Difference between revisions of "Fire Scorpion"

m (Removing BV categories.)
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*1x [[Ultra Autocannon/10]]
 
*1x [[Ultra Autocannon/10]]
 
*4x [[Anti-Personnel Pod]]s
 
*4x [[Anti-Personnel Pod]]s
|BV (1.0)=1,379
+
|BV (1.0)=1,379<ref name=CO>''Combat Operations'', p. 114</ref>
|BV (2.0)=1,546
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|BV (2.0)=1,546<ref>''Record Sheets: 3060 Unabridged'', p. 252</ref>
 
}}  
 
}}  
  
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==Variants==
 
==Variants==
* ''Fire Scorpion 2'' - The ''Fire Scorpion'' 2 removes the weaponry of the base chassis and replaces it with a massive [[Ultra Autocannon/20]], two [[LRM-10]]s, and five [[Machine Gun]]s. This variants continues to excel in urban combat, especially against conventional [[infantry]] thanks to its anti-personnel Machine Guns. The inclusion of an [[Active Probe]] helps the [[MechWarrior (pilot)|MechWarrior]] locate hidden enemies. As with the base variant, ample ammunition ensures that the ''Fire Scorpion'' 2 rarely has to withdraw from a battlefield because of reduced ammo stores. BV (1.0) = ??, BV (2.0) = 1,749
+
* '''Fire Scorpion 2''' - The ''Fire Scorpion'' 2 removes the weaponry of the base chassis and replaces it with a massive [[Ultra Autocannon/20]], two [[LRM-10]]s, and five [[Machine Gun]]s. This variants continues to excel in urban combat, especially against conventional [[infantry]] thanks to its anti-personnel Machine Guns. The inclusion of an [[Active Probe]] helps the [[MechWarrior (pilot)|MechWarrior]] locate hidden enemies. As with the base variant, ample ammunition ensures that the ''Fire Scorpion'' 2 rarely has to withdraw from a battlefield because of reduced ammo stores. BV (1.0) = 1,341<ref name=CO/>, BV (2.0) = 1,749<ref>''Record Sheets: 3060 Unabridged'', p. 253</ref>
  
* ''Fire Scorpion 3'' - This a [[Jihad]] era version of the ''Fire Scorpion 2'', which has dropped equipment in favor to add [[Jump Jets]] to the 'Mech.  Designed for the role of close-quarters fighting and urban combat, this variant drops its LRM Launchers & A-Pods.  In its place the 'Mech has been fitted with four torso mounted [[AP Gauss Rifles]] with 2 tons of ammunition. Single Jump Jet has been added in each of the 'Mech leg [[Actuator|actuators]]. BV (2.0) = 1,904<ref>''Record Sheets: 3060 Unabridged'' p. 254 - Jihad era variant of the Fire Scorpion.</ref>
+
* '''Fire Scorpion 3''' - This a [[Jihad]] era version of the ''Fire Scorpion 2'', which has dropped equipment in favor to add [[Jump Jets]] to the 'Mech.  Designed for the role of close-quarters fighting and urban combat, this variant drops its LRM Launchers & A-Pods.  In its place the 'Mech has been fitted with four torso mounted [[AP Gauss Rifles]] with 2 tons of ammunition. Single Jump Jet has been added in each of the 'Mech leg [[Actuator|actuators]]. BV (2.0) = 1,904<ref>''Record Sheets: 3060 Unabridged'' p. 254 - Jihad era variant of the Fire Scorpion.</ref>
  
 
==References==
 
==References==
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==Bibliography==
 
==Bibliography==
 +
*''[[Combat Operations]]''
 
*''[http://www.classicbattletech.com/downloads/MasterUnitList_v1-66p_Names.pdf Master Unit List.pdf]''
 
*''[http://www.classicbattletech.com/downloads/MasterUnitList_v1-66p_Names.pdf Master Unit List.pdf]''
 
*''[[Record Sheets: 3060]]''
 
*''[[Record Sheets: 3060]]''

Revision as of 15:09, 1 June 2010

Fire Scorpion
Fire Scorpion
Production information
Manufacturer Roche QuadPlex Alpha
Model FESN
Class Heavy
Cost 5,771,150 C-bills
Technical specifications
Mass 65 tons
Chassis Coriolis Class VI Endo Steel QuadFrame
Armor Forging SA722 with CASE
Engine Fusion 260 Standard
Speed 65 km/h
Armament
BV (1.0) 1,379[1]
BV (2.0) 1,546[2]



Description

The Fire Scorpion is a quadrupedal BattleMech designed by Clan Goliath Scorpion scientists to be a totem 'Mech. It is visually similar to a scorpion, complete with a "tail" rising up from the rear of the BattleMech. Those same scientists apparently believed in a quantity over quality approach, as the Fire Scorpion is cheap and primarily fielded by second-line forces that defend cities. The limited flexibility of the design is partly its slow speed, partly its lack of maneuvering-enhancing jump jets, and partly its ammunition-dependent weaponry. To counter these flaws, the Fire Scorpion makes use of a staggering fourteen tons of armor and almost a tenth of its mass in ammunition. Ten single heat sinks keep costs low and heat down.

Armament

As a quad design, the Fire Scorpion lacks the amount of internal space that bipedal designs have, so its creators opted for two heavy guns; a Type KOV LB 10-X Autocannon and an Irrlicht Gamma Series Ultra Autocannon/10. Each of these is fed by three tons of ammunition, giving the quad enough shots to finish most Trials. To defend against unarmored infantry, the Fire Scorpion carries an Anti-Personnel Pod in each leg.

Variants

  • Fire Scorpion 2 - The Fire Scorpion 2 removes the weaponry of the base chassis and replaces it with a massive Ultra Autocannon/20, two LRM-10s, and five Machine Guns. This variants continues to excel in urban combat, especially against conventional infantry thanks to its anti-personnel Machine Guns. The inclusion of an Active Probe helps the MechWarrior locate hidden enemies. As with the base variant, ample ammunition ensures that the Fire Scorpion 2 rarely has to withdraw from a battlefield because of reduced ammo stores. BV (1.0) = 1,341[1], BV (2.0) = 1,749[3]
  • Fire Scorpion 3 - This a Jihad era version of the Fire Scorpion 2, which has dropped equipment in favor to add Jump Jets to the 'Mech. Designed for the role of close-quarters fighting and urban combat, this variant drops its LRM Launchers & A-Pods. In its place the 'Mech has been fitted with four torso mounted AP Gauss Rifles with 2 tons of ammunition. Single Jump Jet has been added in each of the 'Mech leg actuators. BV (2.0) = 1,904[4]

References

  1. 1.0 1.1 Combat Operations, p. 114
  2. Record Sheets: 3060 Unabridged, p. 252
  3. Record Sheets: 3060 Unabridged, p. 253
  4. Record Sheets: 3060 Unabridged p. 254 - Jihad era variant of the Fire Scorpion.

Bibliography