Difference between revisions of "Autocannon/5"
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An example of the rating system: the Crusher Super Heavy Cannon is a 150mm weapon firing ten shells per "shot", while the Chemjet Gun is a 185mm weapon firing much slower, but causing higher damage. Despite their differences, both are classified as [[Autocannon/20|Autocannon/20s]] due to their damage output. | An example of the rating system: the Crusher Super Heavy Cannon is a 150mm weapon firing ten shells per "shot", while the Chemjet Gun is a 185mm weapon firing much slower, but causing higher damage. Despite their differences, both are classified as [[Autocannon/20|Autocannon/20s]] due to their damage output. | ||
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+ | Regarding the in-game function of standard 2, 5, 10, and 20 ACs: compared to the alternatives, ACs are a poor alternative to missiles and lasers, even taking heat into account. Consider the Large Laser versus the AC/10. The AC/10 gives you a better heat to damage ratio, but at what cost? 12 tons plus at least one more ton of ammunition. If you invested a total of 12 tons into a Large Laser, you spend 5 for the laser, and 7 for heat sinks. That amounts to 8 damage and 1 heat at the same range, with fewer critical slots taken up. On top of that, the Large Laser costs half the C-Bills of an AC/10. Apply this same critique to all ACs and you will quickly find that you are much better off going with the alternative weapons. PLEASE NOTE: this may or may not apply to more up-to-date ACs. | ||
==Models== | ==Models== |
Revision as of 16:12, 29 August 2008
Autocannon/5 | |
Production information | |
Type | Ballistic (Direct Fire) |
Tech Base | Inner Sphere |
Year Availability | c. 2250 |
Technical specifications | |
Heat | 1 |
Damage | 5 |
Minimum Range | 3 |
Short Range | 1-6 |
Medium Range | 7-12 |
Long Range | 13-18 |
Tons | 8 |
Critical Slots | 4 |
Ammo Per Ton | 20 |
Cost (unloaded) | 125,000 |
Ammo Cost (per ton) | 4,500 |
BV (1.0) | 70 |
BV (2.0) | 70 |
The Autocannon is a direct-fire ballistic weapon, firing HEAP (High-Explosive Armor-Piercing) rounds at targets either singly or in bursts.
Different manufacturers and models of autocannons have different calibers (25mm-203mm) and rates of fire. Due to this, autocannons are grouped into generic "classes" of autocannons with common damage ratings, with Autocannon/5s usually having a long range with a small to moderate damage level.
An example of the rating system: the Crusher Super Heavy Cannon is a 150mm weapon firing ten shells per "shot", while the Chemjet Gun is a 185mm weapon firing much slower, but causing higher damage. Despite their differences, both are classified as Autocannon/20s due to their damage output.
Regarding the in-game function of standard 2, 5, 10, and 20 ACs: compared to the alternatives, ACs are a poor alternative to missiles and lasers, even taking heat into account. Consider the Large Laser versus the AC/10. The AC/10 gives you a better heat to damage ratio, but at what cost? 12 tons plus at least one more ton of ammunition. If you invested a total of 12 tons into a Large Laser, you spend 5 for the laser, and 7 for heat sinks. That amounts to 8 damage and 1 heat at the same range, with fewer critical slots taken up. On top of that, the Large Laser costs half the C-Bills of an AC/10. Apply this same critique to all ACs and you will quickly find that you are much better off going with the alternative weapons. PLEASE NOTE: this may or may not apply to more up-to-date ACs.
Models
The Autocannon/5 is manufactured on the following planets:
Brand | Planet | Company |
---|---|---|
Armstrong J11 | Al Na'ir | Scarborough Manufacturers |
Armstrong J11 | Scarborough | Scarborough Limited |
Armstrong J11 | Ramora | United Outworlders Corporation |
Deleon 5 | Kalidasa | Quikscell Company |
GM Whirlwind | Kathil | General Motors |
GM Whirlwind | Arc-Royal | TharHes Industries |
Mydron C | Bithinia | Bithinian Ballistics |
Pontiac Light | Sterope | Sterope Defense Industries |