Wyld's Jokers
This article needs to be updated with material from Shrapnel #14. Once these titles clear the Moratorium period, or if they already have, please consider revisiting this article and updating it with the new material. |
This article may require cleanup to meet BattleTechWiki's quality standards. The specific problem is: review needed. |
Wyld's Jokers | |
Formed | ca. 3132 |
Affiliation | |
Parent Command | Bannson's Raiders |
Wyld's Jokers was a detachment of mercenaries in Bannson's Raiders, a splinter faction of the post-Blackout Republic of the Sphere. They were a jack-of-all-trades unit that handled a variety of different missions.
Contents
History
Wyld's Jokers were more of a collection of societal outcasts, the perpetually restless, freebooters, and adventurers than an organized regiment.
Members of the Jokers were often spotted throughout the Republic, operating alone or in small groups, at Jacob Bannson's behest.[1]
Some members of the Jokers were later found in other commands.[2]
Officers
Rank | Name | Command | |
---|---|---|---|
Commanding Officers of the Wyld's Jokers | |||
Colonel | Geoff Wyld | 3132[1] |
Other Officers
- The unit's XO is Lieutenant Colonel Ace Windsor.[1]
- Captain Dianne "Digger Di" Jones
- Captain Kenneth Medchelke
- Lieutenant Jack "One-Eyed" Farrell
- Lieutenant Mavis Morgan
Tactics
The unit possessed a wide variety of skills and equipment to handle any kind of odd job or assignment. They had little formal military training or expertise.[1]
Composition History
3133
Wyld's Jokers - (Regular)[1]
- Equipment Level: F
- Size: Battalion