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Savage Coyote

Savage Coyote
Savage Coyote
Production information
Manufacturer Landen, Picuris and Zuni 'Mech Production Complexes
Production Year 3059[1]
Model Prime
Class Assault
Cost 22,956,188 C-bills
Technical specifications
Mech type Clan OmniMech
Mass 85 tons
Chassis Assault Series SXG
Armor Forging ZK11 (Standard)
Engine Type 255 Extra-Light
Communications System TJ6 "Bell" Integrated Communications System
Targeting Tracking System TRTTS Mark II CWS
Speed 54 km/h

Primary Configuration

BV (1.0) 2,145[2]
BV (2.0) 2,613[3]


The creation of the Savage Coyote was a direct result of both the warriors of Clan Coyote clamoring for new weapons to use and the election of Khan Sullivan Koga in 3052. Following the development of Advanced Tactical Missile technology, the Savage Coyote OmniMech was created as a showcase OmniMech. The 'Mech was also part of Khan Koga's attempts to revitalize the fading Clan that invented the OmniMech. This assault 'Mech uses an XL Engine to save enough weight to devote forty-five tons of space to modular equipment and fifteen tons of armor. The base chassis contains fourteen fixed double heat sinks.[4][5]

Weapons and Equipment[edit]

The primary configuration of the Savage Coyote makes use of a pair of the largest ATM launcher, the ATM 12, and enough ammunition to make use of all the modes of fire for each of the launchers. An ER PPC provides long-range firepower, while an LB-X Autocannon/10 and three ER Medium Lasers are useful at medium range. At close range, a pair of ER Small Lasers help. MechWarriors must carefully manage heat levels, even with three additional double heat sinks.

Alternate Configurations[edit]

  • Alt. Config. A 
    Though the first alternate configuration is focused on close-range combat, it carries an ER Large Laser and Gauss Rifle for long-range work. Three ATM 6s are effective at all ranges, while a trio of Medium Pulse Lasers aid with the devastating attack. Enough jump jets to vault up to ninety meters at a time helps MechWarriors get into close range, while an Anti-Missile System grants added defensive capability. BV (1.0) = 2,536[2], BV (2.0) = 2,851[6]
  • Alt. Config. C 
    This configuration focuses on long-range combat with an ER PPC, a pair of ER Large Lasers, and two ATM 9s that carry enough ammunition to be effective at all ranges. Three ER Medium Lasers provide medium to close range support, while a Targeting Computer aids the accuracy of all the energy weapons. Three jump jets give the 'Mech some extra maneuverability. BV (1.0) = 2,771[2], BV (2.0) = 3,189[8]
  • Alt. Config. Z 
    Developed by The Society this Savage Coyote mounts a Nova CEWS system, an iATM 12 in the side torsos, a HAG 30 in the left arm, while the right arm carries a pair of ER Medium Lasers and a single ER Large Pulse Laser. These experimental systems provide the Savage Coyote Z pilot with a chance to destroy better trained Clan pilots.[11]


  • Notes suggest that the 'Mech was in development since 3052, but was not fielded during that timeframe.
  • In German products the unit's proper Clan name was translated to Raubcoyote, which literally means Preying Coyote.



  1. Field Manual: Warden Clans, p. 191, "Since it was introduced more than a year ago..." as of 1 January 3061
  2. 2.0 2.1 2.2 2.3 Technical Readout: 3067, pp. 130-131
  3. Record Sheets: 3067 Unabridged, p. 224
  4. Field Manual: Warden Clans, p. 191-192
  5. Technical Readout: 3067, p. 130
  6. Record Sheets: 3067 Unabridged, p. 225
  7. Record Sheets: 3067 Unabridged, p. 226
  8. Record Sheets: 3067 Unabridged, p. 227
  9. Record Sheets: 3067 Unabridged, p. 228
  10. Record Sheets: 3067 Unabridged, p. 229
  11. The Wars of Reaving Supplemental, p. 84