Marauder II
Marauder II | |
---|---|
Production information | |
Manufacturer | General Motors/Blackwell Industries |
Model | MAD-5A |
Class | Assault |
Cost | 22,544,000 C-bills |
Technical specifications | |
Mass | 100 tons |
Chassis | GM Marauder |
Armor | Valiant Lamellor |
Engine | General Motors 300 XL |
Speed | 54.0 km/h |
Jump Jets | Chilton 600 |
Armament | |
BV (1.0) | 1,725 |
BV (2.0) | 2,058 |
Description
The Marauder II was first built in 3012 in an attempt to take the firepower of the Marauder and combine it with the reliability and ruggedness of an assault chassis. This was achieved by generally upgrading the entire 'Mech's chassis to allow it to carry a much heavier armor and weapons load. The 'Mech was then armored with nineteen tons of armor, giving it protection that rivals that of the Atlas. Finally, to make up for the reduced mobility of the Marauder II, the 'Mech was outfitted with jump jets that give it a jumping capability of up to ninety meters. Blackwell Heavy Industries produced the design exclusively for Wolf's Dragoons until the end of the Fourth Succession War, when Jaime Wolf allowed them to sell to others.
Armament
The Marauder II carries as its primary weapons a pair of Magna Firestar ER PPCs which give it a powerful long range punch. The ER PPCs are backed up by a Mydron Excel LB-X Autocannon/10 which gives the Marauder II the tactical flexibility of using both solid and cluster rounds. Finally, for close range combat, the Marauder II carries two Magna Mk II Medium Lasers.
Variants
- MAD-4A - The 4A Marauder II is built using technology available in 3012 when the design was first constructed. The 'Mech carries as its primary weapons two PPCs and replaces the Autocannon/5 of the original Marauder with a Large Laser. For close combat, the 'Mech carries a pair of Medium Lasers. Additionally, the 'Mech is built using a standard fusion engine as the XL Engine used on the 5A was not available at the time. BV (1.0) = 1,769, BV (2.0) = 2,073
- MAD-4H - The 4H Marauder II is a modification of the Marauder II that removes the LB-X Autocannon/10 and replaces it with four Rocket Launcher 20s, six Rocket Launcher 15s, and a Rocket Launcher 10 which gives the 4H incredible close range damage capabilities. BV (1.0) = 1,849, BV (2.0) = 2,180
- MAD-4K - The 4K is a variant based mostly on the 4S. Though it retains the GM 300 Light Engine of its predecessor, the 4K has a Lord's Light 3 Heavy PPC mounted in each arm. Under each PPC is an Diverse Optics ER Small Laser. In order to make room for the larger cannons, the Heavy Gauss Rifle is replaced with a lighter, standard Poland Main Model A Gauss Rifle. BV (2.0) = 2,626
- MAD-4S - The 4S Marauder II uses the new Light Fusion Engine to make it less vulnerable to a side torso destruction. The visual aesthetic of the design was also altered to make it look even more intimidating. The 'Mech carries two ER PPCs as its primary weapons and two ER Medium Lasers for close ranges. For added punch at medium to short ranges, the 4S carries a Heavy Gauss Rifle. BV (1.0) = 2,249, BV (2.0) = 2,623
- MAD-5W - This variant uses a standard Fusion Engine. Each arm contains a Snub-Nose PPC that does its best work up close, while a Heavy PPC is mounted in the body. A C3i Computer helps makes this Marauder II's weapons more accurate. Perhaps the most startling feature is enough improved jump jets to move up to one hundred fifty meters in a singe leap.[1] BV (2.0) = 2,383[2]
- MAD-6D - Based on the standard MAD-5A Marauder II, this variant uses an XL Engine to provide power. The weapons have been replaced with Snub-Nose PPCs, Light PPCs, and a Rotary AC/5. Three tons of ammunition in a CASE protected bay provides plenty of endurance. The single heat sinks were traded out for double heat sinks, and Improved Jump Jets provide a 150 meter jump radius. BV (2.0) = 2,378[3]
- Marauder II C - The Marauder II C is a variant specially built for Wolf's Dragoons using Clan technology. The 'Mech is powered by a 400 rated XL Engine, which gives it a maximum speed of 64.8 km/h, matching the original Marauder. Additionally, the 'Mech is armed with two ER PPCs, two ER Medium Lasers, and an LB-X Autocannon/10. Finally, the Marauder II C has excellent mobility provided by its jump jets with a jumping distance of one hundred and twenty meters. BV (1.0) = 2,991, BV (2.0) = 2,916
Notable Pilots
- The infamous Bounty Hunter owns a Marauder II that has gone through multiple incarnations. The most advanced uses Clan technology. This version uses a standard Fusion Engine with sixteen tons of Ferro Fibrous armor and Endo Steel internal structure. It is armed with an ER PPC and two Medium Pulse Lasers in each arm. A Gauss Rifle sits in the right torso with two tons of ammunition, and a Targeting Computer is in the left torso for increased accuracy. It is painted all green with credit symbols. BV (1.0) = 3,305 BV (2.0) = 3,767
- Mackenzie Wolf, son of Jaime Wolf, piloted a Marauder II at the time of the Clan Invasion. [4]
References
- ↑ Technical Readout: 3085, p. 268
- ↑ Record Sheets: Phoenix Upgrade Complete, p. 264
- ↑ Technical Readout: 3085, p. 269
- ↑ Blood Legacy
Bibliography
- Declan Devalis' dossier from MechWarrior : Dark Age
- Interstellar Players, p 136
- Legacy of Outreach?
- Record Sheets: 3050
- Record Sheets: 3067
- Record Sheets: Phoenix Upgrade
- Sandra Sung's dossier from MechWarrior : Dark Age
- The Bounty Hunter's dossier from MechWarrior : Dark Age
- Technical Readout: 3039
- Technical Readout: 3050
- Technical Readout: Project Phoenix
- Total Warfare Style Record Sheets: Phoenix Upgrades
- Wolf's Dragoons
- Technical Readout: 3085