Bane (Kraken)
Bane | |
---|---|
Production information | |
Manufacturer | Tokasha MechWorks Alpha
|
Production Year | 2827[1] |
Model | Standard |
Class | Assault |
Cost | 22,500,000 C-Bills |
Technical specifications | |
'Mech type | Clan BattleMech |
Mass | 100 tons |
Chassis | Type AXT, Mk. XX |
Armor | Forging C745 |
Engine | Fusion 300 XL |
Heat Sinks | 10 Double Heat Sinks |
Speed | 54 km/h |
Armament |
|
BV (1.0) | 1,685[2] |
BV (2.0) | 1,950[3] |
Contents
Description[edit]
The Bane is a BattleMech that is based upon a Star League prototype that was never put into production. Code-named Kraken by Inner Sphere forces who opposed it, the Bane was first built in 2827. It was originally a significant part of many Clan toumans, but was gradually relegated to second-line status following the introduction of the OmniMech. As such, it is still critical to many defensive units. The design uses a lightweight XL engine so that it can mount the arsenal that it does. Nineteen tons of armor protects this venerable assault 'Mech.
Weapons and Equipment[edit]
This long-range, direct-fire support 'Mech is armed with ten Ultra Autocannon/2s. These weapons have among the longest ranges in the Clan arsenal, so the Bane can stand back at extreme range and pepper an enemy unit with impunity--but only for a limited time, with just four ammunition bins between them. To deter enemies within minimum range of the autocannons, especially unarmored infantry, the Bane mounts four Machine Guns. Ten double heat sinks are sufficient to keep the 'Mech cool.
Variants[edit]
- Bane 2
- This variant is effective at both medium and short range. It trades out the autocannons for four Ultra Autocannon/10s. Fourteen tons of ammunition allow the Bane 2 to stay in the fight for a long time. BV (1.0) = 2,106,[2][4] BV (2.0) = 2,502[5]
- Bane 3
- This design changes the weapons configuration totally. Eight LRM-15 provide fire support, while sixteen tons of ammunition proves sufficient for the design. A One-Shot Streak SRM-4 provides close support. Nineteen double heat sinks are up to the task of keeping the design cool. BV (1.0) = 2,616,[2] (2,581),[6] BV (2.0) = 2,941[7]
- Bane 4
- This redesign addresses the ammunition dependency of the earlier Banes. In this upgrade, Clan Jade Falcon scientists changed many elements of the Bane slightly, resulting in a 'Mech with a different appearance than its predecessors. Its focus is also short range, as evidenced by twin Model SH Ultra Autocannon/20s. Six tons of ammunition is adequate, though only barely. Three System 4 ATM 6s, along with four tons of ammunition, give the design great flexibility at all ranges. A single Series 7K ER Large Laser allows the 'Mech to stay in the fight in the event its ammunition bins have run dry. Seventeen double heat sinks are unequal to the task assigned them. The Falcons first deployed this multiuse design between 3065 and 3067. BV (1.0) = 2,199,[8] BV (2.0) = 2,709[9]
- Bane 5
- This Dark Age version uses an Endo-Composite structure to free weight. Each arm carries a pair of Rotary AC/2 autocannon. The left and right torso each carry an LRM-10; The right torso also carries an ER Large Laser. Each side torso has one ton of LRM ammo and three tons of Rotary AC ammunition in a CASE II-protected bay. Seventeen double heat sinks are fitted, and a head-mounted ECM Suite interferes with targeting systems. BV (2.0) = 2,554[10]
- Bane 6
- Inspired by the original configuration, this Bane mounts five ProtoMech AC/2s in each arm. The right torso has four ER Medium Lasers for additional support. These weapons are all tied into a Targeting Computer for more accuracy. The head carries an ECM suite. Six tons of autocannon ammunition are carried in the side torsos, protected by CASE II. Thirteen double heat sinks are fitted. To make room for all this equipment, engineers used an Endo-Composite structure. BV (2.0) = 2,339[11]
- Bane 7
- Derived from the Bane 6, each arm has a HAG/40. The right torso carries a Large Pulse Laser and four ER Medium Lasers. Eight tons of HAG ammo is in the left torso, while the right torso carries four more tons of HAG ammo. No ECM suite is fitted, but fourteen double heat sinks are carried. BV (2.0) = 3,740[12]
- Kraken-XR
- A Clan Jade Falcon variant that uses Experimental Technology extensively, the Kraken-XR was first spotted at Olivetti Weaponry on Sudeten. The standard Kraken skeleton was replaced by an Endo-Composite Structure to save weight while keeping strength. The Kraken-XR uses sixteen Laser Heat Sinks, and carries nineteen tons of Reflective Armor for protection. The weapons load appears to be a cross between the Bane 2 and Bane 3 variants, consisting of a pair of Rotary AC/2s in each arm and a Streak LRM-10 in each torso. A single ER Large Laser acts as a backup weapon in case the ammunition runs dry. For more protection the Kraken-XR mounts CASE II in each ammunition bay. BV (2.0) = 3,055[13]
Design Quirks[edit]
The Kraken has the following Design Quirks:[14]
The Kraken-XR variant is subject to the following Design Quirks:[13]
Notable Pilots[edit]
Notes[edit]
- In German products, the unit's proper Clan name was translated to Ruin. The unit's proper Inner Sphere name was also perfectly translated to Krake.
- Writer Ashley Watkins designed the Bane, including the 2 and 3 variants. The base design (AC/2) was intended to take advantage of the rules in the Solaris VII: The Game World box set.[15]
Gallery[edit]
Original Unseen Bane from Jade Falcon Sourcebook
Bane 4 from TRO:3055 Upgrade
Experimental Bane-XR from XTRO:Clans
Bane from RG:ilClan v17
Bane in combat from CCG
References[edit]
- ↑ MUL online date for the Bane (Kraken)
- ↑ 2.0 2.1 2.2 Combat Operations, p. 108
- ↑ Record Sheets: 3055 Upgrades Unabridged, p. 206
- ↑ Record Sheets: 3060, p. 242
- ↑ Record Sheets: 3055 Upgrades Unabridged, p. 207
- ↑ Record Sheets: 3060, p. 243
- ↑ Record Sheets: 3055 Upgrades Unabridged, p. 208
- ↑ Technical Readout: 3055 Upgrade, p. 123
- ↑ Record Sheets: 3055 Upgrades Unabridged, p. 209
- ↑ Recognition Guide: ilClan, vol. 17, p. 44
- ↑ Recognition Guide: ilClan, vol. 17, p. 45
- ↑ Recognition Guide: ilClan, vol. 17, p. 46
- ↑ 13.0 13.1 Experimental Technical Readout: Clans, p. 7
- ↑ BattleMech Manual, p. 92: BattleMech Quirk Table - Kraken Entry
- ↑ Ashley Watkins' blog post about her involvement with Technical Readout: 3055
Bibliography[edit]
- Combat Operations
- Experimental Technical Readout: Clans
- Master Unit List: Battle Values
- Recognition Guide: ilClan, vol. 17
- Record Sheets: 3055 Upgrade
- Record Sheets: 3055 Upgrades Unabridged
- Record Sheets: 3055 & 3058
- Record Sheets: 3060
- Technical Readout: 3055
- Technical Readout: 3055 Revised
- Technical Readout: 3055 Upgrade