Difference between revisions of "Plasma rifle"

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| <ref>''Technical Readout: 3085'', p. 74</ref><br><ref>''Technical Readout: 3145'', p. 188</ref><br><ref>''Technical Readout: Irregulars'', p. 52, "''St. Florian'' FireMech MOD"</ref>
 
| <ref>''Technical Readout: 3085'', p. 74</ref><br><ref>''Technical Readout: 3145'', p. 188</ref><br><ref>''Technical Readout: Irregulars'', p. 52, "''St. Florian'' FireMech MOD"</ref>

Revision as of 18:22, 15 August 2023

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Man Portable Plasma Rifle, used on battle armor.
Plasma Rifle
Production information
Type Energy (direct-fire, heat-inducing, anti-infantry)
Tech Base Inner Sphere
Year Availability 3068 (CC)
Technical specifications
Heat 10
Damage 10
Minimum Range 0
Short Range 1-5
Medium Range 6-10
Long Range 11-15
Tons 6
Critical Slots 2
Ammo Per Ton 10
Cost (unloaded) 260,000
Ammo Cost (per ton) 10,000
BV (2.0) 210
26 (ammo)[1]

Description

The plasma rifle was developed by the Capellan Confederation. Based upon their man-portable version, the Confederation was able to create what is essentially a massive flamer.

Plasma weapons used the power of the fusion engine or power amplifiers to power an electromagnetic accelerator to a stream, pulse, or toroid of plasma (i.e. very hot, energetic, and excited matter). The plasma was created by using a lasing process to flash cartridges of plastic foam into white-hot projectiles that caused thermal, as well as physical, damage. Because this foam ammo was inert, it could not explode even if destroyed.[2]

The primary damage mechanism of these was thermal transfer; the weapon caused serious burns, and often immediate death of living creatures, melting or evaporating other materials. The plasma weapons may also have had a significant kinetic energy component, wherein ionized material was projected with sufficient momentum to cause secondary impact damage, in addition to causing high thermal damage.

In addition to dealing scatter damage, the plasma rifle inflicted either 1-6 points of heat or an extra 2-12 points of damage, depending on the unit it struck:

Unit Heat Additional Damage
Unarmored infantry N/A 2D6
Mechanized infantry N/A 2D6
Battle armor N/A 2D6
DropShip 1D6 None
JumpShip 1D6 None
Aerospace fighter 1D6 None
BattleMech 1D6 None
ProtoMech N/A 2D6
Vehicle N/A 2D6
Individual infantry N/A 5E/10CS

Models

Ceres Arms Crusher

Manufactured on Manufactured by Typically used in References
Capella Ceres Metals Industries CRD-8L Crusader
PXH-5L Phoenix Hawk
MNG-8L Měngqín
[3]
[4][5]
[6]

ChisComp 12000

Plasma rifle built by ChisComp

Manufactured on Manufactured by Typically used in References
GRM-01A2 Garm [4]

Defiance Novashot Model 2

Manufactured on Manufactured by Typically used in References
Defiance Industries Hesperus II EFT-7X Eisenfaust
KGC-009 King Crab
St. Florian MOD
[7]
[8]
[9]

Flametech Inferno

Manufactured on Manufactured by Typically used in References
Moltke [10]

Tiegart Incinerator

Manufactured on Manufactured by Typically used in References
Nirasaki Maltex Corporation Panther [11]

Victory Blast Furnace

Manufactured on Manufactured by Typically used in References
Quentin Independence Weaponry Peacekeeper [12]

Not classified

Model Used by
Ceres Arms Plasma Rifle [4] MHL-6MC Marshal
TSG-9C Ti Ts’ang
Y-H11G Yu Huang

References

  1. TechManual, p. 317, "Inner Sphere Weapons and Equipment BV Table"
  2. Total Warfare, p. 139
  3. Technical Readout 3085, p. 252
  4. 4.0 4.1 4.2 MilSpecs articles
  5. Technical Readout 3085, p. 236
  6. Technical Readout 3085, p. 118
  7. Technical Readout: 3085, p. 74
  8. Technical Readout: 3145, p. 188
  9. Technical Readout: Irregulars, p. 52, "St. Florian FireMech MOD"
  10. Technical Readout: 3085, p. 42
  11. Technical Readout: 3085, p. 66
  12. Technical Readout: 3085, p. 104

Bibliography