Difference between revisions of "Skinwalker (Ryoken III)"

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{{InfoBoxBattleMech
 
{{InfoBoxBattleMech
|image= Ryoken III-XP.jpg|191px
+
|image = Ryoken III-XP.jpg|191px
|name= Skinwalker/Ryoken III-XP
+
|name = ''Skinwalker'' / ''Ryoken III''
|manufacturer=[[Kali Yama Weapons Industries]]  
+
|manufacturer = [[Kali Yama Weapons Industries]]  
|production year=3143
+
|production year = 3147
|year reference=  
+
|year reference = <ref name=MUL>[http://www.masterunitlist.info/Unit/Details/8448/ryoken-iii-skinwalker-prime MUL Profile for the Ryoken III]</ref>
|model=Prime
+
|model = Prime
|introduced=[[3143]]
+
|introduced =  
|class=Medium OmniMech
+
|cost = 15,429,281 [[C-bill]]s
|cost=
+
|Tech Base = Clan
|mass= 55
+
|mech type = OmniMech
|chassis=Prototype Hybrid Chassis
+
|mass = 55
|armor=[[Ferro-Lamellor Armor]]  
+
|chassis = [[Model MHO-9M]] [[endo steel]]
|engine=[[XL Fusion Engine|330 Fusion Extralight]]
+
|armor = [[Composite Alpha-V1 Ferro-Lamellor]]  
|comsys=Unspecified
+
|engine = 330-rated [[XL engine]]
|T&T=Unspecified
+
|comsys = [[Garret T11-b]]
|heat sinks=11 [22] ([[Double Heat Sinks|Doubles]])
+
|T&T = [[EI-Pattern Omega Series 3.4]] with [[interface suit]]
|speed=96
+
|heat sinks = 13 [[Double Heat Sink|double]]
|speed with MASC=
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|speed = 97.2
|speed with TSM=110
+
|speed with TSM =  
|jumpjets= None
+
|jumpjets =  
|armament= '''Prime Configuration'''
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|armament = Primary Configuration
*2x [[ER Large Pulse Laser]]s
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* 2x [[large pulse laser]]s
*2x [[ER Medium Pulse Laser]]s  
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* 2x [[medium pulse laser]]s
*2x [[SRM-6]]s  
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* 2x [[SRM-6]]s
|BV (1.0)=
+
|BV (1.0) = N/A
|BV (2.0)=3,013<ref name=xtro:r3RyokenIII> Experimental Technical Readout: Republic, Volume 3, pp. 8-9, & 27-31 Ryoken-XP / Skinwalker - All information on the Unit including Record Sheets.</ref><ref>[http://masterunitlist.info/Unit/Details/7378/ryoken-iii-xp-prime MUL Profile for the Ryoken III XP Prime - BV2 and Introduction Year. Profile notes the 'Mech has Advanced Technology versus experimental.]</ref>
+
|BV (2.0) = 2,809<ref name=RG24p5>''Recognition Guide: ilClan, vol. 24'', p. 5</ref>
 
}}  
 
}}  
  
 
==Description==
 
==Description==
Developed during the mid-Dark Ages in the [[32nd Century]], the '''''Ryoken III-XP''''' was an [[Experimental Technology|experimental]] Medium OmniMech which was first fielded by [[Clan Wolf]]. Also known as the '''''Skinwalker''''', it was created by the newly transplanted Clan Wolf, which had renovated a factory that had once belonged to the former [[Marik-Stewart Commonwealth]]. This 'Mech, when it was first deployed into combat, had surprised many with its use of a mix experimental and exotic technologies rarely seen in Clan design before.
+
The '''''Skinwalker''''', also called the '''''Ryoken III''''', was first introduced in prototype-form by Clan Wolf during the later years of the Dark Age. While the prototype used a number of experimental and mixed technologies, the production version eschews the various experimental and rare equipment, such as the fixed [[Triple Strength Myomer|triple-strength myomers]], but keeps the highly exotic [[interface cockpit]] and advanced [[Ferro-Lamellor Armor|armor]] components. These upgrades allow the ''Skinwalker'' to excel in its designated cavalry role, bringing heavy and accurate firepower to any and all locations on the battlefield.
  
The design was first encountered in combat in [[3148]], when Republic Remnant forces raided [[Kalidasa]].<ref name=xtro:r3RyokenIII/>
+
The true number of ''Skinwalker''s is  closely guarded by the Wolves, with the Wolves going so far as to cosmetically modify standard ''Stormcrow''s to resemble the ''Skinwalker''.<ref name=RG24p4>''Recognition Guide: ilClan, vol. 24'', p. 4</ref> The first confirmed encounter in combat was in [[3148]], when [[Republic Remnant]] forces raided [[Kalidasa]].  There, an experimental ''Skinwalker'' was disabled but the armored pilot escaped before they could be captured for questioning.<ref name=xTRO:R3p8>''XTRO: Republic, vol. 3, p. 8</ref>
  
 
==Weapons and Equipment==
 
==Weapons and Equipment==
Built with a mix of Inner Sphere and Clan Technologies, the Ryoken III-XP is a powerful and swift design. Using combination of a 330-rated Extra-Light Fusion Engine and [[Triple Strength Myomer]], the 'Mech is able to achieve speeds up to 110 km/p. One of perhaps most startling innovations included in this design is the [[Clan Interface Armor]], which allows a MechWarrior to interface with their 'Mech while being completely armored should they be forced to eject. This combination interface allows the Ryoken III's pilot a degree of control in combat, and removes the need to have a [[Gyro]] mounted in the 'Mech. This technology was thought to have been lost at the time of Ryoken III's baptism in combat by Inner Sphere powers.  In addition to having its pilot encased in a power-armor interface, the Mech's hull is protected by 11.5 tons of Ferro-Lamellor Armor.
+
The ''Skinwalker'' is built around the [[interface cockpit]], which allows the removal of the [[gyro]] and frees up space in the center torso for additional equipment. Protecting the chassis is over 11 tons of [[ferro-lamellor]] armor, giving the 'Mech significant protection. The Primary configuration carries paired [[large pulse laser]]s and [[medium pulse laser]]s in the arms, and an [[SRM-6]] rack in each side torso, each fed by one ton of ammunition. Three additional [[double heat sink]]s occupy the center torso to help control the heat from the multitude of pulse lasers, and enable the ''Skinwalker'' to lay down accurate fire while sprinting at high speeds.<ref name=RG24p5/>
  
The Ryoken III-XP's Prime Configuration is armed with two pairs of Extended-Range Large and Medium Pulse Lasers mounted on each of the 'Mech's arm [[actuator]]s. Backing up the lasers, is pair of 6-tubed Short-Range Missile Launchers which are mounted in the side torso. The launchers are supplied by two tons of ammunition which found in the center torso. To help alleviate the weapon system's heat burden, two additional Double Heat Sinks are added.<ref name=xtro:r3RyokenIII/>  
+
==Alternate Configurations==
 +
*; Alternate Configuration A :  Designed as a striker and ideal at all ranges, the A configuration is armed with a number of extended-range lasers tied into a [[targeting computer]]. Armament is comprised of a single [[ER large laser]] and two [[ER medium laser]]s in each of the 'Mech's arms, while the side torsos mount six [[ER small laser]]s split in arrays of three per side torso. BV(2.0) = 3,500<ref name=RG24p5/>
 +
 
 +
*; Alternate Configuration B : Fast, quick, and deadly, the B configuration is fitted with medium- and short-ranged weapons and a [[supercharger]] to help it get into range quickly. The arsenal includes three [[improved heavy medium laser]]s in the left arm and an [[LB 20-X AC]] in the right arm, allowing the B configuration to eviscerate a target and move on. An [[ECM suite]], additional [[double heat sink]]s, and [[CASE II]] enhance the 'Mech's defensive capabilities. BV(2.0) = 3,613<ref name=RG24p5/>
 +
 
 +
*; Alternate Configuration C : A mixed-tech striker unit, the C configuration mounts an Inner Sphere-made [[plasma rifle]] in the right arm, as well as four other arm-mounted [[ER medium laser]]s, are all tied into a [[targeting computer]] for enhanced accuracy. An [[ATM-9]] in the left arm provides flexibility as well as a strong punch. BV(2.0) = 3,175<ref name=RG24p5/>
 +
 
 +
*; Alternate Configuration D : A heavy scout unit, the D configuration carries a [[Watchdog CEWS]] advanced electronics package. Four [[improved heavy medium laser]]s and an [[UAC/10]] provide enough firepower to knock out anything the 'Mech discovers. Several [[CASE II]]s isolate the 'Mech from its explosive equipment. BV(2.0) = 2,545<ref name=RG24p5/>
 +
 
 +
*; Alternate Configuration E : A dedicated sniper, the E configuration utilizes a [[Gauss rifle]] and [[PPC_Capacitor|capacitor-enhanced]] [[ER PPC]] to deliver devastating direct-fire damage to its targets. Six [[jump jet]]s allow this configuration to obtain advantageous sniper perches. BV(2.0) = 3,102<ref name=RG24p5/>
 +
 
 +
*; Alternate Configuration F : Another striker configuration, the F configuration uses a brace of three [[ER medium laser]]s in the left arm to support the primary weapon: a [[RAC/5]] in the right arm. All of these weapons are tied into a [[targeting computer]] for enhanced accuracy. A [[laser anti-missile system]] and [[CASE II]] provided enhanced defense. Finally, a [[supercharger]] grants bursts of speed so the F configuration can quickly take advantage of holes in the enemy line. BV(2.0) = 3,704<ref name=RG24p5/>
  
==Alternate Configurations==
+
==''Ryoken III-XP''==
*;Alt. Config. A :  Designed like a striker and ideal at all ranges, the A Configuration is armed with a number of Extended Range Lasers tied into a [[Targeting Computer]]. With a single [[ER Large Laser]] and two [[ER Medium Laser]]s in each of the Mech's arms. While the side torsos been given six [[ER Small Laser]]s split in arrays of 3 lasers per side torso. An Inner Sphere produced Radical Heat Sink is fitted to help cope with the additional heat. BV(2.0)=3,777<ref name=xtro:r3RyokenIII/><ref>[http://masterunitlist.info/Unit/Details/7379/ryoken-iii-xp-a MUL Profile of the Ryoken III-XP A]</ref>
+
The prototype version of the production ''Skinwalker'' utilizes Inner Sphere-made [[triple-strength myomer]] in the chassis and a number of pieces of experimental equipment in its various configurations. Many of these configurations served as the basis for the production configurations, especially as some of the experimental equipment moved into full production. 
  
*;Alt. Config. B : Fast, Quick, and Deadly, the B Configuration is fitted with medium and short range weapons. With additional a [[Supercharger]] to help it get into range, the Ryoken III-XP B's arsenal includes; five [[Improved Heavy Medium Laser]]s. These weapons are fitted in the side, center torsos and right arm. The 'Mech main weapon for close-combat is a Class-20 Ultra-Autocannon mounted on the right arm, with three tons of ammunition protected by [[CASE II]]. Enhancing the Mech's survival is a clan produced [[ECM suite]]. BV(2.0)=3,613<ref name=xtro:r3RyokenIII/><ref>[http://masterunitlist.info/Unit/Details/7372/notos-b MUL Profile of the Ryoken III-XP B]</ref>
+
===Prototype Configurations===
 +
*; Primary Configuration : The Primary configuration carries paired [[ER large pulse laser]]s and [[ER medium pulse laser]]s in each arm as its primary weapons, supported by an [[SRM-6]] rack in each side torso. A couple of additional [[double heat sink]]s round out the configuration. BV(2.0) = 3,103<ref name=xTRO:R3p8/>
  
*;Alt. Config. C : Ideal for crippling and capturing enemy units, the C Configuration is predominately a [[TSEMP Cannon]]. Mounted in its right arm, the Taser is backed up by six ER Medium Lasers, split in threes between the side torsos and tied into Targeting Computer. Left arm mounted ATM-9 Missile launcher rounds out the Configuration weaponry. BV(2.0)=4,387<ref name=xtro:r3RyokenIII/><ref>[http://masterunitlist.info/Unit/Details/7381/ryoken-iii-xp-c MUL Profile of the Ryoken III-XP C]</ref>
+
*; Alternate Configuration A : Designed as a striker and ideal at all ranges, the A configuration is armed with a number of extended-range lasers tied into a [[targeting computer]], with a single [[ER large laser]] and two [[ER medium laser]]s in each arm. The side torsos mount six [[ER small laser]]s split into arrays of three lasers per side torso. An Inner Sphere-produced [[radical heat sink system]] is fitted to help cope with the additional heat. BV(2.0) = 3,777<ref name=xTRO:R3p8/>
  
*;Alt. Config. D : Perhaps the most usual of the Ryoken III-XP's configurations, the D is fitted with mix of short-range and melee weapons. Long-Range firepower comes from Clan produced [[Rotary AC/2|Class-2 Rotary Auto Cannon]] mounted in left arm with two tons of ammunition.  Other weapons include; a right torso mounted [[Bombast Laser]], single ER Medium Laser in the right arm, and pairing of two ER Small and ER Micro Lasers mounted left and center torsos respectively. The configuration's melee weapon is a [[Lance (weapon)|BatteMech Lance]].BV(2.0)=2,483<ref name=xtro:r3RyokenIII/><ref>[http://masterunitlist.info/Unit/Details/7382/ryoken-iii-xp-d MUL Profile of the Ryoken III-XP D]</ref>
+
*; Alternate Configuration B : Fast, quick, and deadly, the B configuration is fitted with medium- and short-ranged weapons and a [[supercharger]] to help it get into range. The arsenal a [[UAC/20]] in the right arm, supported by five [[improved heavy medium laser]]s fitted in the torsos and right arm. All explosive components are protected by [[CASE II]]. Enhancing the 'Mech's survival is a Clan-produced [[ECM suite]]. BV(2.0) = 3,613<ref name=xTRO:R3p8/>
  
==Notes==
+
*; Alternate Configuration C : Ideal for crippling and capturing enemy units, the C configuration's primary gun is a [[TSEMP cannon]]. Mounted in the right arm, the 'Mech-scale taser is backed up by six [[ER medium laser]]s tied into a [[targeting computer]]. An [[ATM-9]] rounds out the configuration. BV(2.0) = 4,387<ref name=xTRO:R3p8/>
*In the [[Alpha Strike (Game System)|Alpha Strike]] Rules set for BattleTech, the ''Ryoken III-XP'' Prime has been given the Point Value of 36, with Specials including [[CASE]], CR, DN, OMNI, OVL, TSM.<ref>[http://masterunitlist.info/Unit/Card/7378?skill=4 MUL Profile for the ''Ryoken III-XP Prime'' - Alpha Strike Card Info.]</ref>
 
  
 +
*; Alternate Configuration D : The D configuration is fitted with a mix of short-range and melee weapons. Long-range firepower comes from a Clan-produced [[RAC/2]] mounted in the left arm with two tons of ammunition. The right arm carries a 'Mech-scale [[Lance (weapon)|lance]] that takes advantage of the [[triple-strength myomer]]. Other weapons include a right torso-mounted [[bombast laser]], a single [[ER medium laser]] in the right arm, and several [[ER small lasers]] and [[ER micro laser]]s to finalize the weapons loadout.  BV(2.0) = 2,483<ref name=xTRO:R3p8/>
  
 
==Design Quirks==
 
==Design Quirks==
The ''Skinwalker'' is subject to the following [[Design Quirks]]:
+
The ''Skinwalker'' is subject to the following [[Design Quirk]]:
*[[Non-Standard Parts]]
+
* [[Non-Standard Parts]]
 +
 
 +
==Related Designs==
 +
* ''[[Stormcrow (Ryoken)]]'' - This OmniMech became the inspiration for the ''Skinwalker''.
  
 
==References==
 
==References==
Line 60: Line 74:
  
 
==Bibliography==
 
==Bibliography==
*''[[Experimental Technical Readout: Republic, Volume 3]]''
+
* ''[[Experimental Technical Readout: Republic, Volume 3]]''
*''[[Master Unit List]]''
+
* ''[[Recognition Guide: ilClan, vol. 24]]''
 +
* ''[[Master Unit List]]''
  
[[Category:55 ton BattleMechs]]
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[[Category:'Mechs]]
[[Category:Clan Wolf BattleMechs|{{PAGENAME}}]]
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[[Category:OmniMechs|Skinwalker (Ryoken III)]]
[[Category:BattleMechs|{{PAGENAME}}]]
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[[Category:Medium BattleMechs|Skinwalker (Ryoken III)]]
[[Category:Dark Age Mechs]]
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[[Category:55 ton BattleMechs|Skinwalker (Ryoken III)]]
[[Category:OmniMechs]]
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[[Category:Clan Wolf BattleMechs|Skinwalker (Ryoken III)]]
[[Category:Clan OmniMechs]]
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[[Category:Clan OmniMechs|Skinwalker (Ryoken III)]]

Latest revision as of 20:56, 11 April 2024

Skinwalker (Ryoken III)
Skinwalker / Ryoken III
Production information
Manufacturer Kali Yama Weapons Industries
Production Year 3147[1]
Model Prime
Class Medium
Cost 15,429,281 C-bills
Technical specifications
'Mech type Clan OmniMech
Mass 55 tons
Chassis Model MHO-9M endo steel
Armor Composite Alpha-V1 Ferro-Lamellor
Engine 330-rated XL engine
Communications System Garret T11-b
Targeting Tracking System EI-Pattern Omega Series 3.4 with interface suit
Heat Sinks 13 double
Speed 97.2 km/h
Armament

Primary Configuration

BV (1.0) N/A
BV (2.0) 2,809[2]


Description[edit]

The Skinwalker, also called the Ryoken III, was first introduced in prototype-form by Clan Wolf during the later years of the Dark Age. While the prototype used a number of experimental and mixed technologies, the production version eschews the various experimental and rare equipment, such as the fixed triple-strength myomers, but keeps the highly exotic interface cockpit and advanced armor components. These upgrades allow the Skinwalker to excel in its designated cavalry role, bringing heavy and accurate firepower to any and all locations on the battlefield.

The true number of Skinwalkers is closely guarded by the Wolves, with the Wolves going so far as to cosmetically modify standard Stormcrows to resemble the Skinwalker.[3] The first confirmed encounter in combat was in 3148, when Republic Remnant forces raided Kalidasa. There, an experimental Skinwalker was disabled but the armored pilot escaped before they could be captured for questioning.[4]

Weapons and Equipment[edit]

The Skinwalker is built around the interface cockpit, which allows the removal of the gyro and frees up space in the center torso for additional equipment. Protecting the chassis is over 11 tons of ferro-lamellor armor, giving the 'Mech significant protection. The Primary configuration carries paired large pulse lasers and medium pulse lasers in the arms, and an SRM-6 rack in each side torso, each fed by one ton of ammunition. Three additional double heat sinks occupy the center torso to help control the heat from the multitude of pulse lasers, and enable the Skinwalker to lay down accurate fire while sprinting at high speeds.[2]

Alternate Configurations[edit]

  • Alternate Configuration A 
    Designed as a striker and ideal at all ranges, the A configuration is armed with a number of extended-range lasers tied into a targeting computer. Armament is comprised of a single ER large laser and two ER medium lasers in each of the 'Mech's arms, while the side torsos mount six ER small lasers split in arrays of three per side torso. BV(2.0) = 3,500[2]
  • Alternate Configuration B 
    Fast, quick, and deadly, the B configuration is fitted with medium- and short-ranged weapons and a supercharger to help it get into range quickly. The arsenal includes three improved heavy medium lasers in the left arm and an LB 20-X AC in the right arm, allowing the B configuration to eviscerate a target and move on. An ECM suite, additional double heat sinks, and CASE II enhance the 'Mech's defensive capabilities. BV(2.0) = 3,613[2]
  • Alternate Configuration C 
    A mixed-tech striker unit, the C configuration mounts an Inner Sphere-made plasma rifle in the right arm, as well as four other arm-mounted ER medium lasers, are all tied into a targeting computer for enhanced accuracy. An ATM-9 in the left arm provides flexibility as well as a strong punch. BV(2.0) = 3,175[2]
  • Alternate Configuration D 
    A heavy scout unit, the D configuration carries a Watchdog CEWS advanced electronics package. Four improved heavy medium lasers and an UAC/10 provide enough firepower to knock out anything the 'Mech discovers. Several CASE IIs isolate the 'Mech from its explosive equipment. BV(2.0) = 2,545[2]
  • Alternate Configuration E 
    A dedicated sniper, the E configuration utilizes a Gauss rifle and capacitor-enhanced ER PPC to deliver devastating direct-fire damage to its targets. Six jump jets allow this configuration to obtain advantageous sniper perches. BV(2.0) = 3,102[2]
  • Alternate Configuration F 
    Another striker configuration, the F configuration uses a brace of three ER medium lasers in the left arm to support the primary weapon: a RAC/5 in the right arm. All of these weapons are tied into a targeting computer for enhanced accuracy. A laser anti-missile system and CASE II provided enhanced defense. Finally, a supercharger grants bursts of speed so the F configuration can quickly take advantage of holes in the enemy line. BV(2.0) = 3,704[2]

Ryoken III-XP[edit]

The prototype version of the production Skinwalker utilizes Inner Sphere-made triple-strength myomer in the chassis and a number of pieces of experimental equipment in its various configurations. Many of these configurations served as the basis for the production configurations, especially as some of the experimental equipment moved into full production.

Prototype Configurations[edit]

  • Alternate Configuration A 
    Designed as a striker and ideal at all ranges, the A configuration is armed with a number of extended-range lasers tied into a targeting computer, with a single ER large laser and two ER medium lasers in each arm. The side torsos mount six ER small lasers split into arrays of three lasers per side torso. An Inner Sphere-produced radical heat sink system is fitted to help cope with the additional heat. BV(2.0) = 3,777[4]
  • Alternate Configuration B 
    Fast, quick, and deadly, the B configuration is fitted with medium- and short-ranged weapons and a supercharger to help it get into range. The arsenal a UAC/20 in the right arm, supported by five improved heavy medium lasers fitted in the torsos and right arm. All explosive components are protected by CASE II. Enhancing the 'Mech's survival is a Clan-produced ECM suite. BV(2.0) = 3,613[4]
  • Alternate Configuration C 
    Ideal for crippling and capturing enemy units, the C configuration's primary gun is a TSEMP cannon. Mounted in the right arm, the 'Mech-scale taser is backed up by six ER medium lasers tied into a targeting computer. An ATM-9 rounds out the configuration. BV(2.0) = 4,387[4]
  • Alternate Configuration D 
    The D configuration is fitted with a mix of short-range and melee weapons. Long-range firepower comes from a Clan-produced RAC/2 mounted in the left arm with two tons of ammunition. The right arm carries a 'Mech-scale lance that takes advantage of the triple-strength myomer. Other weapons include a right torso-mounted bombast laser, a single ER medium laser in the right arm, and several ER small lasers and ER micro lasers to finalize the weapons loadout. BV(2.0) = 2,483[4]

Design Quirks[edit]

The Skinwalker is subject to the following Design Quirk:

Related Designs[edit]

References[edit]

  1. MUL Profile for the Ryoken III
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Recognition Guide: ilClan, vol. 24, p. 5
  3. Recognition Guide: ilClan, vol. 24, p. 4
  4. 4.0 4.1 4.2 4.3 4.4 4.5 XTRO: Republic, vol. 3, p. 8

Bibliography[edit]