SRM-6
From BattleTechWiki
| SRM-6 | |
| Production information | |
| Type | Missile |
| Tech Base | Clan / Inner Sphere (IS) |
| Year Availability | 2370 |
| Technical specifications | |
| Heat | 4 |
| Damage | 2/missile |
| Minimum Range | N/A |
| Short Range | 1-3 |
| Medium Range | 4-6 |
| Long Range | 7-9 |
| Tons | Clan = 1.5
IS = 3 |
| Critical Slots | Clan = 1
IS = 2 |
| Ammo Per Ton | 15 |
| Cost (unloaded) | 80,000 |
| Ammo Cost (per ton) | 27,000 |
| BV (1.0) | 59 |
| BV (2.0) | 59 |
Contents |
[edit] Description
Short-Range Missiles pack more power into the missile than almost any other kind. They lack sophisticated guidance systems, so they must deliver their punch at short range. The SRM-6 fires six such missiles at a time.
Like all standard short-range missile launchers, the SRM-6 is capable of firing special munitions, including Fragmentation Missiles and Inferno Missiles.[1]
[edit] Models
SRM-6 is manufactured on the following planets:
[edit] References
- BattleTech Master Rules
- Total Warfare
- TechManual
- Technical Readout: 2750
- Technical Readout: 3025
- Technical Readout: 3025 Revised
- Technical Readout: 3050
- Technical Readout: 3055
- Technical Readout: 3058
- Technical Readout: 3060
- Technical Readout: 3067
- Technical Readout: Project Phoenix

