Difference between revisions of "Zombie 'Mech"
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− | A design philosophy that emphasizes survivability for the BattleMech. Typically such a 'Mech will have heavy armor and limited or no weapons that expose the BattleMech to the risk of ammunition explosions. XL | + | A design philosophy in [[BattleTech]] gameplay that emphasizes survivability for the [[BattleMech]]. A typical Zombie 'Mech can endure a great deal of damage without taking crippling critical hits or losing major weapon systems. Typically such a 'Mech will have heavy armor and limited or no weapons that expose the BattleMech to the risk of (typically fatal) ammunition explosions. [[XL engine]]s are often seen as a design flaw for a Zombie 'Mech. |
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+ | In accordance with this philosophy, many variants or modifications to baseline 'Mech models seek to remove ammunition-dependent weaponry. | ||
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+ | Compare to [[Flashbulb 'Mech]], a concept aiming for heavy energy-based firepower and the [[heat sink]]s to use it; there is much overlap between these concepts. | ||
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+ | Note that this is purely a gameplay concept, rooted in the construction and boardgame rules. Within the BattleTech universe the concept is unknown. | ||
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+ | ==Example 'Mechs== | ||
+ | * ''[[Archangel]]'' | ||
+ | * ''[[Awesome]]'' | ||
+ | * CGR-SB ''[[Challenger (BattleMech)|Challenger]] (''[[Charger]]'' variant) | ||
+ | * ''[[Götterdämmerung (BattleMech)|Götterdämmerung]]'' | ||
+ | * ''[[Grasshopper]]'' | ||
+ | * ''[[Great Turtle]]'' | ||
+ | * ''[[Kingfisher]]'' | ||
+ | * MAD-3D ''[[Marauder]]'' | ||
+ | * MAD-4A ''[[Marauder II]]'' | ||
+ | * ''[[Penetrator]]'' | ||
+ | * ''[[Ostsol]]'' | ||
+ | * TDR-17S ''[[Thunderbolt]]'' | ||
+ | * [[Thug]], said to be the quintessential Zombie mech | ||
+ | * WHM-6D ''[[Warhammer]]'' | ||
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+ | [[Category:'Mech classifications]] |
Latest revision as of 20:17, 7 January 2024
A design philosophy in BattleTech gameplay that emphasizes survivability for the BattleMech. A typical Zombie 'Mech can endure a great deal of damage without taking crippling critical hits or losing major weapon systems. Typically such a 'Mech will have heavy armor and limited or no weapons that expose the BattleMech to the risk of (typically fatal) ammunition explosions. XL engines are often seen as a design flaw for a Zombie 'Mech.
In accordance with this philosophy, many variants or modifications to baseline 'Mech models seek to remove ammunition-dependent weaponry.
Compare to Flashbulb 'Mech, a concept aiming for heavy energy-based firepower and the heat sinks to use it; there is much overlap between these concepts.
Note that this is purely a gameplay concept, rooted in the construction and boardgame rules. Within the BattleTech universe the concept is unknown.
Example 'Mechs[edit]
- Archangel
- Awesome
- CGR-SB Challenger (Charger variant)
- Götterdämmerung
- Grasshopper
- Great Turtle
- Kingfisher
- MAD-3D Marauder
- MAD-4A Marauder II
- Penetrator
- Ostsol
- TDR-17S Thunderbolt
- Thug, said to be the quintessential Zombie mech
- WHM-6D Warhammer