Experimental Technical Readout: Republic, Volume 2

XTRO Republic II.JPG
Experimental Technical Readout: Republic, Volume 2
Product information
Type Technical Readout: (PDF)
Development Johannes Heidler,
Ray Arrastia
Primary writing Johannes Heidler,
Lance Scarinci,
Herbert A. Beas II,
Matt Wilsbacher,
Mike Timbers,
Patrick Wynne,
Craig Gulledge (Record Sheets),
Sebastian Brocks (Record Sheets)
Pages 39
Cover Artwork Klaus Scherwinski (Original Art),
Adam Jury (Original Design);
Ray Arrastia (Updated)
Illustrations Matt Plog,
David White,
Stephen Huda,
Chris Lewis,
Brent Evans
Publication information
Publisher Catalyst Game Labs
Product code E-CAT35XT025
First published June 4th, 2015
MSRP $5.99
Content
Era Dark Age (3136)
Series Experimental Technical Readouts
Preceded by Experimental Technical Readout: Republic, Volume 1
Followed by Experimental Technical Readout: Republic, Volume 3


Description[edit]

The twenty-seventh in CGL's PDF exclusive mini-Technical Readout or TROlet series, Experimental Tech Readout: Republic, Volume 2 (abbreviated XTRO:Republic II or XTR:Republic II). Also this publication is the second volume in a sub-series of books set in the Dark Age Era. This book highlights then Advanced and Experimental new and variant designs created by Inner Sphere and Clan factions in the Late Republic Era after the rise of Fortress Republic. Some of these designs' advanced technology in this time period would later enter into limited to regular production due to progression of technology in the game. Types of units featured in this volume includes; BattleMechs, battle armor, and an aerospace fighter, some of which would be developed for production for the armies of their respective nations.

Units listed with an asterisks "*" are units which were included in Technical Readout: 3150.

Publisher's Description of the Product[edit]

The year is 3136. Just when it seemed certain that the Republic of the Sphere had led the Inner Sphere to a true era of peace, all hopes lie in ruins. Communications have broken down, separatist factions run amok on defenseless worlds, the Great Houses are saber-rattling like in the worst of times, and the Clans are once more on the prowl. Withering in the chaos, much of the Republic has fallen back behind the inscrutable barrier known as Fortress Republic, while its severed Remnant scrambles for its very survival. Bereft of their central authority, the surviving warriors of the RAF face uncertain times, surrounded now by enemies whose war machines have caught up with the technological leaps of the past decade.

Experimental Technical Readout: Republic (Volume 2) samples production and custom machines that have appeared in the BattleTech universe by the early decades of the thirty-second century. Each unit featured in this book incorporates some of the new technologies that debuted in Tactical Operations—now employed by the armed forces of the Republic of the Sphere and its contemporaries. Statistics and Record Sheets are included for 13 new advanced and experimental BattleMechs, vehicles, and aerospace and battle armor units, ready for play in BattleTech games up to the year 3136.

Contents[edit]

Related TROs[edit]

Notes[edit]

Some units featured in this product are to appear later in Technical Readout: 3150 with updated backgrounds or given additional variants.

  • Errata: Boreas QuadVee missing heat sinks in heat box in the product's release.

References[edit]