Jihad Conspiracies: Interstellar Players 2

Jihad Conspiracies: Interstellar Players 2
CAT35303 JihadConspiracies.jpg
Product information
TypeSourcebook
DevelopmentHerbert A. Beas II
Randall N. Bills (assistance)
Primary writingJason M. Hardy, Herbert A. Beas II, David L. McCulloch, Ben H. Rome, Ken Horner, Steven Mohan, Jr., Mike Miller, Andreas Zuber, Warner Doles, Christoffer M. Trossen (writing)
Diane Piron-Gelman (editing)
Pages136
Cover ArtworkSlawomir Maniak (art)
Adam Jury (design & layout)
Matt Heerdt (layout)
IllustrationsRobert Atkinson
Brad McDevitt
Florian Stitz
First Publication
PublisherCatalyst Game Labs
PIC35303
Published10 September 2008
ISBN-101-934857-04-1
ISBN-13978-1-934857-04-5
MSRP$24.99
Content
EraJihad era
Timelineca. 3073-3074
SeriesInterstellar Players series
Preceded byInterstellar Players
Followed byInterstellar Expeditions: Interstellar Players 3

Description[edit]

Jihad Conspiracies: Interstellar Players 2 is the sequel to Interstellar Players. Following a similar canon rumor format as the previous book, the timeline is expanded into the Word of Blake Jihad era and previous known and unknown secret societies, missing planets and intelligence agencies are provided, as well as directions for gamemasters who seek to add the rumors to their own campaigns. The sourcebook has been produced with some possible (though not necessarily probable) influences upon the Jihad storyline, from the dubious "White Noise" HPG data stream as a dominant source.

From the Back Cover[edit]

EVEN THE SHADOWS HAVE SECRETS

On October 25, 3068, the Word of Blake flooded the Inner Sphere HPG networks with "White Noise", a stream of gibberish and propaganda that made communications virtually impossible. Amid the noise, stunning secrets were revealed: Anastasius Focht was once Frederick Steiner; ComStar Primus Sharilar Mori was a Kurita spy.

Yet along with the secrets revealed and the spreading fires of the Jihad, the Blakists unveiled terrible new weapons and an army the size of which the intelligence agencies of the Inner Sphere had scarcely dreamed, spawning a darker, new wave of mysteries, and whispers of shadowy cabals. Hidden worlds, cults of assassins, ancient societies and even the mysteries of hyperspace—all emerged as possible sources for the Word of Blake's newfound power. Once more spanning all of human space from ancient Terra to the far-flung Clan Homeworlds, the conspiracies behind the Jihad could be the key to unraveling the greatest war since the days of Amaris.

Jihad Conspiracies: Interstellar Players 2 describes several of the most powerful and influential people, organizations, and entities at work behind the scenes of the Word of Blake Jihad. Some of these conspiracies are firmly grounded in Classic BattleTech lore, but shown here in ways never before seen; others have only recently emerged from their own shadows. Gamemasters and players can decide which of these power brokers are real and which are paranoid fantasies spawned by the chaos and fear of the Blakist Holy War!

Contents[edit]

  • Introduction
  • The Society
    • Signs of Conspiracy
    • Society Structure
    • Playing Gods?
    • Society Operations
    • Wheels Within Wheels
    • Gamemaster's Section
  • Mysteries of the Void
    • The Mariner's Tale: In the Darkness Between
    • Children of the Void: A Touch of Wrongness
    • Gamemaster's Section
  • The Saurimat
    • The Saurimat: A Compendium
    • Gamemaster's Section
  • Minor Groups
    • Devlin Stone
      • The Elusive Devlin Stone: The Truth (Or a Few Reasonable Facsimiles)
      • Gamemaster's Section
    • Thuggees
      • Operation: Revelation
      • Gamemaster's Section
    • The Tanites
      • Subject: The Tanite Civilization
      • Gamemaster's Section
    • The Blake Documents