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Annihilator

3050 Annihlator.jpg
Annihilator
Production information
Manufacturer Arc-Royal MechWorks, Babylon BattleMech Consortium, Strana Mechty MechWorks
Production Year 3048[1]
Model ANH-2A
Class Assault
Cost 9,732,667 C-bills
Technical specifications
Tech Base Inner Sphere
Mass 100 tons
Chassis Star League MN-01
Armor Starshield Special-b
Engine Nissan 200
Communications System Garret T19-G
Targeting Tracking System Wasat Aggressor Type 5
Heat Sinks 17
Speed 32.4 km/h
Armament
BV (1.0) 1,299
BV (2.0) 1,595[2]

Contents

[edit] Description

Originally developed in the final year of the Amaris Civil War as the ultimate fixed position city defense BattleMech, the Annihilator was built as a sign of the military strength of both the Star League in Exile and the newly created Clans. The 100-ton 'Mech has a maximum speed of 32.4 km/h, making it one of the slowest 'Mechs ever designed together with the UrbanMech. It is by no means intended to use speed to outmaneuver an enemy, instead depending on its twelve and a half tons of armor to weather any fire that is directed at the 'Mech. Discontinued before the Clans' Golden Century, in one of their few missteps, the Wolf's Dragoons brought a number of designs with them in 3009, raising more questions to their origins while at the same time adding to their mystique. It was exclusive to the Dragoons until the Jihad disseminated the design to Arc-Royal due to the strengthening of the relationship that Wolf's Dragoons forged with the Kell Hounds and Clan Wolf-in-Exile following their flight from Outreach.

[edit] Weapons and Equipment

The Annihilator is armed with an arsenal that is built to instill fear in an enemy as much as damage them. The 'Mech is armed with four Mydron Excel LB-X Autocannon/10s as its primary weapons. These can all fire either standard rounds or cluster rounds which act like 'Mech sized shotguns spreading damage out all over an enemy 'Mech. The 'Mech is also armed with four Magna 400P Medium Pulse Lasers, which allow the Annihilator to decimate any target which is able to make it through the devastating hail of fire and into close range combat.

[edit] Variants

  • ANH-1A 
    The actual variant that showed up with Wolf's Dragoons, the -1A was armed with four Autocannon/10s and four Medium Lasers. While less accurate and unable to use cluster rounds, the 1A was still a highly destructive and dangerous 'Mech that no MechWarrior looked forward to engaging. BV (1.0) = 1,151, BV (2.0) = 1,434[3]
  • ANH-1E 
    This field-expedient refit was used by the Dragoons after the Battle of Misery. All of the autocannons were removed and replaced with four PPCs and two additional Medium Lasers. The ANH-1E also carried forty-one heat sinks, enough to fire the main weapons continually. BV (2.0) = 1,625[4]
  • ANH-1G 
    This variant had an ER PPC in the right torso, and three Gauss Rifles (one in each arm, and one in the left torso) provide hard hitting firepower. Each Gauss Rifle has two tons of ammunition. Ten double heat sinks are more than adequate to keep the machine cool. BV (2.0) = 2,274[5]
  • ANH-2AX 
    Developed by the Arc-Royal MechWorks, the Annihilator-2AX used nineteen tons of Laser Reflective Armor as protection. It also used several Armored Components to increase battlefield longevity (Sensors, Life Support, and Cockpit). The traditional weapons have been removed and replaced by a pair of Improved Heavy Gauss Rifles. CASE was installed in each torso to protect against Gauss rifle explosion. The ammunition for the Gauss rifles was located in the Annihilator's arms. BV (2.0) = 2,542[7]
  • ANH-3A 
    This upgrade made use of double heat sinks and used the tonnage saved to max out the armor on the Annihilator. Offensively, four ER Medium Lasers and eight Light Autocannon/2s were incredibly accurate thanks to the inclusion of a Targeting Computer. Ample autocannon ammunition allowed flexibility when choosing special munitions, making this 'Mech very effective against vehicles. BV (1.0) = ?, BV (2.0) = 1,589[8]
  • ANH-4A 
    More closely in line with the traditional Annihilator, the 4A carried two LB-X Autocannon/10s from the 2A, but removed two to make room for a pair of Heavy PPCs. Two Light Autocannon/2s from the 3A provide defense against conventional troops. A Compact Gyro freed up enough room for fifteen double heat sinks that kept heat from being completely out of control. BV (1.0) = ?, BV (2.0) = 1,726
  • Annihilator C 
    A variant of the Annihilator that was built using only Clan technology and used exclusively by the Wolf's Dragoons, the Annihilator C increased its maximum speed to 54 kph. The 'Mech was armed with four Ultra Autocannon/10s and four ER Medium Lasers. The Ultra Autocannon/10s allowed the 'Mech to fire at twice the rate of a normal autocannon, allowing it to put as much fire out as if it was carrying eight regular autocannons. BV (1.0) = 2,005[9][10], BV (2.0) = 2,520[11]
  • Annihilator C2 
    Apparently based on the ANH-1G, this variant only uses Clan technology. The 'Mech's top speed was 32.4 km/h and the armor protection was reduced, but four Gauss Rifles backed up by an ER PPC in the center torso and a head mounted ER Small Laser provided withering firepower for defensive engagements. Ten tons of ammunition kept the Gauss Rifles fed through the longest engagements. To make room for all these weapons, the C2 used an Endo Steel internal structure. Integrated CASE protected the arms and torsos from Gauss Rifle explosions. BV (2.0) = 2,722[12]

[edit] Custom Variants

  • Annihilator Bryan "Gausszilla" - Apparently based on the Annihilator C2, this variant carried five Gauss Rifles. In addition to the standard Gauss Rifle layout, a fifth Gauss Rifle was fitted to the right torso. This variant only had eight tons of ammunition. BV (2.0) = 2, 455[13] It is a nod to Bryan Nystul's (non-canonical) Gausszilla design.
  • Schwerer Gustav is an individual FrankenMech built partly from an Annihilator chassis. It could arguably be regarded as a (heavily) customized Annihilator.

[edit] BattleMech Gallery

[edit] References

  1. MUL online date for the Annihilator
  2. Technical Readout: 3050 Upgrade, p. 107
  3. Wolf's Dragoons, p. 101
  4. Operational Turning Points: Death to Mercenaries, p. 31
  5. Record Sheets: Operation Klondike, p. 54
  6. Record Sheets: Operation Klondike, p. 53
  7. Experimental Technical Readout: Mercs, p. 6
  8. Record Sheets: 3050 Upgrade (Inner Sphere), p. ??
  9. Combat Operations, p. 108
  10. Record Sheets: Upgrades, p. 155
  11. Record Sheets: Operation Klondike, p. 55
  12. Record Sheets: Operation Klondike, p. 56
  13. Record Sheets: Operation Klondike, p. 57

[edit] Bibliography