Difference between revisions of "BattleTech 4th Edition (Rulebook)"

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{{InfoBoxBook
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{{InfoBoxProduct
| image =  
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| image = BattleTech 4th Editon (Rulebook) Cover.jpg
 
| name = BattleTech Rulebook
 
| name = BattleTech Rulebook
| product development = [[Bryan Nystul]]
+
| development = [[Bryan Nystul]]
| primary writing = [[Jordan K. Weisman]] <br /> [[Sam Lewis]] <br /> [[L. Ross Babcock III]]
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| primarywriting = [[Jordan K. Weisman]] <br /> [[Sam Lewis (person)|Sam Lewis]] <br /> [[L. Ross Babcock III]]
 
| cover = [[Tom Baxa]]
 
| cover = [[Tom Baxa]]
 
| illustrations = [[Doug Anderson]] <br /> [[Mike Jackson]] <br /> [[Chris Moeller]] <br /> [[Peter Bergting]] <br /> [[Jeff Laubenstein]] <br /> [[Joel Biske]] <br /> [[Jim Nelson]] <br /> [[Mike Nielsen]]
 
| illustrations = [[Doug Anderson]] <br /> [[Mike Jackson]] <br /> [[Chris Moeller]] <br /> [[Peter Bergting]] <br /> [[Jeff Laubenstein]] <br /> [[Joel Biske]] <br /> [[Jim Nelson]] <br /> [[Mike Nielsen]]
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| year = 1996
 
| year = 1996
 
| pages = 47
 
| pages = 47
| production code = [[1604]]
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| productioncode = [[1604]]
| ISBN =  
+
| ISBN10 =  
 
}}
 
}}
  
 
==Description==
 
==Description==
{{stub}}
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The '''BattleTech 4th Edition Rulebook''' came with the [[BattleTech Fourth Edition|4th Edition]] boxed set. It contained the rules for standard BattleMech combat and BattleMech construction. The booklet featured many black-and-white illustrations and concluded with three simple scenarios.
 
   
 
   
 
==Contents==
 
==Contents==
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* COMPONENTS
 
* COMPONENTS
 
** BattleMech Playing Pieces
 
** BattleMech Playing Pieces
*** Unit Stickers
 
 
** [[Record Sheets]]
 
** [[Record Sheets]]
*** Armor Diagram
 
*** [['Mech]] Data
 
*** Critical Hit Table
 
*** Heat Scale
 
 
** Mapsheets
 
** Mapsheets
*** Clear
 
*** Rough
 
*** Hills
 
*** Water
 
*** Light Woods
 
*** Heavy Woods
 
 
** Dice
 
** Dice
 
* PLAYING THE GAME
 
* PLAYING THE GAME
 
** Sequence of Play
 
** Sequence of Play
*** Initiative Phase
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** [[MechWarrior (pilot)|MechWarriors]]
*** Movement Phase
 
*** Reaction Phase
 
*** Weapon Attack Phase
 
*** Physical Attack Phase
 
*** Heat Phase
 
*** End Phase
 
** [[MechWarrior]]s
 
*** MechWarrior Skills
 
*** Skill Improvement
 
*** Damaging a MechWarrior
 
*** Consciousness Rolls
 
 
* MOVEMENTS
 
* MOVEMENTS
 
** Movements Costs
 
** Movements Costs
*** Movement Direction
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** Movement Modes
 +
** Facing
 +
** Piloting Skill Rolls
 +
** Falling
 +
* COMBAT
 +
** Weapons Attacks
 +
** Physical Attacks
 +
** Heat
 +
* SCENARIOS
 +
** Scenario 1: Final Exam
 +
** Scenario 2: Trial by Fire
 +
** Scenario 3: Divide and Conquer
 +
* CONSTRUCTION
 +
** Choose Tonnage
 +
** Determine Engine Rating
 +
** Add Control Components
 +
** Allocate Tonnage for [[Internal Structure]]
 +
** Determine Jump Capability
 +
** Add Extra Heat Sinks
 +
** Add Armor
 +
** Add Weapons and Ammunition
 +
** Complete Critical Hit Table
 +
** Allocate Armor Points
 +
** Complete the Record Sheet
 +
* EQUIPMENT
 +
** [[Autocannon]]
 +
** [[Flamer]]
 +
** [[Hatchet]]
 +
** [[Heat Sink]]s
 +
** [[Laser]]
 +
** Long-Range Missiles ([[LRM]])
 +
** [[Machine Gun]]
 +
** Particel Projector Cannon ([[PPC]])
 +
** Short-Range Missiles ([[SRM]])
 +
** Single-Shot Missile Launchers
  
==Notes==
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[[Category: Rulebooks]]
{{stub}}
 
 
 
[[Category:Books]]
 
[[Category: Rule Books]]
 

Latest revision as of 19:20, 22 October 2021

BattleTech 4th Editon (Rulebook) Cover.jpg
BattleTech Rulebook
Product information
Type Rulebook
Development Bryan Nystul
Primary writing Jordan K. Weisman
Sam Lewis
L. Ross Babcock III
Pages 47
Cover Artwork Tom Baxa
Illustrations Doug Anderson
Mike Jackson
Chris Moeller
Peter Bergting
Jeff Laubenstein
Joel Biske
Jim Nelson
Mike Nielsen
Publication information
Publisher FASA
Product code 1604
First published 1996
Content

Description[edit]

The BattleTech 4th Edition Rulebook came with the 4th Edition boxed set. It contained the rules for standard BattleMech combat and BattleMech construction. The booklet featured many black-and-white illustrations and concluded with three simple scenarios.

Contents[edit]

  • INTRODUCTION
  • COMPONENTS
  • PLAYING THE GAME
  • MOVEMENTS
    • Movements Costs
    • Movement Modes
    • Facing
    • Piloting Skill Rolls
    • Falling
  • COMBAT
    • Weapons Attacks
    • Physical Attacks
    • Heat
  • SCENARIOS
    • Scenario 1: Final Exam
    • Scenario 2: Trial by Fire
    • Scenario 3: Divide and Conquer
  • CONSTRUCTION
    • Choose Tonnage
    • Determine Engine Rating
    • Add Control Components
    • Allocate Tonnage for Internal Structure
    • Determine Jump Capability
    • Add Extra Heat Sinks
    • Add Armor
    • Add Weapons and Ammunition
    • Complete Critical Hit Table
    • Allocate Armor Points
    • Complete the Record Sheet
  • EQUIPMENT