Difference between revisions of "Zombie 'Mech"

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A design philosophy in [[BattleTech]] gameplay that emphasizes survivability for the [[BattleMech]]. A typical Zombie 'Mech can endure a great deal of damage without taking crippling critical hits or losing major weapon systems. Typically such a 'Mech will have heavy armor and limited or no weapons that expose the BattleMech to the risk of (typically fatal) ammunition explosions. [[XL engine]]s are often seen as a design flaw for a Zombie 'Mech.
 
A design philosophy in [[BattleTech]] gameplay that emphasizes survivability for the [[BattleMech]]. A typical Zombie 'Mech can endure a great deal of damage without taking crippling critical hits or losing major weapon systems. Typically such a 'Mech will have heavy armor and limited or no weapons that expose the BattleMech to the risk of (typically fatal) ammunition explosions. [[XL engine]]s are often seen as a design flaw for a Zombie 'Mech.
  
In lieu with this philosophy, many variants or modifications to baseline 'Mech models seek to remove ammunition-dependant weaponry.
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In accordance with this philosophy, many variants or modifications to baseline 'Mech models seek to remove ammunition-dependent weaponry.
  
 
Compare to [[Flashbulb 'Mech]], a concept aiming for heavy energy-based firepower and the [[heat sink]]s to use it; there is much overlap between these concepts.
 
Compare to [[Flashbulb 'Mech]], a concept aiming for heavy energy-based firepower and the [[heat sink]]s to use it; there is much overlap between these concepts.
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==Example 'Mechs==
 
==Example 'Mechs==
*''[[Awesome]]''
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* ''[[Archangel]]''
*CGR-SB ''[[Challenger (BattleMech)|Challenger]] (''[[Charger]]'' variant)
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* ''[[Awesome]]''
*''[[Flashman]]''
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* CGR-SB ''[[Challenger (BattleMech)|Challenger]] (''[[Charger]]'' variant)
*''[[Devastator]]''
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* ''[[Götterdämmerung (BattleMech)|Götterdämmerung]]''
*''[[Grasshopper]]''
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* ''[[Grasshopper]]''
*''[[Hatamoto]]-Hi''
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* ''[[Great Turtle]]''
*MAD-3S ''[[Marauder]]''
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* ''[[Kingfisher]]''
*MAD-4A ''[[Marauder II]]''
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* MAD-3D ''[[Marauder]]''
*''[[Penetrator]]''
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* MAD-4A ''[[Marauder II]]''
*''[[Pillager]]''
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* ''[[Penetrator]]''
*''[[Ostsol]]''
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* ''[[Ostsol]]''
*TDR-5SE ''[[Thunderbolt]]''
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* TDR-17S ''[[Thunderbolt]]''
*WHM-6D ''[[Warhammer]]''
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* [[Thug]], said to be the quintessential Zombie mech
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* WHM-6D ''[[Warhammer]]''
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[[Category:'Mech classifications]]

Latest revision as of 20:17, 7 January 2024

A design philosophy in BattleTech gameplay that emphasizes survivability for the BattleMech. A typical Zombie 'Mech can endure a great deal of damage without taking crippling critical hits or losing major weapon systems. Typically such a 'Mech will have heavy armor and limited or no weapons that expose the BattleMech to the risk of (typically fatal) ammunition explosions. XL engines are often seen as a design flaw for a Zombie 'Mech.

In accordance with this philosophy, many variants or modifications to baseline 'Mech models seek to remove ammunition-dependent weaponry.

Compare to Flashbulb 'Mech, a concept aiming for heavy energy-based firepower and the heat sinks to use it; there is much overlap between these concepts.

Note that this is purely a gameplay concept, rooted in the construction and boardgame rules. Within the BattleTech universe the concept is unknown.

Example 'Mechs[edit]