Difference between revisions of "Ballistic-Reinforced Armor"

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Year Introduced: 3131 (Draconis Combine)
 
  
Commonly referred to simply as “reinforced” armor (though many techs seem partial to the term “hardened light”), ballisticreinforced armor was born as an attempt to combine and refine the features of Jihad-era hardened and reactive armor. The result was a less bulky, lighter-weight version of hardened armor, with an added layer of non-myomer cable mesh that helps trap and warp the effects of direct-fire ballistic shells and explosives.
 
  
'''Game Rules'''
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== Description ==
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'''Ballistic-Reinforced Armor''' was developed by the [[Draconis Combine]] in [[3131]] as a response to autocannon and missile weapons. The armor is a combination of [[Hardened Armor|Hardened]] and [[Reactive Armor]] that reduce damage taken from ballistic and missile weapons. The armor is also known as "reinforced" armor, but many techs use the term "hardened light" to describe it. A thinner version of hardened armor is backed by cable mesh that warps and traps missile and ballistic ammunition.<ref name="FM:3145p243">''Field Manual: 3145'', p. 243, "Ballistic-Reinforced Armor"</ref>
  
Rules Level: Advanced
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Available to: BM, IM, CV, SV, AF, CF
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<div class="gamerules">
Tech Base (Ratings): Inner Sphere (E/X-X-X-E)
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== Game Rules ==
Game Rules: Against ballistic and missile weapons, Ballistic-Reinforced Armor reduces the damage effects by half (rounded down, to a minimum of 1). Damage from other sources (including collisions, falls, physical attacks, and energy weapons) is unaffected.
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Ballistic-Reinforced Armor reduces the damage inflicted by missile and ballistic weapons by half (rounding down), to a minimum of one point. Other damage types (energy weapons, falls, physical attacks, etc.) are not affected by Ballistic-Reinforced Armor.
Construction Rules: Ballistic-Reinforced Armor provides 12 points of protection per ton of armor. It occupies 10 critical slots on ’Mech units, 1 on vehicles, and 2 for fighters (assigned 1 each to the fighter’s wing locations). Ballistic-Reinforced Armor may be mounted on Omni-units, but may not be pod-mounted
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It is [[Advanced Technology]] when introduced. One ton of armor provides 12 points of protection. On a BattleMech, it occupies ten (10) critical slots; On fighters it takes up two critical slots (one in each wing); vehicle-mounted BRA occupies 1 critical slot. It can be mounted on OmniMechs but may not be pod mounted.<ref name="FM:3145p243"/>
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</div>
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== Manufacturing ==
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'''Ballistic-Reinforced Armor''' is manufactured on the following planets:
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{|class="wikitable sortable" style="background: #gray; text-align:center; border: 2px solid black;"
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! Brand
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! Planet
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! Company
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! Used by
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! References
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|-
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| Durallex Ballistic-Reinforced
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| [[Quentin]]
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| [[Independence Weaponry]]
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| ''[[Marauder II]]''
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| <ref>''Recognition Guide: ilClan, vol. 5'', p. 9</ref>
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|-
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| Durallex Ballistic-Reinforced
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| [[New Samarkand]]
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| [[Luthien Armor Works]]
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| ''[[Cricket]]''
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| <ref>''Recognition Guide: ilClan, vol. 6'', p. 4</ref>
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|-
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| Durallex Ballistic-Reinforced
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| [[Tok Do]]
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| [[Alshain Weapons]]
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| ''[[Warhammer]]''
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| <ref>''Recognition Guide: ilClan, vol. 7'', p. 9</ref>
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|-
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| Durallex Ballistic-Reinforced
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| [[Errai]]
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| [[Maltex Corporation]]
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| ''[[Thug]]''
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| <ref>''Recognition Guide: ilClan, vol. 14'', p. 13</ref>
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|-
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| Durallex Ballistic-Reinforced
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| [[Tok Do]]
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| [[Alshain Weapons]]
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| ''[[Panther]]''
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| <ref>''Recognition Guide: ilClan, vol. 17'', p. 13</ref>
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|-
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|}
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== References ==
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<references/>
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== Bibliography ==
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* ''[[Field Manual: 3145]]''
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* ''[[Recognition Guide: ilClan, vol. 5]]''
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* ''[[Recognition Guide: ilClan, vol. 6]]''
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* ''[[Recognition Guide: ilClan, vol. 7]]''
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* ''[[Recognition Guide: ilClan, vol. 14]]''
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* ''[[Recognition Guide: ilClan, vol. 17]]''
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[[Category:Armor|Ballistic-Reinforced Armor]]
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[[Category:Technology|Ballistic-Reinforced Armor]]

Latest revision as of 13:29, 22 September 2021


Description[edit]

Ballistic-Reinforced Armor was developed by the Draconis Combine in 3131 as a response to autocannon and missile weapons. The armor is a combination of Hardened and Reactive Armor that reduce damage taken from ballistic and missile weapons. The armor is also known as "reinforced" armor, but many techs use the term "hardened light" to describe it. A thinner version of hardened armor is backed by cable mesh that warps and traps missile and ballistic ammunition.[1]


Game Rules[edit]

Ballistic-Reinforced Armor reduces the damage inflicted by missile and ballistic weapons by half (rounding down), to a minimum of one point. Other damage types (energy weapons, falls, physical attacks, etc.) are not affected by Ballistic-Reinforced Armor.

It is Advanced Technology when introduced. One ton of armor provides 12 points of protection. On a BattleMech, it occupies ten (10) critical slots; On fighters it takes up two critical slots (one in each wing); vehicle-mounted BRA occupies 1 critical slot. It can be mounted on OmniMechs but may not be pod mounted.[1]

Manufacturing[edit]

Ballistic-Reinforced Armor is manufactured on the following planets:

Brand Planet Company Used by References
Durallex Ballistic-Reinforced Quentin Independence Weaponry Marauder II [2]
Durallex Ballistic-Reinforced New Samarkand Luthien Armor Works Cricket [3]
Durallex Ballistic-Reinforced Tok Do Alshain Weapons Warhammer [4]
Durallex Ballistic-Reinforced Errai Maltex Corporation Thug [5]
Durallex Ballistic-Reinforced Tok Do Alshain Weapons Panther [6]

References[edit]

  1. 1.0 1.1 Field Manual: 3145, p. 243, "Ballistic-Reinforced Armor"
  2. Recognition Guide: ilClan, vol. 5, p. 9
  3. Recognition Guide: ilClan, vol. 6, p. 4
  4. Recognition Guide: ilClan, vol. 7, p. 9
  5. Recognition Guide: ilClan, vol. 14, p. 13
  6. Recognition Guide: ilClan, vol. 17, p. 13

Bibliography[edit]