Difference between revisions of "Savage Coyote"

 
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{{InfoBoxBattleMech
 
{{InfoBoxBattleMech
|image=Savagecoyote.jpg
+
|image = Savagecoyote.jpg
|name=Savage Coyote
+
|name = ''Savage Coyote''
|manufacturer=[[Landen, Picuris and Zuni 'Mech Production Complexes]]
+
|manufacturer =  
|model= Prime
+
[[Landen 'Mech Production Complex]]<ref name=TRJp34f>''Technical Readout: Jihad'', pp. 34–35: "Savage Coyote"</ref> <!-- reprinted from TRO:3067 -->
|class=Assault
+
----
|production year=3059
+
[[Picuris 'Mech Production Complex]]<ref name=TRJp34f />
|year reference=<ref>''Field Manual: Warden Clans'', p. 191, "Since it was introduced more than a year ago..." as of 1 January 3061</ref>
+
----
|cost= 22,956,188 C-bills
+
[[Zuni 'Mech Production Complex]]<ref name=TRJp34f />
|mass=85
+
|model = Prime<ref name=TRJp34f />
|chassis=Assault Series SXG
+
|production year = 3059
|armor=Forging ZK11 (Standard)
+
|year reference = <ref>''Field Manual: Warden Clans'', p. 191, "Since it was introduced more than a year ago..." as of 1 January 3061</ref>
|engine=Type 255 [[Fusion Engine - XL|Extra-Light]]
+
|cost = 22,956,188 C-bills
|comsys=[[TJ6 "Bell" Integrated Communications System]]
+
|Tech Base = Clan
|T&T=[[TRTTS Mark II CWS]]
+
|mech type = OmniMech
|speed=54
+
|mass = 85
|armament=Primary Configuration
+
|chassis = [[Assault Series SXG]] <!-- <ref name=TRJp34f /> -->
*2x [[ATM 12]]s
+
|armor = [[Forging ZK11 Standard]] <!-- <ref name=TRJp34f /> -->
*1x [[LB 10-X AC]]
+
|engine = [[Type 255 Extralight]] <!-- <ref name=TRJp34f /> -->
*1x [[ER PPC]]
+
|comsys = [[TJ6 "Bell" Integrated Communications System]] <!-- <ref name=TRJp34f /> -->
*3x [[ER Medium Laser]]s
+
|T&T = [[TRTTS Mark II CWS]] <!-- <ref name=TRJp34f /> -->
*2x [[ER Small Laser]]s
+
|heat sinks = 14 [[Double Heat Sink|double]] <!-- <ref name=TRJp34f /> -->
|BV (1.0)=2,145<ref name=TRO>''Technical Readout: 3067'', pp. 130-131</ref>
+
|speed = 54 <!-- <ref name=TRJp34f /> -->
|BV (2.0)=2,613<ref>''Record Sheets: 3067 Unabridged'', p. 224</ref>
+
|jump seats = by configuration
 +
|armament = Primary Configuration <!-- <ref name=TRJp34f /> -->
 +
* 2x [[ATM 12]]
 +
* 1x [[LB 10-X AC]]
 +
* 1x [[ER PPC]]
 +
* 3x [[ER medium laser]]
 +
* 2x [[ER small laser]]
 +
* 3x double heat sink
 +
|BV (1.0) = 2,145<ref name=TRO>''Technical Readout: 3067'', pp. 130-131</ref>
 +
|BV (2.0) = 2,613<ref name=TRJp34f /><ref>''Record Sheets: 3067 Unabridged'', p. 224</ref>
 
}}  
 
}}  
 
==Description==
 
==Description==
The creation of the '''''Savage Coyote''''' was a direct result of both the warriors of [[Clan Coyote]] clamoring for new weapons to use and the election of Khan [[Sullivan Koga]] in [[3052]]. Following the development of [[Advanced Tactical Missile]] technology, the ''Savage Coyote'' [[OmniMech]] was created as a showcase [[OmniMech]]. The [['Mech]] was also part of Khan Koga's attempts to revitalize the fading [[Clan]] that invented the OmniMech. This assault 'Mech uses an [[Fusion Engine - XL|XL Engine]] to save enough weight to devote forty-five tons of space to modular equipment and fifteen tons of armor. The base chassis contains fourteen fixed [[double heat sink]]s.<ref>''Field Manual: Warden Clans'', p. 191-192</ref><ref>''Technical Readout: 3067'', p. 130</ref>
+
The creation of the '''''Savage Coyote''''' was a direct result of both the warriors of [[Clan Coyote]] clamoring for new weapons to use and the election of [[Khan]] [[Sullivan Koga]] in [[3052]]. Following the development of [[Advanced Tactical Missile]] technology, the ''Savage Coyote'' [[OmniMech]] was created as a showcase OmniMech. The [['Mech]] was also part of Khan Koga's attempts to revitalize the fading [[Clan]] that invented the OmniMech. This assault 'Mech uses an [[extralight fusion engine]] to save enough weight to devote forty-five tons of space to modular equipment and fifteen tons of armor. The base chassis contains fourteen fixed [[double heat sink]]s.<ref>''Field Manual: Warden Clans'', p. 191-192</ref><ref>''Technical Readout: 3067'', p. 130</ref>
  
==Armament==
+
==Weapons and Equipment==
The primary configuration of the ''Savage Coyote'' makes use of a pair of the largest ATM launcher, the [[ATM 12]], and enough ammunition to make use of all the modes of fire for each of the launchers. An [[ER PPC]] provides long-range firepower, while an [[LB-X Autocannon/10]] and three [[ER Medium Laser]]s are useful at medium range. At close range, a pair of [[ER Small Laser]]s help. [[MechWarrior (pilot)|MechWarriors]] must carefully manage heat levels, even with three additional [[double heat sink]]s.
+
The primary configuration of the ''Savage Coyote'' makes use of a pair of the largest ATM launcher, the [[ATM 12]], and enough ammunition to make use of all the modes of fire for each of the launchers. An [[ER PPC]] provides long-range firepower, while an [[LB-X Autocannon/10]] and three [[ER medium laser]]s are useful at medium range. At close range, a pair of [[ER Small Laser]]s help. [[MechWarrior (pilot)|MechWarriors]] must carefully manage heat levels, even with three additional [[double heat sink]]s.
  
 
==Alternate Configurations==
 
==Alternate Configurations==
*;Alt. Config. A : Though the first alternate configuration is focused on close-range combat, it carries an [[ER Large Laser]] and [[Gauss Rifle]] for long-range work. Three [[ATM 6]]s are effective at all ranges, while a trio of [[Medium Pulse Laser]]s aid with the devastating attack. Enough [[jump jet]]s to vault up to ninety meters at a time helps MechWarriors get into close range, while an [[Anti-Missile System]] grants added defensive capability. BV (1.0) = 2,536<ref name=TRO/>, BV (2.0) = 2,851<ref>''Record Sheets: 3067 Unabridged'', p. 225</ref>
+
*; Alternate Configuration A : Though the first alternate configuration was focused on close-range combat, it carried an [[ER large laser]] and a [[Gauss rifle]] for long-range work. Three [[ATM 6]]s are effective at all ranges, while a trio of [[Medium Pulse Laser]]s aid with the devastating attack. Enough [[jump jet]]s for up to ninety meters at a time helped MechWarriors get into close range, while an [[anti-missile system]] granted added defensive capability.<ref name=TRJp34f /> BV (1.0) = 2,536<ref name=TRO/>, BV (2.0) = 2,851<ref>''Record Sheets: 3067 Unabridged'', p. 225</ref> or 2,852<ref name=TRJp34f />
  
*;Alt. Config. B : This variant is effective at all ranges. A pair of [[ER Large Laser]]s and a [[Large Pulse Laser]] combine with an [[Ultra Autocannon/5]] to provide an effective long-range punch. Six [[Small Pulse Laser]]s aid at knife-fighting range and can quickly devastate conventional [[infantry]]. Two pairs of [[ATM 3]]s provide support at all ranges. BV (1.0) = 1,867<ref name=TRO/>, BV (2.0) = 2,284<ref>''Record Sheets: 3067 Unabridged'', p. 226</ref>
+
*; Alternate Configuration B : This variant is effective at all ranges. A pair of [[ER Large Laser]]s and a [[Large Pulse Laser]] combine with an [[Ultra Autocannon/5]] to provide an effective long-range punch. Six [[Small Pulse Laser]]s aid at knife-fighting range and can quickly devastate conventional [[infantry]]. Two pairs of [[ATM 3]]s provide support at all ranges. Six additional double heat sinks are also carried.<ref name=TRJp34f /> BV (1.0) = 1,867<ref name=TRO/>, BV (2.0) = 2,284<ref name=TRJp34f /><ref>''Record Sheets: 3067 Unabridged'', p. 226</ref>
  
*;Alt. Config. C : This configuration focuses on long-range combat with an [[ER PPC]], a pair of [[ER Large Laser]]s, and two [[ATM 9]]s that carry enough ammunition to be effective at all ranges. Three [[ER Medium Laser]]s provide medium to close range support, while a [[Targeting Computer]] aids the accuracy of all the energy weapons. Three [[jump jet]]s give the 'Mech some extra maneuverability. BV (1.0) = 2,771<ref name=TRO/>, BV (2.0) = 3,189<ref>''Record Sheets: 3067 Unabridged'', p. 227</ref>
+
*; Alternate Configuration C : This configuration focuses on long-range combat with an [[ER PPC]], a pair of [[ER Large Laser]]s, and two [[ATM 9]]s that carry enough ammunition to be effective at all ranges. Three [[ER medium laser]]s provide medium to close range support, while a [[Targeting Computer]] aids the accuracy of all the energy weapons. Three [[jump jet]]s give the 'Mech some extra maneuverability and six double heat sinks some tactical flexibility.<ref name=TRJp34f /> BV (1.0) = 2,771<ref name=TRO/>, BV (2.0) = 3,189<ref name=TRJp34f /><ref>''Record Sheets: 3067 Unabridged'', p. 227</ref>
  
*;Alt. Config. J : This version uses five [[Improved Jump Jet]]s to provide a 150 meter jump radius. It carries nineteen double heat sinks to dissipate the heat from four [[Small Pulse Laser]]s, two [[ER Large Lasers]], a Large Pulse Laser, and an [[LB 10-X]] Autocannon. BV (2.0) = 2,554<ref>''Record Sheets: 3067 Unabridged'', p. 228</ref>
+
*; Alternate Configuration J : This version uses five [[Improved Jump Jet]]s to provide a 150 meter jump radius. It carries nineteen double heat sinks to dissipate the heat from four [[Small Pulse Laser]]s, two [[ER Large Laser]]s, a Large Pulse Laser, and an [[LB 10-X]] Autocannon. BV (2.0) = 2,554<ref>''Record Sheets: 3067 Unabridged'', p. 228</ref>
  
*;Alt. Config. W : Like the J configuration, this version uses five Improved Jump Jets. It also has twenty double heat sinks. It's equipped with four Large Pulse Lasers, two [[Small Pulse Laser]]s, two [[Flamer]]s, and an [[ER Medium Laser]]. It also has a [[Light TAG]] and [[Light Active Probe]]. BV (2.0) = 2,792<ref>''Record Sheets: 3067 Unabridged'', p. 229</ref>
+
*; Alternate Configuration W : Like the J configuration, this version uses five Improved Jump Jets. It also has twenty double heat sinks. It's equipped with four Large Pulse Lasers, two [[Small Pulse Laser]]s, two [[Flamer]]s, and an [[ER medium laser]]. It also has a [[Light TAG]] and [[Light Active Probe]]. BV (2.0) = 2,792<ref>''Record Sheets: 3067 Unabridged'', p. 229</ref>
  
*;Alt. Config. Z : Developed by [[The Society]] this ''Savage Coyote'' mounts a [[Nova CEWS]] system, an [[iATM 12]] in the side torsos, a [[HAG 30]] in the left arm, while the right arm carries a pair of ER Medium Lasers and a single [[ER Large Pulse Laser]]. These [[Experimental Technology|experimental]] systems provide the ''Savage Coyote Z'' pilot with a chance to destroy better trained Clan pilots.<ref>''The Wars of Reaving Supplemental'', p. 84</ref>
+
*; Alternate Configuration Z : Developed by [[The Society]] this ''Savage Coyote'' mounts a [[Nova CEWS]] system, an [[iATM 12]] in the side torsos, a [[HAG 30]] in the left arm, while the right arm carries a pair of ER medium lasers and a single [[ER Large Pulse Laser]]. These [[Experimental Technology|experimental]] systems provide the ''Savage Coyote'' Z pilot with a chance to destroy better trained Clan pilots.<ref>''The Wars of Reaving Supplemental'', p. 84</ref>
 +
 
 +
==Design Quirks==
 +
The ''Savage Coyote'' has the following [[Design Quirks]]:<ref>''BattleMech Manual'', p. 94 BattleMech Quirk Table - Savage Coyote Entry.</ref>
 +
* [[Oversized]]
  
 
==Notes==
 
==Notes==
Notes suggest that the 'Mech was in development since 3052, but was not fielded during that timeframe.
+
* Notes suggest that the 'Mech was in development since 3052, but was not fielded during that timeframe.
 +
* In German products, the unit's proper Clan name was translated to '''Raubcoyote''', which literally means ''Preying Coyote''.
 +
 
 +
==Gallery==
 +
<gallery>
 +
File:Savage Coyote FMWC.png|Original ''Savage Coyote'' from ''[[Field Manual: Warden Clans]]''
 +
File:Savagecoyote.jpg|''Savage Coyote'' from ''[[Technical Readout: 3067|TRO:3067]]''
 +
</gallery>
  
 
==References==
 
==References==
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==Bibliography==
 
==Bibliography==
*''[[Field Manual: Warden Clans]]''
+
* ''[[Field Manual: Warden Clans]]''
*''[[Record Sheets: 3067]]''
+
* ''[[Record Sheets: 3067]]''
*''[[Technical Readout: 3067]]''
+
* ''[[Record Sheets: 3067 Unabridged]]''
*''[[The Wars of Reaving Supplemental]]''
+
* ''[[Technical Readout: 3067]]''
*''[[Record Sheets: 3067 Unabridged]]''
+
* ''[[The Wars of Reaving Supplemental]]''
  
[[Category:BattleMechs]]
+
[[Category:'Mechs]]
 
[[Category:OmniMechs]]
 
[[Category:OmniMechs]]
 
[[Category:Assault BattleMechs]]
 
[[Category:Assault BattleMechs]]
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[[Category:Clan Coyote BattleMechs]]
 
[[Category:Clan Coyote BattleMechs]]
 
[[Category:Clan Star Adder BattleMechs]]
 
[[Category:Clan Star Adder BattleMechs]]
 +
[[Category:Clan OmniMechs]]
 +
[[Category:German renamed units]]

Latest revision as of 16:04, 22 March 2024

Savage Coyote
Savage Coyote
Production information
Manufacturer Landen 'Mech Production Complex[1]

Picuris 'Mech Production Complex[1]


Zuni 'Mech Production Complex[1]

Production Year 3059[2]
Model Prime[1]
Class Assault
Cost 22,956,188 C-bills
Technical specifications
'Mech type Clan OmniMech
Mass 85 tons
Chassis Assault Series SXG
Armor Forging ZK11 Standard
Engine Type 255 Extralight
Communications System TJ6 "Bell" Integrated Communications System
Targeting Tracking System TRTTS Mark II CWS
Heat Sinks 14 double
Speed 54 km/h
Armament

Primary Configuration

BV (1.0) 2,145[3]
BV (2.0) 2,613[1][4]

Description[edit]

The creation of the Savage Coyote was a direct result of both the warriors of Clan Coyote clamoring for new weapons to use and the election of Khan Sullivan Koga in 3052. Following the development of Advanced Tactical Missile technology, the Savage Coyote OmniMech was created as a showcase OmniMech. The 'Mech was also part of Khan Koga's attempts to revitalize the fading Clan that invented the OmniMech. This assault 'Mech uses an extralight fusion engine to save enough weight to devote forty-five tons of space to modular equipment and fifteen tons of armor. The base chassis contains fourteen fixed double heat sinks.[5][6]

Weapons and Equipment[edit]

The primary configuration of the Savage Coyote makes use of a pair of the largest ATM launcher, the ATM 12, and enough ammunition to make use of all the modes of fire for each of the launchers. An ER PPC provides long-range firepower, while an LB-X Autocannon/10 and three ER medium lasers are useful at medium range. At close range, a pair of ER Small Lasers help. MechWarriors must carefully manage heat levels, even with three additional double heat sinks.

Alternate Configurations[edit]

  • Alternate Configuration A 
    Though the first alternate configuration was focused on close-range combat, it carried an ER large laser and a Gauss rifle for long-range work. Three ATM 6s are effective at all ranges, while a trio of Medium Pulse Lasers aid with the devastating attack. Enough jump jets for up to ninety meters at a time helped MechWarriors get into close range, while an anti-missile system granted added defensive capability.[1] BV (1.0) = 2,536[3], BV (2.0) = 2,851[7] or 2,852[1]
  • Alternate Configuration C 
    This configuration focuses on long-range combat with an ER PPC, a pair of ER Large Lasers, and two ATM 9s that carry enough ammunition to be effective at all ranges. Three ER medium lasers provide medium to close range support, while a Targeting Computer aids the accuracy of all the energy weapons. Three jump jets give the 'Mech some extra maneuverability and six double heat sinks some tactical flexibility.[1] BV (1.0) = 2,771[3], BV (2.0) = 3,189[1][9]
  • Alternate Configuration Z 
    Developed by The Society this Savage Coyote mounts a Nova CEWS system, an iATM 12 in the side torsos, a HAG 30 in the left arm, while the right arm carries a pair of ER medium lasers and a single ER Large Pulse Laser. These experimental systems provide the Savage Coyote Z pilot with a chance to destroy better trained Clan pilots.[12]

Design Quirks[edit]

The Savage Coyote has the following Design Quirks:[13]

Notes[edit]

  • Notes suggest that the 'Mech was in development since 3052, but was not fielded during that timeframe.
  • In German products, the unit's proper Clan name was translated to Raubcoyote, which literally means Preying Coyote.

Gallery[edit]

References[edit]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Technical Readout: Jihad, pp. 34–35: "Savage Coyote"
  2. Field Manual: Warden Clans, p. 191, "Since it was introduced more than a year ago..." as of 1 January 3061
  3. 3.0 3.1 3.2 3.3 Technical Readout: 3067, pp. 130-131
  4. Record Sheets: 3067 Unabridged, p. 224
  5. Field Manual: Warden Clans, p. 191-192
  6. Technical Readout: 3067, p. 130
  7. Record Sheets: 3067 Unabridged, p. 225
  8. Record Sheets: 3067 Unabridged, p. 226
  9. Record Sheets: 3067 Unabridged, p. 227
  10. Record Sheets: 3067 Unabridged, p. 228
  11. Record Sheets: 3067 Unabridged, p. 229
  12. The Wars of Reaving Supplemental, p. 84
  13. BattleMech Manual, p. 94 BattleMech Quirk Table - Savage Coyote Entry.

Bibliography[edit]