Difference between revisions of "Fire Scorpion"

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* ''Fire Scorpion 2'' - The ''Fire Scorpion'' 2 introduced [[3060]]<ref name=MUL/> removes the weaponry of the base chassis and replaces it with a massive [[Ultra Autocannon/20]], two [[LRM-10]]s, and five [[Machine Gun]]s. This variants continues to excel in urban combat, especially against conventional [[infantry]] thanks to its anti-personnel Machine Guns. The inclusion of an [[Active Probe]] helps the [[MechWarrior (pilot)|MechWarrior]] locate hidden enemies. As with the base variant, ample ammunition ensures that the ''Fire Scorpion'' 2 rarely has to withdraw from a battlefield because of reduced ammo stores. BV (1.0) = 1,341<ref name=CO/>, BV (2.0) = 1,749<ref>''Record Sheets: 3060 Unabridged'', p. 253</ref>
 
* ''Fire Scorpion 2'' - The ''Fire Scorpion'' 2 introduced [[3060]]<ref name=MUL/> removes the weaponry of the base chassis and replaces it with a massive [[Ultra Autocannon/20]], two [[LRM-10]]s, and five [[Machine Gun]]s. This variants continues to excel in urban combat, especially against conventional [[infantry]] thanks to its anti-personnel Machine Guns. The inclusion of an [[Active Probe]] helps the [[MechWarrior (pilot)|MechWarrior]] locate hidden enemies. As with the base variant, ample ammunition ensures that the ''Fire Scorpion'' 2 rarely has to withdraw from a battlefield because of reduced ammo stores. BV (1.0) = 1,341<ref name=CO/>, BV (2.0) = 1,749<ref>''Record Sheets: 3060 Unabridged'', p. 253</ref>
  
* ''Fire Scorpion 3'' - This [[Jihad]] variant of the ''Fire Scorpion 2'' introduced [[3071]]<ref name=MUL/>,  has dropped equipment in favor to add [[Jump Jets]] to the 'Mech.  Designed for the role of close-quarters fighting and urban combat, this variant drops its LRM Launchers & A-Pods.  In its place the 'Mech has been fitted with four torso mounted [[AP Gauss Rifles]] with 2 tons of ammunition. Single Jump Jet has been added in each of the 'Mech leg [[Actuator|actuators]]. BV (2.0) = 1,904<ref>''Record Sheets: 3060 Unabridged'' p. 254 - Jihad era variant of the Fire Scorpion.</ref>
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* ''Fire Scorpion 3'' - This [[Jihad]] variant of the ''Fire Scorpion'' introduced [[3071]]<ref name=MUL/>,  has dropped equipment in favor to add [[Jump Jets]] to the 'Mech.  Designed for the role of close-quarters fighting and urban combat, this variant drops its LRM Launchers & A-Pods.  In its place the 'Mech has been fitted with four torso mounted [[AP Gauss Rifles]] with 2 tons of ammunition. Single Jump Jet has been added in each of the 'Mech leg [[Actuator|actuators]]. BV (2.0) = 1,904<ref>''Record Sheets: 3060 Unabridged'' p. 254 - Jihad era variant of the Fire Scorpion.</ref>
  
 
==References==
 
==References==

Revision as of 16:57, 27 December 2011

Fire Scorpion
Fire Scorpion
Production information
Manufacturer Roche QuadPlex Alpha
Model FESN
Class Heavy
Introduced 2834[1]
Cost 5,771,150 C-bills
Technical specifications
Mass 65 tons
Chassis Coriolis Class VI Endo Steel QuadFrame
Armor Forging SA722 with CASE
Engine Fusion 260 Standard
Speed 65 km/h
Armament
BV (1.0) 1,379[2]
BV (2.0) 1,546[3][4]


Description

The Fire Scorpion is a quadrupedal BattleMech designed by Clan Goliath Scorpion scientists to be a totem 'Mech. It is visually similar to a scorpion, complete with a "tail" rising up from the rear of the BattleMech. Those same scientists apparently believed in a quantity over quality approach, as the Fire Scorpion is cheap and primarily fielded by second-line forces that defend cities. The limited flexibility of the design is due partly to its slow speed, partly its lack of maneuverability-enhancing jump jets, and partly its ammunition-dependent weaponry. To counter these flaws, the Fire Scorpion makes use of a staggering fourteen tons of armor and almost a tenth of its mass in ammunition. Ten single heat sinks keep costs low and heat down.[3]

Armament

As a quad design, the Fire Scorpion lacks the amount of internal space that bipedal designs have, so its creators opted for two heavy guns; a Type KOV LB 10-X Autocannon and an Irrlicht Gamma Series Ultra Autocannon/10. Each of these is fed by three tons of ammunition, giving the quad enough shots to finish most Trials. To defend against unarmored infantry, the Fire Scorpion carries an Anti-Personnel Pod in each leg.[3]

Variants

  • Fire Scorpion 2 - The Fire Scorpion 2 introduced 3060[1] removes the weaponry of the base chassis and replaces it with a massive Ultra Autocannon/20, two LRM-10s, and five Machine Guns. This variants continues to excel in urban combat, especially against conventional infantry thanks to its anti-personnel Machine Guns. The inclusion of an Active Probe helps the MechWarrior locate hidden enemies. As with the base variant, ample ammunition ensures that the Fire Scorpion 2 rarely has to withdraw from a battlefield because of reduced ammo stores. BV (1.0) = 1,341[2], BV (2.0) = 1,749[5]
  • Fire Scorpion 3 - This Jihad variant of the Fire Scorpion introduced 3071[1], has dropped equipment in favor to add Jump Jets to the 'Mech. Designed for the role of close-quarters fighting and urban combat, this variant drops its LRM Launchers & A-Pods. In its place the 'Mech has been fitted with four torso mounted AP Gauss Rifles with 2 tons of ammunition. Single Jump Jet has been added in each of the 'Mech leg actuators. BV (2.0) = 1,904[6]

References

  1. 1.0 1.1 1.2 Master Unit List, "Fire Scorpion introduction dates"
  2. 2.0 2.1 Combat Operations, p. 114
  3. 3.0 3.1 3.2 Technical Readout: 3060, pp. 168-169, "Fire Scorpion 'Mech Profile"
  4. Record Sheets: 3060 Unabridged, p. 252
  5. Record Sheets: 3060 Unabridged, p. 253
  6. Record Sheets: 3060 Unabridged p. 254 - Jihad era variant of the Fire Scorpion.

Bibliography