Difference between revisions of "Fire Scorpion"
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*1x [[Ultra Autocannon/10]] | *1x [[Ultra Autocannon/10]] | ||
*4x [[Anti-Personnel Pod]]s | *4x [[Anti-Personnel Pod]]s | ||
− | |BV (1.0)=1,379 | + | |BV (1.0)=1,379<ref name=CO>''Combat Operations'', p. 114</ref> |
− | |BV (2.0)=1,546 | + | |BV (2.0)=1,546<ref>''Record Sheets: 3060 Unabridged'', p. 252</ref> |
}} | }} | ||
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==Variants== | ==Variants== | ||
− | * ''Fire Scorpion 2'' - The ''Fire Scorpion'' 2 removes the weaponry of the base chassis and replaces it with a massive [[Ultra Autocannon/20]], two [[LRM-10]]s, and five [[Machine Gun]]s. This variants continues to excel in urban combat, especially against conventional [[infantry]] thanks to its anti-personnel Machine Guns. The inclusion of an [[Active Probe]] helps the [[MechWarrior (pilot)|MechWarrior]] locate hidden enemies. As with the base variant, ample ammunition ensures that the ''Fire Scorpion'' 2 rarely has to withdraw from a battlefield because of reduced ammo stores. BV (1.0) = | + | * '''Fire Scorpion 2''' - The ''Fire Scorpion'' 2 removes the weaponry of the base chassis and replaces it with a massive [[Ultra Autocannon/20]], two [[LRM-10]]s, and five [[Machine Gun]]s. This variants continues to excel in urban combat, especially against conventional [[infantry]] thanks to its anti-personnel Machine Guns. The inclusion of an [[Active Probe]] helps the [[MechWarrior (pilot)|MechWarrior]] locate hidden enemies. As with the base variant, ample ammunition ensures that the ''Fire Scorpion'' 2 rarely has to withdraw from a battlefield because of reduced ammo stores. BV (1.0) = 1,341<ref name=CO/>, BV (2.0) = 1,749<ref>''Record Sheets: 3060 Unabridged'', p. 253</ref> |
− | * ''Fire Scorpion 3'' - This a [[Jihad]] era version of the ''Fire Scorpion 2'', which has dropped equipment in favor to add [[Jump Jets]] to the 'Mech. Designed for the role of close-quarters fighting and urban combat, this variant drops its LRM Launchers & A-Pods. In its place the 'Mech has been fitted with four torso mounted [[AP Gauss Rifles]] with 2 tons of ammunition. Single Jump Jet has been added in each of the 'Mech leg [[Actuator|actuators]]. BV (2.0) = 1,904<ref>''Record Sheets: 3060 Unabridged'' p. 254 - Jihad era variant of the Fire Scorpion.</ref> | + | * '''Fire Scorpion 3''' - This a [[Jihad]] era version of the ''Fire Scorpion 2'', which has dropped equipment in favor to add [[Jump Jets]] to the 'Mech. Designed for the role of close-quarters fighting and urban combat, this variant drops its LRM Launchers & A-Pods. In its place the 'Mech has been fitted with four torso mounted [[AP Gauss Rifles]] with 2 tons of ammunition. Single Jump Jet has been added in each of the 'Mech leg [[Actuator|actuators]]. BV (2.0) = 1,904<ref>''Record Sheets: 3060 Unabridged'' p. 254 - Jihad era variant of the Fire Scorpion.</ref> |
==References== | ==References== | ||
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==Bibliography== | ==Bibliography== | ||
+ | *''[[Combat Operations]]'' | ||
*''[http://www.classicbattletech.com/downloads/MasterUnitList_v1-66p_Names.pdf Master Unit List.pdf]'' | *''[http://www.classicbattletech.com/downloads/MasterUnitList_v1-66p_Names.pdf Master Unit List.pdf]'' | ||
*''[[Record Sheets: 3060]]'' | *''[[Record Sheets: 3060]]'' |
Revision as of 15:09, 1 June 2010
Fire Scorpion | |
---|---|
Production information | |
Manufacturer | Roche QuadPlex Alpha |
Model | FESN |
Class | Heavy |
Cost | 5,771,150 C-bills |
Technical specifications | |
Mass | 65 tons |
Chassis | Coriolis Class VI Endo Steel QuadFrame |
Armor | Forging SA722 with CASE |
Engine | Fusion 260 Standard |
Speed | 65 km/h |
Armament | |
BV (1.0) | 1,379[1] |
BV (2.0) | 1,546[2] |
Description
The Fire Scorpion is a quadrupedal BattleMech designed by Clan Goliath Scorpion scientists to be a totem 'Mech. It is visually similar to a scorpion, complete with a "tail" rising up from the rear of the BattleMech. Those same scientists apparently believed in a quantity over quality approach, as the Fire Scorpion is cheap and primarily fielded by second-line forces that defend cities. The limited flexibility of the design is partly its slow speed, partly its lack of maneuvering-enhancing jump jets, and partly its ammunition-dependent weaponry. To counter these flaws, the Fire Scorpion makes use of a staggering fourteen tons of armor and almost a tenth of its mass in ammunition. Ten single heat sinks keep costs low and heat down.
Armament
As a quad design, the Fire Scorpion lacks the amount of internal space that bipedal designs have, so its creators opted for two heavy guns; a Type KOV LB 10-X Autocannon and an Irrlicht Gamma Series Ultra Autocannon/10. Each of these is fed by three tons of ammunition, giving the quad enough shots to finish most Trials. To defend against unarmored infantry, the Fire Scorpion carries an Anti-Personnel Pod in each leg.
Variants
- Fire Scorpion 2 - The Fire Scorpion 2 removes the weaponry of the base chassis and replaces it with a massive Ultra Autocannon/20, two LRM-10s, and five Machine Guns. This variants continues to excel in urban combat, especially against conventional infantry thanks to its anti-personnel Machine Guns. The inclusion of an Active Probe helps the MechWarrior locate hidden enemies. As with the base variant, ample ammunition ensures that the Fire Scorpion 2 rarely has to withdraw from a battlefield because of reduced ammo stores. BV (1.0) = 1,341[1], BV (2.0) = 1,749[3]
- Fire Scorpion 3 - This a Jihad era version of the Fire Scorpion 2, which has dropped equipment in favor to add Jump Jets to the 'Mech. Designed for the role of close-quarters fighting and urban combat, this variant drops its LRM Launchers & A-Pods. In its place the 'Mech has been fitted with four torso mounted AP Gauss Rifles with 2 tons of ammunition. Single Jump Jet has been added in each of the 'Mech leg actuators. BV (2.0) = 1,904[4]