Sarna News: Bad 'Mechs - Hoplite

Template talk:InfoBoxWeapon

Technology Advancement[edit]

Now that TRO:Prototypes and TRO:3145 are advancing the technology class of weaponry, I think it might make sense to add new rows to the infobox. These rows would be optional, and show the year a weapon was designated Experimental, Advanced. and Tournament-legal. In my opinion this would be more effective than trying to add it into the text.--Mbear(talk) 12:04, 10 January 2014 (PST)

This is a great idea.--Doneve (talk) 12:06, 10 January 2014 (PST)
I think that's a good idea. BrokenMnemonic (talk) 12:27, 10 January 2014 (PST)
I support this idea.--Raven 2C (talk) 15:15, 10 January 2014 (PST)
OK. Infobox has been updated. You can see it in action on the Silver Bullet Gauss Rifle page. If you have any suggestions, let me know.--Mbear(talk) 06:56, 13 January 2014 (PST)
I've only added Experimental and Advanced tech lines at this point. I think the Year Introduction line is the same as prototype year.--Mbear(talk) 06:58, 13 January 2014 (PST)
Year Introduced is the game year that the weapon actually entered production, Year Available would be the year that a Prototype or Production Weapon was made available to the open market, Prototype Date would be the date that the Prototype first entered testing, Prototype Abandoned would be if a program was canceled like the original silver bullet gauss , Year Extinction would be if something went LosTech, Year Reintroduced would be if something was put back into production --Cameron (talk) 22:45, 17 August 2014 (PDT)
the year that something was designated for a rules level would be a Real World year, and not relevant to the game information --Cameron (talk) 22:35, 17 August 2014 (PDT)
Not exactly. The year of rules level should be (IMHO) a game year, because that year tells the player when the item can be used in tournament games. In other words, it doesn't matter that a bunch of equipment had its rules level changed in 2014, it matters that units built/games set after a certain date can use different equipment without special rules. Right?--Mbear(talk) 10:58, 18 August 2014 (PDT)

Aerospace Range field[edit]

I was updating the Clan Rotary AC/5 information and saw that the infobox lacked an Aerospace Range entry. I've added one, but I want to find out if this is something that is useful or did we decide not to include that information at some point and I'm just ignorant of the discussion. Anyone have a clue? Thanks!--Mbear(talk) 05:31, 8 August 2014 (PDT)

ISTR Aerospace Range is the same as the BattleTech range for most weapons, that is the map *scale* changes but the map *range* does not, is this still correct?--Cameron (talk) 08:42, 14 August 2014 (PDT)
The value I was thinking of was the Aerospace range band shown in TechManual. Point Defense, Short, Medium, Long, Extreme.--Mbear(talk) 10:50, 18 August 2014 (PDT)

BattleArmor Slots[edit]

For some reason Bearhunter Superheavy Autocannon (Battle Armor) is stuck using BattleArmor Slots as an attribute - changing it to the proper Battle Armor Slots (according to the Usage instructions on this template) just makes the data disappear from display. Madness Divine (talk) 16:19, 1 April 2022 (EDT)