Difference between revisions of "Fire Scorpion"

(Added production year information to the infobox to use on the Mech Timetable)
m (ref. notes)
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|class=Heavy
 
|class=Heavy
 
|cost= 5,771,150 C-bills
 
|cost= 5,771,150 C-bills
|introduced= [[2834]]<ref name=MUL>''Master Unit List'', "Fire Scorpion introduction dates"</ref>
 
 
|mass=65
 
|mass=65
 
|chassis=Coriolis Class VI [[Endo Steel]] QuadFrame
 
|chassis=Coriolis Class VI [[Endo Steel]] QuadFrame
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*1x [[Ultra Autocannon/10]]
 
*1x [[Ultra Autocannon/10]]
 
*4x [[Anti-Personnel Pod]]s
 
*4x [[Anti-Personnel Pod]]s
|BV (1.0)=1,379<ref name=CO>''Combat Operations'', p. 114</ref>
+
|BV (1.0)=1,379<ref name=CO>''Combat Operations'', p. 114</ref><ref>''Record Sheets: 3060'', p. 170</ref>
 
|BV (2.0)=1,546<ref name=TRO3060>''Technical Readout: 3060'', pp. 168-169, "Fire Scorpion 'Mech Profile"</ref><ref>''Record Sheets: 3060 Unabridged'', p. 252</ref>
 
|BV (2.0)=1,546<ref name=TRO3060>''Technical Readout: 3060'', pp. 168-169, "Fire Scorpion 'Mech Profile"</ref><ref>''Record Sheets: 3060 Unabridged'', p. 252</ref>
 
}}  
 
}}  
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==Variants==
 
==Variants==
* ''Fire Scorpion 2'' - The ''Fire Scorpion'' 2, which was introduced [[3060]]<ref name=MUL/>, removes the weaponry of the base chassis and replaces it with a massive [[Ultra Autocannon/20]], two [[LRM-10]]s, and five [[Machine Gun]]s. This variants continues to excel in urban combat, especially against conventional [[infantry]] thanks to its anti-personnel Machine Guns. The inclusion of an [[Active Probe]] helps the [[MechWarrior (pilot)|MechWarrior]] locate hidden enemies. As with the base variant, ample ammunition ensures that the ''Fire Scorpion'' 2 rarely has to withdraw from a battlefield because of reduced ammo stores. BV (1.0) = 1,341<ref name=CO/>, BV (2.0) = 1,749<ref>''Record Sheets: 3060 Unabridged'', p. 253</ref>
+
* ''Fire Scorpion 2'' - The ''Fire Scorpion'' 2, which was introduced [[3060]]<ref name=MUL/>, removes the weaponry of the base chassis and replaces it with a massive [[Ultra Autocannon/20]], two [[LRM-10]]s, and five [[Machine Gun]]s. This variants continues to excel in urban combat, especially against conventional [[infantry]] thanks to its anti-personnel Machine Guns. The inclusion of an [[Active Probe]] helps the [[MechWarrior (pilot)|MechWarrior]] locate hidden enemies. As with the base variant, ample ammunition ensures that the ''Fire Scorpion'' 2 rarely has to withdraw from a battlefield because of reduced ammo stores. BV (1.0) = 1,341<ref name=CO/>, (1,340)<ref>''Record Sheets: 3060'', p. 171</ref>, BV (2.0) = 1,749<ref>''Record Sheets: 3060 Unabridged'', p. 253</ref>
  
 
* ''Fire Scorpion 3'' - This [[Jihad]] variant of the ''Fire Scorpion'', introduced [[3071]]<ref name=MUL/>,  has dropped equipment in favor of adding [[Jump Jets]] to the 'Mech.  Designed for the role of close-quarters fighting and urban combat, this variant drops its LRM Launchers & A-Pods.  In its place the 'Mech has been fitted with four torso mounted [[AP Gauss Rifles]] with 2 tons of ammunition. A single Jump Jet has been added in each of the 'Mech's leg [[Actuator|actuators]]. BV (2.0) = 1,904<ref>''Record Sheets: 3060 Unabridged'' p. 254 - Jihad era variant of the Fire Scorpion.</ref>
 
* ''Fire Scorpion 3'' - This [[Jihad]] variant of the ''Fire Scorpion'', introduced [[3071]]<ref name=MUL/>,  has dropped equipment in favor of adding [[Jump Jets]] to the 'Mech.  Designed for the role of close-quarters fighting and urban combat, this variant drops its LRM Launchers & A-Pods.  In its place the 'Mech has been fitted with four torso mounted [[AP Gauss Rifles]] with 2 tons of ammunition. A single Jump Jet has been added in each of the 'Mech's leg [[Actuator|actuators]]. BV (2.0) = 1,904<ref>''Record Sheets: 3060 Unabridged'' p. 254 - Jihad era variant of the Fire Scorpion.</ref>
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==Bibliography==
 
==Bibliography==
 
*''[[Combat Operations]]''
 
*''[[Combat Operations]]''
*''[[Master Unit List]]''
+
*''[[Master Unit List: Battle Values]]''
 
*''[[Record Sheets: 3060]]''
 
*''[[Record Sheets: 3060]]''
 
*''[[Record Sheets: 3060 Unabridged]]''
 
*''[[Record Sheets: 3060 Unabridged]]''

Revision as of 17:20, 11 October 2012

Fire Scorpion
Fire Scorpion
Production information
Manufacturer Roche QuadPlex Alpha
Production Year 2834[1]
Model FESN
Class Heavy
Cost 5,771,150 C-bills
Technical specifications
Mass 65 tons
Chassis Coriolis Class VI Endo Steel QuadFrame
Armor Forging SA722 with CASE
Engine Fusion 260 Standard
Speed 65 km/h
Armament
BV (1.0) 1,379[2][3]
BV (2.0) 1,546[4][5]


Description

The Fire Scorpion is a quadrupedal BattleMech designed by Clan Goliath Scorpion scientists to be a totem 'Mech. It is visually similar to a scorpion, complete with a "tail" rising up from the rear of the BattleMech. Those same scientists apparently believed in a quantity over quality approach, as the Fire Scorpion is cheap and primarily fielded by second-line forces that defend cities. The limited flexibility of the design is due partly to its slow speed, partly its lack of maneuverability-enhancing jump jets, and partly because of its ammunition-dependent weaponry. To counter these flaws, the Fire Scorpion makes use of a staggering fourteen tons of armor and almost a tenth of its mass in ammunition. Ten single heat sinks keep costs low and heat down.[4]

Armament

As a quad design, the Fire Scorpion lacks the amount of internal space that bipedal designs have, so its creators opted for two heavy guns; a Type KOV LB 10-X Autocannon and an Irrlicht Gamma Series Ultra Autocannon/10. Each of these is fed by three tons of ammunition, giving the quad 'Mech enough shots to finish most Trials. To defend against unarmored infantry, the Fire Scorpion carries an Anti-Personnel Pod in each leg.[4]

Variants

  • Fire Scorpion 2 - The Fire Scorpion 2, which was introduced 3060[6], removes the weaponry of the base chassis and replaces it with a massive Ultra Autocannon/20, two LRM-10s, and five Machine Guns. This variants continues to excel in urban combat, especially against conventional infantry thanks to its anti-personnel Machine Guns. The inclusion of an Active Probe helps the MechWarrior locate hidden enemies. As with the base variant, ample ammunition ensures that the Fire Scorpion 2 rarely has to withdraw from a battlefield because of reduced ammo stores. BV (1.0) = 1,341[2], (1,340)[7], BV (2.0) = 1,749[8]
  • Fire Scorpion 3 - This Jihad variant of the Fire Scorpion, introduced 3071[6], has dropped equipment in favor of adding Jump Jets to the 'Mech. Designed for the role of close-quarters fighting and urban combat, this variant drops its LRM Launchers & A-Pods. In its place the 'Mech has been fitted with four torso mounted AP Gauss Rifles with 2 tons of ammunition. A single Jump Jet has been added in each of the 'Mech's leg actuators. BV (2.0) = 1,904[9]

References

  1. MUL online date for the Fire Scorpion
  2. 2.0 2.1 Combat Operations, p. 114
  3. Record Sheets: 3060, p. 170
  4. 4.0 4.1 4.2 Technical Readout: 3060, pp. 168-169, "Fire Scorpion 'Mech Profile"
  5. Record Sheets: 3060 Unabridged, p. 252
  6. 6.0 6.1 Cite error: Invalid <ref> tag; no text was provided for refs named MUL
  7. Record Sheets: 3060, p. 171
  8. Record Sheets: 3060 Unabridged, p. 253
  9. Record Sheets: 3060 Unabridged p. 254 - Jihad era variant of the Fire Scorpion.

Bibliography