Difference between revisions of "AeroTech 2"

m (category)
({{Rules}})
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{InfoBoxProduct
+
{{Rules}}{{InfoBoxProduct
 
| image = AeroTech2.jpg
 
| image = AeroTech2.jpg
 
| name = AeroTech 2
 
| name = AeroTech 2
Line 15: Line 15:
 
}}
 
}}
  
==Description==
+
'''''AeroTech 2''''' provided the rules necessary to integrate space combat and air support into [[BattleTech]] games. It came with blank record sheets, paper counters, technical data, and information for making [[MechWarrior (RPG)|RPG]] characters. This book was succeeded by a [[AeroTech 2 Revised Edition|revised printing]] in 2004 and is now obsolete with the publication of ''[[Total Warfare]]'' and ''[[TechManual]]''.
'''''AeroTech 2''''' provided the rules necessary to integrate space combat and air support into [[BattleTech]] games. It came with blank record sheets, paper counters, technical data, and information for making [[MechWarrior (RPG)|RPG]] characters. This book is now obsolete with the publication of ''[[Total Warfare]]'' and ''[[TechManual]]''.
+
 
 +
==From the back cover==
 +
{{quote|''In the thirty-first century, the [[BattleMech]] reigns as king of the battlefield. But this title is not undisputed. Thundering down from deep space fly squadrons of deadly [[aerospace fighter]]s, bristling with weapons rivaling the heaviest 'Mechs and loaded with deadly bombs. Their mission: to defend the space-faring [[DropShip]]s and [[JumpShip]]s, the lifeblood of every successful military operation.''
 +
 
 +
''Add the exciting dimension of aerospace combat to your [[BattleTech]] games with ''[[AeroTech 2]]''. A companion to the ''[[BattleTech Master Rules]]'', this book contains all the rules and background material you need to add aerospace fighters, [[WarShip]]s and other spacecraft to your [[Classic BattleTech|BattleTech]] and [[MechWarrior, Third Edition|MechWarrior]] games. These rules also support stand-alone air- or space-combat scenarios.''}}
  
 
==Contents==
 
==Contents==
Line 44: Line 48:
 
** Debris
 
** Debris
 
** Docking
 
** Docking
** Dropping [['Mech]]s and [[Battle Armor]]
+
** Dropping [['Mech]]s and [[battle armor]]
 
** Fighter Squadrons
 
** Fighter Squadrons
 
** Fuel Consumption
 
** Fuel Consumption
Line 71: Line 75:
 
==Notes==
 
==Notes==
 
* [[FanPro]] re-released the title with modifications, as ''[[AeroTech 2 Revised Edition]]''.
 
* [[FanPro]] re-released the title with modifications, as ''[[AeroTech 2 Revised Edition]]''.
 +
  
 
[[Category:Rulebooks]]
 
[[Category:Rulebooks]]

Latest revision as of 05:07, 2 August 2022

AeroTech2.jpg
AeroTech 2
Product information
Type Rulebook
Development Bryan Nystul
Primary writing Chris Hartford
Pages 104
Cover Artwork Doug Chaffee
Illustrations Matthew Plog
John Paul Lona
Scott James
Duane Loose
Dana Knutson
Jim Nelson
Mike Nielson
Publication information
Publisher FASA
Product code 1718
First published 2000
ISBN-10 1555603890
Content

AeroTech 2 provided the rules necessary to integrate space combat and air support into BattleTech games. It came with blank record sheets, paper counters, technical data, and information for making RPG characters. This book was succeeded by a revised printing in 2004 and is now obsolete with the publication of Total Warfare and TechManual.

From the back cover[edit]

In the thirty-first century, the BattleMech reigns as king of the battlefield. But this title is not undisputed. Thundering down from deep space fly squadrons of deadly aerospace fighters, bristling with weapons rivaling the heaviest 'Mechs and loaded with deadly bombs. Their mission: to defend the space-faring DropShips and JumpShips, the lifeblood of every successful military operation.

Add the exciting dimension of aerospace combat to your BattleTech games with AeroTech 2. A companion to the BattleTech Master Rules, this book contains all the rules and background material you need to add aerospace fighters, WarShips and other spacecraft to your BattleTech and MechWarrior games. These rules also support stand-alone air- or space-combat scenarios.

Contents[edit]

  • Introduction
  • Playing the Game
  • Movement
    • Facing
    • Stacking
    • Thrust Points
    • High-G Maneuvers
    • Control Rolls
    • Atmospheric Operations
  • Heat
  • Combat
  • Ground Support Missions
  • Atmospheric Combat
  • Optional Rules
    • Advanced Movement
    • Advanced Initiative
    • Advanced Point Defense Weapons
    • Fighter Ammunition Expenditure
    • Asteroids
    • Attacking the Jump Sail
    • Debris
    • Docking
    • Dropping 'Mechs and battle armor
    • Fighter Squadrons
    • Fuel Consumption
    • Hyperspace Travel
    • Landing and Liftoff
    • Launching/Recovering Small Craft
    • Orbit-to-Surface Fire
    • Teleoperated Missiles
  • Roleplaying Rules
    • Traits
    • Skills
    • Using MechWarrior 3 Characters
    • Case-Specific MechWarrior Rules
    • Buying and Selling Vessels
    • Additional Life Paths
  • Aerospace Technology
  • Battle Value Tables
  • Game Statistics

Notes[edit]