Difference between revisions of "ComGuard"

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The '''ComGuard''', formerly referred to as the '''ComStar Guards and Militia''', is the military arm of [[ComStar]]. Kept hidden by the supposedly politically neutral organization until after the [[Fourth Succession War]], the Guards are a force on par with the militaries of the [[Successor States]]. Originally serving as garrison troops for ComStar's [[HPG]] compounds, they have shifted towards a role as defenders of the [[Inner Sphere]], most famously their victory against the [[Clans]] in the [[Battle of Tukayyid]].
 
The '''ComGuard''', formerly referred to as the '''ComStar Guards and Militia''', is the military arm of [[ComStar]]. Kept hidden by the supposedly politically neutral organization until after the [[Fourth Succession War]], the Guards are a force on par with the militaries of the [[Successor States]]. Originally serving as garrison troops for ComStar's [[HPG]] compounds, they have shifted towards a role as defenders of the [[Inner Sphere]], most famously their victory against the [[Clans]] in the [[Battle of Tukayyid]].
  
 
==Origins and History==
 
==Origins and History==
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The ComGuard were founded in the wake of the collapse of the Star League by [[Jerome Blake]], who created them as a source of order for the Inner Sphere should the Successor States attempt to attack [[Terra]] or any [[HPG]] stations across the Sphere. The ComGuards were kept hidden by Blake and his successors far from the prying eyes of the Successor State militaries, and, due to this, escaped much of the technological downgrades that said militaries suffered over the course of four Succession Wars.
The ComGuard were founded in the wake of the collapse of the Star League by [[Jerome Blake]], who created them as a source of order for the [[Inner Sphere]] should the Successor States attempt to attack [[Terra]] or any [[HPG]] stations across the Sphere. The ComGuards were kept hidden by Blake and his successors far from the prying eyes of the Successor State militaries, and, due to this, escaped much of the technological downgrades that said militaries suffered over the course of four Succession Wars.
 
  
 
The presence of the ComGuards was revealed to the Inner Sphere during the [[Clan Invasion]], when the then-[[Precentor Martial]] [[Anastasius Focht]] struck a deal with the Clans to fight his ComGuards on the planet of [[Tukayyid]] for control of the Inner Sphere. The ComGuards won, and bound the Clans to a 15-year truce. In the aftermath of the battle of Tukayyid, the ComGuards were deployed extensively throughout the remnants of the [[Free Rasalhague Republic]] as a safeguard should the Clans break their truce.
 
The presence of the ComGuards was revealed to the Inner Sphere during the [[Clan Invasion]], when the then-[[Precentor Martial]] [[Anastasius Focht]] struck a deal with the Clans to fight his ComGuards on the planet of [[Tukayyid]] for control of the Inner Sphere. The ComGuards won, and bound the Clans to a 15-year truce. In the aftermath of the battle of Tukayyid, the ComGuards were deployed extensively throughout the remnants of the [[Free Rasalhague Republic]] as a safeguard should the Clans break their truce.
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== Technology ==
 
== Technology ==
{{sectionstub}}
 
 
The ComGuards, having officially been non-existent for three centuries, have many vintage Star League-era 'Mechs not normally found in the armies of the Successor States. The ComGuards also were the only Inner Sphere entity to maintain a fleet of [[WarShip]]s up until the recovery of the [[Helm Memory Core]], as the respective Successor State navies had destroyed theirs in the [[Second Succession War]].  
 
The ComGuards, having officially been non-existent for three centuries, have many vintage Star League-era 'Mechs not normally found in the armies of the Successor States. The ComGuards also were the only Inner Sphere entity to maintain a fleet of [[WarShip]]s up until the recovery of the [[Helm Memory Core]], as the respective Successor State navies had destroyed theirs in the [[Second Succession War]].  
  
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==Rank==
 
==Rank==
The ComGuards use a ranking system roughly similar to the civilian branch of ComStar, with [[Acolyte]]s equivalent to enlisted ranks, [[Adept]]s equivalent to junior officers, [[Precentor]]s and [[Demi-Precentor]]s the senior officers, with the sole exception being the rank of Precentor Martial. Created by Primus Waterly with the reorganization and public unveiling of the ComGuards, the Precentor Martial is the overall commander of ComStar military forces.
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The ComGuards use a ranking system roughly similar to the civilian branch of ComStar, with [[Acolyte]]s equivalent to enlisted ranks, [[Adept]]s equivalent to junior officers, [[Precentor]]s and [[Demi-Precentor]]s the senior officers, with the sole exception being the rank of Precentor Martial. Created by [[Primus of ComStar|Primus]] [[Myndo Waterly|Waterly]] with the reorganization and public unveiling of the ComGuards, the Precentor Martial is the overall commander of ComStar military forces.
  
 
Like the civilian ComStar, seniority is indicated by Roman numeral equal to one year at that rank, while the branch is designated by a Greek letter, the unique Com Guard/[[ROM]] designations are:  
 
Like the civilian ComStar, seniority is indicated by Roman numeral equal to one year at that rank, while the branch is designated by a Greek letter, the unique Com Guard/[[ROM]] designations are:  
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==Structure and Composition==
 
==Structure and Composition==
Unlike [[Inner Sphere military structure|Successor States' 4-unit]] and [[Clan military structure|Clan 5-unit]] groupings, the ComGuards base their forces on multiples of six. The ComGuard's equivalent of a [[Lance]] or [[Star]] is a [[Level II]], made up of 6 [[Level I]] units, and given the Guards use of combined arms tactics most frequently consists of mixed unit types. A [[Level III]], made of up of 6 Level II units, is roughly parallel to the [[Regimental Combat Team]]s of the [[AFFC]]. ComGuards do not commonly use a formal organization above [[Level IV]]. Outside of such rare instances as the [[Battle of Tukayyid]] and [[Case White]], Levels V and VI are purely administrative groupings.
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Unlike [[Inner Sphere military structure|Successor States' 4-unit]] and [[Clan military structure|Clan 5-unit]] groupings, the ComGuards base their forces on multiples of six. The ComGuard's equivalent of a [[Lance]] or [[Star]] is a [[Level II]], made up of six [[Level I]] units, and given the Guards use of combined arms tactics most frequently consists of mixed unit types. A [[Level III]], made of up of six Level II units, is roughly parallel to the [[Regimental Combat Team]]s of the [[AFFC]]. ComGuards do not commonly use a formal organization above [[Level IV]]. Outside of such rare instances as the [[Battle of Tukayyid]] and [[Case White]], Levels V and VI are purely administrative groupings.
  
 
{| class="wikitable"
 
{| class="wikitable"
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| [[Acolyte]]
 
| [[Acolyte]]
 
| [[Level I]]
 
| [[Level I]]
| 1 'Mech or armored vehicle or aerospace fighter,<br />or single standard infantry unit.
+
| 1 'Mech or armored vehicle or aerospace fighter, <br /> or single standard infantry unit.
 
|-
 
|-
 
| [[Adept]]
 
| [[Adept]]
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Each ComGuard unit is a combine-arms force, with Greek Letters used to designate the composition of the unit, be it an Army, Division or Battalion. Letters higher in the greek alphabet indicate a ‘Mech heavy formation, while lower letters indicate vehicle and infantry heavy units. Save for those assigned directly are spacecraft escorts, [[Aerospace Fighter]]s are distributed evenly. The list below specifically indicates the proportions at a Division level, giving a rough indication of the portions at Battalion and Army levels:  
 
Each ComGuard unit is a combine-arms force, with Greek Letters used to designate the composition of the unit, be it an Army, Division or Battalion. Letters higher in the greek alphabet indicate a ‘Mech heavy formation, while lower letters indicate vehicle and infantry heavy units. Save for those assigned directly are spacecraft escorts, [[Aerospace Fighter]]s are distributed evenly. The list below specifically indicates the proportions at a Division level, giving a rough indication of the portions at Battalion and Army levels:  
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
! Greek Letter
 
! Greek Letter
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|-
 
|-
 
|}
 
|}
 +
 
==Units of the ComGuard==
 
==Units of the ComGuard==
The basic ComStar military unit is the Division or Level IV, roughly parallel to two [[SLDF]] era [[Regiment]]s or a single [[Regimental Combat Team]] (RCT). Normally each Division is assigned to one of thirteen Armies, twelve assigned throughout the Successor States and with the thirteen serving as the Terran Defense Force. Prior to the ComStar Schism each Army was assigned an "hour" on the [[Inner Sphere Clock]], but the ejection of ComStar from the [[Free Worlds League]] and Guards changed focus on the Clans led to larger volumes being assigned "north" of Terra. Upon the Guard's public unveiling each Army consisted of six Divisions, the heavy losses of Tukayyid and the Schism led to this number has been reduced to four.  
+
The basic ComStar military unit is the Division or Level IV, roughly parallel to two [[SLDF]]-era [[regiment]]s or a single [[Regimental Combat Team]] (RCT). Normally each Division is assigned to one of thirteen Armies, twelve assigned throughout the Successor States and with the thirteen serving as the Terran Defense Force. Prior to the ComStar Schism each Army was assigned an "hour" on the [[Inner Sphere Clock]], but the ejection of ComStar from the [[Free Worlds League]] and Guards changed focus on the Clans led to larger volumes being assigned "north" of Terra. Upon the Guard's public unveiling each Army consisted of six Divisions, the heavy losses of Tukayyid and the Schism led to this number has been reduced to four.  
  
While the Division is the most commonly encountered field unit, unlike a Successor State regiment due to the ComGuards role in defending the numerous ComStar HPG compounds throughout the Inner Sphere, they are commonly split into Level III, II or I groups depending on the importance or level of risk attack of the worlds within their assigned Theater/"hour" on the Inner Sphere Clock.
+
While the Division is the most commonly encountered field unit, unlike a Successor State regiment due to the ComGuards role in defending the numerous ComStar HPG compounds throughout the Inner Sphere, they are commonly split into Level III, II, or I groups depending on the importance or level of risk attack of the worlds within their assigned Theater/"hour" on the Inner Sphere Clock.
  
 
===ComGuards 1st Army – Level V-Kappa===
 
===ComGuards 1st Army – Level V-Kappa===
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===ComGuards 5th Army – Level V-Omicron===
 
===ComGuards 5th Army – Level V-Omicron===
Assigned to the [[New Home]] Theater, from 5 to 6 on the ‘’Inner Sphere Clock’’, the [[ComGuard 5th Army]] faced multiple Clans on Tukkayid and extensive action in the [[Chaos March]], being known as ‘’The Mountaineers’’
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Assigned to the [[New Home]] Theater, from 5 to 6 on the ‘’Inner Sphere Clock’’, the [[ComGuard 5th Army]] faced multiple Clans on Tukayyid and extensive action in the [[Chaos March]], being known as ‘’The Mountaineers’’
  
 
===ComGuards 6th Army – Level V-Kappa===
 
===ComGuards 6th Army – Level V-Kappa===
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===Terran Defense Force – Level V-Beta===
 
===Terran Defense Force – Level V-Beta===
Assigned to the defense of Terra, the so-called ''Defenders of the Faithful'' were an uncommitted reserve force Clan Wolf on Tukayyid, before facing anhiliation during Blakist’s capture of Terra.
+
Assigned to the defense of Terra, the so-called ''Defenders of the Faithful'' were an uncommitted reserve force Clan Wolf on Tukayyid, before facing annihilation during Blakist’s capture of Terra.
  
 
===WarShip Fleet===
 
===WarShip Fleet===
Due to their retention of Star League era technology and relative lack of military adventurism in the Succession Wars, prior to [[Jihad]] ComStar boasted the largest active [[WarShip]] fleet in Inner Sphere. Consisting of a mixture of both SLDF ships left behind by the Exodus Fleet and limited construction of new designs during the ComGuard's foundation, these ships are primarily divided into the two fleets, the Com Guard 1st and 2nd Fleets are stationed in the uninhabited [[Luyten 68-28]] and [[Ross 248]] systems.
+
Due to their retention of Star League era technology and relative lack of military adventurism in the Succession Wars, prior to the [[Jihad]] ComStar boasted the largest active [[WarShip]] fleet in Inner Sphere. Consisting of a mixture of both SLDF ships left behind by the Exodus Fleet and limited construction of new designs during the ComGuard's foundation, these ships are primarily divided into the two fleets, the Com Guard 1st and 2nd Fleets are stationed in the uninhabited [[Luyten 68-28]] and [[Ross 248]] systems.
  
 
==Military Academies==
 
==Military Academies==
 +
===Sandhurst Royal Military Collage===
 +
{{sectionstub}}
  
Before the loss of Terra
+
===Mars war College===
==Sandhurst Royal Military Collage==
+
{{sectionstub}}
==Mars war College==
 
 
 
After loss of Terra to Word of Blake
 
==The training grounds on Tukayyid==
 
 
 
And eventually the
 
 
 
==Focht War College==
 
 
 
 
 
 
 
  
 +
===The training grounds on Tukayyid===
 +
{{sectionstub}}
  
 +
===Focht War College===
 +
{{sectionstub}}
  
  
 
==References==
 
==References==
*[[20-Year Update]]
+
* ''[[20 Year Update]]'' (1989)
*[[ComStar (sourcebook)]]
+
* ''[[ComStar (sourcebook)|ComStar]]'' (1992)
*[[Field Manual: ComStar]]
+
* ''[[Field Manual: ComStar]]'' (1999)
  
 
[[Category:ComStar]]
 
[[Category:ComStar]]
 
[[Category:Military organizations]]
 
[[Category:Military organizations]]

Revision as of 23:28, 9 April 2009

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The ComGuard, formerly referred to as the ComStar Guards and Militia, is the military arm of ComStar. Kept hidden by the supposedly politically neutral organization until after the Fourth Succession War, the Guards are a force on par with the militaries of the Successor States. Originally serving as garrison troops for ComStar's HPG compounds, they have shifted towards a role as defenders of the Inner Sphere, most famously their victory against the Clans in the Battle of Tukayyid.

Origins and History

The ComGuard were founded in the wake of the collapse of the Star League by Jerome Blake, who created them as a source of order for the Inner Sphere should the Successor States attempt to attack Terra or any HPG stations across the Sphere. The ComGuards were kept hidden by Blake and his successors far from the prying eyes of the Successor State militaries, and, due to this, escaped much of the technological downgrades that said militaries suffered over the course of four Succession Wars.

The presence of the ComGuards was revealed to the Inner Sphere during the Clan Invasion, when the then-Precentor Martial Anastasius Focht struck a deal with the Clans to fight his ComGuards on the planet of Tukayyid for control of the Inner Sphere. The ComGuards won, and bound the Clans to a 15-year truce. In the aftermath of the battle of Tukayyid, the ComGuards were deployed extensively throughout the remnants of the Free Rasalhague Republic as a safeguard should the Clans break their truce.

Under the leadership of Precentor Martial Victor Steiner-Davion, the ComGuards began to take a much more active role across the Inner Sphere. ComGuard units were deployed on trouble worlds and throughout the St. Ives Compact during the latter's war with the Capellan Confederation, alongside other Star League peacekeepers, including the Eridani Light Horse. At least one ComGuard unit served in Prince Victor's armies during the FedCom Civil War, while others fought against him.

Technology

The ComGuards, having officially been non-existent for three centuries, have many vintage Star League-era 'Mechs not normally found in the armies of the Successor States. The ComGuards also were the only Inner Sphere entity to maintain a fleet of WarShips up until the recovery of the Helm Memory Core, as the respective Successor State navies had destroyed theirs in the Second Succession War.

Because the ComGuards use mainly Star League-era 'Mechs, they have access to much lostech that the rest of the Inner Sphere had forgotten about. This served the Guards well during the Tukayyid battles, as their more advanced weapons proved to work better against the Clanners.


Rank

The ComGuards use a ranking system roughly similar to the civilian branch of ComStar, with Acolytes equivalent to enlisted ranks, Adepts equivalent to junior officers, Precentors and Demi-Precentors the senior officers, with the sole exception being the rank of Precentor Martial. Created by Primus Waterly with the reorganization and public unveiling of the ComGuards, the Precentor Martial is the overall commander of ComStar military forces.

Like the civilian ComStar, seniority is indicated by Roman numeral equal to one year at that rank, while the branch is designated by a Greek letter, the unique Com Guard/ROM designations are:

Greek Letter Branch Designation
Epsilon MechWarrior
Pi Aerospace Pilot
Iota Infantry
Xi DropShip Crew
Theta JumpShip/WarShip Operations/Crew
Zeta Military Technician
Mu Intelligence Analysis
Rho Intelligence Gathering
Lambda Ground Armor Crew/Pilot

Structure and Composition

Unlike Successor States' 4-unit and Clan 5-unit groupings, the ComGuards base their forces on multiples of six. The ComGuard's equivalent of a Lance or Star is a Level II, made up of six Level I units, and given the Guards use of combined arms tactics most frequently consists of mixed unit types. A Level III, made of up of six Level II units, is roughly parallel to the Regimental Combat Teams of the AFFC. ComGuards do not commonly use a formal organization above Level IV. Outside of such rare instances as the Battle of Tukayyid and Case White, Levels V and VI are purely administrative groupings.

Rank Unit Consists of
Acolyte Level I 1 'Mech or armored vehicle or aerospace fighter,
or single standard infantry unit.
Adept Level II Six Level I units, often referred to as Demi-company.
Adept/Demi-Precentor Level III Six Level II units, 36 elements, referred to as a Battalion.
Precentor Level IV Six Level III units, 216 elements, alternately referred to as a Division.
Level V Six Level IV units, between 846 1296 elements, alternately referred to as a Army.
Precentor Martial Level VI Six Level V units, administrative grouping by region.

Each ComGuard unit is a combine-arms force, with Greek Letters used to designate the composition of the unit, be it an Army, Division or Battalion. Letters higher in the greek alphabet indicate a ‘Mech heavy formation, while lower letters indicate vehicle and infantry heavy units. Save for those assigned directly are spacecraft escorts, Aerospace Fighters are distributed evenly. The list below specifically indicates the proportions at a Division level, giving a rough indication of the portions at Battalion and Army levels:

Greek Letter BattleMech Armor Infantry Aerospace
Alpha 164 4 9 39
Beta 158 4 9 39
Gamma 151 9 17 39
Delta 144 11 22 39
Epsilon 138 13 26 39
Zeta 132 15 30 39
Eta 125 17 35 39
Theta 119 19 35 39
Iota 112 22 43 39
Kappa 105 24 48 39
Lambda 99 26 52 39
Mu 93 28 56 39
Nu 87 30 60 39
Xi 80 32 65 39
Omicron 73 35 69 39
Pi 67 37 73 39
Rho 60 39 78 39
Sigma 54 41 82 39
Tau 48 43 86 39
Upsilon 41 45 91 39
Phi 34 48 95 39
Chi 28 50 99 39
Psi 21 52 104 39
Omega 15 54 108 39

Units of the ComGuard

The basic ComStar military unit is the Division or Level IV, roughly parallel to two SLDF-era regiments or a single Regimental Combat Team (RCT). Normally each Division is assigned to one of thirteen Armies, twelve assigned throughout the Successor States and with the thirteen serving as the Terran Defense Force. Prior to the ComStar Schism each Army was assigned an "hour" on the Inner Sphere Clock, but the ejection of ComStar from the Free Worlds League and Guards changed focus on the Clans led to larger volumes being assigned "north" of Terra. Upon the Guard's public unveiling each Army consisted of six Divisions, the heavy losses of Tukayyid and the Schism led to this number has been reduced to four.

While the Division is the most commonly encountered field unit, unlike a Successor State regiment due to the ComGuards role in defending the numerous ComStar HPG compounds throughout the Inner Sphere, they are commonly split into Level III, II, or I groups depending on the importance or level of risk attack of the worlds within their assigned Theater/"hour" on the Inner Sphere Clock.

ComGuards 1st Army – Level V-Kappa

Assigned the Dieron Theater, from 1 to 2 on the Inner Sphere Clock, the ComGuard 1st Army primarily faced Clan Ghost Bear on Tukayyid, adopting the name of The Bear Maulers.

ComGuards 2nd Army – Level V-Mu

Assigned to the Fomalhaut Theater, from 2 to 3 on the Inner Sphere Clock, elements of the ComGuard 2nd Army faced all the Clans on Tukkayid save the Ghost Bears, adopting the name of The Iron Warriors.

ComGuards 3rd Army – Level V-Lambda

Assigned to the Caph Theater, from 3 to 4 on the Inner Sphere Clock, the ComGuard 3rd Army performance against Clan Jade Falcon on Tukkayid, only enchanced by its participation in Operations Bulldog and Serpent, led it to adopt the name The Emerald Falconeers.

ComGuards 4th Army – Level V-Iota

Assigned to the Bryant Theater, from 4 to 5 on the ‘’Inner Sphere Clock’’, the ComGuard 4th Army served as a reverse force on Tukkayid facing multiple Clans, and as the primary SLDF peacekeeping force in St. Ives Compact, being known as ‘’The Defenders of Honor’’.

ComGuards 5th Army – Level V-Omicron

Assigned to the New Home Theater, from 5 to 6 on the ‘’Inner Sphere Clock’’, the ComGuard 5th Army faced multiple Clans on Tukayyid and extensive action in the Chaos March, being known as ‘’The Mountaineers’’

ComGuards 6th Army – Level V-Kappa

Nominally assigned to the Procyon Theater, 6 to 7 on Inner Sphere Clock, after the collapse of the Sarna March the ComGuard 6th Army were assigned to the Draconis Combine theaters, calling themselves ‘’Grim Defiance’’.

ComGuards 7th Army – Level V-Iota

Nominally assigned to the Talitha Theater, from 7 to 8 on the Inner Sphere Clock, the ComGuard 7th Army inflicted heavy losses against Clan Nova Cat on Tukayyid, being now known as The Dark Wave.

ComGuards 8th Army – Level V-Pi

Assigned to the Castor Theater, 7 to 8 on the Inner Sphere Clock, the ComGuard 8th Army is located border of Lyran and Marik space, making it a prime target for Blakist terrorist attacks, being known as Stern Defense.

ComGuards 9th Army – Level V-Lambda

Assigned to the New Earth Theater, from 9 to 10 on the Inner Sphere Clock, the ComGuard 9th Army faced multiple Clans on Tukayyid, adopting the name of The Rag Tags.

ComGuards 10th Army – Level V-Nu

Assigned to the Rigil Kentarus Theater, 10 to 11 on the Inner Sphere Clock, the ComGuard 10th Army took a battering against Clan Wolf on Tukayyid before serving along side Clan Wolf-in-Exile in the Arc-Royal Defense Cordon, calling themselves The Red Legion.

ComGuards 11th Army – Level V-Eta

Assigned to the Yorii Theater, from 11 to 12 on the Inner Sphere Clock, the ComGuard 11th Army faced Clans Jade Falcon and Wolf on Tukayyid, fought against Clan Jade Falcon, adopting title of The Honorable.

ComGuard 12th Army – Level V-Beta

Assigned to Tukayyid Theater, the renamed pre-Clan Invasion Asta theater or 12 to 1 on the Inner Sphere Clock, after the Battle of Tukayyid, the elite ComGuard 12th Army was stationed in the remains of the Free Reshgaule Republic, placing them in the direct path between a renewed Clan offensive.

Terran Defense Force – Level V-Beta

Assigned to the defense of Terra, the so-called Defenders of the Faithful were an uncommitted reserve force Clan Wolf on Tukayyid, before facing annihilation during Blakist’s capture of Terra.

WarShip Fleet

Due to their retention of Star League era technology and relative lack of military adventurism in the Succession Wars, prior to the Jihad ComStar boasted the largest active WarShip fleet in Inner Sphere. Consisting of a mixture of both SLDF ships left behind by the Exodus Fleet and limited construction of new designs during the ComGuard's foundation, these ships are primarily divided into the two fleets, the Com Guard 1st and 2nd Fleets are stationed in the uninhabited Luyten 68-28 and Ross 248 systems.

Military Academies

Sandhurst Royal Military Collage


Mars war College


The training grounds on Tukayyid


Focht War College


References