Help:Sandbox

Revision as of 08:19, 27 February 2011 by Dirk Bastion (talk | contribs)

Version 1 - 800, fixed

Sandbox
Marauder
Production information
Manufacturer General Motors
Model MAD-3R
Class Heavy
Cost 6,635,125 C-bills
Technical specifications
Mass 75 tons
Chassis GM Marauder
Armor Valiant Lamellor
Engine Vlar 300
Speed 64.8 km/h
Armament
BV (1.0) 1,089[1]
BV (2.0) 1,363


Description

The Marauder was first built in the 2600s as an attack and direct fire support 'Mech. The Marauder is one of the most well-known 'Mechs in existence and was built to usher in a new generation of BattleMechs. Unfortunately, with the fall of the Star League, the new generation of 'Mechs the Marauder was to herald never quite materialized. On its own merits the Marauder is a devastatingly powerful 'Mech. The Marauder has powerful offensive capabilities and a top speed of 64.8 km/h.

The design does have a couple of drawbacks; the armor protection of only eleven and a half tons is lower than most 'Mechs in the heavy weight class, particularly in the legs. The 'Mech can also run hot if the pilot overtaxes the heat sinks.


Armament

The Marauder's weapons and damage profile depends on the long-range capabilities of its two Magna Hellstar PPCs and the GM Whirlwind Autocannon/5. These three weapons all have similar range profiles that allow the Marauder use all three of them to their maximum effect at long ranges. At close ranges, the Marauder relies on its two Magna Mk II Medium Lasers which provide adequate defense against other 'Mechs.[2]


Variants

Variant Battle Value 1 Battle Value 2
MAD-1R BV (2.0) = 1,420
The version of the Marauder used by the Royal brigades of the SLDF utilized CASE to protect the autocannon ammunition and eleven tons of Ferro-Fibrous armor.[3]
MAD-2R BV (2.0) = 1,630
This upgrade of the 1R eventually replaced it. The PPCs were upgraded to ER PPCs, resulting in the upgrade to double heat sinks.[3]
MAD-3D BV (1.0) = 1,136,[4] BV (2.0) = 1,470
The 3D Marauder is a modification of the 'Mech that removes its ammunition dependency. In order to do this, the 3D removes the Autocannon/5 and replaces it with a Large Laser. The saved weight is used to add four heat sinks to the 'Mech to handle the added heat burden from the Large Laser.[5]
MAD-3L BV (1.0) = 1,098,[6] BV (2.0) = 1,369
An attempt to make the Marauder more heat efficient, the 3L model replaces one of the arm mounted PPCs with a Large Laser. Additionally, two more heat sinks have been added to further increase the Marauder's heat efficiency.[7]
MAD-3M BV (1.0) = 1,105,[8] BV (2.0) = 1,335
Because of the abundance of Large Lasers in the Free Worlds League, the 3M model carries Large Lasers in place of the PPCs. The Large Lasers are both cooler running and cause slightly less damage than the PPCs that they replace. Finally, the 3M adds four heat sinks, making the 'Mech much more manageable for pilots who have trouble managing the heat on their 'Mechs.[9]
MAD-3R (C) BV (2.0) = ?
Clan-tech retrofit of the classic MAD-3R Marauder intended for second-line and solahma troops, the Marauder C replaces some of the Inner Spheroid weaponry with Clan equivalents. The Marauder C swaps the PPCs for a pair of Clan-tech Large Pulse Lasers and the standard autocannon for Ultra AC/5 model, but retains the Inner Sphere Medium Lasers. The munitions for the autocannon are now also protected with CASE.[10]
MAD-5D BV (1.0) = 1,504,[4] BV (2.0) = 1,787
The 5D Marauder is an upgrade of the 3D model. The 'Mech's engine has been upgraded to an XL Engine to save weight, and the entire weapons payload has been stripped out and upgraded. The 5Ds primary weapons are two ER PPCs, which increase the PPCs range. The Large Laser has been replaced with a Large Pulse Laser, and the Medium Lasers have been replaced with two Medium Pulse Lasers. A Streak SRM-2 launcher has also been added to the 'Mech for more close range protection. It is protected by fourteen tons of armor. The 5D has a jumping capability of up to 120 meters.[11]
MAD-5L BV (1.0) = 1,614,[6] BV (2.0) = 2,187

The 5L variant of the 'Mech removes the entire weapons payload of the 'Mech and upgrades its weapons, armor, and heat sinks. The 'Mech is armored with fourteen tons of Stealth Armor with a Guardian ECM Suite. The 'Mech carries two ER Large Lasers. These are backed up by a pair of ER Medium Lasers. Finally, in place of the autocannon, the 5L carries an ER PPC. The heat from the 5L's all-energy arsenal is handled by eighteen double heat sinks. Additionally, the 5L is built using Triple Strength Myomer, allowing the 'Mech to run at speeds of up to 86 km/h when it is operating in its optimum heat range.[12][13]

MAD-5M BV (1.0) = 1,391,[8] BV (2.0) = 1,471
The 5M variant of the Marauder replaces the fusion engine with an XL Engine and completely re-arms the 'Mech with recovered Star League-era weapons. The primary weapons are two Large Pulse Lasers, which are backed up by two Medium Pulse Lasers. Finally, in place of the Autocannon/5, the 5M carries an LB-X Autocannon/10. The 5M has a jumping distance of up to one hundred and twenty meters.[14]
MAD-5R BV (1.0) = 1,548 (C3: 279),[4] BV (2.0) = 1,877
The Marauder 5R is an upgrade of the 3R model. The 'Mech has an XL Engine to save weight and has had its heat sinks upgraded to double heat sinks. The PPCs are replaced with two ER PPCs and the Autocannon/5 has been upgraded to a Rotary Autocannon/5. The two Medium Lasers have been retained on the design. Also, for added protection, the 5R has fourteen tons of armor and a Guardian ECM Suite. The 'Mech also carries a C3 Slave unit that allows the 'Mech to transmit targeting data to its lance mates.[15]
MAD-5S BV (1.0) = 1,466,[4][16] BV (2.0) = 1,799
The 5S variant of the Marauder dates to the Clan Invasion. It is built around an XL Engine and upgrades the heat sinks to double heat sinks. The saved weight has been used to upgrade the two PPCs to two ER PPCs. The Medium Lasers have been upgraded to Medium Pulse Lasers and the Autocannon/5 has been replaced with a Gauss Rifle.[17]
MAD-5T BV (1.0) = 1,390,[4] BV (2.0) = 1,750
The 5T variant of the Marauder uses elements of both the 5M and the 5R models. The 5T is built around an Endo Steel chassis and an XL Engine. The 'Mech carries, as its primary weapons, two Large Pulse Lasers backed up by two Medium Pulse Lasers and a Rotary Autocannon/5 in the torso mount. The weapons are all linked to an advanced Targeting Computer, making the 5T incredibly accurate. Finally, the 5T is protected by fourteen tons of armor.[18]
MAD-6L BV (2.0) = 2,318
An upgrade of the 5L, the 6L replaces the lasers with a pair of Ceres Arms Crusher Plasma Rifles. The cannon in downgraded to a standard Hellstar PPC. The Stealth Armor and attendant Guardian ECM Suite and Triple Strength Myomers are retained, though three less double heat sinks are used.[19][20][21]
MAD-7D BV (1.0) = 1,582,[4] BV (2.0) = 1,986
Another Davion upgrade of the Marauder, the 7D is built with an XL engine to save weight. The 'Mech is armed with two ER Large Lasers and two ER Medium Lasers, as well as a Rotary Autocannon/5. These are all linked to a Targeting Computer, making the 7D extremely accurate. The 'Mech also carries an ECM Suite for protection against electronic warfare equipment and is armored with fourteen tons of armor.[22]
MAD-9M BV (1.0) = 1,383,[8] BV (2.0) = 1,704
A departure from the standard Marauder design philosophy, the 9M is built using an XL engine and twelve and a half tons of Valiant Chainmail Ferro-Fibrous armor. The 'Mech carries, as its primary weapons, four ER Large Lasers for long-range combat. In the event that the 'Mech closes, it has two Guided Technologies 2nd Generation Streak SRM-6 launchers. The 9M also carries TAG to designate targets for Arrow IV artillery strikes and an ECM Suite for protection against electronic warfare systems.[23]
MAD-9M2 BV (2.0) = 1,875
This upgrade of the 9M replaces the lasers with a pair of Magna Supernova Heavy PPCs.[24][20][25]
MAD-9S BV (1.0) = 1,403,[16] BV (2.0) = 1,786
The 9S Marauder is built with a Light Fusion Engine and an Endo Steel chassis to save weight. The 9S also uses double heat sinks to handle its heat intensive weapons payload. The 9S carries two ER PPCs as its primary weapons as well as an LB-X Autocannon/10 for long-range combat. For close ranges, the 9S is equipped with two ER Medium Lasers and a Flamer. The 9S is also equipped with exceptional electronic systems including an ECM Suite and a Beagle Active Probe.[26]
MAD-9W2 BV (2.0) = 1,868[27]
Based on captured Word of Blake plans formerly owned by Vicore Industries, the MAD-9W2 carries twin ER Large Lasers and Medium Pulse Lasers, supported by a single Snub-Nose PPC. To offset a lower top speed, this Marauder mounts five Improved Jump Jets. A Heavy Duty Gyro enhances battlefield longevity, while a Guardian ECM Suite and C3 Slave maximize its electronics performance. A Light Fusion Engine provides weight savings to allow all these upgrades.
Dual Cockpit refits:
The Marauder is one of the Free Worlds League's preferred 'Mechs to install Dual Cockpits. Standard refits usually install the Dual Cockpit on a MAD-3M or MAD-5D, removing one heat sink.

Version 2 - 70%

Sandbox
Marauder
Production information
Manufacturer General Motors
Model MAD-3R
Class Heavy
Cost 6,635,125 C-bills
Technical specifications
Mass 75 tons
Chassis GM Marauder
Armor Valiant Lamellor
Engine Vlar 300
Speed 64.8 km/h
Armament
BV (1.0) 1,089[28]
BV (2.0) 1,363


Description

The Marauder was first built in the 2600s as an attack and direct fire support 'Mech. The Marauder is one of the most well-known 'Mechs in existence and was built to usher in a new generation of BattleMechs. Unfortunately, with the fall of the Star League, the new generation of 'Mechs the Marauder was to herald never quite materialized. On its own merits the Marauder is a devastatingly powerful 'Mech. The Marauder has powerful offensive capabilities and a top speed of 64.8 km/h.

The design does have a couple of drawbacks; the armor protection of only eleven and a half tons is lower than most 'Mechs in the heavy weight class, particularly in the legs. The 'Mech can also run hot if the pilot overtaxes the heat sinks.


Armament

The Marauder's weapons and damage profile depends on the long-range capabilities of its two Magna Hellstar PPCs and the GM Whirlwind Autocannon/5. These three weapons all have similar range profiles that allow the Marauder use all three of them to their maximum effect at long ranges. At close ranges, the Marauder relies on its two Magna Mk II Medium Lasers which provide adequate defense against other 'Mechs.[29]


Variants

Variant Battle Value 1 Battle Value 2
MAD-1R BV (2.0) = 1,420
The version of the Marauder used by the Royal brigades of the SLDF utilized CASE to protect the autocannon ammunition and eleven tons of Ferro-Fibrous armor.[3]
MAD-2R BV (2.0) = 1,630
This upgrade of the 1R eventually replaced it. The PPCs were upgraded to ER PPCs, resulting in the upgrade to double heat sinks.[3]
MAD-3D BV (1.0) = 1,136,[4] BV (2.0) = 1,470
The 3D Marauder is a modification of the 'Mech that removes its ammunition dependency. In order to do this, the 3D removes the Autocannon/5 and replaces it with a Large Laser. The saved weight is used to add four heat sinks to the 'Mech to handle the added heat burden from the Large Laser.[30]
MAD-3L BV (1.0) = 1,098,[6] BV (2.0) = 1,369
An attempt to make the Marauder more heat efficient, the 3L model replaces one of the arm mounted PPCs with a Large Laser. Additionally, two more heat sinks have been added to further increase the Marauder's heat efficiency.[31]
MAD-3M BV (1.0) = 1,105,[8] BV (2.0) = 1,335
Because of the abundance of Large Lasers in the Free Worlds League, the 3M model carries Large Lasers in place of the PPCs. The Large Lasers are both cooler running and cause slightly less damage than the PPCs that they replace. Finally, the 3M adds four heat sinks, making the 'Mech much more manageable for pilots who have trouble managing the heat on their 'Mechs.[32]
MAD-3R (C) BV (2.0) = ?
Clan-tech retrofit of the classic MAD-3R Marauder intended for second-line and solahma troops, the Marauder C replaces some of the Inner Spheroid weaponry with Clan equivalents. The Marauder C swaps the PPCs for a pair of Clan-tech Large Pulse Lasers and the standard autocannon for Ultra AC/5 model, but retains the Inner Sphere Medium Lasers. The munitions for the autocannon are now also protected with CASE.[10]
MAD-5D BV (1.0) = 1,504,[4] BV (2.0) = 1,787
The 5D Marauder is an upgrade of the 3D model. The 'Mech's engine has been upgraded to an XL Engine to save weight, and the entire weapons payload has been stripped out and upgraded. The 5Ds primary weapons are two ER PPCs, which increase the PPCs range. The Large Laser has been replaced with a Large Pulse Laser, and the Medium Lasers have been replaced with two Medium Pulse Lasers. A Streak SRM-2 launcher has also been added to the 'Mech for more close range protection. It is protected by fourteen tons of armor. The 5D has a jumping capability of up to 120 meters.[33]
MAD-5L BV (1.0) = 1,614,[6] BV (2.0) = 2,187

The 5L variant of the 'Mech removes the entire weapons payload of the 'Mech and upgrades its weapons, armor, and heat sinks. The 'Mech is armored with fourteen tons of Stealth Armor with a Guardian ECM Suite. The 'Mech carries two ER Large Lasers. These are backed up by a pair of ER Medium Lasers. Finally, in place of the autocannon, the 5L carries an ER PPC. The heat from the 5L's all-energy arsenal is handled by eighteen double heat sinks. Additionally, the 5L is built using Triple Strength Myomer, allowing the 'Mech to run at speeds of up to 86 km/h when it is operating in its optimum heat range.[34][35]

MAD-5M BV (1.0) = 1,391,[8] BV (2.0) = 1,471
The 5M variant of the Marauder replaces the fusion engine with an XL Engine and completely re-arms the 'Mech with recovered Star League-era weapons. The primary weapons are two Large Pulse Lasers, which are backed up by two Medium Pulse Lasers. Finally, in place of the Autocannon/5, the 5M carries an LB-X Autocannon/10. The 5M has a jumping distance of up to one hundred and twenty meters.[36]
MAD-5R BV (1.0) = 1,548 (C3: 279),[4] BV (2.0) = 1,877
The Marauder 5R is an upgrade of the 3R model. The 'Mech has an XL Engine to save weight and has had its heat sinks upgraded to double heat sinks. The PPCs are replaced with two ER PPCs and the Autocannon/5 has been upgraded to a Rotary Autocannon/5. The two Medium Lasers have been retained on the design. Also, for added protection, the 5R has fourteen tons of armor and a Guardian ECM Suite. The 'Mech also carries a C3 Slave unit that allows the 'Mech to transmit targeting data to its lance mates.[37]
MAD-5S BV (1.0) = 1,466,[4][16] BV (2.0) = 1,799
The 5S variant of the Marauder dates to the Clan Invasion. It is built around an XL Engine and upgrades the heat sinks to double heat sinks. The saved weight has been used to upgrade the two PPCs to two ER PPCs. The Medium Lasers have been upgraded to Medium Pulse Lasers and the Autocannon/5 has been replaced with a Gauss Rifle.[38]
MAD-5T BV (1.0) = 1,390,[4] BV (2.0) = 1,750
The 5T variant of the Marauder uses elements of both the 5M and the 5R models. The 5T is built around an Endo Steel chassis and an XL Engine. The 'Mech carries, as its primary weapons, two Large Pulse Lasers backed up by two Medium Pulse Lasers and a Rotary Autocannon/5 in the torso mount. The weapons are all linked to an advanced Targeting Computer, making the 5T incredibly accurate. Finally, the 5T is protected by fourteen tons of armor.[39]
MAD-6L BV (2.0) = 2,318
An upgrade of the 5L, the 6L replaces the lasers with a pair of Ceres Arms Crusher Plasma Rifles. The cannon in downgraded to a standard Hellstar PPC. The Stealth Armor and attendant Guardian ECM Suite and Triple Strength Myomers are retained, though three less double heat sinks are used.[40][20][41]
MAD-7D BV (1.0) = 1,582,[4] BV (2.0) = 1,986
Another Davion upgrade of the Marauder, the 7D is built with an XL engine to save weight. The 'Mech is armed with two ER Large Lasers and two ER Medium Lasers, as well as a Rotary Autocannon/5. These are all linked to a Targeting Computer, making the 7D extremely accurate. The 'Mech also carries an ECM Suite for protection against electronic warfare equipment and is armored with fourteen tons of armor.[42]
MAD-9M BV (1.0) = 1,383,[8] BV (2.0) = 1,704
A departure from the standard Marauder design philosophy, the 9M is built using an XL engine and twelve and a half tons of Valiant Chainmail Ferro-Fibrous armor. The 'Mech carries, as its primary weapons, four ER Large Lasers for long-range combat. In the event that the 'Mech closes, it has two Guided Technologies 2nd Generation Streak SRM-6 launchers. The 9M also carries TAG to designate targets for Arrow IV artillery strikes and an ECM Suite for protection against electronic warfare systems.[43]
MAD-9M2 BV (2.0) = 1,875
This upgrade of the 9M replaces the lasers with a pair of Magna Supernova Heavy PPCs.[44][20][45]
MAD-9S BV (1.0) = 1,403,[16] BV (2.0) = 1,786
The 9S Marauder is built with a Light Fusion Engine and an Endo Steel chassis to save weight. The 9S also uses double heat sinks to handle its heat intensive weapons payload. The 9S carries two ER PPCs as its primary weapons as well as an LB-X Autocannon/10 for long-range combat. For close ranges, the 9S is equipped with two ER Medium Lasers and a Flamer. The 9S is also equipped with exceptional electronic systems including an ECM Suite and a Beagle Active Probe.[46]
MAD-9W2 BV (2.0) = 1,868[47]
Based on captured Word of Blake plans formerly owned by Vicore Industries, the MAD-9W2 carries twin ER Large Lasers and Medium Pulse Lasers, supported by a single Snub-Nose PPC. To offset a lower top speed, this Marauder mounts five Improved Jump Jets. A Heavy Duty Gyro enhances battlefield longevity, while a Guardian ECM Suite and C3 Slave maximize its electronics performance. A Light Fusion Engine provides weight savings to allow all these upgrades.
Dual Cockpit refits:
The Marauder is one of the Free Worlds League's preferred 'Mechs to install Dual Cockpits. Standard refits usually install the Dual Cockpit on a MAD-3M or MAD-5D, removing one heat sink.

Version 3 - Center

Sandbox
Marauder
Production information
Manufacturer General Motors
Model MAD-3R
Class Heavy
Cost 6,635,125 C-bills
Technical specifications
Mass 75 tons
Chassis GM Marauder
Armor Valiant Lamellor
Engine Vlar 300
Speed 64.8 km/h
Armament
BV (1.0) 1,089[48]
BV (2.0) 1,363


Description

The Marauder was first built in the 2600s as an attack and direct fire support 'Mech. The Marauder is one of the most well-known 'Mechs in existence and was built to usher in a new generation of BattleMechs. Unfortunately, with the fall of the Star League, the new generation of 'Mechs the Marauder was to herald never quite materialized. On its own merits the Marauder is a devastatingly powerful 'Mech. The Marauder has powerful offensive capabilities and a top speed of 64.8 km/h.

The design does have a couple of drawbacks; the armor protection of only eleven and a half tons is lower than most 'Mechs in the heavy weight class, particularly in the legs. The 'Mech can also run hot if the pilot overtaxes the heat sinks.


Armament

The Marauder's weapons and damage profile depends on the long-range capabilities of its two Magna Hellstar PPCs and the GM Whirlwind Autocannon/5. These three weapons all have similar range profiles that allow the Marauder use all three of them to their maximum effect at long ranges. At close ranges, the Marauder relies on its two Magna Mk II Medium Lasers which provide adequate defense against other 'Mechs.[49]


Variants

Variant Battle Value 1 Battle Value 2
MAD-1R BV (2.0) = 1,420
The version of the Marauder used by the Royal brigades of the SLDF utilized CASE to protect the autocannon ammunition and eleven tons of Ferro-Fibrous armor.[3]
MAD-2R BV (2.0) = 1,630
This upgrade of the 1R eventually replaced it. The PPCs were upgraded to ER PPCs, resulting in the upgrade to double heat sinks.[3]
MAD-3D BV (1.0) = 1,136,[4] BV (2.0) = 1,470
The 3D Marauder is a modification of the 'Mech that removes its ammunition dependency. In order to do this, the 3D removes the Autocannon/5 and replaces it with a Large Laser. The saved weight is used to add four heat sinks to the 'Mech to handle the added heat burden from the Large Laser.[50]
MAD-3L BV (1.0) = 1,098,[6] BV (2.0) = 1,369
An attempt to make the Marauder more heat efficient, the 3L model replaces one of the arm mounted PPCs with a Large Laser. Additionally, two more heat sinks have been added to further increase the Marauder's heat efficiency.[51]
MAD-3M BV (1.0) = 1,105,[8] BV (2.0) = 1,335
Because of the abundance of Large Lasers in the Free Worlds League, the 3M model carries Large Lasers in place of the PPCs. The Large Lasers are both cooler running and cause slightly less damage than the PPCs that they replace. Finally, the 3M adds four heat sinks, making the 'Mech much more manageable for pilots who have trouble managing the heat on their 'Mechs.[52]
MAD-3R (C) BV (2.0) = ?
Clan-tech retrofit of the classic MAD-3R Marauder intended for second-line and solahma troops, the Marauder C replaces some of the Inner Spheroid weaponry with Clan equivalents. The Marauder C swaps the PPCs for a pair of Clan-tech Large Pulse Lasers and the standard autocannon for Ultra AC/5 model, but retains the Inner Sphere Medium Lasers. The munitions for the autocannon are now also protected with CASE.[10]
MAD-5D BV (1.0) = 1,504,[4] BV (2.0) = 1,787
The 5D Marauder is an upgrade of the 3D model. The 'Mech's engine has been upgraded to an XL Engine to save weight, and the entire weapons payload has been stripped out and upgraded. The 5Ds primary weapons are two ER PPCs, which increase the PPCs range. The Large Laser has been replaced with a Large Pulse Laser, and the Medium Lasers have been replaced with two Medium Pulse Lasers. A Streak SRM-2 launcher has also been added to the 'Mech for more close range protection. It is protected by fourteen tons of armor. The 5D has a jumping capability of up to 120 meters.[53]
MAD-5L BV (1.0) = 1,614,[6] BV (2.0) = 2,187

The 5L variant of the 'Mech removes the entire weapons payload of the 'Mech and upgrades its weapons, armor, and heat sinks. The 'Mech is armored with fourteen tons of Stealth Armor with a Guardian ECM Suite. The 'Mech carries two ER Large Lasers. These are backed up by a pair of ER Medium Lasers. Finally, in place of the autocannon, the 5L carries an ER PPC. The heat from the 5L's all-energy arsenal is handled by eighteen double heat sinks. Additionally, the 5L is built using Triple Strength Myomer, allowing the 'Mech to run at speeds of up to 86 km/h when it is operating in its optimum heat range.[54][55]

MAD-5M BV (1.0) = 1,391,[8] BV (2.0) = 1,471
The 5M variant of the Marauder replaces the fusion engine with an XL Engine and completely re-arms the 'Mech with recovered Star League-era weapons. The primary weapons are two Large Pulse Lasers, which are backed up by two Medium Pulse Lasers. Finally, in place of the Autocannon/5, the 5M carries an LB-X Autocannon/10. The 5M has a jumping distance of up to one hundred and twenty meters.[56]
MAD-5R BV (1.0) = 1,548 (C3: 279),[4] BV (2.0) = 1,877
The Marauder 5R is an upgrade of the 3R model. The 'Mech has an XL Engine to save weight and has had its heat sinks upgraded to double heat sinks. The PPCs are replaced with two ER PPCs and the Autocannon/5 has been upgraded to a Rotary Autocannon/5. The two Medium Lasers have been retained on the design. Also, for added protection, the 5R has fourteen tons of armor and a Guardian ECM Suite. The 'Mech also carries a C3 Slave unit that allows the 'Mech to transmit targeting data to its lance mates.[57]
MAD-5S BV (1.0) = 1,466,[4][16] BV (2.0) = 1,799
The 5S variant of the Marauder dates to the Clan Invasion. It is built around an XL Engine and upgrades the heat sinks to double heat sinks. The saved weight has been used to upgrade the two PPCs to two ER PPCs. The Medium Lasers have been upgraded to Medium Pulse Lasers and the Autocannon/5 has been replaced with a Gauss Rifle.[58]
MAD-5T BV (1.0) = 1,390,[4] BV (2.0) = 1,750
The 5T variant of the Marauder uses elements of both the 5M and the 5R models. The 5T is built around an Endo Steel chassis and an XL Engine. The 'Mech carries, as its primary weapons, two Large Pulse Lasers backed up by two Medium Pulse Lasers and a Rotary Autocannon/5 in the torso mount. The weapons are all linked to an advanced Targeting Computer, making the 5T incredibly accurate. Finally, the 5T is protected by fourteen tons of armor.[59]
MAD-6L BV (2.0) = 2,318
An upgrade of the 5L, the 6L replaces the lasers with a pair of Ceres Arms Crusher Plasma Rifles. The cannon in downgraded to a standard Hellstar PPC. The Stealth Armor and attendant Guardian ECM Suite and Triple Strength Myomers are retained, though three less double heat sinks are used.[60][20][61]
MAD-7D BV (1.0) = 1,582,[4] BV (2.0) = 1,986
Another Davion upgrade of the Marauder, the 7D is built with an XL engine to save weight. The 'Mech is armed with two ER Large Lasers and two ER Medium Lasers, as well as a Rotary Autocannon/5. These are all linked to a Targeting Computer, making the 7D extremely accurate. The 'Mech also carries an ECM Suite for protection against electronic warfare equipment and is armored with fourteen tons of armor.[62]
MAD-9M BV (1.0) = 1,383,[8] BV (2.0) = 1,704
A departure from the standard Marauder design philosophy, the 9M is built using an XL engine and twelve and a half tons of Valiant Chainmail Ferro-Fibrous armor. The 'Mech carries, as its primary weapons, four ER Large Lasers for long-range combat. In the event that the 'Mech closes, it has two Guided Technologies 2nd Generation Streak SRM-6 launchers. The 9M also carries TAG to designate targets for Arrow IV artillery strikes and an ECM Suite for protection against electronic warfare systems.[63]
MAD-9M2 BV (2.0) = 1,875
This upgrade of the 9M replaces the lasers with a pair of Magna Supernova Heavy PPCs.[64][20][65]
MAD-9S BV (1.0) = 1,403,[16] BV (2.0) = 1,786
The 9S Marauder is built with a Light Fusion Engine and an Endo Steel chassis to save weight. The 9S also uses double heat sinks to handle its heat intensive weapons payload. The 9S carries two ER PPCs as its primary weapons as well as an LB-X Autocannon/10 for long-range combat. For close ranges, the 9S is equipped with two ER Medium Lasers and a Flamer. The 9S is also equipped with exceptional electronic systems including an ECM Suite and a Beagle Active Probe.[66]
MAD-9W2 BV (2.0) = 1,868[67]
Based on captured Word of Blake plans formerly owned by Vicore Industries, the MAD-9W2 carries twin ER Large Lasers and Medium Pulse Lasers, supported by a single Snub-Nose PPC. To offset a lower top speed, this Marauder mounts five Improved Jump Jets. A Heavy Duty Gyro enhances battlefield longevity, while a Guardian ECM Suite and C3 Slave maximize its electronics performance. A Light Fusion Engine provides weight savings to allow all these upgrades.
Dual Cockpit refits:
The Marauder is one of the Free Worlds League's preferred 'Mechs to install Dual Cockpits. Standard refits usually install the Dual Cockpit on a MAD-3M or MAD-5D, removing one heat sink.

Version 4 - width 100%, a wrapper div handles the actual width with margin-right

Sandbox
Marauder
Production information
Manufacturer General Motors
Model MAD-3R
Class Heavy
Cost 6,635,125 C-bills
Technical specifications
Mass 75 tons
Chassis GM Marauder
Armor Valiant Lamellor
Engine Vlar 300
Speed 64.8 km/h
Armament
BV (1.0) 1,089[68]
BV (2.0) 1,363


Description

The Marauder was first built in the 2600s as an attack and direct fire support 'Mech. The Marauder is one of the most well-known 'Mechs in existence and was built to usher in a new generation of BattleMechs. Unfortunately, with the fall of the Star League, the new generation of 'Mechs the Marauder was to herald never quite materialized. On its own merits the Marauder is a devastatingly powerful 'Mech. The Marauder has powerful offensive capabilities and a top speed of 64.8 km/h.

The design does have a couple of drawbacks; the armor protection of only eleven and a half tons is lower than most 'Mechs in the heavy weight class, particularly in the legs. The 'Mech can also run hot if the pilot overtaxes the heat sinks.


Armament

The Marauder's weapons and damage profile depends on the long-range capabilities of its two Magna Hellstar PPCs and the GM Whirlwind Autocannon/5. These three weapons all have similar range profiles that allow the Marauder use all three of them to their maximum effect at long ranges. At close ranges, the Marauder relies on its two Magna Mk II Medium Lasers which provide adequate defense against other 'Mechs.[69]

Variants

Variant Battle Value 1 Battle Value 2
MAD-1R BV (2.0) = 1,420
The version of the Marauder used by the Royal brigades of the SLDF utilized CASE to protect the autocannon ammunition and eleven tons of Ferro-Fibrous armor.[3]
MAD-2R BV (2.0) = 1,630
This upgrade of the 1R eventually replaced it. The PPCs were upgraded to ER PPCs, resulting in the upgrade to double heat sinks.[3]
MAD-3D BV (1.0) = 1,136,[4] BV (2.0) = 1,470
The 3D Marauder is a modification of the 'Mech that removes its ammunition dependency. In order to do this, the 3D removes the Autocannon/5 and replaces it with a Large Laser. The saved weight is used to add four heat sinks to the 'Mech to handle the added heat burden from the Large Laser.[70]
MAD-3L BV (1.0) = 1,098,[6] BV (2.0) = 1,369
An attempt to make the Marauder more heat efficient, the 3L model replaces one of the arm mounted PPCs with a Large Laser. Additionally, two more heat sinks have been added to further increase the Marauder's heat efficiency.[71]
MAD-3M BV (1.0) = 1,105,[8] BV (2.0) = 1,335
Because of the abundance of Large Lasers in the Free Worlds League, the 3M model carries Large Lasers in place of the PPCs. The Large Lasers are both cooler running and cause slightly less damage than the PPCs that they replace. Finally, the 3M adds four heat sinks, making the 'Mech much more manageable for pilots who have trouble managing the heat on their 'Mechs.[72]
MAD-3R (C) BV (2.0) = ?
Clan-tech retrofit of the classic MAD-3R Marauder intended for second-line and solahma troops, the Marauder C replaces some of the Inner Spheroid weaponry with Clan equivalents. The Marauder C swaps the PPCs for a pair of Clan-tech Large Pulse Lasers and the standard autocannon for Ultra AC/5 model, but retains the Inner Sphere Medium Lasers. The munitions for the autocannon are now also protected with CASE.[10]
MAD-5D BV (1.0) = 1,504,[4] BV (2.0) = 1,787
The 5D Marauder is an upgrade of the 3D model. The 'Mech's engine has been upgraded to an XL Engine to save weight, and the entire weapons payload has been stripped out and upgraded. The 5Ds primary weapons are two ER PPCs, which increase the PPCs range. The Large Laser has been replaced with a Large Pulse Laser, and the Medium Lasers have been replaced with two Medium Pulse Lasers. A Streak SRM-2 launcher has also been added to the 'Mech for more close range protection. It is protected by fourteen tons of armor. The 5D has a jumping capability of up to 120 meters.[73]
MAD-5L BV (1.0) = 1,614,[6] BV (2.0) = 2,187

The 5L variant of the 'Mech removes the entire weapons payload of the 'Mech and upgrades its weapons, armor, and heat sinks. The 'Mech is armored with fourteen tons of Stealth Armor with a Guardian ECM Suite. The 'Mech carries two ER Large Lasers. These are backed up by a pair of ER Medium Lasers. Finally, in place of the autocannon, the 5L carries an ER PPC. The heat from the 5L's all-energy arsenal is handled by eighteen double heat sinks. Additionally, the 5L is built using Triple Strength Myomer, allowing the 'Mech to run at speeds of up to 86 km/h when it is operating in its optimum heat range.[74][75]

MAD-5M BV (1.0) = 1,391,[8] BV (2.0) = 1,471
The 5M variant of the Marauder replaces the fusion engine with an XL Engine and completely re-arms the 'Mech with recovered Star League-era weapons. The primary weapons are two Large Pulse Lasers, which are backed up by two Medium Pulse Lasers. Finally, in place of the Autocannon/5, the 5M carries an LB-X Autocannon/10. The 5M has a jumping distance of up to one hundred and twenty meters.[76]
MAD-5R BV (1.0) = 1,548 (C3: 279),[4] BV (2.0) = 1,877
The Marauder 5R is an upgrade of the 3R model. The 'Mech has an XL Engine to save weight and has had its heat sinks upgraded to double heat sinks. The PPCs are replaced with two ER PPCs and the Autocannon/5 has been upgraded to a Rotary Autocannon/5. The two Medium Lasers have been retained on the design. Also, for added protection, the 5R has fourteen tons of armor and a Guardian ECM Suite. The 'Mech also carries a C3 Slave unit that allows the 'Mech to transmit targeting data to its lance mates.[77]
MAD-5S BV (1.0) = 1,466,[4][16] BV (2.0) = 1,799
The 5S variant of the Marauder dates to the Clan Invasion. It is built around an XL Engine and upgrades the heat sinks to double heat sinks. The saved weight has been used to upgrade the two PPCs to two ER PPCs. The Medium Lasers have been upgraded to Medium Pulse Lasers and the Autocannon/5 has been replaced with a Gauss Rifle.[78]
MAD-5T BV (1.0) = 1,390,[4] BV (2.0) = 1,750
The 5T variant of the Marauder uses elements of both the 5M and the 5R models. The 5T is built around an Endo Steel chassis and an XL Engine. The 'Mech carries, as its primary weapons, two Large Pulse Lasers backed up by two Medium Pulse Lasers and a Rotary Autocannon/5 in the torso mount. The weapons are all linked to an advanced Targeting Computer, making the 5T incredibly accurate. Finally, the 5T is protected by fourteen tons of armor.[79]
MAD-6L BV (2.0) = 2,318
An upgrade of the 5L, the 6L replaces the lasers with a pair of Ceres Arms Crusher Plasma Rifles. The cannon in downgraded to a standard Hellstar PPC. The Stealth Armor and attendant Guardian ECM Suite and Triple Strength Myomers are retained, though three less double heat sinks are used.[80][20][81]
MAD-7D BV (1.0) = 1,582,[4] BV (2.0) = 1,986
Another Davion upgrade of the Marauder, the 7D is built with an XL engine to save weight. The 'Mech is armed with two ER Large Lasers and two ER Medium Lasers, as well as a Rotary Autocannon/5. These are all linked to a Targeting Computer, making the 7D extremely accurate. The 'Mech also carries an ECM Suite for protection against electronic warfare equipment and is armored with fourteen tons of armor.[82]
MAD-9M BV (1.0) = 1,383,[8] BV (2.0) = 1,704
A departure from the standard Marauder design philosophy, the 9M is built using an XL engine and twelve and a half tons of Valiant Chainmail Ferro-Fibrous armor. The 'Mech carries, as its primary weapons, four ER Large Lasers for long-range combat. In the event that the 'Mech closes, it has two Guided Technologies 2nd Generation Streak SRM-6 launchers. The 9M also carries TAG to designate targets for Arrow IV artillery strikes and an ECM Suite for protection against electronic warfare systems.[83]
MAD-9M2 BV (2.0) = 1,875
This upgrade of the 9M replaces the lasers with a pair of Magna Supernova Heavy PPCs.[84][20][85]
MAD-9S BV (1.0) = 1,403,[16] BV (2.0) = 1,786
The 9S Marauder is built with a Light Fusion Engine and an Endo Steel chassis to save weight. The 9S also uses double heat sinks to handle its heat intensive weapons payload. The 9S carries two ER PPCs as its primary weapons as well as an LB-X Autocannon/10 for long-range combat. For close ranges, the 9S is equipped with two ER Medium Lasers and a Flamer. The 9S is also equipped with exceptional electronic systems including an ECM Suite and a Beagle Active Probe.[86]
MAD-9W2 BV (2.0) = 1,868[87]
Based on captured Word of Blake plans formerly owned by Vicore Industries, the MAD-9W2 carries twin ER Large Lasers and Medium Pulse Lasers, supported by a single Snub-Nose PPC. To offset a lower top speed, this Marauder mounts five Improved Jump Jets. A Heavy Duty Gyro enhances battlefield longevity, while a Guardian ECM Suite and C3 Slave maximize its electronics performance. A Light Fusion Engine provides weight savings to allow all these upgrades.
Dual Cockpit refits:
The Marauder is one of the Free Worlds League's preferred 'Mechs to install Dual Cockpits. Standard refits usually install the Dual Cockpit on a MAD-3M or MAD-5D, removing one heat sink.
  1. Combat Operations, pg. 121
  2. Record Sheets: Phoenix Upgrades, pg. 205
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Technical Readout: 3075, pg. 169
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 4.23 Combat Operations, pg. 127
  5. Record Sheets: Phoenix Upgrades, pg. 202
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Combat Operations, pg. 122
  7. Record Sheets: Phoenix Upgrades, pg. 203
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 Combat Operations, pg. 130
  9. Record Sheets: Phoenix Upgrades, pg. 204
  10. 10.0 10.1 10.2 10.3 The Battle for Twycross, pg. 48
  11. Record Sheets: Phoenix Upgrades, pg. 206
  12. Record Sheets: Phoenix Upgrades, pg. 207
  13. Technical Readout: Project Phoenix, pg. 37
  14. Record Sheets: Phoenix Upgrades, pg. 208
  15. Record Sheets: Phoenix Upgrades, pg. 209
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 Combat Operations, pg. 132
  17. Record Sheets: Phoenix Upgrades, pg. 210
  18. Record Sheets: Phoenix Upgrades, pg. 211
  19. Record Sheets: Phoenix Upgrades, pg. 212
  20. 20.0 20.1 20.2 20.3 20.4 20.5 20.6 20.7 "New Death from IrTech"
  21. Technical Readout: 3085, p. 261
  22. Record Sheets: Phoenix Upgrades, pg. 213
  23. Record Sheets: Phoenix Upgrades, pg. 214
  24. Record Sheets: Phoenix Upgrades, pg. 215
  25. Technical Readout: 3085, p. 260
  26. Record Sheets: Phoenix Upgrades, pg. 216
  27. Technical Readout: 3085, p. 261
  28. Combat Operations, pg. 121
  29. Record Sheets: Phoenix Upgrades, pg. 205
  30. Record Sheets: Phoenix Upgrades, pg. 202
  31. Record Sheets: Phoenix Upgrades, pg. 203
  32. Record Sheets: Phoenix Upgrades, pg. 204
  33. Record Sheets: Phoenix Upgrades, pg. 206
  34. Record Sheets: Phoenix Upgrades, pg. 207
  35. Technical Readout: Project Phoenix, pg. 37
  36. Record Sheets: Phoenix Upgrades, pg. 208
  37. Record Sheets: Phoenix Upgrades, pg. 209
  38. Record Sheets: Phoenix Upgrades, pg. 210
  39. Record Sheets: Phoenix Upgrades, pg. 211
  40. Record Sheets: Phoenix Upgrades, pg. 212
  41. Technical Readout: 3085, p. 261
  42. Record Sheets: Phoenix Upgrades, pg. 213
  43. Record Sheets: Phoenix Upgrades, pg. 214
  44. Record Sheets: Phoenix Upgrades, pg. 215
  45. Technical Readout: 3085, p. 260
  46. Record Sheets: Phoenix Upgrades, pg. 216
  47. Technical Readout: 3085, p. 261
  48. Combat Operations, pg. 121
  49. Record Sheets: Phoenix Upgrades, pg. 205
  50. Record Sheets: Phoenix Upgrades, pg. 202
  51. Record Sheets: Phoenix Upgrades, pg. 203
  52. Record Sheets: Phoenix Upgrades, pg. 204
  53. Record Sheets: Phoenix Upgrades, pg. 206
  54. Record Sheets: Phoenix Upgrades, pg. 207
  55. Technical Readout: Project Phoenix, pg. 37
  56. Record Sheets: Phoenix Upgrades, pg. 208
  57. Record Sheets: Phoenix Upgrades, pg. 209
  58. Record Sheets: Phoenix Upgrades, pg. 210
  59. Record Sheets: Phoenix Upgrades, pg. 211
  60. Record Sheets: Phoenix Upgrades, pg. 212
  61. Technical Readout: 3085, p. 261
  62. Record Sheets: Phoenix Upgrades, pg. 213
  63. Record Sheets: Phoenix Upgrades, pg. 214
  64. Record Sheets: Phoenix Upgrades, pg. 215
  65. Technical Readout: 3085, p. 260
  66. Record Sheets: Phoenix Upgrades, pg. 216
  67. Technical Readout: 3085, p. 261
  68. Combat Operations, pg. 121
  69. Record Sheets: Phoenix Upgrades, pg. 205
  70. Record Sheets: Phoenix Upgrades, pg. 202
  71. Record Sheets: Phoenix Upgrades, pg. 203
  72. Record Sheets: Phoenix Upgrades, pg. 204
  73. Record Sheets: Phoenix Upgrades, pg. 206
  74. Record Sheets: Phoenix Upgrades, pg. 207
  75. Technical Readout: Project Phoenix, pg. 37
  76. Record Sheets: Phoenix Upgrades, pg. 208
  77. Record Sheets: Phoenix Upgrades, pg. 209
  78. Record Sheets: Phoenix Upgrades, pg. 210
  79. Record Sheets: Phoenix Upgrades, pg. 211
  80. Record Sheets: Phoenix Upgrades, pg. 212
  81. Technical Readout: 3085, p. 261
  82. Record Sheets: Phoenix Upgrades, pg. 213
  83. Record Sheets: Phoenix Upgrades, pg. 214
  84. Record Sheets: Phoenix Upgrades, pg. 215
  85. Technical Readout: 3085, p. 260
  86. Record Sheets: Phoenix Upgrades, pg. 216
  87. Technical Readout: 3085, p. 261