Difference between revisions of "Explosive Pod"

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The '''Explosive Pod''' is an alternate ammunition type available for the [[Narc Missile Beacon|standard]] and [[Improved Narc Missile Beacon|improved Narc Missile Beacons]].
 
The '''Explosive Pod''' is an alternate ammunition type available for the [[Narc Missile Beacon|standard]] and [[Improved Narc Missile Beacon|improved Narc Missile Beacons]].
  
First developed by [[Draconis Combine]] in [[3058]], the standard explosive pod simply strips out the homing components in exchange for a sizable shaped charge, giving Narc-equipped units more tactical flexibility as well as surprise opponents with unexpected firepower. Seeing the successes that [[DCMS]] had with the explosive pods, [[ComStar]] quickly ensured that they produced a version for their improved Narc launcher, the larger size of the iNarc pods giving it even more room for more explosive.
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== Description ==
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First developed by [[Draconis Combine]] in [[3058]], the standard explosive pod simply strips out the homing components in exchange for a sizable shaped charge, giving Narc-equipped units more tactical flexibility as well as surprise opponents with unexpected firepower. Seeing the successes that [[DCMS]] had with the explosive pods, [[ComStar]] quickly ensured that they produced a version for their improved Narc launcher, the larger size of the iNarc pods giving it even more room for more explosive.<ref name="FM:DCp157+">''Field Manual: Draconis Combine'', pp. 157-158, "Narc Missile Beacon Explosive Pod"</ref><ref name="FM:CSp150+">''Field Manual: ComStar'', pp. 150-151, "Explosive Pods"</ref><ref name="BT:MRp133">''BattleTech Master Rules'', p. 133, "Narc Explosive Pods"</ref>
  
==Game Rules==
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== Rules ==
Explosive pods can be fired once per turn as a normal SRM attack, standard Narc explosive pods doing 4 points of damage, iNarc pods doing 6. For critical hits on an explosive pod ammo bin, each unfired explosive pod does damage equal to it's type.
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<div class="gamerules">
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=== Game Rules ===
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Explosive pods can be fired once per turn as a normal SRM attack, standard Narc explosive pods doing 4 points of damage, iNarc pods doing 6. For critical hits on an explosive pod ammo bin, each unfired explosive pod does damage equal to its type.<ref name="FM:DCp157+"/><ref name="FM:CSp150+"/>
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</div>
  
==References==
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== References ==
*[[Field Manual: Draconis Combine]] pp 157-158
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<references />
*[[Field Manual: ComStar]] pp 150-151
 
*[[Maximum Tech]] pp 91
 
*[[BattleTech Master Rules]]  pp 133
 
  
[[Category:Technology]]
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== Bibliography ==
[[Category:Alternate Ammunition]]
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* ''[[BattleTech Master Rules]]''
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* ''[[Field Manual: ComStar]]''
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* ''[[Field Manual: Draconis Combine]]''
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[[Category: Technology]]
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[[Category: Alternate Ammunition]]

Latest revision as of 03:10, 30 April 2016

The Explosive Pod is an alternate ammunition type available for the standard and improved Narc Missile Beacons.

Description[edit]

First developed by Draconis Combine in 3058, the standard explosive pod simply strips out the homing components in exchange for a sizable shaped charge, giving Narc-equipped units more tactical flexibility as well as surprise opponents with unexpected firepower. Seeing the successes that DCMS had with the explosive pods, ComStar quickly ensured that they produced a version for their improved Narc launcher, the larger size of the iNarc pods giving it even more room for more explosive.[1][2][3]

Rules[edit]

Game Rules[edit]

Explosive pods can be fired once per turn as a normal SRM attack, standard Narc explosive pods doing 4 points of damage, iNarc pods doing 6. For critical hits on an explosive pod ammo bin, each unfired explosive pod does damage equal to its type.[1][2]

References[edit]

  1. 1.0 1.1 Field Manual: Draconis Combine, pp. 157-158, "Narc Missile Beacon Explosive Pod"
  2. 2.0 2.1 Field Manual: ComStar, pp. 150-151, "Explosive Pods"
  3. BattleTech Master Rules, p. 133, "Narc Explosive Pods"

Bibliography[edit]