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Difference between revisions of "Shipyards"

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Image:TRO3057.jpg|Ghost Bear ''Leviathan'' in his Shiyard.
  
 
==Shipyards==  
 
==Shipyards==  
 
The shipyards are one of the most valuable and rare industries in the Battleship universe. Esentially, they are orbital facilities who, sometimes with mining posts and industries in nearby planets, can repair, mantain and built DropShips, JumpShips and even WarShips.  
 
The shipyards are one of the most valuable and rare industries in the Battleship universe. Esentially, they are orbital facilities who, sometimes with mining posts and industries in nearby planets, can repair, mantain and built DropShips, JumpShips and even WarShips.  
 
Only a few shipyards are enough big and advanced to built WarShips.
 
Only a few shipyards are enough big and advanced to built WarShips.
A system with shipyards are one off the most rare and valuable to any state. As proof of this, it may be said than the Periphery system Star's End, a system without nothing special, was home of several big pirate groups, and later conquered by clan Hell's Horses, because it has a little and primitive Shipyard.  
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A system with shipyards are one off the most rare and valuable to any state. As proof of this, it may be said than the Periphery system Star's End, a system without nothing special, was home of several big pirate groups, and later conquered by clan Hell's Horses, mainly because it has a little and primitive Shipyard.  
 
Another example was [[Kathil]], in the Federated Suns. During [[FedCom Civil War]] was the scenary of the hardest battles of the war, with full armies of both sides destroyed without a clear winner, to ensure the control of the WarShips being built in orbit.   
 
Another example was [[Kathil]], in the Federated Suns. During [[FedCom Civil War]] was the scenary of the hardest battles of the war, with full armies of both sides destroyed without a clear winner, to ensure the control of the WarShips being built in orbit.   
The majority have been built by the Star League, or the Clans. There are no data about anyone built later. Most were destroyed in the [[Succession Wars]], and most of those who survived were later destroyed or heavily dameged in the [[Jihad]].
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The majority have been built by the Star League. There are no data about anyone built later, except [[The Clans]]. Most were destroyed in the [[Succession Wars]], and most of those who survived were later destroyed or heavily dameged in the [[World of Blake Jihad]].
 +
The damage in the last conflict was so extensive than put an end to the construction of new big WarShips. The only ones operatives in the [[Dark Age]] are survivors of the Jihad. Later only were built [[Pocket WarShips**.
 
The known shipyards are:  
 
The known shipyards are:  
 +
  
 
[[Clan]] Space:
 
[[Clan]] Space:
* [[Strana Mechty Shipyards]]: is a joint administration facility.
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* [[Strana Mechty]] shipyards:
* [[Snow Raven Yards]] at [[Lum]]: the only Shipyards in the Clan homeworlds capable of consistently constructing new WarShips from scratch.<ref name="TRO:3067p220">''Technical Readout: 3067'', p. 220, "Conqueror (BattleCruiser/Carrier)"</ref><ref name="TRO:3057Rp156">''Technical Readout: 3057 Revised'', p. 156, "Nightlord (BattleShip)"</ref>   
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* [[Cheos Shipyards]] in [[Albion]] system: were damaged by [[clan Blood Spirit]] forces, weakening the Naval assets maintenance of his owner, [[Clan Star Adder]]. Capabilities unknown.<ref>''Field Manual Crusader Clans'' p. 118</ref>
 +
* [[Lum]] shipyards: Main ShipYards of [[Clan Snow Raven]], capabilities unknown.<ref>''Field Manual: Warden Clans'' p. 119</ref>
 +
 
 +
 
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[[Clan Occupation Zone]] Space.
 +
* [[Alshain]], shipyards, built by [[Clan Ghost Bear]], capable of built DropShips, JumpShips and WarShips, most notably the [[Leviathan class]].<ref>''Jihad Hot Spots: 3070'' p. 67</ref> 
 +
 
 +
 
 +
[[Combine Draconis]] Space:
 +
* [[Dover shipyards]], capable of built DropShips and JumpShips. Heavily damaged during the Jihad, but still operatives.<ref>''Objectives: Draconis Combine'', p. 4, "State of the Industry Table"</ref>
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* [[Terada Warships Yard]], in orbit of [[Dieron]], capable of built JumpShips and WarShips. Heavily damaged during the Jihad, lost the capability to built WarShips.<ref name="J:FRp107">''Jihad: Final Reckoning'', p. 107, "Draconis Combine"</ref>
 +
* [[Stellar Trek shipyards]], in orbit of [[Chatham]], capable of built DropShips and JumpShips. Survived the Jihad still operatives.<ref>''Objectives: Draconis Combine'', p. 4, "State of the Industry Table"</ref>
 +
* [[Togura shipyards]], in orbit of [[Togura]], capable of built Warships. Destroyed during the Jihad.<ref name=ODC30>''Objectives: Draconis Combine'', p. 30</ref>
 +
* [[Dieron]] shipyards, capababilities unknown. Intacts after the [[Amaris Civil War]].<ref>''Historical Liberation of Terra 2'' p. 40</ref><ref>''A Technical Readout 3067'' p. 198</ref> 
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* [[Midway]] shipyards, capababilities unknown. Damaged, but still operatives after the [[Jihad]].<ref>''Jihad Final Reckoning'' p. 89</ref>   
  
[[Periphery]] Space:
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* [[Star's End]] shipyards: little and primitive shipyards, only able to repair and built DropShips and JumpShips. Taken by clan [[Hell's Horses]] destroyed in the last staged of the Jihad.
+
[[Confederation of Capella]] Space:
 +
* [[Aris Memorial Yard]]: [[Necromo]] shipyards, only shipyards in capellan space, heavily guarded, capable of built DropShips, JumpShips and WarShips. Totally destroyed in the Jihad.<ref>''Jihad Final Reckoning'' p. 107</ref> 
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* [[Keid Omicron shipyards]]: in orbit of [Keid]], capable of built DropShips and WarShips, destroyed by Amaris agents during [[Amaris Civil War]].<ref>''Historical Liberation of terra II'' p. 51</ref>
  
 
[[Federated Suns]] Space:
 
[[Federated Suns]] Space:
* Port Simon shipyards: [[Galax]] orbital facilities, able to built and repair DropShips, JumpShips and WarShips. Totally destroyed by the Word of Blñake during the Jihad.
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* Port Simon shipyards: [[Galax]] orbital facilities, able to built and repair DropShips, JumpShips and WarShips. Totally destroyed by the Word of Blake during the Jihad.<ref>''Jihad Hot Spots 3070'' p. 43</ref>
* Stephen McKenna shipyards, in orbit of [[Kathil]]: orbital facilities, able to built and repair DropShips, JumpShips and WarShips. Half destroyed during the Jihad, later only can built DropShips and is expected than also JumpShips in a future.  
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* Stephen McKenna shipyards, in orbit of [[Kathil]]: orbital facilities, able to built and repair DropShips, JumpShips and WarShips. Half destroyed during the Jihad, later only can built DropShips and is expected than also JumpShips in a future.<ref>''Jihad Final Reckoning'' p. 97</ref> 
* [[New Syrtis]] shipyards: the only ones in Capellan March, capable of built and repair DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.
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* [[New Syrtis]] shipyards: the only ones in Capellan March, capable of built and repair DropShips, JumpShips and WarShips. Damaged during the Jihad, later can built JumpShips, and also at least one WarShips.<ref>''Jihad Final Reckoning'' p. 97</ref> 
* [[Clyde shipyards]]: ir orbit above [[Firgrove]], capable of built and repair DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.
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* [[Clyde shipyards]]: ir orbit above [[Firgrove]], capable of built and repair DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.<ref>''Jihad Final Reckoning'' p. 97</ref> 
  
[[Confederation of Capela]] Space:
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[[Free Worlds League]] Space:
* Aris Memorial Yard: [[Necromo]] shipyards, only shipyards in capellan space, heavily guarded, capable of built DropShips, JumpShips and WarShips. Totally destroyed in the Jihad.  
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* [[Illium]] shipyards, capable of built DropShips, JumpShips and WarShips. Survived the Jihad intacts.
* [[Clyde shipyards]]: in orbit of [Keid]], capable of built DropShips and WarShips.  
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* [[SelaSys Incorporated]] shipyards, in the [[Loyalty]] system. capabable of build JumpShips and WarShips (before the Jihad; they survived damaged, but still capable to build the first ones.<ref>''Jihad Final Reckoning'' p. 56</ref> 
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* [[Connaught]] Kong shipyards, capababilities unknown. Crippled during the Jihad, but still operatives in the [[Dark Age]].<ref>''To Ride the Chimaera'' p. 06</ref> 
 +
* [[Procyon]] shipyards, capababilities unknown. Intacts after the [[Amaris Civil War]].<ref>''Historical Liberation of Terra 2'' p. 48</ref> 
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* [[Small World]] shipyards, capababilities unknown. Intacts after the [[Amaris Civil War]].<ref>''Historical Liberation of Terra 2'' p. 38</ref> 
  
[[Free Worlds League]] Space:
 
* [[Illium]] shipyards, only shipyards in capellan space, capable of built DropShips, JumpShips and WarShips. Survived the Jihad intacts.
 
  
 
[[Lyran]] Space:
 
[[Lyran]] Space:
* [[Hesperus II]] shipyards, capabilities unknown. Totally destroyed by kuritan forces during the [[First Battle of Hesperus]] during the [[First Succesion War]]. Never rebuilt.  
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* [[Hesperus II]] shipyards, capabilities unknown. Totally destroyed by kuritan forces during the [[First Battle of Hesperus]] during the [[First Succesion War]]. Never rebuilt.<ref>''Broken Blade'' p. 13</ref>
* [[Port Sydney naval shipyards]], capable of built DropShips, JumpShips and WarShips.  
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* [[Port Sydney naval shipyards]], capable of built DropShips, JumpShips and WarShips.<ref>''Handbook: House Steiner'', p. 142-143, "Bowie and Ioto Profiles"</ref>
* [[Bolson shipyards]], in orbit of [[New Kyoto]] capabilities unknown. Totally destroyed by kuritan forces during the [[Succession Wars]]. Never rebuilt.  
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* [[Bolson shipyards]], in orbit of [[New Kyoto]] capabilities unknown. Totally destroyed by kuritan forces during the [[Succession Wars]]. Never rebuilt.<ref name="FSWp61">''First Succession War'', p. 61, "The War of Raids: House Steiner's Succession War"</ref>
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* [[Alarion shipyards]], capable of build Warships. Destroyed in the Jihad. <ref>''Jihad Hot Spots 3070'' p. 43</ref><ref>''Jihad Final Reckoning'' p. 85</ref><ref>''A Technical Readout 3067'' p. 214</ref> 
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* [[Gibbs]] shipyards, capable of build Jumpps. The only ones of Lyran space who survived the Jihad.<ref>''Jihad Final Reckoning'' p. 85</ref> 
  
[[Combine Draconis]] Space:
+
[[Outworlds Alliance]] space.
* [[Dover shipyards]], capable of built DropShips and JumpShips. Heavily damaged during the Jihad, but still operatives.
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* [[Quatre Belle Navalan Yards]], capable of built and repair JumpShips. Main naval production site of ComStar, Word of Blake and later [[Republic of the Sphere]] ships production. Damaged at the Jihad, but repaired later.<ref>''Interestellar Expeditions: Interestellar players 3'' p. 114</ref>
* [[Terada Warships Yard]], in orbit of [[Dieron]], capable of built JumpShips and WarShips. Heavily damaged during the Jihad, lost the capability to built WarShips.
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* [[Stellar Trek shipyards]], in orbit of [[Chatham]], capable of built DropShips and JumpShips. Survived the Jihad still operatives.
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[[Terra]].
* [[Togura shipyards]], in orbit of [[Togura]], capable of built Warships. Destroyed during the Jihad.
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* [[Titan Yards]], capable of built DropShips, JumpShips and WarShips. Built by the Star League, reactivated by the [[Clan Snow Raven]] in 3081.<ref>''Jihad Final Reckoning'' p. 113</ref>
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 +
[[Periphery]] Space:
 +
* [[Chaine Cluster]] shipyards: mid-sized, capable to repair DropShips, JumpShips and WarShips. Still operative in the [[Dark Age]], taken and enlarged by [[Clan Diamond Shark]].<ref>''Interestellar Expeditions: Interestellar players 3'' p. 40</ref>
 +
* [[Star's End]] shipyards: little and primitive shipyards, only able to repair and built DropShips and JumpShips. Taken by clan [[Hell's Horses]] destroyed in the last staged of the Jihad.<ref>''Interestellar Expeditions: Interestellar players 3'' p. 43</ref>
 +
* [[Rim World Republics Outpost#27]] shipyards: two orbital shipyards, built by [[Rim World Republic]]. Destroyed in a civil war.<ref>''Interestellar Expeditions: Interestellar players 3'' p. 27</ref>
 +
* [[Ross 248]] shipyards: capable to repair and built DropShips and JumpShips. Still operative in the [[Dark Age]].<ref>''Interestellar Expeditions: Interestellar players 3'' p. 25</ref>
 +
* [[New Delphi]] shipyards: capable to repair and built DropShips and JumpShips, in orbit of Tonegawa Major, the largest New Delphi's moons. Still operative in the [[Dark Age]].<ref>''Interestellar Expeditions: Interestellar players 3'' p. 69</ref>
 +
* [[Columbus]] shipyards: capable to repair DropShips and JumpShips, built inside a moon in orbit of Columbus, destroyed by Blakist forces in the early stages of the [[Jihad]].<ref>''Explorer Corps (Sourcebook)'' p. 20</ref>
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 +
 
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==References==
 +
 
 +
==Images==
 +
<gallery>
 +
Image:Avalon-class Cruisers 2.0.png|Two ''Avalon''-class Cruisers in ''Kathil'' Shipyards.
 +
</gallery>
 +
 
 +
==Bibliography==
 +
* [[Broken Blade]]
 +
* [[Jihad Hot Spots 3070]].
 +
* [[Jihad Final Reckoning]].  
 +
* [[Interestellar players 3. Interestellar Expeditions]].
 +
* [[A Technical Readout 3067]].
 +
* [[Explorer Corps (Sourcebook)]].
 +
*''[[Objectives: Draconis Combine]]''
 +
* ''[[First Succession War (Source Book)|First Succession War]]''
 +
* ''[[House Steiner (The Lyran Commonwealth)]]''
 +
* ''[[Technical Readout: 3057 Revised]]''
 +
* ''[[Technical Readout: 3075]]''

Revision as of 12:29, 14 November 2019

Image:TRO3057.jpg|Ghost Bear Leviathan in his Shiyard.

Shipyards

The shipyards are one of the most valuable and rare industries in the Battleship universe. Esentially, they are orbital facilities who, sometimes with mining posts and industries in nearby planets, can repair, mantain and built DropShips, JumpShips and even WarShips. Only a few shipyards are enough big and advanced to built WarShips. A system with shipyards are one off the most rare and valuable to any state. As proof of this, it may be said than the Periphery system Star's End, a system without nothing special, was home of several big pirate groups, and later conquered by clan Hell's Horses, mainly because it has a little and primitive Shipyard. Another example was Kathil, in the Federated Suns. During FedCom Civil War was the scenary of the hardest battles of the war, with full armies of both sides destroyed without a clear winner, to ensure the control of the WarShips being built in orbit. The majority have been built by the Star League. There are no data about anyone built later, except The Clans. Most were destroyed in the Succession Wars, and most of those who survived were later destroyed or heavily dameged in the World of Blake Jihad. The damage in the last conflict was so extensive than put an end to the construction of new big WarShips. The only ones operatives in the Dark Age are survivors of the Jihad. Later only were built [[Pocket WarShips**. The known shipyards are:


Clan Space:


Clan Occupation Zone Space.


Combine Draconis Space:


Confederation of Capella Space:

Federated Suns Space:

  • Port Simon shipyards: Galax orbital facilities, able to built and repair DropShips, JumpShips and WarShips. Totally destroyed by the Word of Blake during the Jihad.[13]
  • Stephen McKenna shipyards, in orbit of Kathil: orbital facilities, able to built and repair DropShips, JumpShips and WarShips. Half destroyed during the Jihad, later only can built DropShips and is expected than also JumpShips in a future.[14]
  • New Syrtis shipyards: the only ones in Capellan March, capable of built and repair DropShips, JumpShips and WarShips. Damaged during the Jihad, later can built JumpShips, and also at least one WarShips.[15]
  • Clyde shipyards: ir orbit above Firgrove, capable of built and repair DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.[16]

Free Worlds League Space:


Lyran Space:

Outworlds Alliance space.

Terra.

Periphery Space:

  • Chaine Cluster shipyards: mid-sized, capable to repair DropShips, JumpShips and WarShips. Still operative in the Dark Age, taken and enlarged by Clan Diamond Shark.[30]
  • Star's End shipyards: little and primitive shipyards, only able to repair and built DropShips and JumpShips. Taken by clan Hell's Horses destroyed in the last staged of the Jihad.[31]
  • Rim World Republics Outpost#27 shipyards: two orbital shipyards, built by Rim World Republic. Destroyed in a civil war.[32]
  • Ross 248 shipyards: capable to repair and built DropShips and JumpShips. Still operative in the Dark Age.[33]
  • New Delphi shipyards: capable to repair and built DropShips and JumpShips, in orbit of Tonegawa Major, the largest New Delphi's moons. Still operative in the Dark Age.[34]
  • Columbus shipyards: capable to repair DropShips and JumpShips, built inside a moon in orbit of Columbus, destroyed by Blakist forces in the early stages of the Jihad.[35]


References

Images

Bibliography

  • Field Manual Crusader Clans p. 118
  • Field Manual: Warden Clans p. 119
  • Jihad Hot Spots: 3070 p. 67
  • Objectives: Draconis Combine, p. 4, "State of the Industry Table"
  • Jihad: Final Reckoning, p. 107, "Draconis Combine"
  • Objectives: Draconis Combine, p. 4, "State of the Industry Table"
  • Objectives: Draconis Combine, p. 30
  • Historical Liberation of Terra 2 p. 40
  • A Technical Readout 3067 p. 198
  • Jihad Final Reckoning p. 89
  • Jihad Final Reckoning p. 107
  • Historical Liberation of terra II p. 51
  • Jihad Hot Spots 3070 p. 43
  • Jihad Final Reckoning p. 97
  • Jihad Final Reckoning p. 97
  • Jihad Final Reckoning p. 97
  • Jihad Final Reckoning p. 56
  • To Ride the Chimaera p. 06
  • Historical Liberation of Terra 2 p. 48
  • Historical Liberation of Terra 2 p. 38
  • Broken Blade p. 13
  • Handbook: House Steiner, p. 142-143, "Bowie and Ioto Profiles"
  • First Succession War, p. 61, "The War of Raids: House Steiner's Succession War"
  • Jihad Hot Spots 3070 p. 43
  • Jihad Final Reckoning p. 85
  • A Technical Readout 3067 p. 214
  • Jihad Final Reckoning p. 85
  • Interestellar Expeditions: Interestellar players 3 p. 114
  • Jihad Final Reckoning p. 113
  • Interestellar Expeditions: Interestellar players 3 p. 40
  • Interestellar Expeditions: Interestellar players 3 p. 43
  • Interestellar Expeditions: Interestellar players 3 p. 27
  • Interestellar Expeditions: Interestellar players 3 p. 25
  • Interestellar Expeditions: Interestellar players 3 p. 69
  • Explorer Corps (Sourcebook) p. 20