Difference between revisions of "Prometheus (BattleMech)"

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{{otheruses|the 75-ton BattleMech prototype|other uses|Prometheus}}
 
{{InfoBoxBattleMech
 
{{InfoBoxBattleMech
 
|image= Prometheus unbound.jpg
 
|image= Prometheus unbound.jpg
 
|name= ''Prometheus''
 
|name= ''Prometheus''
|manufacturer= [[NAIS]] Dark Mirage Facility, [[Hyde]]
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|manufacturer= [[NAIS]] [[Dark Mirage]] Facility, [[Hyde]]
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|production year=3053
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|year reference=<ref>''[http://www.masterunitlist.info/Unit/Details/4871/ MUL online date for the ''{{PAGENAME}}'']''</ref>
 
|model= None/Unique
 
|model= None/Unique
|class= Technology Test Bed
 
 
|cost= 19,395,249 C-bills
 
|cost= 19,395,249 C-bills
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|Tech Base=Mixed
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|mech type=BattleMech
 
|mass= 75
 
|mass= 75
 
|chassis= Clan [[Endo Steel]]
 
|chassis= Clan [[Endo Steel]]
|armor= Clan [[Ferro-Fibrous]]
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|armor= Clan [[ferro-fibrous]]
|engine= Clan 375 class [[XL Engine]]
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|engine= Clan 375 class [[XL engine]]
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|heat sinks=13 [[Double Heat Sink|double]]
 
|speed= 80
 
|speed= 80
|speed with MASC=
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|comsys = Unspecified
|jumpjets= None
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|T&T = Unspecified
|armament= 1 x Clan [[ER PPC]] <br> 1 x Clan [[Large Pulse Laser]] <br> 1 x Clan [[Medium Pulse Laser]] <br> 2 x Clan [[LRM-15]]s <br> 2 x Clan [[SRM-6]]s <br> 6 x Clan [[Machine Gun]]s
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|armament= <span></span>
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* 1x Clan [[ER PPC]]
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* 1x Clan [[Large Pulse Laser]]
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* 1x Clan [[Medium Pulse Laser]]
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* 2x Clan [[LRM-15]]
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* 2x Clan [[SRM-6]]
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* 6x Clan [[Machine Gun]]
 
|BV (1.0)=
 
|BV (1.0)=
|BV (2.0)=
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|BV (2.0)= 2,401<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 279</ref>
 
}}
 
}}
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Constructed at the secret [[New Avalon Institute of Science]] ''Dark Mirage'' facility on [[Hyde]], the '''''Prometheus''''' was a one-of-a-kind [[BattleMech]] developed to gain a better understanding of [[Clan]] technology. While a frightful waste of (then) rare Clan salvage, the design served as a deadly testbed for the [[Direct Neural Interface]] system.
 
Constructed at the secret [[New Avalon Institute of Science]] ''Dark Mirage'' facility on [[Hyde]], the '''''Prometheus''''' was a one-of-a-kind [[BattleMech]] developed to gain a better understanding of [[Clan]] technology. While a frightful waste of (then) rare Clan salvage, the design served as a deadly testbed for the [[Direct Neural Interface]] system.
  
 
==Description==
 
==Description==
As the [[AFFC]] began to win battles against the Clans, every scrap of advanced Clan technology recovered was quickly shipped to the NAIS for study. While much was retained for direct reverse engineering and investigation, portions were made available to all NAIS facilities to integrate and investigate the benefits of advanced technology on their military research projects. While the NAIS was not yet able to replicate [[OmniMech]] technology of the invaders, with the [[Draconis Combine]]'s first proof of concept OmniMech (the ''[[Raptor]]'') yet to enter operation testing at this point, the ''Dark Mirage'' engineers were able piece together a functional if ungainly [[Succession War]] style "[[FrankenMech]]" combining the abilities (and parts) of the ''[[Loki]]'', ''[[Mad Cat]]'', ''[[Thor]]'' and ''[[Vulture]]''.
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As the [[AFFC]] began to win battles against the Clans, every scrap of advanced Clan technology recovered was quickly shipped to the NAIS for study. While much was retained for direct reverse engineering and investigation, portions were made available to all NAIS facilities to integrate and investigate the benefits of advanced technology on their military research projects. While the NAIS was not yet able to replicate [[OmniMech]] technology of the invaders, with the [[Draconis Combine]]'s first proof of concept OmniMech (the ''[[Raptor]]'') yet to enter operation testing at this point, the ''Dark Mirage'' engineers were able to piece together a functional, if ungainly, [[BattleTech eras|Succession War]] style "[[FrankenMech]]" combining the abilities (and parts) of the ''[[Hellbringer (Loki)|Loki]]'', ''[[Mad Cat]]'', ''[[Summoner (Thor)|Thor]]'' and ''[[Mad Dog (Vulture)|Vulture]]''.<ref>''Unbound'', p. 74: "Mech Profile"</ref>
  
While advancing engineering know-how, the ''Prometheus'' was a technological dead-end and would have eventually faded into history had Professor [[Burke Kale]] not secretly appropriated the design for the installation of a [[Torso Cockpit|torso mounted]] [[Virtual Reality Piloting Pod]] control system compatible with his controversial and banned [[Direct Neural Interface]] system. Serving as the initial test subject, Kale quickly became enthralled and addicted to the sensation of the ''Prometheus'' as a direct extension of his body. Increasingly paranoid, Kale quickly fled with the design to [[Solaris VII]], leading to the ''Prometheus'''s famed run in the arenas.  
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While it advanced the understanding of Clan technology, the ''Prometheus'' was a dead end and would have eventually faded into history had Professor [[Burke Kale]] not secretly appropriated the design for the installation of a [[Torso Cockpit|torso mounted]] [[Virtual Reality Piloting Pod]] control system compatible with his controversial and banned [[Direct Neural Interface]] system. Serving as the initial test subject, Kale quickly became enthralled and addicted to the sensation of the ''Prometheus'' as a direct extension of his body. Increasingly paranoid, Kale quickly fled with the design to [[Solaris VII]], leading to the ''Prometheus''&#39;s famed run in the arenas.{{cn}}
  
The combination of then unusual Clan-tech weaponry and the unrivaled control offered by the DNI allowed the non-combat trained Kale to claim a sizable amount of victories in the Solaris arena circuit. However these advantages masked the flaws of ''Prometheus''. Like many makeshift designs, the 'Mech lacked the structural integrity of production or even prototype BattleMechs and was unduly susceptible to damage suffered in combat and soaked considerable resources to stay in operation. The patchwork and makeshift nature of the ''Prometheus'' also indirectly acted as an inhibitor on the DNI link. While Kale saw this as a disadvantage and led to his creation of the ''[[Epimetheus]]'', the "impure" link prevented Kale from completely losing himself in the 'Mech.
+
The combination of then unusual Clan-tech weaponry and the unrivaled control offered by the DNI allowed the untrained Kale to claim a sizable number of victories in the Solaris arena circuit. However, these advantages masked the flaws of the ''Prometheus''. Like many makeshift designs, the 'Mech lacked the structural integrity of production or even prototype BattleMechs, and was unduly susceptible to damage suffered in combat and soaked considerable resources to stay in operation. The patchwork and makeshift nature of the ''Prometheus'' also indirectly acted as an inhibitor on the DNI link. While Kale saw this as a disadvantage and led to his creation of the ''[[Epimetheus (BattleMech)|Epimetheus]]'', the "impure" link prevented Kale from completely losing himself in the 'Mech.{{cn}}
  
==Armament==
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==Weapons and Equipment==
 
Just as the "body" of the ''Prometheus'' was captured Clan-tech, the weapon array features a powerful combination of energy weapons and missile launchers. Despite being taken from salvaged OmniMechs, the weapon pods are "hardwired" into the design. When the ''Prometheus'' saw service in the Solaris arenas, Clan-tech was still an unusual rarity, even without the benefits of the DNI these gave Kale a large advantage against his opponents.
 
Just as the "body" of the ''Prometheus'' was captured Clan-tech, the weapon array features a powerful combination of energy weapons and missile launchers. Despite being taken from salvaged OmniMechs, the weapon pods are "hardwired" into the design. When the ''Prometheus'' saw service in the Solaris arenas, Clan-tech was still an unusual rarity, even without the benefits of the DNI these gave Kale a large advantage against his opponents.
  
While more powerful than comparable Inner Sphere components, the weapon array suffers from the same patchwork problem as the rest of the ''Prometheus'' and minor armor hits would disable or impair their function. Further, when originally constructed, no thought was given to resupply of the missile and machine gun ammunition as it was never intended to see true continuous combat use.
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While more powerful than comparable Inner Sphere components, the weapons array suffers from the same patchwork problem as some of the haphazardly put together [[HybridMech]]s. minor armor hits to the ''Prometheus'' would disable or impair their function. Further, when originally constructed, no thought was given to resupply of the missile and machine gun ammunition as it was never intended to see true continuous combat use.
[[File:Prometheus color.jpg|thumb|left|300px|Prometheus firing it's Lasers]]<div style="clear:left;">&nbsp;</div>
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==Design Quirks==
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The ''Prometheus'' has the following [[Design Quirks]]:<ref>''BattleMech Manual'', p. 94: BattleMech Quirk Table - Prometheus Entry.</ref>
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* [[Non-Standard Parts]]
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* [[Prototype]]
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==BattleMech Gallery==
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<gallery>
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File:Prometheus color.jpg|Prometheus firing its lasers
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</gallery>
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==References==
 
==References==
*''[[Unbound]]'', p. 74
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<references />
 +
 
 +
==Bibliography==
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* ''[[Record Sheets: 3055 Upgrades Unabridged]]''
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* ''[[Unbound]]''
  
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[[Category:'Mechs]]
 
[[Category:BattleMechs]]
 
[[Category:BattleMechs]]
 
[[Category:75 ton BattleMechs]]
 
[[Category:75 ton BattleMechs]]
[[Category:Unique BattleMechs]]
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[[Category:Heavy BattleMechs]]
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[[Category:FrankenMechs]]
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[[Category:Individual 'Mechs]]

Latest revision as of 10:50, 20 March 2024

This article is about the 75-ton BattleMech prototype. For other uses, see Prometheus.
Prometheus (BattleMech)
Prometheus
Production information
Manufacturer NAIS Dark Mirage Facility, Hyde
Production Year 3053[1]
Model None/Unique
Class Heavy
Cost 19,395,249 C-bills
Technical specifications
'Mech type Mixed-tech BattleMech
Mass 75 tons
Chassis Clan Endo Steel
Armor Clan ferro-fibrous
Engine Clan 375 class XL engine
Communications System Unspecified
Targeting Tracking System Unspecified
Heat Sinks 13 double
Speed 80 km/h
Armament

BV (2.0) 2,401[2]


Constructed at the secret New Avalon Institute of Science Dark Mirage facility on Hyde, the Prometheus was a one-of-a-kind BattleMech developed to gain a better understanding of Clan technology. While a frightful waste of (then) rare Clan salvage, the design served as a deadly testbed for the Direct Neural Interface system.

Description[edit]

As the AFFC began to win battles against the Clans, every scrap of advanced Clan technology recovered was quickly shipped to the NAIS for study. While much was retained for direct reverse engineering and investigation, portions were made available to all NAIS facilities to integrate and investigate the benefits of advanced technology on their military research projects. While the NAIS was not yet able to replicate OmniMech technology of the invaders, with the Draconis Combine's first proof of concept OmniMech (the Raptor) yet to enter operation testing at this point, the Dark Mirage engineers were able to piece together a functional, if ungainly, Succession War style "FrankenMech" combining the abilities (and parts) of the Loki, Mad Cat, Thor and Vulture.[3]

While it advanced the understanding of Clan technology, the Prometheus was a dead end and would have eventually faded into history had Professor Burke Kale not secretly appropriated the design for the installation of a torso mounted Virtual Reality Piloting Pod control system compatible with his controversial and banned Direct Neural Interface system. Serving as the initial test subject, Kale quickly became enthralled and addicted to the sensation of the Prometheus as a direct extension of his body. Increasingly paranoid, Kale quickly fled with the design to Solaris VII, leading to the Prometheus's famed run in the arenas.[citation needed]

The combination of then unusual Clan-tech weaponry and the unrivaled control offered by the DNI allowed the untrained Kale to claim a sizable number of victories in the Solaris arena circuit. However, these advantages masked the flaws of the Prometheus. Like many makeshift designs, the 'Mech lacked the structural integrity of production or even prototype BattleMechs, and was unduly susceptible to damage suffered in combat and soaked considerable resources to stay in operation. The patchwork and makeshift nature of the Prometheus also indirectly acted as an inhibitor on the DNI link. While Kale saw this as a disadvantage and led to his creation of the Epimetheus, the "impure" link prevented Kale from completely losing himself in the 'Mech.[citation needed]

Weapons and Equipment[edit]

Just as the "body" of the Prometheus was captured Clan-tech, the weapon array features a powerful combination of energy weapons and missile launchers. Despite being taken from salvaged OmniMechs, the weapon pods are "hardwired" into the design. When the Prometheus saw service in the Solaris arenas, Clan-tech was still an unusual rarity, even without the benefits of the DNI these gave Kale a large advantage against his opponents.

While more powerful than comparable Inner Sphere components, the weapons array suffers from the same patchwork problem as some of the haphazardly put together HybridMechs. minor armor hits to the Prometheus would disable or impair their function. Further, when originally constructed, no thought was given to resupply of the missile and machine gun ammunition as it was never intended to see true continuous combat use.

Design Quirks[edit]

The Prometheus has the following Design Quirks:[4]

BattleMech Gallery[edit]

References[edit]

  1. MUL online date for the Prometheus (BattleMech)
  2. Record Sheets: 3055 Upgrades Unabridged, p. 279
  3. Unbound, p. 74: "Mech Profile"
  4. BattleMech Manual, p. 94: BattleMech Quirk Table - Prometheus Entry.

Bibliography[edit]