Difference between revisions of "Bombardier"

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Revision as of 02:26, 17 January 2010

Bombardier
Bombardier
Production information
Manufacturer Wakazashi Enterprises
Model BMB-12D
Class Heavy
Cost 13,907,410 C-bills
Technical specifications
Mass 65 tons
Chassis KetoBond
Armor Choutaka Armorscale, Limited with CASE
Engine VOX 325 XL
Speed 86.4 km/h
Armament
BV (1.0) 1,277
BV (2.0) 1,480


Description

Continuing the trend toward specialized BattleMechs, the Bombardier was proposed to the Star League in 2735 by Wakazashi Enterprises as an "artillery 'Mech." The concept behind the design was to make a 'Mech that could replace the less mobile LRM carriers in service. The Bombardier underwent testing and was extremely effective at fulfilling the long-range fire support role, easily surpassing its vehicular counterparts.

When the 'Mech finally came to the battlefield though, the shortcomings of the design were felt as it only carries two tons of LRM ammunition and has no energy weapons. To be truly effective, the Bombardier must have constant access to ammunition and is only as mobile as the supply vehicles that must support it. Ironically, the Bombardier has an extremely similar weapons payload as the highly successful Archer BattleMech which was introduced in 2474.

Armament

The primary weapons on the Bombardier are a pair of Delphinius-20 LRM-20 launchers. These launchers are specially designed to handle specialty ammunition types in use at the time, such as Swarm and Thunder Missile LRMs. While the LRM Launchers provide an excellent reach, they only have enough ammunition for sixty seconds of continuous fire and often need to be reloaded. The secondary weapon carried by the Bombardier is an Arrowlight-4 SRM-4. The SRM launcher provides some striking capability when at short ranges but is not enough to truly protect the 'Mech from a determined attack. For defense against counter missile fire the Bombardier is also outfitted with a Buzzsaw Anti-Missile System.

Variants

  • BMB-05A - An upgrade fielded by the Outworlds Alliance, the 05A mounts an Arrow IV Artillery launcher with four tons of ammunition for it. Three Rocket Launcher 20s provide short range firepower that can make light 'Mechs think twice about closing with the Bombardier. A Small Laser seems an afterthought, though the Anti-Missile System ammo has been doubled. BV = ???
  • BMB-10D - The 10D variant of the Bombardier carries an almost identical weapons load as its Star League cousin, with the only change being a Machine Gun in place of the Anti-Missile System. The primary difference in the design is the maximum speed. While the 12D can move at up to 86.4 km/h, the 10D cannot exceed a top speed of 64.8km/h. In addition, the CASE that protected the vulnerable ammunition has been removed from the design, while the armor protection itself has not changed. BV (1.0) = 1,015, BV (2.0) = 1,340
  • BMB-14C - The 14C variant upgraded the capabilities of the Bombardier while at the same time attempting to address one of the primary issues of the design. The LRM launchers have been mated to a pair of Artemis IV Fire Control Systems. Adding to the new electronics package, is an improved C3 computer. These increase the overall accuracy and effectiveness of the paired LRM-20s. One very important change is that the ammunition carried has been doubled. These improvements were implemented by sacrificing the SRM launcher and Anti-Missile System. For close range defense, the 14C carries an ER Small Laser. BV (1.0) = 1,346, BV (2.0) = 1,549
  • BMB-14K - An upgrade fielded by the Draconis Combine, the 14K strips out the weapons and equipment and adds a half ton of armor. Four MML 7s provide firepower at all ranges, though the five tons of ammunition are vulnerable in their arm mount. A C3 Slave Unit allows the 14K to share targeting telemetry with like-equipped friendly units and three Machine Guns linked to a Machine Gun Array can prove devastating to unarmored infantry. BV (2.0) = ???

References