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MechWarrior 3

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Cleanup tagged articles without a reason field Micropose's MechWarrior III is a 1999 computer game set in the BattleTech universe.

Canonicity

Computer games are explicitly excluded from the list of products that contribute straight Canon to the BattleTech universe while at the same time it was stated that the IP owners are "not in total denial about these sources either"; it has also been stated that fluff from certain official, licensed products (namely certain computer games including those produced by Microprose) can be assumed to be part of the shared universe as long as it is not directly contradicted, and makes sense. On this premise, MechWarrior 3 is considered to be an apocryphal product. However, it is quite possible that this doesn't relate to Trial Under Fire, the game's novelization.

Plot synopsis

Backstory

The operations Bulldog and Serpent are concluded, meaning Clan Smoke Jaguar is no more. The SLDF is gathering, to finally bring the true horrors of war to the Clans themselves and teach them how war is played in the Inner Sphere. The forces are jumping to Strana Mechty to conduct the Great Refusal that will bring peace to the galaxy at last.

However, there are some remaining tasks left according the Jaguars: their last high ranking officer, Galaxy Commander Brendon Corbett is hiding on a secluded, remote planet - named Tranquil - where he's gathering all the remaining Jaguar forces to give a nasty surprise to the Inner Sphere.

Game storyline

Two dropships are detached from the Eridani Light Horse crew named Eclipse and Black Hammer. These are to find all remaining Jaguar forces on Tranquil and put an end to this threat. This little force made up by the two ships is called Damocles Commando. Their task is to destroy all mech production facilities, all ammunition and food plants and hinder any ways the planet could be used as a military base. Eliminating Jaguar forces is a bonus, but isn't necessary, since this is first of all a commando operation.

The crew of the two dropships are assigned to two different task groups, that assume the Jaguars do not have significant forces to fight with, and that they're totally unaware of the upcoming attack.

The dropships are closing in on the planet as the Black Hammer suddenly disappears in an explosion, caused by a naval laser stationed on the planet, showing that the Jaguars may be unaware, but they are far from unprepared.

The mechs that should have been deployed from the ships are scattered or destroyed so the player needs to start the game on his own, without his lancemates and any help. As the player advancing through the game, the support crew that is residing in three MFBs are working well and gather the surviving mechs slowly.

Missions

Operation 1

  • Mission 1 - Damocles One survivors Lt. Connor Sinclair and Cpl. Thomas Sorenson, who commands the mobile field bases, land near a fishing village after deploying from the DropShip Black Hammer, shortly before it was shot down by Tranquil's SDS system. Sinclair destroys Jaguar missile emplacements and a communications facility en route to rendezvousing with the mobile field bases. Codes recovered from the communications facility allow Damocles One to break Clan encryption and listen in to their communications.
  • Mission 2 - Sinclair battles Star Commander Freya's Omega Star in a river valley, destroying their barracks and a heavy missile platform. Sinclair overhears Freya warning that the "south coast projects are in danger," and finds capital WarShip lasers at a construction site. Sorenson reports Damocles One's Dominic "Gunner" Paine has deployed successfully and is moving towards the rendezvous point at the Jaguar BattleMech factory. Sorenson also reports that elements of Damocles Two are attacking a hydroelectric dam, while Captain Taylor has landed the DropShip Eclipse (containing Damocles Four, Five, and Six) to the north.
  • Mission 3 - Sinclair and Sorenson fight their way across a bridge en route to their rendezvous with Dominic Paine, destroying Star Commander Freya. Her superior, Star Captain Furey, orders his Trinary to regroup at the "stage site" to protect "the project." Sorenson reports that Damocles Two was destroyed after taking out the hydroelectric dam, while the Eclipse forces are engaging a Trinary led by Galaxy Commander Brendon Corbett.

Operation 2

  • Mission 1 - With Damocles Two and Three wiped out, Damocles One takes over their missions. Sinclar and Paine fight their way to the entrance to an underground facility in a lakebed drained by the destruction of the hydroelectric dam. An elevator on an island provides access. Sorenson reports contact with Keith Andrew from Damocles One and Epona Rhi from Damocles Three.
  • Mission 2 - Sinclair and Paine infiltrate Gamma Base and battle Star Commander Isaark's garrison. Damocles One destroys the living quarters and transport shuttles at Gamma Base. Star Colonel Ratache Osis orders Isaark to pull back to the chemical plant and destroy tanks of highly corrosive gas - sacrificing Isaark's lance and Gamma Base to eliminate Damocles One, but Sinclair and Paine destroy Isaark's forces before they can blow the storage tanks.
  • Mission 3 - Sinclair and Paine continue their rampage through Gamma Base, destroying the access elevator to the surface, and destroying a barracks and warehouse area en route to the 'Mech factory. Star Commander Dreven's forces are unable to halt their advance, and Star Colonel Ratache Osis orders him to detonate charges to bring the mountain above down on top of Damocles One.
  • Mission 4 - Sinclair and Paine enter the 'Mech factory through a mining facility and processing bays that provide raw material. Inside the factory, they link up with Damocles Three's Epona Rhi and destroy the facility.

Operation 3

  • Mission 1 - Sinclair, Paine, and Rhi enter Operation Area Three, attempting to take on objectives intended for a full company. They destroy a Clan training area's headquarters building, wiping out the cadet forces and engaging Star Captain Drake in personal combat.
  • Mission 2 - To proceed north towards rendezvous with the Eclipse, the Damocles Commando attacks a Smoke Jaguar fortress. They receive unexpected support from another Black Hammer survivor, Alan Mattilla.
  • Mission 3 - Sinclair leads his team to the crash site of the Black Hammer and defeats Clan forces under Star Commanders Sheryl and Hunter to lay claim to the salvage. They find the ship mostly stripped, with Jaguar convoys hauling it to Durghan City.
  • Mission 4 - Sinclair's team attacks a salvage convoy commanded by Star Captain Maya Howell. Star Colonel Ratache Osis, commander of the Jaguar's Omega Cluster, arrives in a Summoner and challenges Sinclair to fight in a Circle of Equals. Sinclair defeats Osis, but the Star Colonel escapes. Intercepted transmissions indicate that Galaxy Commander Brendon Corbett has threatened to reave Ratache Osis' bloodheritage if he fails to stop the Damocles Commando at Durgen. The team recovers target acquisition gear (TAG) equipment from the salvage convoy.
  • Mission 5 - Sinclair leads the Damocles Commando against the military city of Durghan, battling Ash Star, 'Mech Star, and Striker Star under Star Captains Furey and Adelmore. Fellow Damocles One member Keith Andrew destroys a heavy gate blocking the corridor to the spaceport with Arrow IV missiles, guided to their targets with the recovered TAG system. The unit is unable to make contact with Andrew afterwards, however.
  • Mission 6 - Sinclar leads the Damocles Commando against a fortified Clan surface-to-orbit laser emplacement near the spaceport, hoping to secure an escape vehicle there, as Captain Taylor reports the Eclipse will be unable to reach Sinclair's position. The Commando defeats Striker Star, but is then surprised by the appearance of Star Colonel Ratache Osis, who challenges the Commando members to combat in a Circle of Equals. He promises that a DropShip will be given to the Inner Sphere forces if he loses. However, after his loss, Sinclair receives a message from Galaxy Commander Brendon Corbett, who informs them he had no authority to issue a batchall, and that the promise of a DropShip will not be honored. Captain Taylor confirms that Jaguar reinforcements have arrived and are burning fast for Tranquil, forcing him to recall his search teams and then withdraw offworld.

Operation 4

  • Mission 1 - In a desperate attempt to reach the Eclipse before it takes off, Sinclair leads his troops towards its location at top speed. En route, the Damocles Commando destroys communications relays and attacks a train depot to seize supplies, destroying the supply train after it offloads. They engage Jaguar forces led by Star Commander Montague, Star Captain Cameron, and Star Captain Vaughn, under the overall command of Star Colonel Kotare.
  • Mission 2 - The Damocles Commando executes a smash and run raid against a village housing dispossessed Jaguar warriors, a laser tower, and a supply depot, blowing bridges as they proceed. Star Colonel Kotare threatens to slaughter his troops himself if they cannot stop the raiders.
  • Mission 3 - Sorenson reports that the lead elements of Damocles Four, Five, and Six have already reached the Eclipse. Sinclair and his unit press on, seizing supplies from Phoenix Base, a large Jaguar logistics center. The Damocles Commando defeats the Phoenix Defense units, commanded by Star Captain Trace Kotare, and spot Galaxy Commander Corbett's personal shuttle on a landing pad in a volcanic caldera. Captain Taylor informs them that all surviving teams from the Eclipse have returned, and that he will be able to pick Sinclair's team up if it can get to the Eclipse with the shuttle.
  • Mission 4 - To reach the shuttle pad, the Damocles Commando must overcome the heavily fortified Glacial Ridge base. In the middle of a storm, they breach its walls and cut power to its weapon systems. Star Captain Forrest abandons the base, against Galaxy Commander Corbett's direct orders.
  • Mission 5 - Lt. Connor Sinclair enters a geothermal energy facility alone to activate an elevator that will grant the Commando access to the shuttle pad, defeating Jaguar Elementals and light 'Mechs.
  • Mission 6 - Galaxy Commander Brendon Corbett challenges the Commando to fight his Star in a Circle of Equals in the caldera. During the fight, Sorenson discovers that the shuttle is wired with explosives, but manages to defuse it. Sinclair and his lancemates destroy Corbett's force and, abandoning their 'Mechs, take the shuttle to rendezvous with the Eclipse in low orbit.

Characters

MechWarrior 3: Pirates Moon Expansion Pack

Backstory

After the elimination of the last known Jaguars on Tranquil, Sinclair is been promoted to colonel, and reassigned to a remote mining colony: Veil. There's nothing on the planet but one thing: germanium. This mineral is vital to the Inner Sphere, and there are numerous mining facilities scattered on the planet, some handled by the Lyran Alliance, some by the Davions, and some by the Rim Collective. Everything is fine until some bases report cumulative pirate attacks, so Colonel Sinclair is assigned to the task: eliminate all pirate activity.

Game storyline

The player can select two different campaigns: The Eridani Light Horse that tries to purge the pirates from Veil, or the pirates that try to acquire rule over the planet and, more importantly, over the germanium. The Eridani Light Horse campaign is a coherent line that points to the last battle with three pirate bases simultaneously, but the pirate missions are separate ones that relate only loosely with each other. After both party is finished, the player gets a bonus mission, for fun, where he can meet Susie 'One Eye' Ryan face to face.

Featured BattleMechs


The Elemental also appears, but the player cannot control it. However, the player can pilot the Elemental suit in the expansion pack 'Pirates Moon'.

In the expansion pack there are more 'Mechs and weaponry appearing. The new 'Mechs are:

Featured Planets

Resources

Media

Downloads