Difference between revisions of "Green Ghosts"

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In [[3071]] the remnants of the shattered [[121st Hellion Lancers (Clan Ice Hellion)|121st Hellion Lancers]] were one jump from the [[Dark Nebula]] (coming from [[Bensinger]]) when contact was lost, after a last report that they were being overrun by a Green Ghosts marine assault on their spacecraft.<ref name=WoR159>''The Wars of Reaving'', p. 159</ref>
 
In [[3071]] the remnants of the shattered [[121st Hellion Lancers (Clan Ice Hellion)|121st Hellion Lancers]] were one jump from the [[Dark Nebula]] (coming from [[Bensinger]]) when contact was lost, after a last report that they were being overrun by a Green Ghosts marine assault on their spacecraft.<ref name=WoR159>''The Wars of Reaving'', p. 159</ref>
  
'Mechs and elementals bearing the markings of the 121st Hellion Lancers attack several Clan Hell's Horses and Clan Ghost Bear worlds in [[3076]].<ref name=WoR159/>
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'Mechs and elementals bearing the markings of the 121st Hellion Lancers attacked several Clan Hell's Horses and Clan Ghost Bear worlds in [[3076]].<ref name=WoR159/>
  
 
*[[3079]] - Green Ghosts attack a [[Clan Diamond Shark]] facility at an old colony site on [[Nyserta]], but are vanquished by unexpected Diamond Shark forces. One (former) Hellion Star Colonel [[Irt Bragg]] is captured and identified through his genetic coding, though his facial features have been altered. At least two destroyed 'Mechs had Ice Hellion manufacturing marks.<ref name=WoR159/>
 
*[[3079]] - Green Ghosts attack a [[Clan Diamond Shark]] facility at an old colony site on [[Nyserta]], but are vanquished by unexpected Diamond Shark forces. One (former) Hellion Star Colonel [[Irt Bragg]] is captured and identified through his genetic coding, though his facial features have been altered. At least two destroyed 'Mechs had Ice Hellion manufacturing marks.<ref name=WoR159/>

Revision as of 07:55, 24 September 2018

The so-called Green Ghosts are an enigmatic and highly unusual warband. They began raiding the Lyran (coreward and anti-spinward) periphery border, i.e. the vicinity of the former Rim Worlds Republic, in 3060 and continued their operations at least through 3089.

Notably, their raids seem to focus on archeological sites of religious or cultural significance, old Star League sites, and Lostech. As a result, Interstellar Expeditions (IE) and their contractors have come under attack from them particularly often.

Adding to the overall mystery are their elite skills and strange battlefield conduct, combined with their well-maintained cutting edge equipment (including recent 'Mech designs, Clan technology, several JumpShips with Lithium-Fusion Batteries and reportedly even a small WarShip) that suggests superior education and a massive secret support base.

The origin, organisation, leadership or motivation of the Green Ghosts is unknown. They take great pains to cover their tracks, to the point of killing their own and destroying their equipment when they cannot be extracted from a raid. Several distinct sub-units seem to exist, including elements of Clan and Word of Blake origin. There is evidence the warband may have undergone some change around ca. 3070 that altered their organisation or agenda.

History

In 3060, four JumpShips with sixteen DropShips from the 7th Crucis Lancers, carrying some 11,000 personnel and their equipment, vanished without a trace after being sent to the periphery system Savarin 223-74 for exercises.[1] It was later noted that this happened just before the Green Ghosts first appeared, fielding many BattleMechs typical for an AFFC Regimental Combat Team. However, there is no evidence linking the Green Ghosts to this incident and the Green Ghosts were not encountered in the region where the 7th Crucis Lancers were operating.[2]

There were 310 recorded attacks by the Green Ghosts between 3060 and 3089.[3]

Between ca. 3060 and December 3062, elements of the 9th Lyran Regulars clashed on at least five occasions with a pirate group that had been attacking world after world in the Lyran Alliance and near periphery and taken (only) historical and archeological items and records. Said pirates had been unearthing old Star League sites in at least two instances while fending off opposition. The Regulars' forces were driven off or wiped out in all five encounters.[4]

In early 3066 unknown aggressors attacked several worlds in the Lyran Alliance's Melissia Theater. Piloting "'Mechs of obvious recent production including classic Star League designs like the Highlander" but also recent designs such as the Falconer and Stealth, and Clan OmniMechs, they went after archeological sites.[5] The Quanatir MTM tracked them to Khartoum by late May, where they were apparently unearthing the remains of a 600-year-old settlement. Fielding three companies of 'Mechs, the Green Ghosts vanquished two militia battalions of mixed 'Mechs and tanks and captured a dozen 'Mechs and some two dozen militiamen.[6] (This is unusual insofar as the Green Ghosts do not normally take prisoners.)

Frequently working for IE in the periphery, the Periphery Star Guard mercenary unit had suffered significant damage at the hands of the Green Ghosts in several encounters by 3068.[7][8][9][10] During one mission in the deep periphery in or shortly before 3066 the Periphery Star Guard worked together with the Devil's Brigade in IE employ,[11] who was also later mentioned as having survived at least one encounter with the Green Ghosts.[8] Similarly, Gabhardt's Carabineers–a mercenary unit in Lyran employ and based out of Timbuktu–had repeatedly clashed with the Green Ghosts by 3067, invariably suffering defeat.[12]

On 1 August 3068 the Green Ghosts attacked Grant Station Tango, Interstellar Expeditions' main research complex on Tomans. Gannon's Cannons were stationed at the site in what was supposed to be an R&R assignment, and repulsed separate attacks from the Green Ghosts and Clan Jade Falcon that day. The Ghosts pressed their attack and destroyed around a third of the buildings before being driven back.[13][14] Green Ghosts recruit Trenton Calooph was captured alive after a building collapsed on the APC he was in,[15] but could not offer significant new insights into the group.

On 13 July 3069 the Star Seeds mercenary unit reportedly captured a Green Ghosts Overlord-class DropShip, the Silhouette, in the Tomans system on its return leg from the planet after a fracas between the Green Ghosts and Clan Jade Falcon. They kept their boarding DropShip between the Overlord and the Green Ghosts' Magellan-class JumpShip, thus preventing the Magellan from bringing its weapons to bear.[16][17]

In 3071 the remnants of the shattered 121st Hellion Lancers were one jump from the Dark Nebula (coming from Bensinger) when contact was lost, after a last report that they were being overrun by a Green Ghosts marine assault on their spacecraft.[18]

'Mechs and elementals bearing the markings of the 121st Hellion Lancers attacked several Clan Hell's Horses and Clan Ghost Bear worlds in 3076.[18]

  • 3079 - Green Ghosts attack a Clan Diamond Shark facility at an old colony site on Nyserta, but are vanquished by unexpected Diamond Shark forces. One (former) Hellion Star Colonel Irt Bragg is captured and identified through his genetic coding, though his facial features have been altered. At least two destroyed 'Mechs had Ice Hellion manufacturing marks.[18]
  • 8 April 3087 - Green Ghosts attack against archeological dig on Stotzing, where they deploy from a Colossus-class DropShip.[19]

Composition

  • Peregrine-class WarShip
  • At least three JumpShips (of unspecified type), with drive signatures matching "missing" ComStar vessels

Bibliography

References

  1. Field Manual: Federated Suns, p. 73
  2. Interstellar Players, p. 48
  3. Interstellar Players 3: Interstellar Expeditions, p. 94
  4. Field Manual: Lyran Alliance, p. 91
  5. The source–FedCom Civil War, p. 165–says they were "scouring the worlds for archeological sites" {sic}, though this may be a typo and meant to read "scouting"
  6. FedCom Civil War, pp. 164-165
  7. Blake Documents, p. 70
  8. 8.0 8.1 Interstellar Players 2: Jihad Conspiracies, p. 30
  9. Mercenaries Supplemental II, p. 54
  10. Mercenaries Supplemental Update, p. 95
  11. Mercenaries Supplemental II, p. 30
  12. Mercenaries Supplemental II, p. 34
  13. Dawn of the Jihad, pp. 157-158
  14. Total Chaos, p. 65
  15. Interstellar Players 3: Interstellar Expeditions, p. 92
  16. Twisting in the Vacuum
  17. Mercenaries Supplemental Update, p. 109
  18. 18.0 18.1 18.2 The Wars of Reaving, p. 159
  19. Dig, Defend, or Die