Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "Total Warfare"

(back cover)
 
(57 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{InfoBoxBook
+
{{Rules}}
|image=Total Warfare.jpg
+
{{InfoBoxProduct
|name=Total Warfare
+
| image               = Total Warfare-7th Print cover.jpg
|publisher=FanPro
+
| name               = Total Warfare<br />(7th printing cover)
|year=2006
+
| type                = Rulebook
|production code=35101
+
| author              =  
|ISBN=1-932564-77-2<br/>(ISBN-13: 9781932564778)
+
| development        = [[Randall Bills]]<br />[[Herb Beas]]
|MSRP=39.99
+
| primarywriting      = Herb Beas<br />Randall Bills<br />[[Dan Duval]]<br />[[Kevin Killiany]]<br />[[Jason Hardy]]<br />[[David McCulloch]]<br />[[Steve Mohan Jr.]]<br />[[Jason Schmetzer]]<br />[[Phaedra Weldon]]
|type=Rulebook
+
| pages              = 312
|primary writing=
+
| cover              = [[Marco Mazzoni]] (7th printing)
* [[Herb Beas]]
+
| interiorart        =
* [[Randall Bills]]
+
| illustrations      = [[Chris Lewis]]<br />[[Klaus Scherwinski]]
* [[Dan Duval]]
+
| publisher          = [[FanPro]]<br />[[Catalyst Game Labs]]
* [[Kevin Killiany]]
+
| productioncode      = 35101 (FanPro)<br />35001 (CGL)
* [[Jason Hardy]]
+
| year                = 2006
* [[David McCulloch]]
+
| ISBN10              = 1932564772
* [[Steve Mohan, Jr.]]
+
| ISBN13              = 978-1932564778
* [[Jason Schmetzer]]
+
| MSRP                = $39.99 (Print) <br /> $14.99 (PDF)
* [[Phaedra Weldon]]
+
| content            = Standard rules
|product development=
+
| era                =
* [[Randall Bills]]
+
| timeline            =
* [[Herb Beas]]
+
| series              =
|illustrations =  
+
| precededby          = [[BattleTech Master Rules, Revised]]
* [[Chris Lewis]]
+
| followedby          =  
* [[Klaus Scherwinski]]
 
|pages=312
 
 
}}
 
}}
  
 
==Description==
 
==Description==
The current primary sourcebook for tournament play of Classic BattleTech. The organization of the book has been significantly altered from the previous twenty-plus years of prior editions (of the core rulebook). The intent of the title is to present all current tournament-level rules for play in one tome. The book is not intended for novices, but for dedicated players and judges.
+
'''''Total Warfare''''' is the current primary sourcebook for tournament play of the classic [[BattleTech (board game)|boardgame BattleTech]]. The organization of the book has been significantly altered from the previous twenty-plus years of prior editions (of the core rulebook). The intent of the title is to present all current tournament-level rules for play in one tome. The book is not intended for novices, but for dedicated players and judges.
 +
<div style="clear:left">
 +
===Collector's Editions===
 +
FanPro produced a limited "Collector's Edition" of 1,000 numbered items of the ''Total Warfare'' rulebook with a different cover for regular sale, and another special edition of 250 numbered items with another cover that was handed out to the [[FanPro Commandos]].
 +
<gallery>
 +
Image:TW SE Cover.png|Collector's Edition cover
 +
Image:TW SE Book Number.png|Collector's Edition book numbering
 +
Image:TW SE Commando Cover.png|Special Commando Edition cover
 +
Image:TW SE Commando Book Number.png|Special Commando Edition book numbering
 +
</gallery>
 +
==From the back cover==
 +
{{quote|''It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by [[BattleMechs]], 30-foot-tall humanoid metal titans bristling with [[laser]]s, [[autocannon]]s and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of [[MechWarrior (pilot)|MechWarrior]]s drives these juggernauts into battle, proudly holding your faction’s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, [[aerospace fighter]]s, and more, wielded by a MechWarrior’s skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate!''
  
 +
''The product of more than twenty years of gaming experience, ''Total Warfare'' presents the rules of the ''[[Classic BattleTech]]'' game system as never before. For the first time, all the rules for various units that have a direct impact on the deadly battlefields of the thirty-first century appear in a unified rules set: from BattleMechs to [[ProtoMechs]], [[combat vehicle|Combat Vehicles]] to [[support vehicle|Support Vehicles]], [[infantry|Infantry]] to aerospace fighters and [[DropShip]]s. Interwoven and meticulously updated, ''Total Warfare'' provides the most detailed and comprehensive rules set published to date for ''BattleTech''&mdash;the perfect companion for standard tournament play.''
  
==From the Back Cover==
+
Total Warfare ''is the single-source rulebook for people who play ''Classic BattleTech''. It is not intended to teach new players the game, but rather to serve as a reference work for people who know the game, while introducing more technologies and expansive rules than appear in the basic box set. The introductory game in the ''BattleTech'' line is the ''[[Classic BattleTech Introductory Box Set]]''. New players should pick up that product before diving into this one.''
{{quote|'''The Future of Warfare!'''
 
 
 
It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by [[BattleMechs]], 30-foot-tall humanoid metal titans bristling with [[laser]]s, [[autocannon]]s and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of [[MechWarrior]]s drives these juggernauts into battle, proudly holding your faction’s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, [[aerospace fighter]]s and more, wielded by a MechWarrior’s skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate!
 
 
 
The product of more than twenty years of gaming experience, ''Total Warfare'' presents the rules of the ''[[Classic BattleTech]]'' game system as never before. For the first time, all the rules for various units that have a direct impact on the deadly battlefields of the thirty-first century appear in a unified rules set: from BattleMechs to [[ProtoMechs]], [[Combat Vehicle]]s to [[Support Vehicle]]s, infantry to aerospace fighters and [[DropShip]]s. Interwoven and meticulously updated, ''Total Warfare'' provides the most detailed and comprehensive rules set published to date for ''BattleTech'' - the perfect companion for standard tournament play.
 
 
 
''Total Warfare'' is the single-source rulebook for people who play ''Classic BattleTech''. It is not intended to teach new players the game, but rather to serve as a reference work for people who know the game, while introducing more technologies and expansive rules than appear in the basic box set. The introductory game in the ''BattleTech'' line is the ''[[Classic BattleTech Introductory Box Set]]''. New players should pick up that product before diving into this one.
 
 
 
Construction rules for the various units presented in ''Total Warfare'' can be found in ''Classic BattleTech [[TechManual]]''. }}
 
  
 +
''Construction rules for the various units presented in ''Total Warfare'' can be found in Classic BattleTech'' [[TechManual]].}}
  
 
==Contents==
 
==Contents==
 +
<div class="desktop-3-col">
 +
* [[Guardians]] (short story by [[Loren L. Coleman]])
 
* Introduction
 
* Introduction
 
** Fiction vs. Rules and Art (a discussion)
 
** Fiction vs. Rules and Art (a discussion)
Line 50: Line 54:
 
** Classic BattleTech (a tour of the basic book types)
 
** Classic BattleTech (a tour of the basic book types)
 
** Where to Order and Other Sources of Gaming Support
 
** Where to Order and Other Sources of Gaming Support
 +
 
* Components
 
* Components
 
** Units - a discussion of:
 
** Units - a discussion of:
*** BattleMechs
+
*** [[BattleMech]]s
*** IndustrialMechs
+
*** [[IndustrialMech]]s
*** ProtoMechs
+
*** [[ProtoMech]]s
*** Combat Vehicles
+
*** [[Combat Vehicle]]s
*** Infantry
+
*** [[Infantry]]
 
*** Conventional Fighters
 
*** Conventional Fighters
*** Aerospace Fighters
+
*** [[Aerospace fighter]]s
 
*** Small Craft
 
*** Small Craft
*** DropShips
+
*** [[DropShip]]s
 
*** Support Vehicles
 
*** Support Vehicles
 
** Other Units - a discussion of:
 
** Other Units - a discussion of:
*** Aerospace Units (JumpShips, WarShips, Space Stations)
+
*** Aerospace Units ([[JumpShip]]s, [[WarShip]]s, Space Stations)
 
*** Support Vehicles (Rail, Satellites)
 
*** Support Vehicles (Rail, Satellites)
 
*** Mobile Structures
 
*** Mobile Structures
Line 70: Line 75:
 
** Counters
 
** Counters
 
** Dice
 
** Dice
 +
 
* Playing the Game
 
* Playing the Game
 
** Sequence of Play
 
** Sequence of Play
Line 77: Line 83:
 
*** Damaging a Warrior and Consciousness Rolls
 
*** Damaging a Warrior and Consciousness Rolls
 
** Game Terms
 
** Game Terms
 +
 +
* [[Wolf on the Mountain]] (short story by [[Phaedra M. Weldon]])
 
* Ground Movement
 
* Ground Movement
 
** Movement Basics
 
** Movement Basics
Line 85: Line 93:
 
** Movement on Pavement
 
** Movement on Pavement
 
** Falling
 
** Falling
 +
 +
* [[Trial of Possession (short story)|Trial of Possession]] (short story by [[Kevin Killiany]])
 
* Aerospace Movement
 
* Aerospace Movement
 
** Space Movement
 
** Space Movement
Line 90: Line 100:
 
** Facing
 
** Facing
 
** Special Movement Modes
 
** Special Movement Modes
** High-G Manuevers
+
** High-G Maneuvers
 
** Stacking
 
** Stacking
 
** Atmospheric Movement
 
** Atmospheric Movement
 
** Matching Mapsheets to Low-Altitude Hexes
 
** Matching Mapsheets to Low-Altitude Hexes
 
** Control Rolls
 
** Control Rolls
 +
 +
* [[Fighting Withdrawal]] (short story by [[Steven Mohan, Jr.]])
 
* Combat
 
* Combat
 
** Attack Declaration
 
** Attack Declaration
Line 100: Line 112:
 
** Weapon Attacks
 
** Weapon Attacks
 
** Physical Attacks
 
** Physical Attacks
 +
 +
* [[Mutual Advantage]] (short story by Steven Mohan, Jr.)
 
* Heat
 
* Heat
 
** Heat Points
 
** Heat Points
 
** Effects of Heat
 
** Effects of Heat
 
** Aerospace Units
 
** Aerospace Units
 +
 +
* [[Just Another Day at the Office]] (short story by [[David L. McCulloch]])
 
* Buildings
 
* Buildings
 
** Building Types
 
** Building Types
Line 109: Line 125:
 
** Combat Effects
 
** Combat Effects
 
** Basements
 
** Basements
 +
 +
* [[Chiaroscuro]] (short story by [[Randall N. Bills]])
 
* ProtoMechs
 
* ProtoMechs
 +
 +
* [[Eisenjäger (short story)|Eisenjäger]] (short story by [[Herbert A. Beas II]])
 
* Combat Vehicles
 
* Combat Vehicles
 +
 +
* [[Simple Farmer]] (short story by Kevin Killiany)
 
* Support Vehicles
 
* Support Vehicles
 +
 +
* [[Proper Work]] (short story by [[Jason M. Hardy]])
 
* Infantry
 
* Infantry
 +
 +
* [[Angels on Our Shoulders]] (short story by [[Jason Schmetzer]])
 
* Aerospace Units
 
* Aerospace Units
 +
 +
* [[The Circle]] (short story by [[Dan C. Duval]])
 
* Creating Scenarios
 
* Creating Scenarios
 +
 +
* [[Back End of Nowhere]] (short story by David L. McCulloch)
 
* Painting Miniatures
 
* Painting Miniatures
 +
 
* Tables
 
* Tables
 
** Inner Sphere & Clan Weapons & Equipment
 
** Inner Sphere & Clan Weapons & Equipment
Line 124: Line 155:
 
** Buildings & Infantry
 
** Buildings & Infantry
 
** Aerospace
 
** Aerospace
 +
</div>
 +
 +
==Gallery==
 +
<gallery>
 +
Total Warfare-1st Print cover.jpg|1st printing
 +
Total Warfare-2nd Print cover.jpg|2nd to 4th printings
 +
Total Warfare-5th Print cover.jpg|5th and 6th printings
 +
Total Warfare-7th Print cover.jpg|7th to 10th printings
 +
</gallery>
  
 
==Notes==
 
==Notes==
*One of the few hard-cover titles made for general release.
+
* Most major sections of the book are preceded by a short story that is relevant to that section. For example, the rules for infantry use are preceded by a story about infantry guarding a checkpoint.
*Most major sections of the book are preceded by a short story that is relevant to that section. For example, the rules for infantry use are preceded by a story about infantry guarding a checkpoint.
+
 
 +
* The title was originally printed by [[FanPro]] with production code 35101, then reprinted by [[CGL]] with production code 35001.
 +
 
 +
* The first CGL reprint is labeled on p. 7 as, "Version 1.2 based on Corrected Second Printing."
 +
 
 +
* The second CGL reprint is labeled on p. 7 as, "Corrected Third Printing. Second Printing by Catalyst Game Labs."
 +
 
 +
* The trademarked title on the 2006 FanPro printing was ''Classic BattleTech Total Warfare''. The 2010 third printing had it shortened to ''BattleTech Total Warfare''.
 +
 
 +
* In 2018, a new printing of Total Warfare was released (the fifth) which replaced the cover art used on the first four printings with the cover art from the 1987 [[BattleTech Manual]].
 +
 
  
[[Category:Books]]
+
[[Category:Rulebooks]]

Latest revision as of 19:49, 28 March 2024

Total Warfare-7th Print cover.jpg
Total Warfare
(7th printing cover)
Product information
Type Rulebook
Development Randall Bills
Herb Beas
Primary writing Herb Beas
Randall Bills
Dan Duval
Kevin Killiany
Jason Hardy
David McCulloch
Steve Mohan Jr.
Jason Schmetzer
Phaedra Weldon
Pages 312
Cover Artwork Marco Mazzoni (7th printing)
Illustrations Chris Lewis
Klaus Scherwinski
Publication information
Publisher FanPro
Catalyst Game Labs
Product code 35101 (FanPro)
35001 (CGL)
First published 2006
ISBN-10 1932564772
ISBN-13 978-1932564778
MSRP $39.99 (Print)
$14.99 (PDF)
Content
Content Standard rules
Preceded by BattleTech Master Rules, Revised

Description[edit]

Total Warfare is the current primary sourcebook for tournament play of the classic boardgame BattleTech. The organization of the book has been significantly altered from the previous twenty-plus years of prior editions (of the core rulebook). The intent of the title is to present all current tournament-level rules for play in one tome. The book is not intended for novices, but for dedicated players and judges.

Collector's Editions[edit]

FanPro produced a limited "Collector's Edition" of 1,000 numbered items of the Total Warfare rulebook with a different cover for regular sale, and another special edition of 250 numbered items with another cover that was handed out to the FanPro Commandos.

From the back cover[edit]

It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction’s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters, and more, wielded by a MechWarrior’s skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate!

The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact on the deadly battlefields of the thirty-first century appear in a unified rules set: from BattleMechs to ProtoMechs, Combat Vehicles to Support Vehicles, Infantry to aerospace fighters and DropShips. Interwoven and meticulously updated, Total Warfare provides the most detailed and comprehensive rules set published to date for BattleTech—the perfect companion for standard tournament play.

Total Warfare is the single-source rulebook for people who play Classic BattleTech. It is not intended to teach new players the game, but rather to serve as a reference work for people who know the game, while introducing more technologies and expansive rules than appear in the basic box set. The introductory game in the BattleTech line is the Classic BattleTech Introductory Box Set. New players should pick up that product before diving into this one.

Construction rules for the various units presented in Total Warfare can be found in Classic BattleTech TechManual.

Contents[edit]

  • Guardians (short story by Loren L. Coleman)
  • Introduction
    • Fiction vs. Rules and Art (a discussion)
    • 3-D Terrain vs. Paper Maps (a discussion)
    • Standard Vs. Advanced Rules (a discussion)
    • Classic BattleTech (a tour of the basic book types)
    • Where to Order and Other Sources of Gaming Support
  • Playing the Game
    • Sequence of Play
    • Unequal Numbers of Units
    • Warriors
      • Skills and Skill Improvements
      • Damaging a Warrior and Consciousness Rolls
    • Game Terms
  • Trial of Possession (short story by Kevin Killiany)
  • Aerospace Movement
    • Space Movement
    • Thrust Points
    • Facing
    • Special Movement Modes
    • High-G Maneuvers
    • Stacking
    • Atmospheric Movement
    • Matching Mapsheets to Low-Altitude Hexes
    • Control Rolls
  • Mutual Advantage (short story by Steven Mohan, Jr.)
  • Heat
    • Heat Points
    • Effects of Heat
    • Aerospace Units
  • Tables
    • Inner Sphere & Clan Weapons & Equipment
    • Additional Inner Sphere & Clan Weapons & Equipment for Battle Armor
    • Ground Movement
    • Combat
    • ProtoMechs and Vehicles
    • Buildings & Infantry
    • Aerospace

Gallery[edit]

Notes[edit]

  • Most major sections of the book are preceded by a short story that is relevant to that section. For example, the rules for infantry use are preceded by a story about infantry guarding a checkpoint.
  • The title was originally printed by FanPro with production code 35101, then reprinted by CGL with production code 35001.
  • The first CGL reprint is labeled on p. 7 as, "Version 1.2 based on Corrected Second Printing."
  • The second CGL reprint is labeled on p. 7 as, "Corrected Third Printing. Second Printing by Catalyst Game Labs."
  • The trademarked title on the 2006 FanPro printing was Classic BattleTech Total Warfare. The 2010 third printing had it shortened to BattleTech Total Warfare.
  • In 2018, a new printing of Total Warfare was released (the fifth) which replaced the cover art used on the first four printings with the cover art from the 1987 BattleTech Manual.