Difference between revisions of "BattleTech Universe"

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[[Image:Battletech cbt 20year tri 800.jpeg|thumb|right|300px|20 Year Anniversary of BattleTech [[logo]].]]
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{{otheruses|the BattleTech universe as such|the booklet titled "(Classic) BattleTech Universe" or the entire series of booklets introducing the BattleTech universe|Classic BattleTech Universe|Universe book}}
'''''BattleTech''''' is a science fiction universe akin to [[Star Trek]] or Star Wars. It began with a board game/wargame, designed by [[FASA]] in [[1984]]. The game simulates warfare in the distant future of the 31st century, where humans battle in gigantic walking machines (known as [[BattleMechs]]) powered by fusion reactors, tanks, spaceships and aircraft, wielding weapons such as [[laser]]s, [[particle projection cannon]]s, [[Gauss Rifle|Gauss rifle]]s, [[autocannon]]s, and [[missiles]]. As the game and related stories are centered around the BattleMechs and warfare, it can be considered a type of a military space opera. ''BattleTech'' was originally released under the name ''BattleDroids'', but was renamed with the release of the second edition due to George Lucas and Lucasfilm Ltd. holding a trademark on the term droid. BattleTech has won three Origins Awards and its various spinoffs and expansions several more. The designs of the original [['Mechs]] were transplanted from Macross and other anime, but due to legal issues those images are no longer used.
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{{seealso|BattleTech (board game)|BattleTech (Video Game)}}
  
An estimated twenty-five million people have played a ''BattleTech'' or ''[[MechWarrior]]'' game or read a ''BattleTech'' or ''MechWarrior'' novel, and at least ten million people have played the ''BattleTech'' computer games. More than eleven million copies of ''MechWarrior'' PC games and a similar number of ''[[MechWarrior: Dark Age]]'' Collectible Miniatures Game figures have been sold to date. Over three hundred and fifty different ''BattleTech''/''MechWarrior'' game and toy products have been produced to date; several products, such as the ''Technical Readout'' series, the core rulebook and base box set, have been in continuous print (in one form or another) since publication. More than five thousand World Wide Web pages have been created to date by the online ''BattleTech'' community.
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[[Image:Bt logo black.jpg|thumb|right|300px|Current BattleTech logo]]
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'''''BattleTech''''' ("BT" for short) is a [[w:science fiction|science fiction]] universe and [[w:Media franchise|media franchise]]. Originally conceived in 1984 as a fictional background setting for a futuristic wargame, it was since expanded into an intricate fictional universe by various authors through a multitude of media.
  
==Political entities of BattleTech==
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[[Image:Battletech 20Year Transparent.gif|thumb|right|300px|20 Year Anniversary of BattleTech logo]]
[[Image:Battletech cover legendofthejadephoenix.jpeg|thumb|right|[[BattleMech]]s from cover of the book ''The Legend of the Jade Phoenix'' by [[Robert Thurston]], art by [[Fred Gambino]].]]
 
[[Image:Battletech cover patriotsandtyrants.jpeg|thumb|right|BattleMechs from cover of the book ''Patriots and Tyrants'' by [[Loren L. Coleman]], art by [[Fred Gambino]].]]
 
[[Image:Battletech cover stormsoffate.jpeg|thumb|right|BattleMechs from cover of the book ''Storms of Fate'' by [[Loren L. Coleman]], art by [[Fred Gambino]].]]
 
  
BattleTech's universe is comprised of numerous interstellar human governments; these remnants of the effectively defunct [[Star League]] are constantly fighting wars over control of the [[Inner Sphere]] and its five [[Successor States]].
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=The BattleTech Universe=
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:''(See also: [[History]])''
  
===The Inner Sphere===
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==Inception and Evolution==
Primarily dominated by the five Successor States and the Great Houses that rule them, the Inner Sphere has always been the heart of the BattleTech Universe.
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:''See also: [[BattleTech eras]]''
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In its earliest descriptions in the ''[[Battledroids]]'' rulebook the game was set around the year [[3025]] in the [[BattleTech eras|Succession Wars era]], a dystopian future where centuries of warfare following the demise of the once mighty [[Star League]] had all but destroyed mankind's previous achievements. Advanced technology was not understood anymore. Vehicles and machinery could hardly be maintained, and ritualized wars were fought over ancient spare parts or even water.
  
[[Inner Sphere military structure]]
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This state of affairs obviously left little room for evolution. Add-on publications for the game soon downplayed the technological decline more and more. Functional factories were mentioned that could even produce new 'Mechs. An early novel, [[The Price of Glory]], culminated in the recovery of an intact [[Star League era]] memory core to explain how lost technology was subsequently recovered. This and the [[Fourth Succession War]] concluded the earliest storylines.
  
====Major political factions====
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The entire setting was then moved forward one generation, to the [[Clan Invasion era]] that began in [[3050]]. The invasion by an unknown enemy from beyond known space started an all-new story arc with numerous new factions, and a technological renaissance allowed the game to be expanded with additional rules and units. Over the next decade the universe quickly achieved, even surpassed the Star League-era level of technology. Weapon systems of all forms and sizes, right up to [[WarShip]]s, became available in increasing numbers. Similarly, the small-scale raids of the early setup gradually increased in size until multiregiment battles became normal again.
* [[Terran Hegemony]] (destroyed during the fall of the [[Star League]])
 
** Rulers: [[House Cameron]]
 
* [[Federated Suns]] (see also [[Federated Commonwealth]])
 
** Rulers: [[Successor States#House Davion|House Davion]]
 
* [[Draconis Combine]]
 
** Rulers: [[Successor States#House Kurita|House Kurita]]
 
* [[Capellan Confederation]]
 
** Rulers: [[Successor States#House Liao|House Liao]]
 
* [[Lyran Commonwealth]] (see also [[Federated Commonwealth]] and [[Lyran Alliance]])
 
** Rulers: [[Successor States#House Steiner|House Steiner]]
 
* [[Free Worlds League]]
 
** Rulers: [[Successor States#House Marik|House Marik]]
 
* [[ComStar]] (see also [[Word of Blake]])
 
** Rulers: [[Primus of ComStar|The Primus of ComStar]]
 
  
====Minor political factions====
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This military buildup culminated in a [[Civil War era]] draining resources, and then the [[Jihad era]] engulfed the BattleTech universe in yet another highly destructive war that essentially reset the technological advances and led to a new [[Dark Age]].
* [[Free Rasalhague Republic]] was created in 3034 by a deal between the [[Draconis Combine]] and the [[Lyran Commonwealth]], and was almost entirely conquered by the Clans by 3052. (see also [[Ghost Bear Dominion]] and [[Rasalhague Dominion]]).
 
  
* [[St. Ives Compact]] was a short-lived breakaway state from the Capellan Confederation, created after the 4th Succession War, absorbed back into the Confederation in 3062, following a brief war.
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==BattleTech Aesthetics==
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The BattleTech universe in its early stages was heavily influenced by easily recognizable (and intimately familiar) staple concepts from the fantasy genre including
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*feudalism (the [[Successor States]] with their established hereditary nobility),
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*knights errant ([[MechWarrior (pilot)|MechWarriors]]) and [[mercenary|mercenaries]],
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*"magic" ([[LosTech]] gadgets that are not understood anymore) and
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*a mysterious and powerful church (the [[ComStar]] order).
  
* [[Chaos March]] is a region of independent worlds surrounding Terra from 3058 until the Republic of the Sphere forms.
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As the setting evolved and the storyline progressed, these concepts were gradually diluted and played down, in part because of changing ownership and production and writing staff. By the time of the Jihad era, the overall style had changed to more of a typical hard and "gritty" science fiction setting with well-understood technology, shady megacorporations and large-scale warfare with all its technical and social implications instead of the previous ritualized warfare. The previous black-and-white setting gradually evolved into a "shades of gray" setting where no single faction could be described as either good or bad.
  
* [[Republic of the Sphere]] was formed from the ashes of the Word of Blake Jihad. After defeating the Word of Blake forces, Devlin Stone took control of all worlds within 120 light years of Terra in his effort to once and for all end the legacy of the succession wars. The collapse of the HPG grid in 3132 -- creating a virtual blackout of instantaneous intersteller communications -- lead to the Dark Age and the splintering of the Republic into several factions including:
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While a plethora of alien flora and fauna are used to give an exotic feel, sentient [[Aliens]] are notably absent from the BattleTech universe (except for an [[Tetatae|isolated case]]) and play no significant role. The fiction works on the premise that man is his own worst enemy.
  
** [[Bannson's Raiders]]: Mercenary unit funded by the politically ambitious and ultra-wealthy businessman Jacob Bannson. Possibly might fold into House Liao.
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Although by nature a violent universe, graphic violence in BattleTech is largely restricted to objects and typically depicts war machines in combat, with ruins and wreckages in the background. Human suffering is rarely shown directly. However, recent stories from the Civil War era onwards tend to shift the focus on the price of perpetual battle to some degree.
  
** [[Dragon's Fury]]: Draconis Combine allied faction, folded into Draconis Combine after leader Katana Tormark is named Warlord of the Dieron District.
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==Technology==
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BattleTech has been described as "the future of the 80s" for its aesthetics and technological fiction. Real-world technology developed quite differently from what the authors believed at the time of the inception of the game, leading to occasionally odd concepts of what is supposedly possible and what is not. The most glaring mismatches are weapon ranges in BattleTech, which are mere fractions of the ranges easily achieved with similar weapons in the real world, and the perceived size and performance of computers. The [[w:internet|internet]] was not part of the early fiction either, but comparable or better planetary communication networks were eventually included.
  
** [[Northwind Highlanders]]: Republic planetary defense and former mercenary unit. Possibly might fold back into Republic military.
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The BattleTech universe is largely rooted in real-world physics, but some key premises of the universe are science fiction in that they seem to defy the laws of physics as they are currently known. These include superefficient [[fusion engine]]s that supply vast amounts of power from relatively small and compact devices, starship thrust drives that outperform any currently known thrusters technology, and [[Kearny-Fuchida Drive]] technology that allows for faster-than-light travel and communication.
  
** [[Swordsworn]]: Federated Suns allied faction, led by Lord Governor Aaron Sandoval.
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Iconic fictional technologies from the BattleTech universe include:
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* '''[[BattleMech]]s''': A basic premise of BattleTech is the evolution of the BattleMech as a superior war machine. Driven by human pilots with the help of [[neurohelmet]]s, 'Mechs are gigantic humanoid walking tanks that imitate human movement patterns which makes them easier to control (as they can be used like superlarge battlesuits) and supposedly gives them a significant advantage in mobility and versatility over other vehicles.
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* '''[[DropShip]]s''': Most space traffic is handled with DropShips. Powered by fusion engines and highly efficient thrust drives, these are extremely rugged and versatile shuttlecraft ranging from anywhere between 200 to 100,000 tons in mass. They are generally easily capable of landing on planets and taking off into space again under their own power. In space, they can maintain acceleration of 1g or more for several days or weeks.
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* '''[[JumpShip]]s''': JumpShips can perform jumps of up to 30 lightyears between [[Jump Point]]s within mere seconds (typically from one star system to another). They are essentially [[Kearny-Fuchida Drive]] cores to which DropShips can attach themselves for faster-than-light transportation.
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* '''[[Hyperpulse Generator]]s''': Known as HPGs for short, these employ the same fictional Kearny-Fuchida principles as jump drives, but instead of moving starships they transmit data at faster-than-light speed. Their range is up to around 50 lightyears, and messages are usually bundled and sent out in certain intervals (as opposed to continual transmission, which is also possible but rarely used). A communications network of HPGs was established that survived the downfall of the Star League and now marks the boundary of the Inner Sphere. The HPG network is generally associated with ComStar who exclusively operated it and evolved into a religious body over this.
  
** [[Spirit Cats]]: Clan Nova Cat allied faction. Folded into regular Nova Cat forces following the assassination of Galaxy Commander Kev Rosse.
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==Factions==
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The sundering of the Star League, followed by centuries of [[Succession Wars (History)|Succession Wars]], brought about five large nations known as the [[Successor State]]s. These are feudal realms, modeled after stereotypical cultural templates. They collectively comprise the [[Inner Sphere]]. Numerous other factions came and went over the course of the perpetual conflicts. The most notable and long-standing BT factions are:
  
** [[Stormhammers]]: Lyran Commonwealth allied faction led by Landgrave Jasek Kelswa-Steiner, and based near Skye.
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* '''Federated Suns'''
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[[Image:Federated_Suns_Logo.png|70px|Federated Suns]]
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The [[Federated Suns]] &mdash; [[House Davion]]<br>North American/West European cultural template. Though outwardly espousing the virtues of freedom and democracy, the Federated Suns is often shown to possess a strongly militaristic bent. They are frequently the protagonists in BT fiction.
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* '''Draconis Combine'''
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[[Image:Draccombine.gif| 70px|Draconis Combine]]
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The [[Draconis Combine]] &mdash; [[House Kurita]]<br>Feudal/medieval Japanese cultural template. Earlier sources typically depicted the Combine's honor-based samurai culture as single-minded, cruel, merciless and often irrational; the realm remains somewhat xenophobic and aggressive.
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* '''Lyran Commonwealth'''
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[[Image:House Steiner Logo.jpg|70px|Lyran Commonwealth]]
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The [[Lyran Commonwealth]] &mdash; [[House Steiner]]<br>German/West European cultural template. Economic powerhouse with a strong but sluggish military. Bureaucracy, inflexibility and a lack of military skill prevents them from successfully campaigning abroad, but their defenses are strong and their traders are active everywhere.
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* '''Free Worlds League'''
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[[Image:Free Worlds League logo.png|105px|Free Worlds League]]
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The [[Free Worlds League]] &mdash; [[House Marik]]<br>East European cultural template. More a loose coalition of highly distinct minor states than a unified realm. The limited powers of the state leader versus the parliament render the League largely incapacitated and suffering from frequent infighting. A political minefield of treachery, deceit, violent uprisings, and outright revolt.
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* '''Capellan Confederation'''
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[[Image:Capellan Confederation logo.png|70px|Capellan Confederation]]
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The [[Capellan Confederation]] &mdash; [[House Liao]]<br>Communist Chinese/Soviet Union cultural template. A vain state of relatively few worlds but with a large population, weakened from a long string of military defeats and territory losses. Relies on nefarious scheming and notoriously ineffective secret operations. Hamstrung by communism and rampant paranoia. Described as cunning and dangerous in the initial setup, but depicted as irrational villains in subsequent publications. Almost destroyed in the Fourth Succession War, the Confederation saw a fantastic rebirth and went on to become one of the most powerful factions in the Dark Age era.
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* '''ComStar'''
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[[Image:ComStar.jpg|35px|ComStar]]
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[[ComStar]]<br>This quasi-religious sect evolved out of the Star League's Communications Ministry under [[Jerome Blake]]. Controlling all interstellar communication and acting as a supranational arbitrator, mediator and banking house, they regard themselves as the saviors of humanity and keepers of lost technology. Later revealed as devious schemers who ruthlessly misused their trusted position to manipulate others, they have secretly maintained a strong army with cutting edge technology.<br>The radical splinter group [[Word of Blake]] eventually separates from the order to form an independent sect. Word of Blake later instigates the [[Jihad]], a cataclysmic total war against all of humanity and secular ComStar.
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* '''Federated Commonwealth'''
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[[Image:Fedcom.gif|70px|Federated Commonwealth]]
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The [[Federated Commonwealth]] &mdash; House Steiner-Davion<br>A short-lived unified realm of Houses Davion and Steiner. Conceived through the marriage of [[Hanse Davion]] and [[Melissa Steiner]], the Federated Commonwealth technically came into being only when [[Victor Steiner-Davion]] inherited both realms from his parents. It collapsed in a highly destructive civil war when [[Katherine Steiner-Davion]] attempted to usurp power from her brother Victor, and reverted to its two separate founding nations.
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* '''Free Rasalhague Republic'''
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[[Image:Free Rasalhague Republic.jpg|70px|Free Rasalhague Republic]]
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The [[Free Rasalhague Republic]] &mdash; [[House Magnusson]]<br>Scandinavian cultural template. Created from wayward provinces on both sides of the Kurita/Steiner border after the [[Fourth Succession War]]. At the time of its inception it was the sixth major Inner Sphere power, just after the five Successor States, but it was overrun by the [[Clans]] save for six worlds shortly after its creation. Eventually rejoined with its occupied territories in the formation of the [[Rasalhague Dominion]].
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* '''Lyran Alliance'''
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[[Image:Lyran Alliance Logo.png|70px|Lyran Alliance]]
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The [[Lyran Alliance]] &mdash; House Steiner<br>Created when the former Lyran Commonwealth part broke away from the Federated Commonwealth. Eventually renamed back to the Lyran Commonwealth.
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*The '''Clans'''
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Successors of the self-exiled Star League army, the [[Clans]] developed into a culture of genetically engineered superwarriors in deep space and eventually returned to invade the Inner Sphere in [[3049]]. Although they share the same culture, they are heavily factionalized and essentially independent from each other. From the original 20 Clans, only 7 are known to still exist by the Dark Age.
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* '''The Republic of the Sphere'''
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[[Image:Republic of the Sphere logo.png|70px|The Republic of the Sphere]]
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[[The Republic of the Sphere]]<br>
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Formed around [[Terra]] in [[3081]] by [[Devlin Stone]] following the devastating Word of Blake Jihad.
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*The '''Periphery'''
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Beyond the Inner Sphere, on the fringes of the HPG network, lies the [[Periphery]], a lawless region that has descended into barbarism. Numerous minor realms and pirate bands exist here.
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* '''Mercenaries'''
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In addition to the aforementioned factions, [[mercenary unit]]s play an important role. Some prominent units have achieved considerable fame and power, to the point of ruling entire planets. They are effectively autonomous political entities.
  
** [[Steel Wolves]]: Clan Wolf allied faction, led by Galaxy Commander Anastasia Kerensky after defeating Galaxy Commander Kal Radick.
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=The BattleTech Franchise=
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BattleTech was created by [[FASA]], who held the [[w:intellectual property|IP rights]] to the universe up until they withdrew from the market in 2001. They licensed limited rights to a number of third parties (such as [[Ral Partha]] to produce miniatures, publishing houses for comics, and later [[Roc Books]] for the novels, among others). The rights to produce computer games were with [[FASA Interactive]], which was eventually sold — including the IP rights to computer games — to [[Microsoft]].
  
===The Clans===
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In 2001, FASA ceased active operations and the BattleTech IP (minus the computer games license now held by Microsoft) was transferred to [[WizKids]], a new firm owned by FASA cofounder Jordan Weisman. WizKids split the IP, creating ''[[Classic BattleTech]]'' and ''[[MechWarrior: Dark Age]]'' as separate brands.
[[Clans|The Clans]] were formed after [[Aleksandr Kerensky]] took the majority of the Star League Army into exile. They were originally created to prevent the factionalism that had caused the disintegration of the Star League. Later, they became the genetically enhanced and artificially-birthed warriors known today. Several Clans returned to the Inner Sphere as would-be conquerors in the late 3040s, and those that did still remain there. Some hone their skills and plan once again to drive towards Terra, the seat of the fallen Star League and the birthplace of humanity. Kerensky christened 20 original Clans, although many have fallen over the centuries and only 14 exist or are still considered 'Clan' in their present form.
 
====Invading Clans====
 
* [[Clan Diamond Shark]] (known as [[Clan Sea Fox]] until 2985)
 
* [[Clan Ghost Bear]] (see also [[Ghost Bear Dominion]] and [[Rasalhague Dominion]])
 
* [[Clan Jade Falcon]]
 
* [[Clan Hell's Horses]]
 
* [[Clan Nova Cat]]
 
* [[Clan Smoke Jaguar]] (Annihilated in 3059)
 
* [[Clan Snow Raven]] (see also [[Raven Alliance]])
 
* [[Clan Steel Viper]]
 
* [[Clan Wolf]] (briefly known as [[Clan Jade Wolf]] in 3058; see also [[Clan Wolf-in-Exile]])
 
====Homeworld Clans====
 
* [[Clan Blood Spirit]]
 
* [[Clan Burrock]] (absorbed by [[Clan Star Adder]] in 3059)
 
* [[Clan Cloud Cobra]]
 
* [[Clan Coyote]]
 
* [[Clan Fire Mandrill]]
 
* [[Clan Goliath Scorpion]]
 
* [[Clan Ice Hellion]]
 
* [[Clan Mongoose]] (absorbed by [[Clan Smoke Jaguar]] in 2868)
 
* [[Clan Star Adder]]
 
* [[Clan Widowmaker]] (absorbed by [[Clan Wolf]] in 2834)
 
* [[Clan Wolverine]] (Annihilated in 2823); see also [[Not-Named Clan]] and [[Minnesota Tribe]]
 
  
===Mercenaries===
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The Classic BattleTech IP was licensed to [[FanPro]], a German games publisher who had previously produced the German edition of BattleTech, in the summer of 2001. FanPro had created FanPro LLC, a US-based sister company, to continue the original, English-language BattleTech line.<br />Meanwhile, WizKids produced a new [[Clix]]-based game in the ''MechWarrior: Dark Age'' setting, set almost a century after the current BattleTech timeline.
Inner Sphere has many [[Mercenary unit|private military companies]]. Some of them are quite famous and powerful, and their actions have influenced the history of the known universe. Among the most famous mercanary companies are:
 
* [[Wolf's Dragoons]]
 
* [[Eridani Light Horse]]
 
* [[Kell Hounds]]
 
* [[Northwind Highlanders]]
 
* [[Gray Death Legion]] named after its founder Grayson Death Carlyle, decimated during the [[FedCom Civil War]]
 
* [[Waco Rangers]], destroyed attacking Wolf's Dragoons during the early [[Word of Blake]] Jihad
 
* [[Snord's Irregulars]] which later became [[Rhonda's Irregulars]]
 
* [[Smithson's Chinese Bandits]]
 
* [[21st Centauri Lancers]]
 
* [[Miller's Marauders]] which later became [[Barber's Marauder IIs]]
 
* [[12th Star Guards]]
 
* [[Dismal Disinherited]]
 
* [[Hansen's Roughriders]]
 
* [[The Fighting Urukhai]]
 
* [[McCarron's Armored Cavalry]] now a part of the armed forces of the [[Capellan Confederation]]
 
* [[The Blue Star Irregulars]] the only mercenary unit which is in possession of a [[WarShip]]
 
  
===The Periphery Realms===
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In 2003, WizKids was bought by the [[Topps]] company. In the same year, they granted a license to [[InMediaRes]] to publish new, [[canon]] BattleTech material on the internet, which led to the creation of the [[BattleCorps]] site.
The periphery surrounding the Inner Sphere are a number of independent nations, known collectively as the Periphery. Some colonized even before the time of the Star League. These nations range from single independent planets, minor merchant alliances and pirate havens, all the way up to major nations rivaling the Successor States themselves in power.
 
====Major Powers====
 
* [[Magistracy of Canopus]]: Allied with the Capellan Confederation in the 3060s.
 
** Rulers: [[House Centrella]]
 
* [[Marian Hegemony]]: a former bandit kingdom turned minor state. Noted for its adoption of an Imperial Roman social model.
 
** Rulers: [[House O'Reilly]]
 
* [[Outworlds Alliance]]: peacefully merged with Clan Snow Raven and renamed the [[Raven Alliance]] in the late 3060s.
 
** Rulers: [[House Avellar]]
 
* [[Rim Worlds Republic]]: responsible for, and destroyed during, the fall of the [[Star League]].
 
** Rulers: [[House Amaris]]
 
* [[Taurian Concordat]]: The largest of the Periphery Realms, noted for its fiercely patriotic people and mild [[xenophobia]].
 
** Rulers: [[House Calderon]]
 
  
====Minor Powers====
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In 2007, FanPro's BattleTech license ran out and was not renewed. In their stead, InMediaRes acquired the full license from Topps/WizKids, and created their [[Catalyst Game Labs]] subsidiary to continue the classic game line.
* [[Circinus Federation]]: a pirate kingdom, sided with the Word of Blake to stave off an invasion by the Marian Hegemony but were subsequently annihilated during the Jihad.
 
* [[Elysian Fields]]: conquered by the Clans during their invasion.
 
* [[Fiefdom of Randis]]
 
* [[Filtvelt Coalition]]: became independent from the Federated Suns during or after the Word of Blake Jihad. Little canon information has yet been published about this state.
 
* [[Fronc Reaches]]: formed in 3068.
 
* [[Greater Valkyrate]]: a Pirate kingdom conquered by the Clans during their invasion in 3050.
 
* [[Lothian League]]: a minor Periphery state conquered by the Marian Hegemony in 3063.
 
* [[Mica Majority]]: is a minor collection of atmospherically domed colonies.
 
* [[The New Belt Pirates]]: A Pirate band that managed to survive the Clan invasion because of being based in a large asteroid cluster. They also have access to a large germainium supply and Jumpship repair yards.
 
* [[Niops Association]]: is a tiny collection of secular, isolationist colonies.
 
* [[Oberon Confederation]]: conquered by the Clans during their invasion.
 
* [[Rim Collection]]: survivor state of the Rim Worlds Republic.
 
* [[Rim Territories]]
 
* [[Tortuga Dominions]]: a pirate haven.
 
  
==Notable Battletech artists, designers, and writers==
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Topps terminated WizKids as a brand in 2008 and discontinued the Clix game lines, including ''MechWarrior: Dark Age''. Ever since, ''Classic BattleTech'' is marketed simply as ''BattleTech'' again. The license remained with InMediaRes.
* [[Herbert A. Beas II]] (current Classic BattleTech assistant line developer)
 
* [[Ilsa Bick]]
 
* [[Randall Bills]] (current Classic BattleTech line developer)
 
* [[Doug Chaffee]]
 
* [[Robert N. Charrette]]
 
* [[Loren L. Coleman]]
 
* [[Warner Doles]]
 
* [[Thomas S. Gressman]]
 
* [[Chris Hartford]]
 
* [[William H. Keith, Jr.]]
 
* [[Kevin Killiany]]
 
* [[Camille Klein]]
 
* [[Ardath Mayhar]]
 
* [[Victor Milán]]
 
* [[Jim Nelson]]
 
* [[Bryan Nystul]] (former BattleTech line developer)
 
* [[Blaine Pardoe]]
 
* [[Rick Raisley]]
 
* [[Ben Rome]]
 
* [[Klaus Scherwinski]]
 
* [[Peter Smith (BattleTech)|Peter Smith]]
 
* [[Michael Stackpole]]
 
* [[Robert Thurston]]
 
* [[Christoffer Trossen]]
 
* [[Øystein Tvedten]]
 
* [[Steve Venters|Stephen Venters]]
 
* [[Franz Vohwinkel]]
 
* [[Andreas Zuber]]
 
* [[Boy F. Petersen]]
 
  
==BattleTech trivia and in-jokes==
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=BattleTech Media=
Many of the novels and sourcebooks incorporate pop-culture references, in names and places. [[w:Anime|Anime]] and [[w:Manga|manga]] seem to be a popular source of names for minor characters, as does history. Examples of both include:
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:''(see also: [[List of BattleTech products]])''
[[Image:JBtech.jpeg|thumb|x180|right|Redesign [[Shadow Hawk]] BattleMechs from cover of Japanese edition of BattleTech]]
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The enormous instant success of the boardgame gave rise to a plethora of products that shaped, and still shape, the BattleTech universe. However, like with most fictional settings, not all products pertaining to the franchise are actually considered to contribute [[Canon]] for the BattleTech universe.
* [[FASA]], the company that produced ''BattleTech'', was sued for [[w:copyright|copyright]] infringement for using several mecha designs from ''[[The Super Dimension Fortress Macross|Macross]]'' and other anime series without the proper copyright licenses<sup>[[#Notes|1]]</sup> (the first edition of ''BattleTech'', then named ''BattleDroids'', actually included two [[w:Japanese|Japanese]] 1/144 model kits from the ''[[Fang of Sun Dougram]]'' anime series).) The related lawsuits were settled out of court, and later products of BattleTech do not use the designs under contention.
 
** In the Japanese edition of BattleTech, all of these designs got redesigned by [[w:Studio Nue|Studio Nue]], creator of Macross.
 
* Additionally, the Phoenix Hawk LAM in 'Mech-mode looks exactly like the robot-mode of the character Jetfire/Skyfire from the Transformers universe.
 
* Perhaps the most famous character in BattleTech, General Aleksandr Kerensky, is said to be a direct descendant of a real-world [[w:Alexander Kerensky|Russian statesman]] of similar name.
 
* Reference to an "[[w:Area 51|Area 51]]" in the "[[w:Roswell|Roswell]] district" of New Avalon.
 
* Reference to a Precentor "Igarashi Miya" of ComStar. In ''[[w:Here is Greenwood|Here is Greenwood]]'', Igarashi Miya is the love interest of protagonist Hasukawa Kazuya.
 
* Reference to an Adept "Madoka Kasuga" of the Com Guards. In ''[[w:Kimagure Orange Road|Kimagure Orange Road]]'', Ayukawa Madoka was one of the two love interests of protagonist Kasuga Kyosuke. The ''Kimagure''-class cruiser of the Star League Defense Force may also be an indirect reference to the series.
 
* Reference to a Colonel "Benton Frasier" of the Royal Diefenbaker Rifles. This is a reference to the CBS TV Series [[w:Due South|Due South]].
 
* Reference to the planet Lum, capital of [[Clan Snow Raven]], in the Kerensky Cluster. Lum is the name of the female lead character in ''[[w:Urusei Yatsura|Urusei Yatsura]]''. The reference is further bolstered by mention of a major city on the planet named Rumiko, which is probably a reference to [[w:Takahashi Rumiko|Takahashi Rumiko]], author of the ''Urusei Yatsura'' manga (among others). Lum is also an alcoholic beverage in Star Wars.
 
* Reference to the planet Harloc in the [[Capellan Confederation]]. This is a reference to anime icon Space Pirate [[w:Captain Harlock|Captain Harlock]]. This reference is further bolstered by mention of the "Owen Stanley Mountains" on the planet; a mountain range known by this name was a plot device in the Captain Harlock movie ''My Youth in Arcadia''.
 
* Reference to the planet Klathandu IV in the [[Draconis Combine]], this is a reference to [[w:Robert A. Heinlein|Robert A. Heinlein]]'s novel [[w:Starship Troopers|Starship Troopers]], where the main "bug" planet is Klendathu or "Big K"
 
** In an art item in the sourcebook ''[[Field Manual: Federated Suns]]'', a suit of powered combat armor has the name "CDR J. Rico" emblazoned on it, this is also a reference to the main character from ''Starship Troopers''.
 
* The ''Wolf's Dragoons'' sourcebook has a [[w:Char Aznable|Char Aznable]] listed in the unit roster for the famous Zeta Battalion. The original Aznable is a character from various [[w:Mobile Suit Gundam|Mobile Suit Gundam]] series. Lieutenant Aznable was written out of the unit in 1989. The sourcebook lists him as killed on the planet [[Misery]], a reference to the events in the 1988 novel ''[[Wolves on the Border]].''
 
* The Star League Sourcebook mentions an ''[[Aegis]]''-class heavy cruiser named the ''E. Presley''. This is almost definitely a reference to [[w:Elvis Presley|Elvis Presley]].
 
* Some of the early novels make mention of a mercenary regiment named "Team Banzai", under contract to the Federated Suns, whose leader, Dr. B. Banzai, is a scientific genius who teaches at the New Avalon Institute of Science. This is clearly a reference to ''[[w:Buckaroo Banzai|Buckaroo Banzai]]''. The reference was altered to be more subtle in later works, with the unit changing its name to the "New Avalon Cavaliers".
 
* There are references in the game to "The Fighting Urakhai," a mercenary unit said to have taken its name from [[w:J. R. R. Tolkien|J. R. R. Tolkien]]'s [[w:The Lord of the Rings|The Lord of the Rings]]. The unit's insignia even features a white hand on a black shield. Following the release of [[w:New Line Cinema|New Line Cinema]]'s LotR movie trilogy and a subsequent increase of public awareness, a decision was taken to write the unit out of the game.
 
* Another [[w:The Lord of the Rings|The Lord of the Rings]] reference can be found with the name of the Capital planet of the [[Draconis Combine]], [[w:Lúthien|Lúthien]].
 
* The mercenary unit Cranston Snord's Irregulars (later Rhonda's Irregulars) would regularly scour the Inner Sphere for 20th century artifacts, resulting in numerous pop culture references. In one instance (seen in "Shrapnel,") the unit tricks House Marik during a raid in order to obtain, amongst other things, original [[w:Frank Frazetta|Frank Frazetta]] paintings.
 
* The mercenary unit Grim Determination was, for years, lead by one Colonel "Hardy Haarhar". This is both a reference to a cynical laugh as well as a [[w:Hanna-Barbera|Hanna-Barbera]] character of the same name.
 
* Another mercenary unit, Wylie's Coyotes, is a reference to the classic [[w:Looney Toons|Looney Toons]] character [[w:Wile E. Coyote|Wile E. Coyote]]. Later, this unit changed its name to Blanc's Coyotes, a reference to [[w:Mel Blanc|Mel Blanc]], who voiced many of the old Looney Toons characters.
 
* [[Clan Coyote]]'s Delta Galaxy is led by Armin Tamzarian, an alias of [[w:Seymour Skinner|Seymour Skinner]] from [[w:The Simpsons|The Simpsons]].
 
* Several BattleTech players, fans, or development staff have also been canonised, either as recognition for their contribution to BattleTech or via Prize Draws in support of various charities. The most notable of these are:
 
** "Gustavus Michaels": Michael Stackpole
 
** "Terrence Peter LaCasse": Peter LaCasse
 
** "Colonel Warner Doles": Warner Doles
 
** "Marshal Randy Hasek-Bills": Randall N. Bills
 
** "Demi-Precentor Rebek Craines": Rebekah Crane
 
** "Intel Director Larry Coleman": Loren L. Coleman
 
** "Adept Nonda Toolippi": Donna Ippolito
 
** "Professor Bertram Habeas" and "Aristide Habeas" are the identites of Herbert A. Beas II.
 
** "Larry Acuff": A Solaris VII Champion of the same name.
 
** "Brian Pryde": Brian Bunch (a well-known, if unlucky, Jade Falcon player).
 
** The late [[J. Andrew Keith]] is referenced in memoriam as "Keith Andrew" in the 1999 PC game ''[[MechWarrior 3]]''.
 
** "Dr. Rick Raisley": Rick Raisly, programer of the "Heavy Metal" line of software, used by players (and the development staff) of Battletech to creat units, and print out said units, for play
 
** "Professor-General Sam Lewis" is a reference to Sam Lewis, once-president of FASA
 
* Reference to the holovid show "The ComStar Files", a reference to the TV series "[[w:The X-Files|The X-Files]]."
 
* The mercenary unit Canned Heat is a reference to the blues-rock band [[w:Canned Heat|Canned Heat]] from the late 60's and early 70's.
 
* The [[Royal Black Watch]], since the publication of the Star League Sourcebook, has been described as the body guard of the First Lord of the Star League. The unit is described to use the insignia of the Scottish battalion.
 
  
==External links==
+
==Tabletop and Related Core Games==
===Official sites===
 
* [http://www.classicbattletech.com/ Official Classic BattleTech Homepage]
 
* [http://www.battletech.nl Battletech Nederland, Official Dutch BattleTech site]
 
* [http://www.battletech.info/?tpl=start BattleTech Deutschland, Official German BattleTech site]
 
* [http://www.solaris7.net/battlenet/ BattleNet, Official Spanish BattleTech site]
 
* [http://www.battletech.ru/main.php Project: Russian BattleTech, Official Russian BattleTech site]
 
* [http://www.commandohq.com/ FanPro Commando homepage]
 
* [http://www.borantec.ch/portal/ BorAnTec Enterprises, Official Swiss BattleTech site]
 
* [http://www.battlecorps.com BattleCorps, Official subscription based website for Classic Era fiction]
 
* [http://www.ironwindmetals.com Iron Wind Metals, Official manufacturer of Classic BattleTech miniatures]
 
* [http://www.heavymetalpro.com HeavyMetal Software, Official Software for Classic BattleTech]
 
* [http://www.fightingpirannhagraphics.com Fighting Pirannha Graphics, Official supplier of BattleTech decals]
 
* [http://www.camospecs.com Camospecs, Official Paint scheme site for the miniatures game]
 
* [http://www.virtualworld.com Virtual World Entertainment, Official site based BattleTech simulation developer]
 
  
===The cartoon===
+
===BattleTech===
[http://www.bcdb.com/cartoons/Other_Studios/S/Saban_Entertainment/BattleTech__The_Animated_Series/ BattleTech: The Animated Series]
+
First published as ''[[Battledroids]]'' in 1985 and changed to ''BattleTech'' in the [[BattleTech, 2nd Edition|second edition]] a year later, this game provided the original scale and setting for the BattleTech universe. Featuring combat between individual 'Mechs, it was soon supplemented by [[CityTech]] to include [[infantry]], [[vehicle]]s and [[VTOL]]s. The BattleTech game board (or [[mapsheet]]) is based on a hexagonal grid with each hex representing 30m of ground space. Each turn represents 10 seconds of time. This scale of play still forms the core [[BattleTech]] setting, being the primary focus of the [[Total Warfare]], [[TechManual]] and [[Tactical Operations]] rulebooks.
* [http://www.schwag.org/~rocky/btech/BTAS/Errors.html The Canonical List of Errors in the BattleTech Animated Series]
 
  
===Other sites===
+
===Succession Wars===
* [http://battletech.wikia.com MechWikia, the BattleTech wiki]
+
Published in 1987, the [[Succession Wars (Board Game)|Succession Wars]] is a grand strategy wargame/board game encompassing the whole of the Inner Sphere. Each player operates one of the five main houses commanding the full military of their respective house. This represents the highest scale of play among the BattleTech games.
* [http://www.affshc.net AFFSHC.net, Federated Suns dedicated site]
 
* [http://www.armorcast.com/battletech/index.html Armorcast: Large scale resin BattleTech models]
 
* [http://www.battletechmodproductions.com/ Battletech Mod Productions, site dedicated to the discussion and modding of BattleTech.]
 
* [http://docs.btmux.com/index.php/Main_Page BattleTech MUX, text-based realtime online game]
 
* [http://www.battletechwiki.com/ BattleTechWiki @ Sarna.net] (aka [http://www.sarna.net/wiki/Main_Page sarna.net])
 
* [http://www.battletechuniverse.org/ BattletechUniverse]
 
* [http://www.exodus-road.com/ Exodus Road Hobbies - BattleTech miniatures, assembly guides, battle reports, gallery and fan forum]
 
* [http://www.chaosmarch.com Chaos March, BattleTech Archives]
 
* [http://www.clanwolfarchives.com Clan Wolf Archives, Clan Wolf dedicated site]
 
* [http://www.btencyclopedia.com Comstar Historical Archives, BattleTech Encyclopedia]
 
* [http://www.fwlm.org FWLM: Current home of MPBT:House Marik community dating back to AOL]
 
* [http://www.housemarik.net House Marik.net, Free Worlds League dedicated site]
 
* [http://www.invasion3042.com Invasion3042, A BattleTech based Massively multi player online game.]
 
* [http://lordsofthebattlefield.com Lords of the Battlefield, a fan site dedicated to BattleTech miniatures & the game]
 
* [http://forum.mechground.com Mechground, Online BattleMech Data Site]
 
* [http://www.mechworld.de Mechworld, a BattleTech players community based in Germany]
 
* [http://megamek.sourceforge.net MegaMek homepage]
 
* [http://www2.neveron.com Neveron, a massively mutliplayer online BattleTech-based strategy game]
 
* [http://sourceforge.net/projects/mekwars MekWars project page]
 
* [http://www.mektek.net Mektek, the unofficial mod for the MechWarrior 4 Mercenaries PC game. Also a thriving CBT and MW online community.]
 
* [http://www.mordel.net Mordel's Bar & Grill, an Excellent forum for BattleTech that also has a TRO and a lot of information]
 
* [http://www.mechcommanderleague.com MechCommander Leagues(MCL), BattleTech oriented league designed for the MechCommander series of PC video games.]
 
* [http://www.mechreg.org The MechWarrior Registry League (MR), BattleTech-based planetary league designed for the MechWarrior series for PC, which began in 1996 on Kali with MechWarrior 2:Netmech.]
 
* [http://www.mechwarriorleagues.com MechWarrior Leagues (MWL), BattleTech-based league with various ladder leagues, a planetary league and a solaris league for both team and individual players of the MechWarrior 4: Mercenaries PC game.]
 
* [http://www.netbattletech.com NetBattleTech (NBT), a BattleTech-based league using the MechWarrior 4 PC video game platform]
 
* [http://www.newsolarian.com/localhost/ New Solaris: A BattleTech community]
 
* [http://www.pryderockindustries.com P.R.I., Archive of BattleTech programs and files]
 
* [http://www.kerensky.ultraforce.org/btech/btechmain.shtml Patrick's BattleTech Archive]
 
* [http://sarna.net/btech Sarna.net, BattleTech Archives]
 
* [http://www.geocities.com/Area51/Zone/2022/index.html Spartan Guards Mercenary Regiments - Home Page of the SGR]
 
* [http://www.solaris7.com/ Solaris7, BattleTech Community site with custom Technical Readouts and more]
 
* [http://www.thestarleaguecore.com The Star League Core, Star League dedicated site]
 
* [http://www.brickcommander.com BrickCommander], a site with models of BattleMechs built from [[Lego]].
 
* [http://sourceforge.net/projects/remlab/ REMLAB Web Mech Designer, a web based 'Mech designer built with AJAX]
 
* [http://www.gearsonline.net/btech/ Japanese BattleTech section at GEARS Online]
 
* [http://www.battletech-mercenaries.com/ '''Battletech-Mercenaries: FanFiction and PbEM Community''']
 
* [http://www.vgcorps.com/ Virtual Gaming Corps]
 
* [http://wars128.podomatic.com The MechHead Podcast, a BattleTech podcast]
 
  
{{wikipedia|78562603}}
+
===BattleForce===
[[Category:FASA Games]]
+
Published in 1986, [[BattleForce]] is the game of Small Unit Actions in the 31st Century, featuring mapsheets that, while printed to the same physical size as [[BattleTech]] hexes, represented 180 m of ground space (later changed to 90 m). Turns are similarly scaled up, representing 60 seconds of time. BattleForce was the first BattleTech game to introduce a game wide level of abstraction, grouping 'Mechs, vehicles and air support into single units at the [[Lance]] level. Doing away with record sheets and instead aggregating unit damage to a simple set of steps recorded on the counter itself, BattleForce is intended for the convenient staging of battles between regiment sized forces. The BattleForce scale of play has carried through into the current [[Strategic Operations]] rulebook.
 +
 
 +
===BattleTroops===
 +
Published in 1989, [[BattleTroops]] is focused on infantry-based small unit actions in the BattleTech universe; this would later be expanded by [[ClanTroops]] in 1991.  While other units, such as BattleMechs, vehicles, battle armor, and artillery, could be included, the focus was primarily on infantry combat.  Unlike standard BattleTech, wherein an infantry squadron would be represented as a single unit, in BattleTroops each infantry member was individually represented and controlled.
 +
 
 +
===AeroTech/BattleSpace===
 +
{{sectionstub}}
 +
 
 +
===Role-Playing Game===
 +
MechWarrior was the RPG version of BattleTech.  Published by FASA, this was a continuation of the BattleTech franchise.
 +
 
 +
===Alpha Strike===
 +
{{sectionstub}}
 +
 
 +
==Technical Readouts/Sourcebooks/Scenario Packs==
 +
Various Technical Readouts, Scenario Packs, and Sourcebooks have been published to permit augmentation and customization of the core games.  [[:Category:Technical Readouts and Recognition Guides|Technical Readouts]] provide details on specific in-universe units.  More recently introduced [[:Category:Technical Readouts and Recognition Guides|Recognition Guides]] function the same as Technical Readouts, but differ simply in that they are written with an in-universe perspective of a Clan author.  [[:Category:Scenario Packs|Scenario Packs]] provide preconstructed scenarios or give instructions for construction of scenarios or campaigns for gameplay.  [[:Category:Sourcebooks|Sourcebooks]] provides detailed historical, cultural, and organizational context regarding certain regions and/or eras of the BattleTech Universe (''i.e.'', world building) in support of the independent creation of scenarios or campaigns.  Certain publications do mix elements of these, so classification is not always crisp and clear-cut.
 +
 
 +
==Computer Games==
 +
 
 +
===BattleTech (Video Game)===
 +
Developed by [[Harebrained Schemes]] and published by [[Paradox Interactive]], [[BattleTech (Video Game)|this 2018 take]] on the BattleTech universe puts the player in the shoes of a commander of their own 'Mech lance, via turn-based actions and with the power and responsibility of having a mercenary company under direct control. The player's character takes care of the crew, chooses the missions, handles the finances, and oversees the 'Mechs' loadouts and armor.
 +
 
 +
==Novels==
 +
:''(See also: [[List of BattleTech Print Novels and Anthologies]] and [[:Category:Novels]])''
 +
Set in various eras of BattleTech, more than a hundred ''BattleTech'' and ''MechWarrior'' novels have been written, advancing the storyline and fictional history of the universe.
 +
 
 +
==Magazines and Comics==
 +
:''(See also: [[:Category:Comics]])''
 +
Several publishers obtained the rights to publish comics set in the BattleTech universe. These, and at least two magazines (''[[BattleTechnology]]'' and ''[[Stardate]]''/''StarDrive'') were considered official products in their time just like the novels.
 +
 
 +
==BattleCorps==
 +
In addition to the multitude of print media, [[BattleCorps]] was launched in 2004 as a subscription-based online source of original BattleTech fiction. Besides short stories and game scenarios, BattleCorps has also released novels in electronic format, sometimes before they were available in printed form and including novels that had previously only been published in another language.
 +
 
 +
==TV Series==
 +
The [[BattleTech Cartoon]], a syndicated television series made and first aired in 1994-1995, follows the exploits of [[Adam Steiner]], a cousin to [[Melissa Steiner]], as he attempts to free his home planet [[Somerset]] from the Jade Falcon Clan occupation. His Jade Falcon root nemesis is Nikolai Malthus, who was the leading officer during the Somerset offensive.
 +
 
 +
==BattleTech Centers==
 +
{{sectionstub}}
 +
 
 +
==MechForce==
 +
Dedicated Fan organizations were established under the [[MechForce]] moniker. Of these, only the [[MechForce Germany]] exists to this day.

Latest revision as of 18:10, 16 February 2024

This article is about the BattleTech universe as such. For the booklet titled "(Classic) BattleTech Universe" or the entire series of booklets introducing the BattleTech universe, see Classic BattleTech Universe and Universe book.
Current BattleTech logo

BattleTech ("BT" for short) is a science fiction universe and media franchise. Originally conceived in 1984 as a fictional background setting for a futuristic wargame, it was since expanded into an intricate fictional universe by various authors through a multitude of media.

20 Year Anniversary of BattleTech logo

The BattleTech Universe[edit]

(See also: History)

Inception and Evolution[edit]

See also: BattleTech eras

In its earliest descriptions in the Battledroids rulebook the game was set around the year 3025 in the Succession Wars era, a dystopian future where centuries of warfare following the demise of the once mighty Star League had all but destroyed mankind's previous achievements. Advanced technology was not understood anymore. Vehicles and machinery could hardly be maintained, and ritualized wars were fought over ancient spare parts or even water.

This state of affairs obviously left little room for evolution. Add-on publications for the game soon downplayed the technological decline more and more. Functional factories were mentioned that could even produce new 'Mechs. An early novel, The Price of Glory, culminated in the recovery of an intact Star League era memory core to explain how lost technology was subsequently recovered. This and the Fourth Succession War concluded the earliest storylines.

The entire setting was then moved forward one generation, to the Clan Invasion era that began in 3050. The invasion by an unknown enemy from beyond known space started an all-new story arc with numerous new factions, and a technological renaissance allowed the game to be expanded with additional rules and units. Over the next decade the universe quickly achieved, even surpassed the Star League-era level of technology. Weapon systems of all forms and sizes, right up to WarShips, became available in increasing numbers. Similarly, the small-scale raids of the early setup gradually increased in size until multiregiment battles became normal again.

This military buildup culminated in a Civil War era draining resources, and then the Jihad era engulfed the BattleTech universe in yet another highly destructive war that essentially reset the technological advances and led to a new Dark Age.

BattleTech Aesthetics[edit]

The BattleTech universe in its early stages was heavily influenced by easily recognizable (and intimately familiar) staple concepts from the fantasy genre including

As the setting evolved and the storyline progressed, these concepts were gradually diluted and played down, in part because of changing ownership and production and writing staff. By the time of the Jihad era, the overall style had changed to more of a typical hard and "gritty" science fiction setting with well-understood technology, shady megacorporations and large-scale warfare with all its technical and social implications instead of the previous ritualized warfare. The previous black-and-white setting gradually evolved into a "shades of gray" setting where no single faction could be described as either good or bad.

While a plethora of alien flora and fauna are used to give an exotic feel, sentient Aliens are notably absent from the BattleTech universe (except for an isolated case) and play no significant role. The fiction works on the premise that man is his own worst enemy.

Although by nature a violent universe, graphic violence in BattleTech is largely restricted to objects and typically depicts war machines in combat, with ruins and wreckages in the background. Human suffering is rarely shown directly. However, recent stories from the Civil War era onwards tend to shift the focus on the price of perpetual battle to some degree.

Technology[edit]

BattleTech has been described as "the future of the 80s" for its aesthetics and technological fiction. Real-world technology developed quite differently from what the authors believed at the time of the inception of the game, leading to occasionally odd concepts of what is supposedly possible and what is not. The most glaring mismatches are weapon ranges in BattleTech, which are mere fractions of the ranges easily achieved with similar weapons in the real world, and the perceived size and performance of computers. The internet was not part of the early fiction either, but comparable or better planetary communication networks were eventually included.

The BattleTech universe is largely rooted in real-world physics, but some key premises of the universe are science fiction in that they seem to defy the laws of physics as they are currently known. These include superefficient fusion engines that supply vast amounts of power from relatively small and compact devices, starship thrust drives that outperform any currently known thrusters technology, and Kearny-Fuchida Drive technology that allows for faster-than-light travel and communication.

Iconic fictional technologies from the BattleTech universe include:

  • BattleMechs: A basic premise of BattleTech is the evolution of the BattleMech as a superior war machine. Driven by human pilots with the help of neurohelmets, 'Mechs are gigantic humanoid walking tanks that imitate human movement patterns which makes them easier to control (as they can be used like superlarge battlesuits) and supposedly gives them a significant advantage in mobility and versatility over other vehicles.
  • DropShips: Most space traffic is handled with DropShips. Powered by fusion engines and highly efficient thrust drives, these are extremely rugged and versatile shuttlecraft ranging from anywhere between 200 to 100,000 tons in mass. They are generally easily capable of landing on planets and taking off into space again under their own power. In space, they can maintain acceleration of 1g or more for several days or weeks.
  • JumpShips: JumpShips can perform jumps of up to 30 lightyears between Jump Points within mere seconds (typically from one star system to another). They are essentially Kearny-Fuchida Drive cores to which DropShips can attach themselves for faster-than-light transportation.
  • Hyperpulse Generators: Known as HPGs for short, these employ the same fictional Kearny-Fuchida principles as jump drives, but instead of moving starships they transmit data at faster-than-light speed. Their range is up to around 50 lightyears, and messages are usually bundled and sent out in certain intervals (as opposed to continual transmission, which is also possible but rarely used). A communications network of HPGs was established that survived the downfall of the Star League and now marks the boundary of the Inner Sphere. The HPG network is generally associated with ComStar who exclusively operated it and evolved into a religious body over this.

Factions[edit]

The sundering of the Star League, followed by centuries of Succession Wars, brought about five large nations known as the Successor States. These are feudal realms, modeled after stereotypical cultural templates. They collectively comprise the Inner Sphere. Numerous other factions came and went over the course of the perpetual conflicts. The most notable and long-standing BT factions are:

  • Federated Suns

Federated Suns The Federated SunsHouse Davion
North American/West European cultural template. Though outwardly espousing the virtues of freedom and democracy, the Federated Suns is often shown to possess a strongly militaristic bent. They are frequently the protagonists in BT fiction.

  • Draconis Combine

Draconis Combine The Draconis CombineHouse Kurita
Feudal/medieval Japanese cultural template. Earlier sources typically depicted the Combine's honor-based samurai culture as single-minded, cruel, merciless and often irrational; the realm remains somewhat xenophobic and aggressive.

  • Lyran Commonwealth

Lyran Commonwealth The Lyran CommonwealthHouse Steiner
German/West European cultural template. Economic powerhouse with a strong but sluggish military. Bureaucracy, inflexibility and a lack of military skill prevents them from successfully campaigning abroad, but their defenses are strong and their traders are active everywhere.

  • Free Worlds League

Free Worlds League The Free Worlds LeagueHouse Marik
East European cultural template. More a loose coalition of highly distinct minor states than a unified realm. The limited powers of the state leader versus the parliament render the League largely incapacitated and suffering from frequent infighting. A political minefield of treachery, deceit, violent uprisings, and outright revolt.

  • Capellan Confederation

Capellan Confederation The Capellan ConfederationHouse Liao
Communist Chinese/Soviet Union cultural template. A vain state of relatively few worlds but with a large population, weakened from a long string of military defeats and territory losses. Relies on nefarious scheming and notoriously ineffective secret operations. Hamstrung by communism and rampant paranoia. Described as cunning and dangerous in the initial setup, but depicted as irrational villains in subsequent publications. Almost destroyed in the Fourth Succession War, the Confederation saw a fantastic rebirth and went on to become one of the most powerful factions in the Dark Age era.

  • ComStar

ComStar ComStar
This quasi-religious sect evolved out of the Star League's Communications Ministry under Jerome Blake. Controlling all interstellar communication and acting as a supranational arbitrator, mediator and banking house, they regard themselves as the saviors of humanity and keepers of lost technology. Later revealed as devious schemers who ruthlessly misused their trusted position to manipulate others, they have secretly maintained a strong army with cutting edge technology.
The radical splinter group Word of Blake eventually separates from the order to form an independent sect. Word of Blake later instigates the Jihad, a cataclysmic total war against all of humanity and secular ComStar.

  • Federated Commonwealth

Federated Commonwealth The Federated Commonwealth — House Steiner-Davion
A short-lived unified realm of Houses Davion and Steiner. Conceived through the marriage of Hanse Davion and Melissa Steiner, the Federated Commonwealth technically came into being only when Victor Steiner-Davion inherited both realms from his parents. It collapsed in a highly destructive civil war when Katherine Steiner-Davion attempted to usurp power from her brother Victor, and reverted to its two separate founding nations.

  • Free Rasalhague Republic

Free Rasalhague Republic The Free Rasalhague RepublicHouse Magnusson
Scandinavian cultural template. Created from wayward provinces on both sides of the Kurita/Steiner border after the Fourth Succession War. At the time of its inception it was the sixth major Inner Sphere power, just after the five Successor States, but it was overrun by the Clans save for six worlds shortly after its creation. Eventually rejoined with its occupied territories in the formation of the Rasalhague Dominion.

  • Lyran Alliance

Lyran Alliance The Lyran Alliance — House Steiner
Created when the former Lyran Commonwealth part broke away from the Federated Commonwealth. Eventually renamed back to the Lyran Commonwealth.

  • The Clans

Successors of the self-exiled Star League army, the Clans developed into a culture of genetically engineered superwarriors in deep space and eventually returned to invade the Inner Sphere in 3049. Although they share the same culture, they are heavily factionalized and essentially independent from each other. From the original 20 Clans, only 7 are known to still exist by the Dark Age.

  • The Republic of the Sphere

The Republic of the Sphere The Republic of the Sphere
Formed around Terra in 3081 by Devlin Stone following the devastating Word of Blake Jihad.

  • The Periphery

Beyond the Inner Sphere, on the fringes of the HPG network, lies the Periphery, a lawless region that has descended into barbarism. Numerous minor realms and pirate bands exist here.

  • Mercenaries

In addition to the aforementioned factions, mercenary units play an important role. Some prominent units have achieved considerable fame and power, to the point of ruling entire planets. They are effectively autonomous political entities.

The BattleTech Franchise[edit]

BattleTech was created by FASA, who held the IP rights to the universe up until they withdrew from the market in 2001. They licensed limited rights to a number of third parties (such as Ral Partha to produce miniatures, publishing houses for comics, and later Roc Books for the novels, among others). The rights to produce computer games were with FASA Interactive, which was eventually sold — including the IP rights to computer games — to Microsoft.

In 2001, FASA ceased active operations and the BattleTech IP (minus the computer games license now held by Microsoft) was transferred to WizKids, a new firm owned by FASA cofounder Jordan Weisman. WizKids split the IP, creating Classic BattleTech and MechWarrior: Dark Age as separate brands.

The Classic BattleTech IP was licensed to FanPro, a German games publisher who had previously produced the German edition of BattleTech, in the summer of 2001. FanPro had created FanPro LLC, a US-based sister company, to continue the original, English-language BattleTech line.
Meanwhile, WizKids produced a new Clix-based game in the MechWarrior: Dark Age setting, set almost a century after the current BattleTech timeline.

In 2003, WizKids was bought by the Topps company. In the same year, they granted a license to InMediaRes to publish new, canon BattleTech material on the internet, which led to the creation of the BattleCorps site.

In 2007, FanPro's BattleTech license ran out and was not renewed. In their stead, InMediaRes acquired the full license from Topps/WizKids, and created their Catalyst Game Labs subsidiary to continue the classic game line.

Topps terminated WizKids as a brand in 2008 and discontinued the Clix game lines, including MechWarrior: Dark Age. Ever since, Classic BattleTech is marketed simply as BattleTech again. The license remained with InMediaRes.

BattleTech Media[edit]

(see also: List of BattleTech products)

The enormous instant success of the boardgame gave rise to a plethora of products that shaped, and still shape, the BattleTech universe. However, like with most fictional settings, not all products pertaining to the franchise are actually considered to contribute Canon for the BattleTech universe.

Tabletop and Related Core Games[edit]

BattleTech[edit]

First published as Battledroids in 1985 and changed to BattleTech in the second edition a year later, this game provided the original scale and setting for the BattleTech universe. Featuring combat between individual 'Mechs, it was soon supplemented by CityTech to include infantry, vehicles and VTOLs. The BattleTech game board (or mapsheet) is based on a hexagonal grid with each hex representing 30m of ground space. Each turn represents 10 seconds of time. This scale of play still forms the core BattleTech setting, being the primary focus of the Total Warfare, TechManual and Tactical Operations rulebooks.

Succession Wars[edit]

Published in 1987, the Succession Wars is a grand strategy wargame/board game encompassing the whole of the Inner Sphere. Each player operates one of the five main houses commanding the full military of their respective house. This represents the highest scale of play among the BattleTech games.

BattleForce[edit]

Published in 1986, BattleForce is the game of Small Unit Actions in the 31st Century, featuring mapsheets that, while printed to the same physical size as BattleTech hexes, represented 180 m of ground space (later changed to 90 m). Turns are similarly scaled up, representing 60 seconds of time. BattleForce was the first BattleTech game to introduce a game wide level of abstraction, grouping 'Mechs, vehicles and air support into single units at the Lance level. Doing away with record sheets and instead aggregating unit damage to a simple set of steps recorded on the counter itself, BattleForce is intended for the convenient staging of battles between regiment sized forces. The BattleForce scale of play has carried through into the current Strategic Operations rulebook.

BattleTroops[edit]

Published in 1989, BattleTroops is focused on infantry-based small unit actions in the BattleTech universe; this would later be expanded by ClanTroops in 1991. While other units, such as BattleMechs, vehicles, battle armor, and artillery, could be included, the focus was primarily on infantry combat. Unlike standard BattleTech, wherein an infantry squadron would be represented as a single unit, in BattleTroops each infantry member was individually represented and controlled.

AeroTech/BattleSpace[edit]


Role-Playing Game[edit]

MechWarrior was the RPG version of BattleTech. Published by FASA, this was a continuation of the BattleTech franchise.

Alpha Strike[edit]


Technical Readouts/Sourcebooks/Scenario Packs[edit]

Various Technical Readouts, Scenario Packs, and Sourcebooks have been published to permit augmentation and customization of the core games. Technical Readouts provide details on specific in-universe units. More recently introduced Recognition Guides function the same as Technical Readouts, but differ simply in that they are written with an in-universe perspective of a Clan author. Scenario Packs provide preconstructed scenarios or give instructions for construction of scenarios or campaigns for gameplay. Sourcebooks provides detailed historical, cultural, and organizational context regarding certain regions and/or eras of the BattleTech Universe (i.e., world building) in support of the independent creation of scenarios or campaigns. Certain publications do mix elements of these, so classification is not always crisp and clear-cut.

Computer Games[edit]

BattleTech (Video Game)[edit]

Developed by Harebrained Schemes and published by Paradox Interactive, this 2018 take on the BattleTech universe puts the player in the shoes of a commander of their own 'Mech lance, via turn-based actions and with the power and responsibility of having a mercenary company under direct control. The player's character takes care of the crew, chooses the missions, handles the finances, and oversees the 'Mechs' loadouts and armor.

Novels[edit]

(See also: List of BattleTech Print Novels and Anthologies and Category:Novels)

Set in various eras of BattleTech, more than a hundred BattleTech and MechWarrior novels have been written, advancing the storyline and fictional history of the universe.

Magazines and Comics[edit]

(See also: Category:Comics)

Several publishers obtained the rights to publish comics set in the BattleTech universe. These, and at least two magazines (BattleTechnology and Stardate/StarDrive) were considered official products in their time just like the novels.

BattleCorps[edit]

In addition to the multitude of print media, BattleCorps was launched in 2004 as a subscription-based online source of original BattleTech fiction. Besides short stories and game scenarios, BattleCorps has also released novels in electronic format, sometimes before they were available in printed form and including novels that had previously only been published in another language.

TV Series[edit]

The BattleTech Cartoon, a syndicated television series made and first aired in 1994-1995, follows the exploits of Adam Steiner, a cousin to Melissa Steiner, as he attempts to free his home planet Somerset from the Jade Falcon Clan occupation. His Jade Falcon root nemesis is Nikolai Malthus, who was the leading officer during the Somerset offensive.

BattleTech Centers[edit]


MechForce[edit]

Dedicated Fan organizations were established under the MechForce moniker. Of these, only the MechForce Germany exists to this day.