Difference between revisions of "Beagle Active Probe"

m (title, citation fixes, whitespace cleanup)
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Clan = [[2832]]
 
Clan = [[2832]]
 
IS = [[3045]]
 
IS = [[3045]]
| Year Introduced =
+
| Year Introduced =  
 
Clan = [[2832]] [[Clan Goliath Scorpion|CGS]]
 
Clan = [[2832]] [[Clan Goliath Scorpion|CGS]]
 
IS = [[2560]] [[Terran Hegemony|TH]]
 
IS = [[2560]] [[Terran Hegemony|TH]]
| Year Extinction =
+
| Year Extinction =  
IS = [[2835]]<ref name="SSWp102">''Second Succession War'', p. 102, "Weapons and Equipment Extinction Table"</ref>
+
IS = [[2835]]<ref name="SSWp102">''Second Succession War'', p. 102: "Weapons and Equipment Extinction Table"</ref>
| Year Reintroduced =
+
| Year Reintroduced =  
 
IS = [[3045]] [[Capellan Confederation|CC]]
 
IS = [[3045]] [[Capellan Confederation|CC]]
 
| Tech Rating = [[Technology Rating#E|E]]
 
| Tech Rating = [[Technology Rating#E|E]]
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== Description ==
 
== Description ==
The '''Beagle Active Probe''' ('''BAP''') is a suite of enhancement technology that, when attached to general electronic sensors, enables the equipped unit to detect and classify other battlefield units whether they are camouflaged or even shut down, with the exception of conventional [[infantry]].<ref>''BattleForce 2'', p. 34, "Active Probe"</ref>  The probe was first introduced by the [[Terran Hegemony]] as a prototype in [[2560]] and then as a "finished product" in [[2576]] as a means of combating active camouflage and other electronic jamming systems which had become prolific by the end of the [[Age of War]]. The prototype Beagle didn't change very much during the development of the unit, physically, the "BAP-P" system simply combined active and passive sensors into a single system. <ref name="IOp70">''Interstellar Operations'', p. 70, "BAP-P"</ref> The production system consisted of not only a separate computer core but an entire second set of sensors, including radar, infrared, visible light and seismic detectors, positioned at strategic points around the operating unit.  As the unit's native sensor array scanned the surrounding area, this data was retrieved by the Beagle's computer core and cross-referenced with data from its own secondary sensors.  If an anomaly was detected the Beagle performed a more detailed sensor sweep of the target area.  With this process happening every millisecond, the Beagle was able to verify and even identify threats regardless of local terrain or electronic warfare interference.<ref name="ER:2750p101">''Era Report: 2750'', p. 101, "Beagle Active Probe"</ref>
+
The '''Beagle Active Probe''' ('''BAP''') is a suite of enhancement technology that, when attached to general electronic sensors, enables the equipped unit to detect and classify other battlefield units whether they are camouflaged or even shut down, with the exception of conventional [[infantry]].<ref>''BattleForce 2'', p. 34: "Active Probe"</ref>  The probe was first introduced by the [[Terran Hegemony]] as a prototype in [[2560]] and then as a "finished product" in [[2576]] as a means of combating active camouflage and other electronic jamming systems which had become prolific by the end of the [[Age of War]]. The prototype Beagle didn't change very much during the development of the unit, physically, the "BAP-P" system simply combined active and passive sensors into a single system.<ref name="IOp70">''Interstellar Operations'', p. 70: "BAP-P"</ref> The production system consisted of not only a separate computer core but an entire second set of sensors, including radar, infrared, visible light and seismic detectors, positioned at strategic points around the operating unit.  As the unit's native sensor array scanned the surrounding area, this data was retrieved by the Beagle's computer core and cross-referenced with data from its own secondary sensors.  If an anomaly was detected the Beagle performed a more detailed sensor sweep of the target area.  With this process happening every millisecond, the Beagle was able to verify and even identify threats regardless of local terrain or electronic warfare interference.<ref name="ER:2750p101">''Era Report: 2750'', p. 101: "Beagle Active Probe"</ref>
  
One of the drawbacks to the system was the sheer necessary mass of the computer core and secondary sensors, which made it incredibly difficult to retrofit onto an existing unit.  Effectively the Beagle was limited to dedicated recon units built from the beginning with the system in mind.  Originally limited to Clear Sight Inc., an [[SLDF]] think tank on [[Luna]], production of the Beagle would eventually spread to other manufacturers.<ref name="ER:2750p101"/>  The BAP subsequently became extinct in the [[Inner Sphere]] in [[2835]]<ref name="SSWp102"/> as a result of the [[Succession Wars (History)|Succession Wars]] before eventually being recovered in [[3045]] by the [[Capellan Confederation]]. The [[Clans]] never "lost" the technology, but dispensed with the "Beagle" surname when they polished the concept.<ref name="TMp204">''TechManual'', p. 204, "Active Probe"</ref>
+
One of the drawbacks to the system was the sheer necessary mass of the computer core and secondary sensors, which made it incredibly difficult to retrofit onto an existing unit.  Effectively the Beagle was limited to dedicated recon units built from the beginning with the system in mind.  Originally limited to Clear Sight Inc., an [[SLDF]] think tank on [[Luna]], production of the Beagle would eventually spread to other manufacturers.<ref name="ER:2750p101"/>  The BAP subsequently became extinct in the [[Inner Sphere]] in [[2835]]<ref name="SSWp102"/> as a result of the [[Succession Wars (History)|Succession Wars]] before eventually being recovered in [[3045]] by the [[Capellan Confederation]]. The [[Clans]] never "lost" the technology, but dispensed with the "Beagle" surname when they polished the concept.<ref name="TMp204">''TechManual'', p. 204: "Active Probe"</ref>
  
In addition to the ability to detect and classify targets at longer range, the Beagle includes a memory unit that records the events of a battle and allows for later playback.  This includes the ability for the user to refight the battle by making different tactical decisions, which are then analyzed and implemented by the system, allowing for the resulting consequences to be observed.<ref name="TRO:2750p10">''Technical Readout: 2750'', p. 10, "Beagle Active Probe"</ref>
+
In addition to the ability to detect and classify targets at longer range, the Beagle includes a memory unit that records the events of a battle and allows for later playback.  This includes the ability for the user to refight the battle by making different tactical decisions, which are then analyzed and implemented by the system, allowing for the resulting consequences to be observed.<ref name="TRO:2750p10">''Technical Readout: 2750'', p. 10: "Beagle Active Probe"</ref>
  
 
== Models ==
 
== Models ==
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| [[Cyclops Incorporated]]
 
| [[Cyclops Incorporated]]
 
| ''[[Firestarter]]''
 
| ''[[Firestarter]]''
| <ref>''Objective Raids'', p. 80, "Coventry Metal Works"</ref>
+
|<ref>''Objective Raids'', p. 80: "Coventry Metal Works"</ref>
 
|-
 
|-
 
| [[Diplan Inquisitor]]
 
| [[Diplan Inquisitor]]
 
| [[Luthien]]
 
| [[Luthien]]
| [[Defiance Motors]]  
+
| [[Defiance Motors]]
 
| ???
 
| ???
| {{cn}}
+
|{{cn}}
 
|-
 
|-
 
| [[Hellespont Interrogator]]
 
| [[Hellespont Interrogator]]
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| [[Hellespont 'Mech Works]]
 
| [[Hellespont 'Mech Works]]
 
| ???
 
| ???
| {{cn}}
+
|{{cn}}
 
|-
 
|-
 
| [[Imstar Oracle]]
 
| [[Imstar Oracle]]
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| [[Imstar Aerospace]]
 
| [[Imstar Aerospace]]
 
| ???
 
| ???
| {{cn}}
+
|{{cn}}
 
|-
 
|-
 
| [[Wunderland Anomaly]]
 
| [[Wunderland Anomaly]]
 
| [[New Avalon]]
 
| [[New Avalon]]
| [[Achernar BattleMechs]]  
+
| [[Achernar BattleMechs]]
 
| ???
 
| ???
| {{cn}}
+
|{{cn}}
 
|}
 
|}
  
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<div class="gamerules">
 
<div class="gamerules">
 
=== Game Rules ===
 
=== Game Rules ===
The [[Inner Sphere]] Beagle Active Probe weighs 1.5 tons and takes up 2 critical spaces. It has a detection range of four hexes.<ref name="TRO:3050p220">''Technical Readout: 3050'', p. 220, "Beagle Active Probe"</ref>
+
The [[Inner Sphere]] Beagle Active Probe weighs 1.5 tons and takes up 2 critical spaces. It has a detection range of four hexes.<ref name="TRO:3050p220">''Technical Readout: 3050'', p. 220: "Beagle Active Probe"</ref>
The Clan version is lighter and smaller, weighing 1 ton and taking up only 1 critical space.  Its detection range is five hexes. <ref name="TMp">''Tech Manual'', p. 343, "Clan Heavy Weapons And Equipment Tables"</ref>
+
The Clan version is lighter and smaller, weighing 1 ton and taking up only 1 critical space.  Its detection range is five hexes.<ref name="TMp">''Tech Manual'', p. 343: "Clan Heavy Weapons And Equipment Tables"</ref>
 
</div>
 
</div>
  
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== References ==
 
== References ==
 
<references/>
 
<references/>
* ''BattleTech Compendium: Rules of Warfare'', p. 114
 
* ''BattleTech Master Rules'', p. 122
 
* ''Classic BattleTech Companion'', 166, 194
 
* ''Classic BattleTech Miniatures Rules (PDF)'', pp. 18, 19
 
* ''Classic BattleTech RPG'', p. 107
 
* ''Combat Equipment'', pp. 22, 28, 30, 38, 40, 42, 44, 46, 48, 50, 54, 108, 127
 
* ''Combat Operations'', p. 81
 
* ''Maximum Tech'', pp. 79, 126, 127
 
* ''Maximum Tech'' (Revised), pp. 51-52, 54-55, 67, 72, 78, 83, 116, 188
 
* ''MechWarrior, Third Edition'', p. 107
 
* ''Tactical Operations'', pp. 99, 102, 219, "Advanced Game Rules
 
* ''TechManual'', pp. 343-343, "Weapons and Equipment Table"
 
* ''Total Warfare'', pp. 129, 134, 228, 238, "Game Rules"
 
  
 
== Bibliography ==
 
== Bibliography ==
 
* ''[[BattleForce 2]]''
 
* ''[[BattleForce 2]]''
* ''[[BattleTech Compendium: Rules of Warfare]]''
+
* ''[[BattleTech Compendium: The Rules of Warfare]]''
 
* ''[[BattleTech Master Rules]]''
 
* ''[[BattleTech Master Rules]]''
 
* ''[[Classic BattleTech Companion]]''
 
* ''[[Classic BattleTech Companion]]''
Line 136: Line 123:
 
* ''[[Maximum Tech]]''
 
* ''[[Maximum Tech]]''
 
* ''[[MechWarrior, Third Edition]]''
 
* ''[[MechWarrior, Third Edition]]''
* ''[[Second Succession War (Sourcebook)]]''
+
* ''[[Second Succession War (sourcebook)]]''
 
* ''[[Tactical Operations]]''
 
* ''[[Tactical Operations]]''
 
* ''[[TechManual]]''
 
* ''[[TechManual]]''
Line 143: Line 130:
 
* ''[[Technical Readout: 3060]]''
 
* ''[[Technical Readout: 3060]]''
 
* ''[[Total Warfare]]''
 
* ''[[Total Warfare]]''
 +
  
 
[[Category:Technology|Beagle Active Probe]]
 
[[Category:Technology|Beagle Active Probe]]
 
[[Category:Equipment|Beagle Active Probe]]
 
[[Category:Equipment|Beagle Active Probe]]

Revision as of 22:48, 5 July 2022

Beagle Active Probe.jpg
Clan = Active Probe

IS = Beagle Active Probe

Production information
Type Equipment (Electronics)
Tech Base Clan

IS

Year Availability Clan = 2832

IS = 3045

Year Introduced Clan = 2832 CGS

IS = 2560 TH

Year Extinction IS = 2835[1]
Year Reintroduced IS = 3045 CC
Technology Rating E
Availability Ratings E/F/D
Technical specifications
Heat 0
Damage NA
Minimum Range 0
Short Range 0
Medium Range 0
Long Range Clan = 5

IS = 4

Tons Clan = 1

IS = 1.5

Critical Slots Clan = 1

IS = 2

Cost (unloaded) 200,000
BV (1.0) Clan = 12

IS = 10

BV (2.0) Clan = 12

IS = 10

Description

The Beagle Active Probe (BAP) is a suite of enhancement technology that, when attached to general electronic sensors, enables the equipped unit to detect and classify other battlefield units whether they are camouflaged or even shut down, with the exception of conventional infantry.[2] The probe was first introduced by the Terran Hegemony as a prototype in 2560 and then as a "finished product" in 2576 as a means of combating active camouflage and other electronic jamming systems which had become prolific by the end of the Age of War. The prototype Beagle didn't change very much during the development of the unit, physically, the "BAP-P" system simply combined active and passive sensors into a single system.[3] The production system consisted of not only a separate computer core but an entire second set of sensors, including radar, infrared, visible light and seismic detectors, positioned at strategic points around the operating unit. As the unit's native sensor array scanned the surrounding area, this data was retrieved by the Beagle's computer core and cross-referenced with data from its own secondary sensors. If an anomaly was detected the Beagle performed a more detailed sensor sweep of the target area. With this process happening every millisecond, the Beagle was able to verify and even identify threats regardless of local terrain or electronic warfare interference.[4]

One of the drawbacks to the system was the sheer necessary mass of the computer core and secondary sensors, which made it incredibly difficult to retrofit onto an existing unit. Effectively the Beagle was limited to dedicated recon units built from the beginning with the system in mind. Originally limited to Clear Sight Inc., an SLDF think tank on Luna, production of the Beagle would eventually spread to other manufacturers.[4] The BAP subsequently became extinct in the Inner Sphere in 2835[1] as a result of the Succession Wars before eventually being recovered in 3045 by the Capellan Confederation. The Clans never "lost" the technology, but dispensed with the "Beagle" surname when they polished the concept.[5]

In addition to the ability to detect and classify targets at longer range, the Beagle includes a memory unit that records the events of a battle and allows for later playback. This includes the ability for the user to refight the battle by making different tactical decisions, which are then analyzed and implemented by the system, allowing for the resulting consequences to be observed.[6]

Models

Beagle Active Probe is manufactured on the following planets:

Brand Planet Company Used by References
Cyclops-Beagle Sensory Probe Skye Cyclops Incorporated Firestarter [7]
Diplan Inquisitor Luthien Defiance Motors ??? [citation needed]
Hellespont Interrogator Sian Hellespont 'Mech Works ??? [citation needed]
Imstar Oracle Marik Imstar Aerospace ??? [citation needed]
Wunderland Anomaly New Avalon Achernar BattleMechs ??? [citation needed]

Rules

Game Rules

The Inner Sphere Beagle Active Probe weighs 1.5 tons and takes up 2 critical spaces. It has a detection range of four hexes.[8] The Clan version is lighter and smaller, weighing 1 ton and taking up only 1 critical space. Its detection range is five hexes.[9]

See Also

The Beagle Active Probe has been used in various video games, each with their own stats for the item; below is a list of the games that use it along with a link to each version's stats:

References

  1. 1.0 1.1 Second Succession War, p. 102: "Weapons and Equipment Extinction Table"
  2. BattleForce 2, p. 34: "Active Probe"
  3. Interstellar Operations, p. 70: "BAP-P"
  4. 4.0 4.1 Era Report: 2750, p. 101: "Beagle Active Probe"
  5. TechManual, p. 204: "Active Probe"
  6. Technical Readout: 2750, p. 10: "Beagle Active Probe"
  7. Objective Raids, p. 80: "Coventry Metal Works"
  8. Technical Readout: 3050, p. 220: "Beagle Active Probe"
  9. Tech Manual, p. 343: "Clan Heavy Weapons And Equipment Tables"

Bibliography