Bloodhound
Sarna News

- Bad 'Mechs - Jackrabbit
- Inside The Storm — Talking Ghost Bear: Flash Storm with Chris Lowrey
- Rise of Mechnificent Seven - Forging Community with Tex and Paul & Jesse of Focht's Network
- Your BattleTech News Round-Up For March, 2025
- Artistically Speaking with BattleTech's New Art Director, Marco Mazzoni
- Read more →
- This article is about the Free Worlds League BattleMech. For the advanced successor to the Beagle Active Probe, see Bloodhound Active Probe.
Bloodhound | |
---|---|
![]() | |
Production Information | |
Manufacturer(s) | Earthwerks Ltd.[1] |
Production Year | 3064[2] |
Model | B1-HND[1] |
Class | Medium |
Cost | 9,184,953 C-bills[2] |
Technical specifications | |
'Mech type | Inner Sphere BattleMech |
Mass | 45 tons |
Chassis | Earthwerks PXH IV endo steel[1] |
Armor | Durallex Light with CASE[1] |
Engine | Hermes 315 XL[1] |
Comms | Neil 7000[1] |
TTS | OctagonTartrac System E with Beagle active probe[1] |
Heat Sinks | 14 double heat sinks[1] |
Speed | 118.8[1] km/h |
Armament | |
B.V. (1.0) | 1,090[3] |
B.V. (2.0) | 1,248[1] [2][4] |
Contents
Description[edit]
Built to operate in an counterinsurgency role, the Bloodhound is designed to engage enemy guerilla units. The Bloodhound is built on an Earthwerks PXH IV endo steel chassis that carries a lightweight Hermes 315 XL engine capable of pushing the Bloodhound up to speeds of 118.8 km/h. In addition to this speed, the Bloodhound is well armored for its mission, with nine and a half tons of Durallex Light armor with CASE to protect the 'Mech against complete destruction in the event of an ammunition explosion. The Bloodhound also carries a Beagle active probe which is capable of finding hidden enemy units. [1]
Weapons and Equipment[edit]
Intended for combating guerrilla units, the Bloodhound is armed with three Diverse Optics ER medium lasers and a Guided Technologies 2nd Gen Streak SRM-6 launcher as its primary weapons. The Bloodhound carries a Diverse Optics ER small laser as a secondary weapon. To dissipate the heat from the Bloodhound's weapons the 'Mech has 14 double heat sinks. For its intended mission and in an infantry support role the Bloodhound is a superb 'Mech, but when facing other 'Mechs the Bloodhound is woefully underarmed.[1]
Variants[edit]
- B2-HND
- The B2 variant of the Bloodhound, introduced in 3067,[5] enhances the 'Mech's firepower and capabilities by removing two of its double heat sinks and adding a Guardian ECM suite and a second ER small laser. BV (1.0) = 1,206[3], BV (2.0) = 1,363[6][5]
- B3-HND
- The Bloodhound-B3, developed in 3081[7], is apparently intended to counter large numbers of infantry and battle armor. All the standard weapons of the Bloodhound have been removed, replaced with a pair of ER flamers and a medium pulse laser in each arm. The right arm is also equipped with a fluid gun that has two tons of ammo in the right torso, and a single B-Pod is also mounted in the center torso. To make room for this equipment the Bloodhound-B3 removes the Beagle active probe, drops down to eleven double heat sinks, and loses half a ton of armor. BV (2.0) = 1,006[8][7]
Design Quirks[edit]
The Bloodhound has the following Design Quirks:[9]
Notes[edit]
- In German products, the unit's proper name was altered to Jagdhund, which translates to Hunting Dog. The model code was accordingly changed to J1-HND.
Gallery[edit]
Original Bloodhound from TRO:3067
References[edit]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Technical Readout: 3067, pp. 62-63, "B1-HND Bloodhound"
- ↑ 2.0 2.1 2.2 MUL online entry for the Bloodhound
- ↑ 3.0 3.1 Combat Operations, p. 130, "Force Faction Tables"
- ↑ Record Sheets: 3067 Unabridged, p. 94
- ↑ 5.0 5.1 MUL online entry for the Bloodhound B2-HND variant
- ↑ Record Sheets: 3067 Unabridged, p. 95
- ↑ 7.0 7.1 MUL online entry for the Bloodhound B3-HND variant
- ↑ Record Sheets: 3067 Unabridged, p. 96
- ↑ BattleMech Manual, p. 90 Design Quirk Table - Bloodhound.