Extended LRM-15

Revision as of 14:06, 7 October 2010 by Mbear (talk | contribs)
Extended LRM-15
Production information
Type Missile Weapon
Tech Base Inner Sphere Experimental
Year Availability 3054[1]
Technical specifications
Heat 8
Damage 1/Missile
Minimum Range 10
Short Range 1-12
Medium Range 13-22
Long Range 23-38
Extreme Range 39-44
Tons 12
Critical Slots 6
Ammo Per Ton 6
Cost (unloaded) 350,000
Ammo Cost (per ton) 35,000
BV (1.0) ???
BV (2.0) 200 launcher/25 ammunition[2]

Description

The Extended LRM (ELRM) system was designed by engineers in the Federated Commonwealth to offset the incredible range advantage of most Clan weapons. The ELRM pairs a standard LRM to a booster system that gives the missile more fuel, and thus, more range. Offsetting the range advantage is the fact that the minimum range of the weapon is increased by over 50%.

The ELRM cannot use the improved guidance systems like the Artemis IV or Narc Missile Beacon. Special munitions are not available for the ELRM. If a rack of ELRMs fires at a target inside the minimum range, half the missiles will not arm.[3]

Models

ELRMs are manufactured at the following facilities:[4]

Brand Planet Company
Unknown New Avalon Achernar BattleMechs
Unknown Coventry Coventry Metal Works
Unknown Skye Cyclops Incorporated
Unknown Tharkad TharHes Industries

References

  1. Tactical Operations, p. 409
  2. Tactical Operation], p. 383
  3. Tactical Operations, p. 327
  4. Tactical Handbook, p. 58

Bibliography

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