Seraph

Seraph
Seraph
Production information
Manufacturer Gibson Federated BattleMechs[1]

Martinson Armaments[1]

Production Year 3069[2]
Model C-SRP-O[1]
Class Assault
Cost 22,039,281 C-bills
Technical specifications
'Mech type Inner Sphere OmniMech
Mass 85 tons
Chassis Celestial Series SP1
Armor Durallex Divine Guardian
Engine GM 255 Light Fusion with Triple-Strength Myomer
Communications System Master's Voice Cel-Alpha
Targeting Tracking System Master's Sight 1-Omega
Heat Sinks 10 double
Speed 54 km/h (64 km/h with TSM)
Armament

Primary (Invictus) Configuration

BV (2.0) 1,794[1][3]


Description[edit]

The light assault 'Mech of the Celestial series of OmniMechs, the Seraph is somewhat slow for its weight, but it attempts to make up for that with the inclusion of triple strength myomer that enables the 'Mech to speed up to 64 km/h when it runs hot. Like the other Celestials, the Seraph makes use of a light fusion engine and a small cockpit, though other newer technologies are present only in its weaponry. As with the other Celestials, a C3i computer is included.

Weapons and Equipment[edit]

The Seraph features an array of weapons that is useful at long to medium ranges, but becomes very strong at close range. The largest gun on the 'Mech is the Ultra AC/10 that is capable of a sustained high rate of fire thanks to the inclusion of three tons of ammunition. The paired MML-5s can fire both SRM and LRM rounds, giving it great flexibility, while the Streak SRM-6 can be fired as often as possible since it does not fire unless it acquires a target lock. The snub-nose PPC is capable of the same amount of damage as its heavier counterpart at short range. With this wide array of weaponry, the Seraph makes use of its C3i computer, whether it is sniping with its missiles or closing to short range and unloading on opponents while feeding its targeting telemetry back to other members of its Level II. Of course, the retractable blade gives it an accurate physical weapon.

The main criticism of the Seraph Invictus is that it does not make very good use of its triple strength myomer. The design does not build enough heat to activate the musculature, a problem the Streak missile system only exacerbates.

Alternate Configurations[edit]

  • Alternate Configuration B (Infernus
    Vicious up close or at range, the Seraph B also uses a targeting computer to aid its accuracy. Up close it can use its LB 20-X Autocannon, which is capable of firing slugs that can tear holes in an enemy's armor or cluster munitions that spread damage out. Three tons of ammunition is protected by CASE. Also protected by CASE is the anti-missile system ammo bin. Farther out, the Infernus variant makes use of a heavy PPC. Useful at all ranges is the snub-nose PPC, though it deals more damage up close.[1] BV (2.0) = 2,181[1][5]
  • Alternate Configuration C (Comminus
    Though the Comminus variant is quite powerful against conventional units, it sacrifices little firepower against other 'Mechs. An MRM 40 is useful against either type of opponent, though it is more difficult to aim than other weapons. A heavy PPC and two ER medium lasers work well against hardened targets. A plasma rifle deals heavy damage against enemy units, but is especially potent against infantry. Also heavily damaging to unarmored troops are the pair of flamers. To protect the Seraph C from enemy electronics, it mounts a Guardian ECM suite. Five extra heat sinks cool things down.[1] BV (2.0) = 2,136[1][6]
  • Alternate Configuration D (Luminos
    The Seraph D is best at medium to long range, as it carries two heavy PPCs and one light PPC. Like the Dominus variant, the Luminos can jump up to 150 meters using improved jump jets that enable it to get into a good sniping position. Three medium pulse lasers and a small laser are used defensively in the event an enemy units gets inside the minimum range of the PPCs. A flamer provides effective anti-infantry defense. Two double heat sinks are also carried.[1] BV (2.0) = 2,291[1][7]
  • Alternate Configuration E (Eminus
    The Seraph E uses two experimental Thunderbolt 20s, though it only has enough ammunition to fire each about nine times. Backing these up is a snub-nose PPC. CASE covers both ammo bins.[1] BV (2.0) = 2,157[8] or 2,148[1][9]
  • Alternate Configuration S (Caelestis
    The Seraph S carries three Streak LRM-10s backed up by two Clan-made large pulse lasers and medium pulse lasers. How these weapons, particularly the experimental Streak LRM systems, were acquired by the Blakists isn't known. Three jump jets give the Caelestis some more maneuverability. BV (2.0) = 2,788[10][11]

Custom Configurations[edit]

Design Quirks[edit]

The Seraph has the following Design Quirks:[14]

Gallery[edit]

References[edit]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Technical Readout: Jihad, pp. 170–171: "C-SRP-O Seraph"
  2. Jihad Hot Spots: 3072, p. 135
  3. Record Sheets: 3075 Unabridged - The Cutting Edge, p. 176
  4. Record Sheets: 3075 Unabridged - The Cutting Edge, p. 177
  5. Record Sheets: 3075 Unabridged - The Cutting Edge, p. 178
  6. Record Sheets: 3075 Unabridged - The Cutting Edge, p. 179
  7. Record Sheets: 3075 Unabridged - The Cutting Edge, p. 180
  8. Technical Readout: 3075, p. 91
  9. Record Sheets: 3075 Unabridged - The Cutting Edge, p. 181
  10. Jihad Secrets: The Blake Documents, p. 164
  11. Record Sheets: 3075 Unabridged - The Cutting Edge, p. 182
  12. Starterbook: Wolf and Blake, pp. 44, 105
  13. Jihad Turning Points: Sian, p. 15: "Seraph Ravana" record sheet
  14. BattleMech Manual, p. 94: BattleMech Quirk Table - Seraph Entry

Bibliography[edit]