Difference between revisions of "Zombie 'Mech"
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A design philosophy in [[BattleTech]] gameplay that emphasizes survivability for the [[BattleMech]]. A typical Zombie 'Mech can endure a great deal of damage without taking crippling critical hits or losing major weapon systems. Typically such a 'Mech will have heavy armor and limited or no weapons that expose the BattleMech to the risk of (typically fatal) ammunition explosions. [[XL engine]]s are often seen as a design flaw for a Zombie 'Mech. | A design philosophy in [[BattleTech]] gameplay that emphasizes survivability for the [[BattleMech]]. A typical Zombie 'Mech can endure a great deal of damage without taking crippling critical hits or losing major weapon systems. Typically such a 'Mech will have heavy armor and limited or no weapons that expose the BattleMech to the risk of (typically fatal) ammunition explosions. [[XL engine]]s are often seen as a design flaw for a Zombie 'Mech. | ||
− | In | + | In accordance with this philosophy, many variants or modifications to baseline 'Mech models seek to remove ammunition-dependent weaponry. |
Compare to [[Flashbulb 'Mech]], a concept aiming for heavy energy-based firepower and the [[heat sink]]s to use it; there is much overlap between these concepts. | Compare to [[Flashbulb 'Mech]], a concept aiming for heavy energy-based firepower and the [[heat sink]]s to use it; there is much overlap between these concepts. | ||
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==Example 'Mechs== | ==Example 'Mechs== | ||
− | *''[[Awesome]]'' | + | * ''[[Archangel]]'' |
− | *CGR-SB ''[[Challenger (BattleMech)|Challenger]] (''[[Charger]]'' variant) | + | * ''[[Awesome]]'' |
− | *''[[ | + | * CGR-SB ''[[Challenger (BattleMech)|Challenger]] (''[[Charger]]'' variant) |
− | *''[[ | + | * ''[[Götterdämmerung (BattleMech)|Götterdämmerung]]'' |
− | *''[[ | + | * ''[[Grasshopper]]'' |
− | *''[[ | + | * ''[[Great Turtle]]'' |
− | *MAD- | + | * ''[[Kingfisher]]'' |
− | *MAD-4A ''[[Marauder II]]'' | + | * MAD-3D ''[[Marauder]]'' |
− | *''[[Penetrator]]'' | + | * MAD-4A ''[[Marauder II]]'' |
− | *''[[ | + | * ''[[Penetrator]]'' |
− | *''[[ | + | * ''[[Ostsol]]'' |
− | * | + | * TDR-17S ''[[Thunderbolt]]'' |
− | *WHM-6D ''[[Warhammer]]'' | + | * [[Thug]], said to be the quintessential Zombie mech |
+ | * WHM-6D ''[[Warhammer]]'' | ||
+ | |||
+ | |||
+ | [[Category:'Mech classifications]] |
Latest revision as of 20:17, 7 January 2024
A design philosophy in BattleTech gameplay that emphasizes survivability for the BattleMech. A typical Zombie 'Mech can endure a great deal of damage without taking crippling critical hits or losing major weapon systems. Typically such a 'Mech will have heavy armor and limited or no weapons that expose the BattleMech to the risk of (typically fatal) ammunition explosions. XL engines are often seen as a design flaw for a Zombie 'Mech.
In accordance with this philosophy, many variants or modifications to baseline 'Mech models seek to remove ammunition-dependent weaponry.
Compare to Flashbulb 'Mech, a concept aiming for heavy energy-based firepower and the heat sinks to use it; there is much overlap between these concepts.
Note that this is purely a gameplay concept, rooted in the construction and boardgame rules. Within the BattleTech universe the concept is unknown.
Example 'Mechs[edit]
- Archangel
- Awesome
- CGR-SB Challenger (Charger variant)
- Götterdämmerung
- Grasshopper
- Great Turtle
- Kingfisher
- MAD-3D Marauder
- MAD-4A Marauder II
- Penetrator
- Ostsol
- TDR-17S Thunderbolt
- Thug, said to be the quintessential Zombie mech
- WHM-6D Warhammer