Difference between revisions of "67th BattleMech (Clan Hell's Horses)"
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==Bibliography== | ==Bibliography== | ||
*''[[Field Manual: Crusader Clans]]'' | *''[[Field Manual: Crusader Clans]]'' | ||
− | *''[[Technical: Readout | + | *''[[Technical: Readout 3085]]'' |
[[Category:Clan Hell's Horses Commands|BattleMech, 067]] | [[Category:Clan Hell's Horses Commands|BattleMech, 067]] |
Revision as of 10:10, 21 January 2011
Contents
History
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Pirate Raid on Toland
Clan had taken worlds in Clan Wolf's former Occupation Zone in Inner Sphere, the 67th BattleMech would be shifted garrison duty on Toland in 3085.
In April, the pirate band known as the Gort’s Hounds raided the planet. The raid's objective was Toland's rare minerals, however Clan Hell's Horse's defending forces would respond. The 67th BattleMech Cluster's heavy Solahma Infantry trinary to deal with the pirates. The trinary used its cavalry and VTOL points to herd the mix Combat Vehicle and few BattleMechs elements of the band into a trap. There the Trinary would used its Star of Zephyros to cut through its formation, eliminate two of the band's BattleMech elements. The vehicles were given cover fire by the Trinary's entrenched infantry force. The battle would end with Band being destroyed.[1]
Officers
As of 3059 the Commanding Officer was Star Colonel Johann Seidman
Tactics
As of 3059, the 67th BattleMech Cluster does not use conventional Clan tactics, including not using Zellbrigen.[2]
Composition History
3059
- 4 (Mixed Trinaries)
- Note: Unit noted having large quanity of percentage of Infantry among its Trinaries. It is rated with Regular skills and a Questionable loyality rating.[3]
Notes
Game Notes
Using Force Specific Rules found in the Field Manual: Crusader Clans, the 67th BattleMech gains its parent galaxy's special abilities. 67th along with its sister clusters, do not observe Clan rules of Zellbrigen. It can use the Off-Map Movement ability to take on enemy force. Should the unit be working with elite Alpha Keshik, the unit would not benfit the Alpha's special abilities due to Clan's dim view of members of the 67th's Iota Galaxy as of 3059.
If using RPG characters from this unit, Iota's members suffer from +3 (MechWarrior 3rd Edition RPG) to all social skill rolls. However, member of the Cluster and rest of its parent galaxy can improve their combat skills at cost of single point gained in an adventure.[4]
References
- ↑ Technical Readout: 3085, p. 134 Zephyros / Deployment - Battle with pirates in 3085.
- ↑ Field Manual: Crusade Clans, p. 176 Rules Annex - Iota Galaxy's Combat tactics noted in special rules that directly effect 67th BattleMech Cluster.
- ↑ Field Manual: Crusader Clans, p. 73 - 67th BattleMech Cluster - tidbit info includes unit's make up.
- ↑ Field Manual: Crusade Clans, p. 176 Rules Annex - Iota Galaxy's special abilities and cons that directly effect 67th BattleMech Cluster.