup generators that can power the life support system for three months if the main fusion power plant fails.

Armament

This vessel does not, by default, possess any weapons. It is totally dependent on its Dropship for protection. Even then, the Scout is generally better served by the Inner Sphere custom of not attacking Jumpships.

Cargo

Depending on the source material the cargo capacity of the Scout is wildly inconsistent, ranging from only 26 tons to well over 1000 tons. Such discrepancies may be viewed as legacy issues from earlier rulesets when JumpShip construction rules were not yet fully fleshed out, if at all.

One vessel can be accommodated in the Scout's Small Craft bay.

Variants and Apocryphal Errors

Numerous variations of the Scout have been described in various sources[8]. Although they all describe the Scout as a tiny 273-meter long JumpShip with a single Docking Collar, there are significant differences among these descriptions owing to the inconsistent, contradictory, and often erroneous application of different rulesets at different times:

  • 75,000 ton version with 121 heat sinks, unspecified cargo capacity (if any) (AeroTech)
  • 79,000 ton version with 121 heat sinks, cargo capacity 450 tons (DropShips and JumpShips: ComStar Intelligence Summary)
  • 79,000 ton version with 158 heat sinks, cargo capacity 450 tons (BattleSpace rulebook)
  • 90,000 ton version with 158 heat sinks, cargo capacity 26 tons (Technical Readout: 3057)
  • 90,000 ton version with 158 heat sinks, cargo capacity 100 (written) or 1,037.5 tons (stats) (Technical Readout: 3057 Revised). Under the Total Warfare ruleset this is likely the fully rules-compliant version, since it can be assumed that the 100-ton number is due to most of the 1037.5-ton cargo bay being taken up by spare parts and various supplies. Note that even then, the Scout is still equipped with 67 tons' worth of extra heat sinks that it absolutely does not need.

Earlier rules from BattleSpace stated that DropShips required one Hardpoint for every 60,000 tons (or fraction thereof) of mass for docking, which meant by extension that very large DropShips were not allowed to dock with the Scout as it has only a single Hardpoint. This rule was omitted in AeroTech 2, and was finally explicitly made obsolete in the TechManual. The Scout therefore occupies the unusual position of being one of the few Jumpships that can potentially accommodate a Dropship larger than itself.

Quetzalcoatl

Quetzalcoatl-Scout-class: One notable variant of the Scout class is a refit that was first devised in 2786.[9] It exchanges the docking collar for fighter cubicles, thereby enabling the ship to act as a fighter support carrier at the cost of its DropShip carrying capability. The first ship to undergo such a refit was the Capellan Confederation's eponymous Quetzalcoatl, after it had suffered crippling damage to its docking hardpoint in an enemy boarding attempt. The refit proved successful and several other ships have been refitted in this way. The Quetzalcoatl-subclass of the Scout is now considered a class unto its own.

See Also

Gallery

References

  1. Field Manual: 3145, p. 187, "Magistracy of Canopus"
  2. 2.0 2.1 2.2 2.3 Technical Readout: 3057 Revised, p. 92, "Scout JumpShip Profile"
  3. BattleSpace rulebook, p. 63
  4. BattleSpace sourcebook, p. 52
  5. AeroTech 2 Record Sheets, p. 264
  6. Technical Readout: 3057, p. 94, "Scout"
  7. Technical Readout: 3057 Revised, p. 92, "Scout"
  8. DropShips and JumpShips: ComStar Intelligence Summary, p. 16
  9. Master Unit List: "Quetzalcoatl-Scout JumpShip (Standard)", ("Date Introduced")

Bibliography