Clan Blood Spirit

Revision as of 03:21, 18 January 2015 by Orwell84 (talk | contribs)

Property "Update Needed From" (as page type) with input value "Historical: Operation Klondike]], Era Digest: Golden Century, [[Wars of Reaving" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

Clan Blood Spirit
Faction Profile
Time period: 28073084[1]
Classification: Clan
Controlled systems: 6 (1 at 100%) in 3075[2]
Capital world: Haven[3]; used to be York
Ruler title: Khan
Military: Clan Blood Spirit Touman
Secret Service: Clan Blood Spirit Watch

"The Grand Council, in arrogance, gave their decree: Blood Spirit, you must conform to the Way of the Clans. You have strayed from the Path; we will lead you back. The flash of the blade, the striking knife, the traitor's stab! On the Path our step is true, while the other Clans falter. We held out our hands, in the spirit of Kerensky's Dream, And our brethren chose to treat the gesture as folly. Isolation's embrace, we forsake all and live for the future."

The Remembrance (Clan Blood Spirit)
Passage: 42, Verse 7, Lines 5-12[4]

Named for the esprit-de-corps that bound the original 800 Clan warriors, Clan Blood Spirit ironically became the most isolationist and bitter of the Clans. They believed that the other Clans had abandoned the way set down by Nicholas Kerensky, and events early in their history combined with a lack of allies ensured that the Blood Spirits would remain among the smallest and weakest of Clans. Thus the Blood Spirits did not participate in Operation Revival, and while they survived the Wars of Reaving the Clan's destruction finally came about in 3084 at the hands of its greatest enemy, Clan Star Adder.

History & Origins

Clan Blood Spirit was unique in that it was named for an ideal rather than a totem creature. Its first Khan, Colleen Schmitt, and her warriors thus sought to remember the trust, honor and spirit that had bound the eight hundred warriors who had followed Nicholas Kerensky into exile. Unlike other Clan leaders, Schmitt refrained from filling the post of saKhan at this time, as she wanted a leader who had proven able to work not only with fellow Blood Spirits but also other Clans.[5]

Operation Klondike

Assigned to Arcadia during Operation Klondike, the Blood Spirit's first Cluster favored no particular form of combat, and was most often paired with the Steel Vipers in hammer-and-anvil attacks. Khan Schmitt also attempted to fulfill her self-appointed role as peacemaker and keep her fellow Khans working together toward a common objective.[6] When a friendly-fire incident led to a near-state of war between Clans Star Adder and Ghost Bear, Khan Schmitt managed to cool the situation down and get the Bears to finally cooperate with the other Clans on-planet.[7]

In tandem with Clan Steel Viper, the Blood Spirits advanced upon the Ilkasur Shogunate[8], the Ravisham Collective and the Confederation of Arcadia[9], and then the continent of East Arcadia.[10] Often the Blood Spirits' more considered approach to warfare saved their reckless Viper allies from suffering heavier losses. It was during these battles that Star Captain Devon Boques proved himself able to work with other Clan warriors as well his own; this resulted in Boques becoming the Spirits' first saKhan following Klondike.[11]

Isolation

In the time following Klondike the Blood Spirits attempted to maintain the esprit de corps that bound all Clans. To this end, Khan Schmitt created the post of ilChi; these nineteen ambassadors would maintain open relations and facilitate mutual aid between the Spirits and the other Clans.[12]

Their dream did not live long. The Blood Spirits had expressed some sympathy for Clan Wolverine, and the Burrocks called for the Spirits' annihilation, too. The motion foundered, but it was the start of a long feud.

The other Clans, predominantly the Burrocks and Mongoose, targeted the Spirits with near constant raids, and the Spirits eventually lost their holdings on Albion and Homer. Abandoned by the other Clans, the Blood Spirits chose in turn to abandon their former comrades. The ilChis were withdrawn and over the years the sense of brotherhood was replaced by hatred.

Years of fighting had shattered the Spirits, but their isolation, small size and lack of any resources worth fighting over probably saved them from Absorption. They were surprised in the middle of the Golden Century when the Fire Mandrill Kindraa Smythe-Jewell approached them, offering OmniMech technology in exchange for land. Though wary, the Spirits took the deal and made a similar arrangement with the Snow Ravens a century later, trading a number of their little-used WarShips for the bulk of the Snow Ravens' second-line BattleMechs.

Although the Blood Spirits participated in the bidding for Operation Revival, they did so in a lackluster manner that ensured their failure to win a place in the Trials, let alone the invasion force. Though they followed the Crusader philosophy, the Blood Spirits did not think the time was right for an invasion of the Inner Sphere. They derived some measure of satisfaction and vindication when the invaders faltered at Tukayyid.

In early 3059, the Spirits' long-time foe, Clan Burrock, became the target of a Trial of Absorption, and the Blood Spirit Khans made a rare appearance at the Grand Council to support the measure. The Spirits were horrified when the honor of Absorption went to the Star Adders and decided to take unilateral action; they launched their own attacks against the Burrock enclaves on Priori and Albion.

However, the Spirits underestimated the Adder and Burrock response. Though locked in a trial over the Grand Council's decision, the two Clans worked together to counter the interlopers. The Blood Spirits committed seven Galaxies in the assault on five worlds, fewer than eight Clusters survived to withdraw at the end of the fighting, although they destroyed seven Galaxies of Star Adder and Burrock troops. Since the Blood Spirits did not gain anything from their assault, they returned to their isolation, emerging only for the Great Refusal a year later.

Society

The Blood Spirits believe that everyone is important to society and there is little of the inter-caste bickering found in other Clans. All the castes are bound by common training, re-creating the sense of brotherhood the Clan once had with the others. However, this does not prevent the ubiquitous trueborn-over-freeborn bias, although if a freeborn warrior can prove his worth to society, the Clan does not place additional obstacles in his way.

To describe the Blood Spirits as insular would be a major understatement. They rarely take bondsmen, and often attempt bondsref rather than be taken in by other Clans. Those few taken by other Clans rival the Fire Mandrills in their lack of cooperation.

Their isolation restricts the Blood Spirits' access to modern technology, and what technology they have obtained has been acquired through a circuitous route. This hardly bothers them, because they see technology as a means to an end. They believe that their abilities alone are sufficient, without the need for a technological "crutch." In a similar vein, they shun the use of cybernetics and related systems. They believe such systems detract from the warrior's spirit, and while a few individuals have cybernetic prostheses, no Blood Spirit warrior had Enhanced Imaging implants prior to the Absorption War. Since then, a small number of more aggressive warriors have made use of the system.

Though they work together, all members of Clan Blood Spirit are protective of their privacy. Most have some form of hobby, often artistic, that they use as a distraction from the routine of their lives. The Khans and the caste heads have encouraged the practice, and it appears that by granting time to "be themselves" they have strengthened the Clan's internal bonds. Knowing the Clan respects them and their ideas, the individual Blood Spirits do their utmost to further the goals of the Clan.

And yet things appear to be changing in the Blood Spirits. Staunch believers in tradition, their actions in the Absorption War (as they call the action against the Burrocks and Star Adders) flew in the face of tradition and many have questioned Khan Schmitt's judgment. Furthermore, the Clan's defeat at the hands of the Genyosha in the Great Refusal on Strana Mechty has exacerbated their intense dislike of the Inner Sphere. What were once regarded as "uncouth barbarians" are now viewed as "rabid despoilers."

Further, the Spirits are horrified that the Inner Sphere has attained near parity with their Clan in technology, and may in fact be ahead in some areas. They cite the carelessness of the other Clans for this state of affairs, blaming them for the loss of the Great Refusal on Strana Mechty. The Spirits intend to exploit the potential of the ProtoMech, which they gained in a Trial of Possession on Huntress following the Great Refusal, as their best chance of fielding advanced technology with their limited resources.

Military

The Blood Spirits continue to follow the organizational doctrine laid down by Nicholas Kerensky (three 'Mech trinaries, one infantry trinary and one vehicle trinary per cluster) rather than the modified form used by most other Clans. They deploy aerospace assets from the naval reserve as needed. Only Clan Hell's Horses makes such widespread use of conventional troops.

Training for Blood Spirit warriors is perhaps the toughest in the Clans, making up for the small number of graduates with their quality. However, while individual warriors are unparalleled in their abilities, Blood Spirit units suffer from lack of initiative. Star Captains and Star Colonels are too accustomed to acting on the orders of their superiors, leading to a rigidity that a wily foe can exploit.

The Clan has taken the unusual step of training all its personnel in basic combat techniques. This gives the Spirits a massive, if low skilled, reserve to fall back upon in the event of an attack on their capital (which, with the exception of their Strana Mechty enclave, is now their only territory). The reserve can also serve to bind the civilian and warrior castes together, the bond of common training creating the espirit-de-corps they no longer have with the other Clans.

Touman

See Clan Blood Spirit Touman.

Allies & Enemies

The Blood Spirits have no official alliances with other Clans, but the continued posting of ilChis to Clans Fire Mandrill and Snow Raven forges a bond and makes those Clans de facto allies. In addition, the Blood Spirits have a tacit relationship with the Diamond Shark, using them as brokers and suppliers since the close of Operation Klondike.

The Spirits regard most of the other Clans with disdain or hatred, but they single out three for particular attention. Clan Hell's Horses and Clan Coyote are regarded as treacherous for their joint assault that destroyed the Fire Mandrill Kindraa Smythe-Jewell, the association that gave the Spirits OmniMech technology. However, even this hatred pales into insignificance when compared to that they have for the Star Adders. The Adders absorbed Clan Burrock largely intact, and the Spirits have transferred their feud with that Clan to the Adders.

Possessions

The Blood Spirits have never held significant territory. At their greatest extent, they spanned five worlds, and for much of their history they have had only their enclaves on Arcadia and Strana Mechty, as well as dominant (but not absolute) control of York. Since the Absorption War, they have enacted a deliberate policy of isolation, taking the extreme step of withdrawing their people from Arcadia to York. Furthermore, they seized complete control of their capital, forcibly ejecting the Jade Falcons and persuading Clan Snow Raven to withdraw.

On Strana Mechty, their holdings have always been distinct from those of other Clans, isolated by distance from their neighbors. Since the Absorption War, the Spirits have enacted strict controls on passage through their territory, further reducing the already minimal contacts.

Rulers

Khans

saKhans

Loremasters

Old obsolete info

Blood Spirit Demographics
Affiliation: Crusader

Clan Space Worlds:
York (100 percent)
Capital: York

Population (Clan Space): 65,714,000 (3060)
Population growth rate: 1.9 percent (61/42)
Self-Sufficiency Index: 100 percent

Leaders:
Khan: Karianna Schmitt
saKhan: Troy Boques
Loremaster: Bayle Campbell
Scientist-General: Peterson (Le Duc)
Merchant Factor: Yasia
Master Technician: Soon
Senior Laborer: Margaretha

Military:
Clusters: 27
WarShips: 4

See Also

References

  1. The Wars of Reaving, p. 156
  2. The Wars of Reaving, p. 248
  3. The Wars of Reaving, p. 154
  4. Field Manual: Crusader Clans, p. 19
  5. Field Manual: Crusader Clans, p. 20
  6. Historical: Operation Klondike, p.49, "Clan Blood Spirit Cluster"
  7. Historical: Operation Klondike, p. 53-54, "Bear Baiting and Snake Charming"
  8. Historical: Operation Klondike, p. 54-55, "Opposites Complement"
  9. Historical: Operation Klondike, p. 55-58, "Minors Powers, Major Roadblock"
  10. Historical: Operation Klondike, p. 58-59, "East Arcadia"
  11. Historical: Operation Klondike, p. 58
  12. Field Manual: Crusader Clans, p. 21
  13. Historical: Operation Klondike, p. 49
  14. Field Manual: Crusader Clans, p. 23
  15. Field Manual: Crusader Clans, p. 23
  16. Field Manual: Crusader Clans, p. 24
  17. Field Manual: Crusader Clans, p. 28
  18. Field Manual: Updates, p. 40
  19. The Wars of Reaving, p. 155, 186
  20. The Wars of Reaving, p. 154, 155
  21. Field Manual: Crusader Clans, p. 20
  22. Field Manual: Crusader Clans, p. 25, 29
  23. Field Manual: Crusader Clans, p. 25, 29
  24. Field Manual: Updates, p. 70
  25. The Wars of Reaving, p. 186
  26. The Wars of Reaving, p. 186
  27. The Wars of Reaving, p. 193
  28. The Wars of Reaving, p. 154, 155
  29. The Wars of Reaving, p. 154, 155
  30. Field Manual: Crusader Clans, p. 29
  31. The Wars of Reaving, p. 186
  32. The Wars of Reaving, p. 186
  33. The Wars of Reaving, p. 154

Bibliography


The text in this article is based on this revision of the Wikipedia article "Clan Blood Spirit" used under the terms of the GNU Free Documentation License. See the BattleTechWiki's copyright notice.