Difference between revisions of "ComGuard"
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The ComGuard, formerly referred to as the ComStar Guards and Militia, is the military arm of ComStar. Kept hidden by the supposedly politically neutral organization until after the Fourth Succession War, the Guards are a force on par with the militaries of the Successor States. Originally serving as garrison troops for ComStar's HPG compounds, they have shifted towards a role as defenders of the Inner Sphere, most famously their victory against the Clans in the Battle of Tukayyid.
Contents
- 1 Origins and History
- 2 Technology
- 3 Rank
- 4 Structure and Composition
- 5 Units of the ComGuard
- 5.1 ComGuards 1st Army – Level V-Kappa
- 5.2 ComGuards 2nd Army – Level V-Mu
- 5.3 ComGuards 3rd Army – Level V-Lambda
- 5.4 ComGuards 4th Army – Level V-Iota
- 5.5 ComGuards 5th Army – Level V-Omicron
- 5.6 ComGuards 6th Army – Level V-Kappa
- 5.7 ComGuards 7th Army – Level V-Iota
- 5.8 ComGuards 8th Army – Level V-Pi
- 5.9 ComGuards 9th Army – Level V-Lambda
- 5.10 ComGuards 10th Army – Level V-Nu
- 5.11 ComGuards 11th Army – Level V-Eta
- 5.12 ComGuard 12th Army – Level V-Beta
- 5.13 Terran Defense Force – Level V-Beta
- 5.14 WarShip Fleet
- 6 Military Academies
- 7 Sandhurst Royal Military Collage
- 8 Mars war College
- 9 The training grounds on Tukayyid
- 10 Focht War College
- 11 The training grounds on Tukayyid
- 12 References
Origins and History
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The ComGuard were founded in the wake of the collapse of the Star League by Jerome Blake, who created them as a source of order for the Inner Sphere should the Successor States attempt to attack Terra or any HPG stations across the Sphere. The ComGuards were kept hidden by Blake and his successors far from the prying eyes of the Successor State militaries, and, due to this, escaped much of the technological downgrades that said militaries suffered over the course of four Succession Wars.
The presence of the ComGuards was revealed to the Inner Sphere during the Clan Invasion, when the then-Precentor Martial Anastasius Focht struck a deal with the Clans to fight his ComGuards on the planet of Tukayyid for control of the Inner Sphere. The ComGuards won, and bound the Clans to a 15-year truce. In the aftermath of the battle of Tukayyid, the ComGuards were deployed extensively throughout the remnants of the Free Rasalhague Republic as a safeguard should the Clans break their truce.
Under the leadership of Precentor Martial Victor Steiner-Davion, the ComGuards began to take a much more active role across the Inner Sphere. ComGuard units were deployed on trouble worlds and throughout the St. Ives Compact during the latter's war with the Capellan Confederation, alongside other Star League peacekeepers, including the Eridani Light Horse. At least one ComGuard unit served in Prince Victor's armies during the FedCom Civil War, while others fought against him.
Technology
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The ComGuards, having officially been non-existent for three centuries, have many vintage Star League-era 'Mechs not normally found in the armies of the Successor States. The ComGuards also were the only Inner Sphere entity to maintain a fleet of WarShips up until the recovery of the Helm Memory Core, as the respective Successor State navies had destroyed theirs in the Second Succession War.
Because the ComGuards use mainly Star League-era 'Mechs, they have access to much lostech that the rest of the Inner Sphere had forgotten about. This served the Guards well during the Tukayyid battles, as their more advanced weapons proved to work better against the Clanners.
Rank
The ComGuards use a ranking system roughly similar to the civilian branch of ComStar, with Acolytes equivalent to enlisted ranks, Adepts equivalent to junior officers, Precentors and Demi-Precentors the senior officers, with the sole exception being the rank of Precentor Martial. Created by Primus Waterly with the reorganization and public unveiling of the ComGuards, the Precentor Martial is the overall commander of ComStar military forces.
Like the civilian ComStar, seniority is indicated by Roman numeral equal to one year at that rank, while the branch is designated by a Greek letter, the unique Com Guard/ROM designations are:
Greek Letter | Branch Designation |
---|---|
Epsilon | MechWarrior |
Pi | Aerospace Pilot |
Iota | Infantry |
Xi | DropShip Crew |
Theta | JumpShip/WarShip Operations/Crew |
Zeta | Military Technician |
Mu | Intelligence Analysis |
Rho | Intelligence Gathering |
Lambda | Ground Armor Crew/Pilot |
Structure and Composition
Unlike Successor States' 4-unit and Clan 5-unit groupings, the ComGuards base their forces on multiples of six. The ComGuard's equivalent of a Lance or Star is a Level II, made up of 6 Level I units, and given the Guards use of combined arms tactics most frequently consists of mixed unit types. A Level III, made of up of 6 Level II units, is roughly parallel to the Regimental Combat Teams of the AFFC. ComGuards do not commonly use a formal organization above Level IV. Outside of such rare instances as the Battle of Tukayyid and Case White, Levels V and VI are purely administrative groupings.
Rank | Unit | Consists of |
---|---|---|
Acolyte | Level I | 1 'Mech or armored vehicle or aerospace fighter, or single standard infantry unit. |
Adept | Level II | Six Level I units, often referred to as Demi-company. |
Adept/Demi-Precentor | Level III | Six Level II units, 36 elements, referred to as a Battalion. |
Precentor | Level IV | Six Level III units, 216 elements, alternately referred to as a Division. |
Level V | Six Level IV units, between 846 1296 elements, alternately referred to as a Army. | |
Precentor Martial | Level VI | Six Level V units, administrative grouping by region. |
Each ComGuard unit is a combine-arms force, with Greek Letters used to designate the composition of the unit, be it an Army, Division or Battalion. Letters higher in the greek alphabet indicate a ‘Mech heavy formation, while lower letters indicate vehicle and infantry heavy units. Save for those assigned directly are spacecraft escorts, Aerospace Fighters are distributed evenly. The list below specifically indicates the proportions at a Division level, giving a rough indication of the portions at Battalion and Army levels:
Greek Letter | BattleMech | Armor | Infantry | Aerospace |
---|---|---|---|---|
Alpha | 164 | 4 | 9 | 39 |
Beta | 158 | 4 | 9 | 39 |
Gamma | 151 | 9 | 17 | 39 |
Delta | 144 | 11 | 22 | 39 |
Epsilon | 138 | 13 | 26 | 39 |
Zeta | 132 | 15 | 30 | 39 |
Eta | 125 | 17 | 35 | 39 |
Theta | 119 | 19 | 35 | 39 |
Iota | 112 | 22 | 43 | 39 |
Kappa | 105 | 24 | 48 | 39 |
Lambda | 99 | 26 | 52 | 39 |
Mu | 93 | 28 | 56 | 39 |
Nu | 87 | 30 | 60 | 39 |
Xi | 80 | 32 | 65 | 39 |
Omicron | 73 | 35 | 69 | 39 |
Pi | 67 | 37 | 73 | 39 |
Rho | 60 | 39 | 78 | 39 |
Sigma | 54 | 41 | 82 | 39 |
Tau | 48 | 43 | 86 | 39 |
Upsilon | 41 | 45 | 91 | 39 |
Phi | 34 | 48 | 95 | 39 |
Chi | 28 | 50 | 99 | 39 |
Psi | 21 | 52 | 104 | 39 |
Omega | 15 | 54 | 108 | 39 |
Units of the ComGuard
The basic ComStar military unit is the Division or Level IV, roughly parallel to two SLDF era Regiments or a single Regimental Combat Team (RCT). Normally each Division is assigned to one of thirteen Armies, twelve assigned throughout the Successor States and with the thirteen serving as the Terran Defense Force. Prior to the ComStar Schism each Army was assigned an "hour" on the Inner Sphere Clock, but the ejection of ComStar from the Free Worlds League and Guards changed focus on the Clans led to larger volumes being assigned "north" of Terra. Upon the Guard's public unveiling each Army consisted of six Divisions, the heavy losses of Tukayyid and the Schism led to this number has been reduced to four.
While the Division is the most commonly encountered field unit, unlike a Successor State regiment due to the ComGuards role in defending the numerous ComStar HPG compounds throughout the Inner Sphere, they are commonly split into Level III, II or I groups depending on the importance or level of risk attack of the worlds within their assigned Theater/"hour" on the Inner Sphere Clock.
ComGuards 1st Army – Level V-Kappa
Assigned the Dieron Theater, from 1 to 2 on the Inner Sphere Clock, the ComGuard 1st Army primarily faced Clan Ghost Bear on Tukayyid, adopting the name of The Bear Maulers.
ComGuards 2nd Army – Level V-Mu
Assigned to the Fomalhaut Theater, from 2 to 3 on the Inner Sphere Clock, elements of the ComGuard 2nd Army faced all the Clans on Tukkayid save the Ghost Bears, adopting the name of The Iron Warriors.
ComGuards 3rd Army – Level V-Lambda
Assigned to the Caph Theater, from 3 to 4 on the Inner Sphere Clock, the ComGuard 3rd Army performance against Clan Jade Falcon on Tukkayid, only enchanced by its participation in Operations Bulldog and Serpent, led it to adopt the name The Emerald Falconeers.
ComGuards 4th Army – Level V-Iota
Assigned to the Bryant Theater, from 4 to 5 on the ‘’Inner Sphere Clock’’, the ComGuard 4th Army served as a reverse force on Tukkayid facing multiple Clans, and as the primary SLDF peacekeeping force in St. Ives Compact, being known as ‘’The Defenders of Honor’’.
ComGuards 5th Army – Level V-Omicron
Assigned to the New Home Theater, from 5 to 6 on the ‘’Inner Sphere Clock’’, the ComGuard 5th Army faced multiple Clans on Tukkayid and extensive action in the Chaos March, being known as ‘’The Mountaineers’’
ComGuards 6th Army – Level V-Kappa
Nominally assigned to the Procyon Theater, 6 to 7 on Inner Sphere Clock, after the collapse of the Sarna March the ComGuard 6th Army were assigned to the Draconis Combine theaters, calling themselves ‘’Grim Defiance’’.
ComGuards 7th Army – Level V-Iota
Nominally assigned to the Talitha Theater, from 7 to 8 on the Inner Sphere Clock, the ComGuard 7th Army inflicted heavy losses against Clan Nova Cat on Tukayyid, being now known as The Dark Wave.
ComGuards 8th Army – Level V-Pi
Assigned to the Castor Theater, 7 to 8 on the Inner Sphere Clock, the ComGuard 8th Army is located border of Lyran and Marik space, making it a prime target for Blakist terrorist attacks, being known as Stern Defense.
ComGuards 9th Army – Level V-Lambda
Assigned to the New Earth Theater, from 9 to 10 on the Inner Sphere Clock, the ComGuard 9th Army faced multiple Clans on Tukayyid, adopting the name of The Rag Tags.
ComGuards 10th Army – Level V-Nu
Assigned to the Rigil Kentarus Theater, 10 to 11 on the Inner Sphere Clock, the ComGuard 10th Army took a battering against Clan Wolf on Tukayyid before serving along side Clan Wolf-in-Exile in the Arc-Royal Defense Cordon, calling themselves The Red Legion.
ComGuards 11th Army – Level V-Eta
Assigned to the Yorii Theater, from 11 to 12 on the Inner Sphere Clock, the ComGuard 11th Army faced Clans Jade Falcon and Wolf on Tukayyid, fought against Clan Jade Falcon, adopting title of The Honorable.
ComGuard 12th Army – Level V-Beta
Assigned to Tukayyid Theater, the renamed pre-Clan Invasion Asta theater or 12 to 1 on the Inner Sphere Clock, after the Battle of Tukayyid, the elite ComGuard 12th Army was stationed in the remains of the Free Reshgaule Republic, placing them in the direct path between a renewed Clan offensive.
Terran Defense Force – Level V-Beta
Assigned to the defense of Terra, the so-called Defenders of the Faithful were an uncommitted reserve force Clan Wolf on Tukayyid, before facing anhiliation during Blakist’s capture of Terra.
WarShip Fleet
Due to their retention of Star League era technology and relative lack of military adventurism in the Succession Wars, prior to Jihad ComStar boasted the largest active WarShip fleet in Inner Sphere. Consisting of a mixture of both SLDF ships left behind by the Exodus Fleet and limited construction of new designs during the ComGuard's foundation, these ships are primarily divided into the two fleets, the Com Guard 1st and 2nd Fleets are stationed in the uninhabited Luyten 68-28 and Ross 248 systems.
Military Academies
Before the loss of Terra
Sandhurst Royal Military Collage
Mars war College
After loss of Terra to Word of Blake
The training grounds on Tukayyid
And eventually the
Focht War College
The training grounds on Tukayyid
After loss of Terra to Word of Blake