BattleTech Master Rules, Revised

BattleTech Master Rules, Revised.jpg
BattleTech Master Rules, Revised
Product information
Type Rulebook
Development Randall N. Bills
Primary writing Jordan K. Weisman
L. Ross Babcock III
Sam Lewis
Pages 177
Cover artwork John Bridegroom
Illustrations
Earl Geier
Mike Jackson
Scott James
Jeff Laubenstein
John Paul Lona
Kevin Long
Dave Martin
Chris Moeller
Jim Nelson
Mike Nielsen
Allen Nunis
Matthew Plog
Loston Wallace
Matt Wilson
Publication information
Publisher FASA
Product code 1707
First published 2001
Content
Preceded by BattleTech Master Rules
Followed by Total Warfare

Description[edit]

The BattleTech Master Rules Revised was the principle rule book for general game play for BattleTech. This book cover the use of using the Rules Level system which included Levels 1 & 2. Which separated the various of technology & eras in two parts; the low-tech Succession Wars & advance technology found in use after the Clan Invasion.

The book itself was replaced with introduction of the Total Warfare rules set in 2006.

From the back cover[edit]

Welcome to the 31st century,a time of endless wars that rage across the known universe. These epic conflicts are won and lost by BattleMechs. 30-foot-tall, humanoid titans of metal bristling with high-intensity lasers, rapid-fire autocannon and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives this juggernauts into battle, blasting at your opponent's Mechs in a deadly game of kill or be killed. Will they become instant legends, or forgotten casualties? Only your skill and luck will determine their fate.

Drawing on years of experience, this book combines the best of the BatteTech Master Rules is entirely restructured and streamlined; it is the same game, but like you've never seen it before. This book includes the complete game rules, a quick-and-easy scenario creation system, the Battle Value point system for evaluating 'Mechs and balancing forces and revised and expanded miniatures rules. This revised edition of BattleTech Master Rules has been updated to incorporate all level 2 weapons and units presented in various technical readouts and Field Manuals

Contents[edit]

  • INTRODUCTION
  • COMPONENTS
    • Units
    • Record Sheets
      • BattleMech Record Sheet
      • ProtoMech Record Sheet
      • Vehicle Record Sheet
      • Battle Armor Record Sheet
      • Infantry Record Sheet
    • Mapsheets
      • Clear
      • Light Woods
      • Heavy Woods
      • Rough
      • Water
      • Pavement
      • Roads
      • Bridges
    • Counters
      • Light Buildings
      • Medium Buildings
      • Heavy Buildings
      • Hardened Buildings
      • Bridges
      • Rubble
      • Fire
      • Smoke
    • Dice
  • PLAYING THE GAME
    • Sequence of Play
      • Initiative Phase
      • Movement Phase
      • Weapon Attack Phase
      • Physical Attack Phase
      • Heat Phase
      • End Phase
      • Unequal Numbers of units
    • Warriors
      • Skills
      • Skill Improvement
      • Damaging a MechWarrior
      • Consciousness Rolls
  • MOVEMENT
    • Movement Basics
      • Movement Direction
    • Facing
      • Facing Change
    • Movements Modes
      • Standing Still
      • Walking
      • Running
      • Jumping
    • Movement Actions
      • Facing Change
      • Dropping to the Ground
      • Standing Up
    • Stacking
      • Accidental Violation
    • Pavement Movement
      • Bridge Movement
      • Skidding
    • Piloting Skill Rolls
      • Making Piloting Skill Rolls
      • Falling
  • COMBAT
    • Attack Declaration
      • Torso Twist/Turret
      • Rotation
    • Line of Sight
      • Elevating
      • Intervening Terrain
      • Partial Cover
      • Water Hexes
  • WEAPON ATTACKS
      • Ammunition Expenditure
    • Firing Arcs
      • Forward Arc
      • Left Side Arc
      • Right Side Arc
      • Rear Arc
      • Rotating the Firing Arcs
    • Firing Weapons
      • Base To-Hit Number
      • Modified To-Hit Number
      • To-Hit Modifiers
      • Prone BattleMechs
      • To-Hit Roll
      • Hit Location
    • Damage
      • Recording Damage
      • Damage Resolution
      • Transferring Damage
    • Critical Damage
      • BattleMech Critical Hits
      • BattleMech Critical Hits Effects
    • Destroying A Unit
      • BattleMechs
      • Vehicles
      • Infantry
  • PHYSICAL ATTACKS
    • Punch Attacks
    • Club Attacks
      • Finding a Club
      • Hatchets and Swords
    • Push Attacks
    • Kick Attacks
    • Charge Attacks
      • Damage
      • Location After Attack
      • Falls
    • Death from Above Attacks
      • Weapon Attack Phase
      • Base To-Hit Number
      • Damage to Target
      • Damage to Attacker
      • Location After Attack
      • Falls
    • Different Elevations
    • Prone BattleMechs
      • Physical Attacks by Prone BattleMechs
      • Physical Attacks against Prone BattleMechs
    • Unit Displacement
      • Accidental Falls from Above
      • Domino Effect
  • HEAT
    • Heat Points
      • Building Up Heat
      • Recording Heat Buildup
    • Effects of Heat
      • Movement Effects
      • Weapon Attack Effects
      • Shutdown Effects
      • Ammunition Effects
      • MechWarrior Effects
  • BUILDINGS
    • Building Types
      • Construction Factor
      • Building Elevation
    • Movement Effects
      • Entering Buildings
    • Combat Effects
      • Attacking Buildings
      • Attacking Units Inside Buildings
      • Combat Within Buildings
      • Collapse
    • Basements
    • Gun Emplacements
      • Turrets
  • PROTOMECHS
    • Playing the Game
    • Combat
      • Weapon Attacks
      • Hit Location
      • Damage
      • Physical Attacks
  • VEHICLES
    • Movements
      • VTOL Movement
      • Naval Movement
    • Combat
      • Naval Combat
      • VTOL Combat
  • INFANTRY
  • SPECIAL CASE
  • RULES
    • Anti BattleMech Infantry
      • Leg Attacks
      • Swarm Attacks
    • Artillery
      • Game Setup
      • Targeting
      • Damage
      • Smoke Rounds
      • Onboard Artillery Fire
      • Arrow IV Missile Artillery System
      • Arrow IV System Munitions
    • BattleMech Lifting Capabilities
    • Cargo Carriers
    • Clearing Woods
    • Dropping Troops
      • Failed Landing Damage
      • Failed Landing Location
    • Dumping Ammunition
    • Ejecting
    • Fire
      • Accidental Fires
      • Intentional Fires
      • Effects of Fire
      • Spreading Fires
      • Smoke
    • Flak
    • Four-Legged BattleMechs
      • Construction
      • Movement
      • Combat
      • Heat
    • Hidden Units
      • Pointblank Shots from Hidden Units
    • Hostile Environments
      • Extreme Temperatures
      • Ice
      • High/Low Gravity
      • Swamp
      • Vacuum
    • Improved Positions
    • LRM Indirect Fire
    • Minefields
      • Conventional Minefields
      • Command Detonated Minefields
      • Vibrabomb Minefields
      • Clearing Minefields
    • Night Combat
      • Searchlights
    • Reversing Arms
    • Scavenging and Repair
      • Technicians
      • Diagnosis
      • Obtaining Replacement Parts
      • Scavenging
      • Repairs and Replacements
      • Customizing and Retrofits
    • Underwater Operations
      • Movement
      • Line of Sight
      • Weapon Attacks
      • Physical Attacks
      • Hull Integrity
  • MINIATURES RULES
    • Preparing Miniatures
    • Preparing Terrain
      • Clear
      • Hills
      • Trees
      • Water
      • Roads/Bridges
      • Buildings
      • Rubble
      • Rough Ground
      • Swamp
      • Smoke
    • Rules Conversions
      • Scale
      • Movement
      • Stacking
      • Piloting Skill Rolls
      • Combat
      • Artillery
  • CREATING SCENARIOS
    • General Rules
      • Number of Players
      • Setup
      • Movement and Retreat
      • Ending the Game
      • Determining Victory
    • Types of Scenarios
      • Standup Fight
      • Hide and Seek
      • Hold the Line
      • Extraction
      • Breakthrough
      • The Chase
    • Selecting Mapsheets
      • Using the Mapsheet Tables
    • Unit Generation
      • Force Composition
      • Assigning 'Mechs
      • Experience Level and Skills
      • Finishing Touches
  • CONSTRUCTION
    • BattleMech Construction
      • Design the Chassis
      • Add Other Equipment
    • ProtoMech Construction
      • Design the Chassis
      • Add Other Equipment
    • Vehicle Construction
      • `Design the Chassis
      • Add Other Equipment
    • Outfitting an OmniMech
      • Using Add-on Pods
  • EQUIPMENT
  • COSTS
    • Clan Equipment
    • BattleMech Costs
    • Infantry Costs
    • ProtoMech Costs
    • Vehicle Costs
  • BATTLE VALUE SYSTEM
    • Calculating BattleMech BV
      • Step 1: Calculate Defensive Battle Rating
      • Step 2: Calculate Offensive Battle Rating
      • Step 3: Calculate Final BV
    • Calculating Conventional Vehicle BV
      • Step 1: Calculate Defensive Battle Rating
      • Step 2: Calculate Offensive Battle Rating
      • Step 3: Calculate Final BV
    • Calculating ProtoMech BV
      • Defensive Battle Rating
      • Offensive Battle Rating
    • Infantry Weapon and Equipment Battle Value
    • Skill/Experience Level Multipliers
  • RULES CHANGES
    • Playing the Game
    • Movement
    • Weapon Attacks
    • Physical Attacks
    • Heat 161
    • Buildings
    • Vehicles
    • Infantry
    • Special Case Rules
    • Construction
    • Equipment

Notes[edit]

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