Difference between revisions of "Flamer (Vehicle)"
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Revision as of 00:37, 21 January 2019
Flamer (Vehicle) | |
Production information | |
Type | Ballistic (Heat-Inducing, Anti-Infantry) |
Tech Base | Clan / Inner Sphere (IS) |
Year Availability | Pre-spaceflight |
Technical specifications | |
Heat | 3 |
Damage | 2 + 4D6 vs. Infantry |
Minimum Range | -- |
Short Range | 1 |
Medium Range | 2 |
Long Range | 3 |
Tons | 0.5 |
Critical Slots | 1 |
Ammo Per Ton | 20 |
Cost (unloaded) | 7,500 |
Ammo Cost (per ton) | 1,000 |
BV (1.0) | 5 |
BV (2.0) | 5[1] 1 (Ammo)[1] |
Description
The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. As most non-'Mech combat units lack expensive nuclear fusion reactors, Vehicle Flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. Vehicle flamers can also be used for other purposes depending on the fluid stored, such as fire suppression, or in the arenas of Solaris VII fire acid, paints, and oils.
Models
The Vehicle Flamer is manufactured on the following planets:
Brand | Planet | Company |
---|---|---|
Flame Tech K-135 | Fletcher | Flame Tech |
GM Flashpoint | Salem | General Motors |
GM Flashpoint | Sterope | Taurus Territorial Industries |
Zippo Vehicular | Hesperus II | Defiance Industries |
Dragon's Breath
Manufactured on | Manufactured by | Typically used in | References |
Luthien | Buda Imperial Vehicles | 135-K Coolant Truck |