Era Report: 2750

Era Report 2750.jpg
Era Report: 2750
Product information
Type Sourcebook
Author Aaron Pollyea
Joel Steverson
Development Herbert A. Beas II
Pages 160
Cover artwork Eric Williams
Illustrations Justin Adams
Les Dorscheid
David Lecossu
Chris Lewis
Steven Alex Lyon
Randall Mackey
Jason Cheeseman-Meyer
Mark Molnar

Victor Manuel Leza Moreno
Jeff Porter
Rob Ruffolo
Eric Williams

Publication information
Publisher Catalyst Game Labs
Product code 35222
First published 2012
MSRP US $30
Content
Era Star League era
Preceded by Era Report: 3062

Description[edit]

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From the back cover[edit]

Before the treachery of Stefan Amaris, Kerensky’s Exodus, and the Succession Wars, the realms of the Inner Sphere were united under the banner of the Star League. As the pinnacle of culture and technology, the six Great Houses and four territorial states of the League reaped the benefits of universal peace and justice, the fruits of their combined efforts enriching the lives of billions across the heavens.

...Or so the legends claim.

In reality, the Inner Sphere of the 2750s was far from serene and light-years away from just. Though admired for its monolithic power, the pinnacle of mankind’s greatest experiment—the Star League—stood at a fateful crossroads, with feuding House Lords and rebellious territories only waiting for every chance to strike against each other.

Era Report: 2750 pierces the luminous veneer of what many Inner Sphere and Clan historians alike have considered to be the golden age of BattleTech history: the height of the Star League era. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of every major Inner Sphere faction active before the fateful events described in Historical: Liberation of Terra. Notable personalities, military forces, and an overview of the technological capabilities of the Star League age are also provided, along with special advanced-level rules for campaigns set during this time, whether played using the Total Warfare core rules or those found in A Time of War: The BattleTech RPG.

Contents[edit]

  • Pulsar (short story)
  • Introduction
  • How to Use This Book
  • History And Review
  • Beginnings
  • Andurien
  • Muddy Waters
  • Neighbors
  • Building an Army
  • Reunification
  • Preparations
  • Opening Shots
  • Round Two
  • The Year of Fire
  • Missteps
  • Endgame
  • Invading the Hyades Cluster
  • Friends
  • Changing of the Guard
  • Technology Ascendant
  • Underhanded Dealings
  • Honeymoon
  • Machinations
  • Breakdown
  • Chaos
  • Factions
  • Major Personas
  • Capellan Confederation
  • Draconis Combine
  • Federated Suns
  • Free Worlds League
  • Lyran Commonwealth
  • Terran Hegemony
  • Star League Defense Force
  • Magistracy of Canopus
  • Outworlds Alliance
  • Rim Worlds Republic
  • Taurian Concordat
  • Museum Technica
  • Offensive Military Technologies
  • Combat Equipment
  • Scientific Achievements and New Technologies
  • Department of Mega-Engineering
  • Asteroid/Comet Mining and Bombardment
  • Solar Mirrors and Solar Shades
  • Orbital Factories and Habitats
  • Biological Seeding and Atmospheric Processing
  • Floating Cities
  • The Impact of Mega-Engineering
  • Star League Campaign: 2750
  • Tracks
  • Campaign Special Rules
  • Warchest Point System
  • WP-based Campaign
  • Purchasable Special Abilities
  • WP-based Strategic Movement
  • HOW TO USE THE CAMPAIGN
  • The Campaign
  • Running your Games
  • Mission: Probe
  • Mission: Probe in Force
  • Mission: Ambush
  • Mission: Headhunting
  • Mission: Raid
  • Mission: Assault
  • Mission: Defense
  • Mission: Strategic Withdrawal
  • Touchpoint: Death of a Prince
  • Touchpoint: St. George Strikes Again
  • Touchpoint: Waldorff Warfare
  • Touchpoint: Rasalhague Rumble
  • Mini-Campaign Martial Olympiad
  • Playing The Star League Era
  • BattleTech Rules
  • Random Unit Assignment Tables
  • Role-Playing Rules