Difference between revisions of "Djinn"

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| Top Speed = 10
 
| Top Speed = 10
 
| Armament = 1x [[Machine Gun (Battle Armor)|Machine Gun]]<br>1x [[Light TAG]]<br>2x [[Battle Claw]]
 
| Armament = 1x [[Machine Gun (Battle Armor)|Machine Gun]]<br>1x [[Light TAG]]<br>2x [[Battle Claw]]
| Armor Type = Advanced
+
| Armor Type = [[Advanced Armor]]
 
| BV (1.0) = N/A
 
| BV (1.0) = N/A
 
| BV (2.0) = 26<ref name=TRO17>''Technical Readout: 3075'', p. 17</ref><ref>''Record Sheets: 3075 Unabridged - The Cutting Edge'', p. 17</ref>
 
| BV (2.0) = 26<ref name=TRO17>''Technical Readout: 3075'', p. 17</ref><ref>''Record Sheets: 3075 Unabridged - The Cutting Edge'', p. 17</ref>
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==Description==
 
==Description==
The '''Djinn''' is the first known example of the so-called [[Demon Series]] of [[battle armor]] designs produced by [[Word of Blake]] for their [[Manei Domini]]. Designed by the same [[Vapula|Doctor Cortland]] that engineered the [[Celestial series]] of [[OmniMech]]s, there are also six Demon armors. The first reports of the Djinn being used in combat came in [[3070]].<ref name=JHS142>''Jihad Hot Spots: 3072'', p. 142</ref><ref name=TRO16 />
+
The '''Djinn''' is the first known example of the so-called [[Demon Series]] of [[battle armor]] designs produced by [[Word of Blake]] for their [[Manei Domini]]. Named after the [[w:Jinn|evil spirits]] of Islamic lore the Djinn was designed by the same [[Vapula|Doctor Cortland]] who engineered the [[Celestial series]] of [[OmniMech]]s. The first reports of the Djinn being used in combat came in [[3070]], though it wouldn't be for another year before a significant number of them were seen taking part in major engagements.  They have since become synonymous with [[Blakist]] oppression, especially on [[Galatea]] and [[Gibson]].<ref name=JHS142>''Jihad Hot Spots: 3072'', p. 142</ref><ref name=TRO16 />
  
The Djinn has been carefully crafted to instill fear in its enemies. Its slim profile shows that it is obviously specially designed for Manei Domini troopers. [[Cybernetic enhancements]] make up for the muscular bulk that "frail" [[Elemental]]s and their [[Inner Sphere]] counterparts need to operate battle armor.<ref name=JHS142 /><ref name=TRO16>''Technical Readout: 3075'', p. 16</ref>
+
The Djinn has been carefully crafted to instill fear in its enemies. Its slim profile shows that it is obviously specially designed for Manei Domini troopers, since their use of [[Manei Domini#Manei Domini Cybernetics|cybernetic enhancements]] make up for the muscular bulk that "frail" [[Elemental]]s and their [[Inner Sphere]] counterparts need to operate battle armor. It's weaponry is geared towards sweeping urban areas clear of unarmored [[infantry]], it's 200kg of advanced armor is enough to stop a [[Medium Laser]] and it's superior mobility allows it to get to and from trouble spots quickly.<ref name=JHS142 /><ref name=TRO16>''Technical Readout: 3075'', p. 16</ref>
 
 
The Djinn is at its best sweeping urban areas clear of unarmored [[infantry]]. It can leap up to one hundred twenty meters in order to quickly get to trouble spots, thanks to its [[Battle Armor Partial Wing|partial wing configuration]]. The Djinn carries enough advanced armor to stop a [[Medium Laser]]. The light battlesuit has no trouble riding an OmniMech into combat.<ref name=JHS142 />
 
  
 
==Weapons and Equipment==
 
==Weapons and Equipment==
The main gun of the Djinn is its [[Machine Gun (Battle Armor)|Machine gun]]. While it is somewhat effective against armored targets, a Djinn squad can annihilate an unarmored [[infantry]] [[platoon]] in seconds. Each trooper also carries a [[Light TAG]], which can call down homing artillery and missiles with equal ease, making the battlesuit a threat to any unit. Each of the Djinn's arms ends in a [[Battle Claw]], aiding it during anti-[['Mech]] attacks.<ref name=JHS142 /><ref name=TRO17 />
+
The main gun of the Djinn is its [[Machine Gun (Battle Armor)|Machine gun]]. While it is somewhat effective against armored targets, a Djinn squad can annihilate an infantry [[platoon]] in seconds. Each trooper also carries a [[Light Target Acquisition Gear (Battle Armor)|Light TAG]], which can call down homing artillery and missiles with equal ease, making the battlesuit a threat to any unit. Each of the Djinn's arms ends in a [[Battle Claw]], aiding it during anti-[['Mech]] attacks and allowing it to ride an [[OmniMech]] into battle, while a [[Battle Armor Partial Wing|partial wing configuration]] allows it to make jumps of one hundred twenty meters.<ref name=JHS142 /><ref name=TRO17 />
  
 
==Variants==
 
==Variants==
*;Stealth : First seen in [[3071]] accompanying [[Purifier]]s, the stealth variant removes the partial wing, lowering the jumping capacity to ninety meters, and the weapons. Though it is somewhat slower, it has slightly more armor and features a [[Camo System]] that makes it more difficult to target. It has been transformed into a sniper with the inclusion of a [[David Light Gauss Rifle (Battle Armor)|"David" Light Gauss Rifle]]. BV (2.0) = 35<ref>''Technical Readout: 3075'', pp. 16-17</ref><ref>''Record Sheets: 3075 Unabridged - The Cutting Edge'', p. 18</ref>
+
*;Stealth : First seen in [[3071]] accompanying [[Purifier]]s, the stealth variant was first thought to be superior to the standard model in every way until careful study revealed otherwise.  While it retains the partial wing structure this is only to confuse the enemy as to which model it is since all of the necessary flight controls and avionics have been removed, limiting it's jumping ability to ninety meters.  The removal of the flight systems and weaponry allows the stealth model to carry 40kg more of advanced armor, a [[Camo System]] similar to the Purifier's, and the inclusion of a [[David Light Gauss Rifle (Battle Armor)|"David" Light Gauss Rifle]], turning it into a formidable sniper. BV (2.0) = 35<ref>''Technical Readout: 3075'', pp. 16-17</ref><ref>''Record Sheets: 3075 Unabridged - The Cutting Edge'', p. 18</ref>
  
 
==Notable Troopers==
 
==Notable Troopers==

Revision as of 17:49, 1 February 2014

Djinn.PNG
Djinn
Production information
Manufacturer Gibson Federated BattleMechs
Production Year 3070[1]
Use Anti-Infantry
Weight Class Light
Tech Base Inner Sphere
Cost 552,500 C-bills
Introduced 3070
Technical specifications
Mass 750 kg
Top Speed 10 km/h
Armament

1x Machine Gun
1x Light TAG
2x Battle Claw

Armor Type Advanced Armor
BV (1.0) N/A
BV (2.0) 26[2][3]


Description

The Djinn is the first known example of the so-called Demon Series of battle armor designs produced by Word of Blake for their Manei Domini. Named after the evil spirits of Islamic lore the Djinn was designed by the same Doctor Cortland who engineered the Celestial series of OmniMechs. The first reports of the Djinn being used in combat came in 3070, though it wouldn't be for another year before a significant number of them were seen taking part in major engagements. They have since become synonymous with Blakist oppression, especially on Galatea and Gibson.[4][5]

The Djinn has been carefully crafted to instill fear in its enemies. Its slim profile shows that it is obviously specially designed for Manei Domini troopers, since their use of cybernetic enhancements make up for the muscular bulk that "frail" Elementals and their Inner Sphere counterparts need to operate battle armor. It's weaponry is geared towards sweeping urban areas clear of unarmored infantry, it's 200kg of advanced armor is enough to stop a Medium Laser and it's superior mobility allows it to get to and from trouble spots quickly.[4][5]

Weapons and Equipment

The main gun of the Djinn is its Machine gun. While it is somewhat effective against armored targets, a Djinn squad can annihilate an infantry platoon in seconds. Each trooper also carries a Light TAG, which can call down homing artillery and missiles with equal ease, making the battlesuit a threat to any unit. Each of the Djinn's arms ends in a Battle Claw, aiding it during anti-'Mech attacks and allowing it to ride an OmniMech into battle, while a partial wing configuration allows it to make jumps of one hundred twenty meters.[4][2]

Variants

  • Stealth 
    First seen in 3071 accompanying Purifiers, the stealth variant was first thought to be superior to the standard model in every way until careful study revealed otherwise. While it retains the partial wing structure this is only to confuse the enemy as to which model it is since all of the necessary flight controls and avionics have been removed, limiting it's jumping ability to ninety meters. The removal of the flight systems and weaponry allows the stealth model to carry 40kg more of advanced armor, a Camo System similar to the Purifier's, and the inclusion of a "David" Light Gauss Rifle, turning it into a formidable sniper. BV (2.0) = 35[6][7]

Notable Troopers

Ghost Adept Omega Berit Smitty is a battle armor squad commander in the 47th Shadow Division.

References

  1. MUL online date for the Djinn
  2. 2.0 2.1 Technical Readout: 3075, p. 17
  3. Record Sheets: 3075 Unabridged - The Cutting Edge, p. 17
  4. 4.0 4.1 4.2 Jihad Hot Spots: 3072, p. 142
  5. 5.0 5.1 Technical Readout: 3075, p. 16
  6. Technical Readout: 3075, pp. 16-17
  7. Record Sheets: 3075 Unabridged - The Cutting Edge, p. 18

Bibliography