Savage Coyote

Savage Coyote
Savage Coyote
Production information
Manufacturer Landen 'Mech Production Complex[1]

Picuris 'Mech Production Complex[1]

Zuni 'Mech Production Complex[1]

Production Year 3059[2]
Model Prime[1]
Class Assault
Cost 22,956,188 C-bills
Technical specifications
'Mech type Clan OmniMech
Mass 85 tons
Chassis Assault Series SXG
Armor Forging ZK11 Standard
Engine Type 255 Extralight
Communications System TJ6 "Bell" Integrated Communications System
Targeting Tracking System TRTTS Mark II CWS
Heat Sinks 14 double
Speed 54 km/h

Primary Configuration

BV (1.0) 2,145[3]
BV (2.0) 2,613[1][4]


The creation of the Savage Coyote was a direct result of both the warriors of Clan Coyote clamoring for new weapons to use and the election of Khan Sullivan Koga in 3052. Following the development of Advanced Tactical Missile technology, the Savage Coyote OmniMech was created as a showcase OmniMech. The 'Mech was also part of Khan Koga's attempts to revitalize the fading Clan that invented the OmniMech. This assault 'Mech uses an extralight fusion engine to save enough weight to devote forty-five tons of space to modular equipment and fifteen tons of armor. The base chassis contains fourteen fixed double heat sinks.[5][6]

Weapons and Equipment[edit]

The primary configuration of the Savage Coyote makes use of a pair of the largest ATM launcher, the ATM 12, and enough ammunition to make use of all the modes of fire for each of the launchers. An ER PPC provides long-range firepower, while an LB-X Autocannon/10 and three ER medium lasers are useful at medium range. At close range, a pair of ER Small Lasers help. MechWarriors must carefully manage heat levels, even with three additional double heat sinks.

Alternate Configurations[edit]

  • Alternate Configuration A 
    Though the first alternate configuration was focused on close-range combat, it carried an ER large laser and a Gauss rifle for long-range work. Three ATM 6s are effective at all ranges, while a trio of Medium Pulse Lasers aid with the devastating attack. Enough jump jets for up to ninety meters at a time helped MechWarriors get into close range, while an anti-missile system granted added defensive capability.[1] BV (1.0) = 2,536[3], BV (2.0) = 2,851[7] or 2,852[1]
  • Alternate Configuration C 
    This configuration focuses on long-range combat with an ER PPC, a pair of ER Large Lasers, and two ATM 9s that carry enough ammunition to be effective at all ranges. Three ER medium lasers provide medium to close range support, while a Targeting Computer aids the accuracy of all the energy weapons. Three jump jets give the 'Mech some extra maneuverability and six double heat sinks some tactical flexibility.[1] BV (1.0) = 2,771[3], BV (2.0) = 3,189[1][9]
  • Alternate Configuration Z 
    Developed by The Society this Savage Coyote mounts a Nova CEWS system, an iATM 12 in the side torsos, a HAG 30 in the left arm, while the right arm carries a pair of ER medium lasers and a single ER Large Pulse Laser. These experimental systems provide the Savage Coyote Z pilot with a chance to destroy better trained Clan pilots.[12] BV (2.0) = 3080

Design Quirks[edit]

The Savage Coyote has the following Design Quirks:[13]


  • Notes suggest that the 'Mech was in development since 3052, but was not fielded during that timeframe.
  • In German products, the unit's proper Clan name was translated to Raubcoyote, which literally means Preying Coyote.



  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Technical Readout: Jihad, pp. 34–35: "Savage Coyote"
  2. Field Manual: Warden Clans, p. 191, "Since it was introduced more than a year ago..." as of 1 January 3061
  3. 3.0 3.1 3.2 3.3 Technical Readout: 3067, pp. 130-131
  4. Record Sheets: 3067 Unabridged, p. 224
  5. Field Manual: Warden Clans, p. 191-192
  6. Technical Readout: 3067, p. 130
  7. Record Sheets: 3067 Unabridged, p. 225
  8. Record Sheets: 3067 Unabridged, p. 226
  9. Record Sheets: 3067 Unabridged, p. 227
  10. Record Sheets: 3067 Unabridged, p. 228
  11. Record Sheets: 3067 Unabridged, p. 229
  12. The Wars of Reaving Supplemental, p. 84
  13. BattleMech Manual, p. 94 BattleMech Quirk Table - Savage Coyote Entry.