Difference between revisions of "Extended LRM-20"
m (→Models) |
m (copyedits) |
||
Line 4: | Line 4: | ||
| Type = Missile Weapon | | Type = Missile Weapon | ||
| Tech Base = [[Inner Sphere]] | | Tech Base = [[Inner Sphere]] | ||
− | *[[Experimental Technology|Experimental]] (3054-3080) | + | *[[Experimental Technology|Experimental]] [[(3054]]<ref name="TOp409"/>-]]3080]]) |
− | *[[Technology Rating|Advanced]] <br/> (since 3080)<ref>''Technical Readout: Prototypes'', p. 207 | + | *[[Technology Rating|Advanced]] <br/> (since 3080)<ref name="TRO:PROTOp207">''Technical Readout: Prototypes'', p. 207, "Jihad Techology Advancement Table" - </ref> |
− | | Year Availability = [[3054]]<ref>''Tactical Operations'', p. 409</ref> | + | | Year Availability = [[3054]]<ref name="TOp409">''Tactical Operations'', p. 409, "Heavy Weapons And Equipment Construction Data"</ref> |
| Heat = 12 | | Heat = 12 | ||
| Damage = 1/Missile | | Damage = 1/Missile | ||
Line 14: | Line 14: | ||
| Long Range = 23-38 | | Long Range = 23-38 | ||
| Extreme Range = 39-44 | | Extreme Range = 39-44 | ||
− | | Tons = 18 | + | | Tons = 18<ref name="TOp409"/> |
| Critical Slots = 8 | | Critical Slots = 8 | ||
| Ammo Per Ton = 4 | | Ammo Per Ton = 4 | ||
− | | Cost (unloaded) = 500,000 | + | | Cost (unloaded) = 500,000<ref name="TOp409"/> |
− | | Ammo Cost (per ton) = 35,000 | + | | Ammo Cost (per ton) = 35,000<ref name="TOp409"/> |
| BV (1.0) = ??? | | BV (1.0) = ??? | ||
− | | BV (2.0) = 268 launcher/34 ammunition<ref>''Tactical Operations'', p. 383</ref> | + | | BV (2.0) = 268 launcher/34 ammunition<ref name="TOp383">''Tactical Operations'', p. 383, "Inner Sphere Weapons And Equipment BV Table (Addendum)"</ref> |
}} | }} | ||
− | ==Description== | + | == Description == |
The '''Extended LRM''' ('''ELRM''') system was designed by engineers in the [[Federated Commonwealth]] to offset the incredible range advantage of most [[Clan]] weapons. The ELRM pairs a standard LRM to a booster system that gives the missile more fuel, and thus, more range. Offsetting the range advantage is the fact that the minimum range of the weapon is increased by over 50%. | The '''Extended LRM''' ('''ELRM''') system was designed by engineers in the [[Federated Commonwealth]] to offset the incredible range advantage of most [[Clan]] weapons. The ELRM pairs a standard LRM to a booster system that gives the missile more fuel, and thus, more range. Offsetting the range advantage is the fact that the minimum range of the weapon is increased by over 50%. | ||
− | The ELRM cannot use the improved guidance systems like the [[Artemis IV]] or [[Narc Missile Beacon]]. Special munitions are not available for the ELRM. If a rack of ELRMs fires at a target inside the minimum range, half the missiles will not arm.<ref>''Tactical Operations'', p. 327</ref> | + | The ELRM cannot use the improved guidance systems like the [[Artemis IV]] or [[Narc Missile Beacon]]. Special munitions are not available for the ELRM. If a rack of ELRMs fires at a target inside the minimum range, half the missiles will not arm.<ref name="TOp327">''Tactical Operations'', p. 327, "ERML Launcers"</ref> |
− | By [[3080]], the all Extended LRM-20 launchers would enter limited production and start to appear on more technologically advanced combat units.<ref | + | By [[3080]], the all Extended LRM-20 launchers would enter limited production and start to appear on more technologically advanced combat units.<ref name="TRO:PROTOp207"/> |
− | ==Models== | + | == Models == |
− | ELRMs are manufactured at the following facilities:<ref>''Tactical Handbook'', p. 58</ref> | + | ELRMs are manufactured at the following facilities:<ref name="THp58">''Tactical Handbook'', p. 58, "Game Notes"</ref> |
{| class="wikitable" | {| class="wikitable" | ||
Line 37: | Line 37: | ||
! Planet | ! Planet | ||
! Company | ! Company | ||
+ | ! References | ||
|- | |- | ||
| Unknown | | Unknown | ||
| [[New Avalon]] | | [[New Avalon]] | ||
| [[Achernar BattleMechs]] | | [[Achernar BattleMechs]] | ||
+ | | <ref name="THp58"/> | ||
|- | |- | ||
| Unknown | | Unknown | ||
| [[Coventry]] | | [[Coventry]] | ||
| [[Coventry Metal Works]] | | [[Coventry Metal Works]] | ||
+ | | <ref name="THp58"/> | ||
|- | |- | ||
| Unknown | | Unknown | ||
| [[Skye]] | | [[Skye]] | ||
| [[Cyclops Incorporated]] | | [[Cyclops Incorporated]] | ||
+ | | <ref name="THp58"/> | ||
|- | |- | ||
| Unknown | | Unknown | ||
| [[Tharkad]] | | [[Tharkad]] | ||
| [[TharHes Industries]] | | [[TharHes Industries]] | ||
+ | | <ref name="THp58"/> | ||
|} | |} | ||
− | ==References== | + | == References == |
<references /> | <references /> | ||
− | ==Bibliography== | + | |
+ | == Bibliography == | ||
+ | *''[[Tactical Handbook]]'' | ||
*''[[Tactical Operations]]'' | *''[[Tactical Operations]]'' | ||
− | |||
[[Category:Weapons|Extended LRM, 20]] | [[Category:Weapons|Extended LRM, 20]] | ||
Line 65: | Line 71: | ||
[[Category:Experimental Technology|Extended LRM, 20]] | [[Category:Experimental Technology|Extended LRM, 20]] | ||
[[Category:Advanced Technology|Extended LRM, 20]] | [[Category:Advanced Technology|Extended LRM, 20]] | ||
+ | [[Category:Technology|Extended LRM, 20]] |
Revision as of 16:21, 20 April 2016
Extended LRM-20 | |
Production information | |
Type | Missile Weapon |
Tech Base | Inner Sphere
|
Year Availability | 3054[1] |
Technical specifications | |
Heat | 12 |
Damage | 1/Missile |
Minimum Range | 10 |
Short Range | 1-12 |
Medium Range | 13-22 |
Long Range | 23-38 |
Extreme Range | 39-44 |
Tons | 18[1] |
Critical Slots | 8 |
Ammo Per Ton | 4 |
Cost (unloaded) | 500,000[1] |
Ammo Cost (per ton) | 35,000[1] |
BV (1.0) | ??? |
BV (2.0) | 268 launcher/34 ammunition[3] |
Contents
Description
The Extended LRM (ELRM) system was designed by engineers in the Federated Commonwealth to offset the incredible range advantage of most Clan weapons. The ELRM pairs a standard LRM to a booster system that gives the missile more fuel, and thus, more range. Offsetting the range advantage is the fact that the minimum range of the weapon is increased by over 50%.
The ELRM cannot use the improved guidance systems like the Artemis IV or Narc Missile Beacon. Special munitions are not available for the ELRM. If a rack of ELRMs fires at a target inside the minimum range, half the missiles will not arm.[4]
By 3080, the all Extended LRM-20 launchers would enter limited production and start to appear on more technologically advanced combat units.[2]
Models
ELRMs are manufactured at the following facilities:[5]
Brand | Planet | Company | References |
---|---|---|---|
Unknown | New Avalon | Achernar BattleMechs | [5] |
Unknown | Coventry | Coventry Metal Works | [5] |
Unknown | Skye | Cyclops Incorporated | [5] |
Unknown | Tharkad | TharHes Industries | [5] |
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Tactical Operations, p. 409, "Heavy Weapons And Equipment Construction Data"
- ↑ 2.0 2.1 Technical Readout: Prototypes, p. 207, "Jihad Techology Advancement Table" -
- ↑ Tactical Operations, p. 383, "Inner Sphere Weapons And Equipment BV Table (Addendum)"
- ↑ Tactical Operations, p. 327, "ERML Launcers"
- ↑ 5.0 5.1 5.2 5.3 5.4 Tactical Handbook, p. 58, "Game Notes"