Difference between revisions of "MechWarrior 5: Mercenaries/Kestrel Lancers Missions"

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:*'''Mission Brief:''' The Cavaliers and Crater Cobras are charged with defending a decommissioned orbital defense system from a combined Federated Commonwealth attack, with the wargames continuing until the Field Commander of either side is defeated.
 
:*'''Mission Brief:''' The Cavaliers and Crater Cobras are charged with defending a decommissioned orbital defense system from a combined Federated Commonwealth attack, with the wargames continuing until the Field Commander of either side is defeated.
 
:*'''Rewards:''' 1,810,000 [[C-Bills]], 200 Reputation, six Tier 3 [[Medium Laser|Medium Lasers]], three Tier 3 [[SRM-6]], one Tier 3 [[Autocannon/10|AC/10]], two Tier 3 [[Large_Laser|Large Lasers]]
 
:*'''Rewards:''' 1,810,000 [[C-Bills]], 200 Reputation, six Tier 3 [[Medium Laser|Medium Lasers]], three Tier 3 [[SRM-6]], one Tier 3 [[Autocannon/10|AC/10]], two Tier 3 [[Large_Laser|Large Lasers]]
:*'''Mission 1:''' 200 Tonnage Limit, 35 Difficulty Defense Mission to assist the Crater Cobras in defending an orbital defense emplacement from a combined attack by the [[Twelfth Donegal Guards]] and [[Second Crucis Lancers]].
+
:*'''Mission 1:''' 200 Tonnage Limit, Difficulty 35 Defense Mission to assist the Crater Cobras in defending an orbital defense emplacement from a combined attack by the [[Twelfth Donegal Guards]] and [[Second Crucis Lancers]].
:*'''Mission 2:''' 220 Tonnage Limit, 35 Difficulty Assassination Mission in which Colonel [[Richard Westrick]] and his Crater Cobras attack the coalition HQ as a distraction, drawing off the Donegal Guards and Crucis Lancers and allowing the Cavaliers to launch a surgical strike to eliminate Colonel Sortek and his [[LosTech]]-enhanced ''[[Dragon Slayer]]'' to win the wargames for the mercenary side.
+
:*'''Mission 2:''' 220 Tonnage Limit, Difficulty 35 Assassination Mission in which Colonel [[Richard Westrick]] and his Crater Cobras attack the coalition HQ as a distraction, drawing off the Donegal Guards and Crucis Lancers and allowing the Cavaliers to launch a surgical strike to eliminate Colonel Sortek and his [[LosTech]]-enhanced ''[[Dragon Slayer]]'' to win the wargames for the mercenary side.
  
 
===Operation: GALAHAD Complete===
 
===Operation: GALAHAD Complete===
Line 50: Line 50:
 
:*'''Mission Brief:''' As the [[Fourth Succession War]] begins and [[Operation RAT]] is set in motion, the Cavaliers along with the rest of the Second Crucis Lancers join the other seven Crucis Lancer RCTs to take the [[Capellan Confederation]] 'Mech producing fortress of [[Tikonov]], a world that has resisted all previous attempts at capture.
 
:*'''Mission Brief:''' As the [[Fourth Succession War]] begins and [[Operation RAT]] is set in motion, the Cavaliers along with the rest of the Second Crucis Lancers join the other seven Crucis Lancer RCTs to take the [[Capellan Confederation]] 'Mech producing fortress of [[Tikonov]], a world that has resisted all previous attempts at capture.
 
:*'''Rewards:''' 304,825 C-Bills, 300 Reputation, [[Cataphract|CTF-1X ''Cataphract'']], one Tier 3 [[ER PPC]], one Tier 3 [[Autocannon/10|AC/10-BF]]
 
:*'''Rewards:''' 304,825 C-Bills, 300 Reputation, [[Cataphract|CTF-1X ''Cataphract'']], one Tier 3 [[ER PPC]], one Tier 3 [[Autocannon/10|AC/10-BF]]
:*'''Mission 1:''' 245 Tonnage Limit, 40 Difficulty Raid Mission to destroy the anti-DropShip Orbital Cannons on Doriya, Tikonov's first moon, to allow the Lancer DropShips to land on Tikonov, facing off against the system's battle hardened planetary militia.
+
:*'''Mission 1:''' 245 Tonnage Limit, Difficulty 40 Raid Mission to destroy the anti-DropShip Orbital Cannons on Doriya, Tikonov's first moon, to allow the Lancer DropShips to land on Tikonov, facing off against the system's battle hardened planetary militia.
:*'''Mission 2:''' 250 Tonnage Limit, 60 Difficulty Assassination-like Mission in which the Second Crucis Lancers are assigned to capture the mountain mining town of Gizhiga by destroying the entrenched [[Ariana Grenadiers]]. Capellan Confederation Strategic Director [[Pavel Ridzik]] flees off-world as the battle turns in favor of the Davion forces.
+
:*'''Mission 2:''' 250 Tonnage Limit, Difficulty 60 Assassination-like Mission in which the Second Crucis Lancers are assigned to capture the mountain mining town of Gizhiga by destroying the entrenched [[Ariana Grenadiers]]. Capellan Confederation Strategic Director [[Pavel Ridzik]] flees off-world as the battle turns in favor of the Davion forces.
:*'''Mission 3:''' 255 Tonnage Limit, 50 Difficulty Assassination-like Mission to secure a previously unknown [[Earthwerks Limited]] BattleMech plant hidden in the Kazan mountain range near Gizhiga. Despite their inexperience, the Second Crucis Lancers are the closest unit and are tapped to capture the plant before the trapped CCAF forces can resupply or destroy it to prevent it from falling into Federated Suns hands.
+
:*'''Mission 3:''' 255 Tonnage Limit, Difficulty 50 Assassination-like Mission to secure a previously unknown [[Earthwerks Limited]] BattleMech plant hidden in the Kazan mountain range near Gizhiga. Despite their inexperience, the Second Crucis Lancers are the closest unit and are tapped to capture the plant before the trapped CCAF forces can resupply or destroy it to prevent it from falling into Federated Suns hands.
  
 
===Tikonov Surrenders===
 
===Tikonov Surrenders===
Line 63: Line 63:
 
:*'''Mission Brief:''' Accompanied by the [[Third Crucis Lancers]], the Cavaliers and the rest of the Kestrel Lancers are charged with the capture of the Confederation world of [[Tigress]]. While a less hardened target than Tikonov, attacking with only two Lancer RCTs will make it a difficult enough challenge.
 
:*'''Mission Brief:''' Accompanied by the [[Third Crucis Lancers]], the Cavaliers and the rest of the Kestrel Lancers are charged with the capture of the Confederation world of [[Tigress]]. While a less hardened target than Tikonov, attacking with only two Lancer RCTs will make it a difficult enough challenge.
 
:*'''Rewards:''' 304,825 C-Bills, 400 Reputation, [[Zeus|ZEU-6S ''Zeus'']], two Tier 4 [[LRM-15|LRM-15-ST]], four Tier 4 Medium Lasers, one Tier 4 [[Large Laser]]
 
:*'''Rewards:''' 304,825 C-Bills, 400 Reputation, [[Zeus|ZEU-6S ''Zeus'']], two Tier 4 [[LRM-15|LRM-15-ST]], four Tier 4 Medium Lasers, one Tier 4 [[Large Laser]]
:*'''Mission 1:''' 265 Tonnage Limit, 60 Difficulty Assassination-like Mission joining the Second to scout the planned location of their Forward Operating Base in Yuolor's Grove for the offensive against the Four Cities, only to find themselves walking straight into a [[Kerr's Intruders]] ambush.
+
:*'''Mission 1:''' 265 Tonnage Limit, Difficulty 60 Assassination-like Mission joining the Second to scout the planned location of their Forward Operating Base in Yuolor's Grove for the offensive against the Four Cities, only to find themselves walking straight into a [[Kerr's Intruders]] ambush.
:*'''Mission 2:''' 270 Tonnage Limit, 70 Raid Mission. Though the Second were able to successfully fend off the ambush, the Third Crucis Lancers find themselves heavily under pressure from [[Warrior House Hiritsu]] and [[Laurel's Legion]]. With the Third insisting they can hold them off, Marshal Davion attacks alone while sending the Cavaliers on a risky surgical strike to destroy 20 power generators at the center of the Four Cities that power the entire region, only for disaster to strike.
+
:*'''Mission 2:''' 270 Tonnage Limit, Difficulty 70 Raid Mission. Though the Second were able to successfully fend off the ambush, the Third Crucis Lancers find themselves heavily under pressure from [[Warrior House Hiritsu]] and [[Laurel's Legion]]. With the Third insisting they can hold them off, Marshal Davion attacks alone while sending the Cavaliers on a risky surgical strike to destroy 20 power generators at the center of the Four Cities that power the entire region, only for disaster to strike.
:*'''Mission 3:''' 275 Tonnage Limit, 60 Raid Mission. With all of Operation RAT potentially at risk after House Hiritsu was able to overrun the Third's HQ and unwittingly acquire the unit's [[MIIO]] codebooks, a [[Maskirovka]] [[Justin Allard|Crisis Team edict]] that all intel must be decrypted first before being forwarded to [[Sian]] provides a brief window to locate the planet's Maskirovka base before they realize what they have, the Cavaliers forced to perform the dangerous mission solo with the rest of the Second still tied up with the invasion of Tigress.
+
:*'''Mission 3:''' 275 Tonnage Limit, Difficulty 60 Raid Mission. With all of Operation RAT potentially at risk after House Hiritsu was able to overrun the Third's HQ and unwittingly acquire the unit's [[MIIO]] codebooks, a [[Maskirovka]] [[Justin Allard|Crisis Team edict]] that all intel must be decrypted first before being forwarded to [[Sian]] provides a brief window to locate the planet's Maskirovka base before they realize what they have, the Cavaliers forced to perform the dangerous mission solo with the rest of the Second still tied up with the invasion of Tigress.
  
 
===New Assignment===
 
===New Assignment===
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:*'''Mission Brief:''' Reaching Sarna the Cavaliers find that the Fifth Syrtis Fusiliers and their supporting mercenaries, the [[Screaming Eagles]] and Crater Cobras, all but defeated by the combined regiments of [[McCarron's Armored Cavalry]], and worse some Fusiliers have inexplicably gone rogue and destroyed the [[Hyperpulse Generator|planet's HPG]]. Cutoff from any possibility of reinforcement and totally outnumbered, the Cavaliers are forced to land on the hostile world hoping some Davion survivors may be left to aid them complete their mission.
 
:*'''Mission Brief:''' Reaching Sarna the Cavaliers find that the Fifth Syrtis Fusiliers and their supporting mercenaries, the [[Screaming Eagles]] and Crater Cobras, all but defeated by the combined regiments of [[McCarron's Armored Cavalry]], and worse some Fusiliers have inexplicably gone rogue and destroyed the [[Hyperpulse Generator|planet's HPG]]. Cutoff from any possibility of reinforcement and totally outnumbered, the Cavaliers are forced to land on the hostile world hoping some Davion survivors may be left to aid them complete their mission.
 
:*'''Rewards:''' 1,304,825 C-Bills, 2500 Reputation, one Tier 0 [[Anti-Missile System]], pilot [[Miasto Stabjorn|Lt. Miasto Stabjorn]] for completing "Sarna Debrief"
 
:*'''Rewards:''' 1,304,825 C-Bills, 2500 Reputation, one Tier 0 [[Anti-Missile System]], pilot [[Miasto Stabjorn|Lt. Miasto Stabjorn]] for completing "Sarna Debrief"
:*'''Mission 1:''' 290 Tonnage Limit, 60 Difficulty Campaign Mission. Picking up a faint and unencoded SOS seemingly from the Fusiliers that could just as easily be a Capellan trap, the Cavaliers find that its both when they link up the last survivors of the Fusiliers but that the Capellans followed their DropShip to them.
+
:*'''Mission 1:''' 290 Tonnage Limit, Difficulty 60 Campaign Mission. Picking up a faint and unencoded SOS seemingly from the Fusiliers that could just as easily be a Capellan trap, the Cavaliers find that its both when they link up the last survivors of the Fusiliers but that the Capellans followed their DropShip to them.
:*'''Mission 2:''' 295 Tonnage Limit, 60 Difficulty Campaign Mission. [[Captain]] [[Alanna Damu]], the highest ranking survivor of the Fusiliers, agrees to assist the Cavaliers if they aid her in connecting with the elements of the Fusiliers who destroyed the Sarna's HPG. Needing the help of even rogue troops if they hope to survive, the Cavaliers and Fusiliers instead [[ComStar|discover their loyalties lie elsewhere]] and that the rogue "Fifth" are willing to do anything to cover their tracks.
+
:*'''Mission 2:''' 295 Tonnage Limit, Difficulty 60 Campaign Mission. [[Captain]] [[Alanna Damu]], the highest ranking survivor of the Fusiliers, agrees to assist the Cavaliers if they aid her in connecting with the elements of the Fusiliers who destroyed the Sarna's HPG. Needing the help of even rogue troops if they hope to survive, the Cavaliers and Fusiliers instead [[ComStar|discover their loyalties lie elsewhere]] and that the rogue "Fifth" are willing to do anything to cover their tracks.
:*'''Mission 3:''' 300 Tonnage Limit, 70 Difficulty Campaign Mission. Putting the few survivors of the rogue "Fifth" under enhanced interrogation provides depressingly few answers to their origins but does reveal the location of the Maskirovka headquarters on world and that the codebooks remain encrypted, with Damu agreeing to provide the Cavaliers Fusiliers commandos to help complete their primary mission.
+
:*'''Mission 3:''' 300 Tonnage Limit, Difficulty 70 Campaign Mission. Putting the few survivors of the rogue "Fifth" under enhanced interrogation provides depressingly few answers to their origins but does reveal the location of the Maskirovka headquarters on world and that the codebooks remain encrypted, with Damu agreeing to provide the Cavaliers Fusiliers commandos to help complete their primary mission.
:*'''Mission 4:''' 310 Tonnage Limit, 75 Difficulty Campaign Mission. Though their is mission complete, the Cavaliers are still trapped on Sarna without hope of rescue. Learning Colonel Westrick and the remains of his exhausted Crater Cobras are alive holding out in the hull of a long downed [[WarShip]], Mason's command links up with them just as the Capellans launch a massed attack to eliminate them.
+
:*'''Mission 4:''' 310 Tonnage Limit, Difficulty 75 Campaign Mission. Though their is mission complete, the Cavaliers are still trapped on Sarna without hope of rescue. Learning Colonel Westrick and the remains of his exhausted Crater Cobras are alive holding out in the hull of a long downed [[WarShip]], Mason's command links up with them just as the Capellans launch a massed attack to eliminate them.
:*'''Mission 5:''' 320 Tonnage Limit, 85 Difficulty Campaign Mission. Thankful for the save, Westrick reveals that long-range communications capable of reaching the system's [[Jump Point]] are blocked by heavy Capellan ECM. Offering a month to prepare, Westrick suggests a repeat of the GALAHAD tactic with the Cobras luring the Big MAC away to open a window for Mason to destroy the jamming arrays, though warning the Capellans will quickly deduce what is occurring when they strike.
+
:*'''Mission 5:''' 320 Tonnage Limit, Difficulty 85 Campaign Mission. Thankful for the save, Westrick reveals that long-range communications capable of reaching the system's [[Jump Point]] are blocked by heavy Capellan ECM. Offering a month to prepare, Westrick suggests a repeat of the GALAHAD tactic with the Cobras luring the Big MAC away to open a window for Mason to destroy the jamming arrays, though warning the Capellans will quickly deduce what is occurring when they strike.
:*'''Mission 6:''' 350 Tonnage Limit, 80 Difficulty Campaign Mission. With the ECM gone revealing Ardan Sortek on approach with the [[Davion Heavy Guard]], McCarron's Armored Cavalry know their only hope of victory lies in now eliminating the Davion forces on world. Despite having experienced six months of hard fighting, the few survivors of the Fusiliers, Cobras and Mason's troops must hold on until the Heavy Guards perform their drop in the face of a last desperate Capellan push.
+
:*'''Mission 6:''' 350 Tonnage Limit, Difficulty 80 Campaign Mission. With the ECM gone revealing Ardan Sortek on approach with the [[Davion Heavy Guard]], McCarron's Armored Cavalry know their only hope of victory lies in now eliminating the Davion forces on world. Despite having experienced six months of hard fighting, the few survivors of the Fusiliers, Cobras and Mason's troops must hold on until the Heavy Guards perform their drop in the face of a last desperate Capellan push.
  
 
''Note:'' You get no time to repair your mechs before the last mission!
 
''Note:'' You get no time to repair your mechs before the last mission!

Revision as of 13:07, 9 February 2022

Overview

MechWarrior 5: Mercenaries Kestrel Lancers Missions details the unique campaign introduced in the Legend of the Kestrel Lancers DLC. An expanded Heroes of the Inner Sphere DLC style Career Mode track separate from the game's main campaign, the player again takes the role of Commander Jake Mason of Nik's Cavaliers, succeeding in rebuilding the unit after the death of his father and their shattering on De Berry.

At its base, the Kestrel Lancers Missions are a series of multiple mission operations with extensively scripted events and unique map layouts on a exceedingly tight timetable. As the game itself warns, the player must maintain a stable of multiple pilots and 'Mechs with gaps between missions only long enough for minimal armor repairs or light injuries to be healed. Aside from the longer gaps when travelling between systems, extensive repairs or refits and lengthy pilot recovery can sideline a significant portion of your strength for multiple missions, requiring careful management of resources.

Aside from the unique Kestrel Lancers campaign missions, standard procedurally generated contracts, Cantina Missions and Career Mode level High Reward Quests are available to play. Seven additional High Reward Quests were introduced as part of the Kestrel Lancers DLC but only two occur in a suitable period to be taken prior to "Call to Arms" campaign.

Operation: GALAHAD

Offer to Join the AFFS

Date of Transmission: April 1, 3026
Transmission Expires: October 12, 3026

As the Third Succession War splutters to a halt in 3026 and Mercenary Review Board contracts dry up, Mason is approached by Colonel Ardan Sortek of the Federated Suns with a contract offer from First Prince Hanse Davion himself to take part as an aggressor force in the Operation GALAHAD wargames against Federated Commonwealth forces.

Note: Once Sortek's offer is accepted, the player is immediately locked into the first part of the Kestrel Lancers campaign through October 20 and cannot take on additional contracts or travel freely. Ignoring the contract prevents the player from participating in any further Kestrel Lancers missions.

Depart for Avigait

After Mason accepts the FedSun contract on Lee, Colonel Sortek recalls his father's services alongside the Crater Cobras during the Battle of Halstead Station in 3013 and explains both mercenary units will be fighting together again on Avigait where Sortek will personally oversee the wargames there, offering full repair and transportation expenses to both units.

Avigait

Date of Arrival: October 20, 3026
  • Employer: House Davion
  • Targeting: FedCom Coalition
  • Mission Brief: The Cavaliers and Crater Cobras are charged with defending a decommissioned orbital defense system from a combined Federated Commonwealth attack, with the wargames continuing until the Field Commander of either side is defeated.
  • Rewards: 1,810,000 C-Bills, 200 Reputation, six Tier 3 Medium Lasers, three Tier 3 SRM-6, one Tier 3 AC/10, two Tier 3 Large Lasers
  • Mission 1: 200 Tonnage Limit, Difficulty 35 Defense Mission to assist the Crater Cobras in defending an orbital defense emplacement from a combined attack by the Twelfth Donegal Guards and Second Crucis Lancers.
  • Mission 2: 220 Tonnage Limit, Difficulty 35 Assassination Mission in which Colonel Richard Westrick and his Crater Cobras attack the coalition HQ as a distraction, drawing off the Donegal Guards and Crucis Lancers and allowing the Cavaliers to launch a surgical strike to eliminate Colonel Sortek and his LosTech-enhanced Dragon Slayer to win the wargames for the mercenary side.

Operation: GALAHAD Complete

Impressed with the performance of both mercenary units, Colonel Sortek advises that the Federated Suns are interested in offering a long-term contract to the Cavaliers in 3028, assuming they can field multiple lances worth of pilots and can boast a roster of ten combat ready BattleMechs by that time.

Operation: RAT

Happy New Year

Date of Transmission: January 1, 3028

Cavalier CO Ryana Campbell wishes Mason a Happy New Year and reminds him of the FedSun contract, pointing out that they likely only have a few months to complete other contracts and build up their strength to level required to accept it.

Call to Arms

Date of Transmission: March 15, 3028
Transmission Expires: September 23, 3028

On behalf of First Prince Davion, Ardan Sortek offers the Cavaliers a two year exclusive contract within the Armed Forces of the Federated Commonwealth which will see them integrated with a weakened and rebuilding AFFS RCT.

Note: The player has a roughly six months to accept or ignore this contract, providing a limited window for further preparation. Once Sortek's offer is accepted, the player is immediately locked into the Kestrel Lancers campaign for the two year duration and cannot take on additional contracts or travel freely.

Welcome to the Second Crucis Lancers

Marshal Jackson Davion welcomes Mason to the Second Crucis Lancers as the Cavaliers will serve out their FedSun contract as an independent Special Operations BattleMech unit in the Kestrel Lancers under Davion's command, technically still mercenaries but on paper adding much needed strengthening to the depleted command. While not saying much more with Hanse Davion and Melissa Steiner's wedding still months away, Jackson advises Mason to prepare for an extended campaign, with his 'Mechs repaired or undergoing refit before boarding a Command Circuit that will take them to Crucis Lancers' home base of Mira.

Tikonov

Date of Arrival: September 24, 3028
  • Employer: House Davion
  • Targeting: House Liao
  • Mission Brief: As the Fourth Succession War begins and Operation RAT is set in motion, the Cavaliers along with the rest of the Second Crucis Lancers join the other seven Crucis Lancer RCTs to take the Capellan Confederation 'Mech producing fortress of Tikonov, a world that has resisted all previous attempts at capture.
  • Rewards: 304,825 C-Bills, 300 Reputation, CTF-1X Cataphract, one Tier 3 ER PPC, one Tier 3 AC/10-BF
  • Mission 1: 245 Tonnage Limit, Difficulty 40 Raid Mission to destroy the anti-DropShip Orbital Cannons on Doriya, Tikonov's first moon, to allow the Lancer DropShips to land on Tikonov, facing off against the system's battle hardened planetary militia.
  • Mission 2: 250 Tonnage Limit, Difficulty 60 Assassination-like Mission in which the Second Crucis Lancers are assigned to capture the mountain mining town of Gizhiga by destroying the entrenched Ariana Grenadiers. Capellan Confederation Strategic Director Pavel Ridzik flees off-world as the battle turns in favor of the Davion forces.
  • Mission 3: 255 Tonnage Limit, Difficulty 50 Assassination-like Mission to secure a previously unknown Earthwerks Limited BattleMech plant hidden in the Kazan mountain range near Gizhiga. Despite their inexperience, the Second Crucis Lancers are the closest unit and are tapped to capture the plant before the trapped CCAF forces can resupply or destroy it to prevent it from falling into Federated Suns hands.

Tikonov Surrenders

Following the final surrender of Tikonov, Jackson Davion reveals to Mason that after a month of R&R the Second Crucis Lancers will be shipping out, warning him to use the time well to purchase supplies, hire any replacement pilots and prepare 'Mechs for the next challenge in 64 days.

Tigress

Date of Arrival: December 23, 3028
  • Employer: House Davion
  • Targeting: House Liao
  • Mission Brief: Accompanied by the Third Crucis Lancers, the Cavaliers and the rest of the Kestrel Lancers are charged with the capture of the Confederation world of Tigress. While a less hardened target than Tikonov, attacking with only two Lancer RCTs will make it a difficult enough challenge.
  • Rewards: 304,825 C-Bills, 400 Reputation, ZEU-6S Zeus, two Tier 4 LRM-15-ST, four Tier 4 Medium Lasers, one Tier 4 Large Laser
  • Mission 1: 265 Tonnage Limit, Difficulty 60 Assassination-like Mission joining the Second to scout the planned location of their Forward Operating Base in Yuolor's Grove for the offensive against the Four Cities, only to find themselves walking straight into a Kerr's Intruders ambush.
  • Mission 2: 270 Tonnage Limit, Difficulty 70 Raid Mission. Though the Second were able to successfully fend off the ambush, the Third Crucis Lancers find themselves heavily under pressure from Warrior House Hiritsu and Laurel's Legion. With the Third insisting they can hold them off, Marshal Davion attacks alone while sending the Cavaliers on a risky surgical strike to destroy 20 power generators at the center of the Four Cities that power the entire region, only for disaster to strike.
  • Mission 3: 275 Tonnage Limit, Difficulty 60 Raid Mission. With all of Operation RAT potentially at risk after House Hiritsu was able to overrun the Third's HQ and unwittingly acquire the unit's MIIO codebooks, a Maskirovka Crisis Team edict that all intel must be decrypted first before being forwarded to Sian provides a brief window to locate the planet's Maskirovka base before they realize what they have, the Cavaliers forced to perform the dangerous mission solo with the rest of the Second still tied up with the invasion of Tigress.

New Assignment

With the Cavaliers attack forcing Tigress's Maskirovka team to send the still-encrypted files to Sarna for processing and the Second Crucis Lancers still tied up on Tigress, Jackson Davion enlists Mason and his unit for a exceedingly risky solo mission: travel to Sarna alone to destroy the Third's stolen codebooks to preserve Operation RAT. With the planet due to come under attack any day by the Fifth Syrtis Fusiliers who are already under a communications blackout, Davion is forced to send the Cavaliers in blind on a 140-day trip to hopefully link up with the Fusiliers before the Capellans can crack the codebooks.

Sarna

Date of Arrival: June 20, 3029
  • Mission Brief: Reaching Sarna the Cavaliers find that the Fifth Syrtis Fusiliers and their supporting mercenaries, the Screaming Eagles and Crater Cobras, all but defeated by the combined regiments of McCarron's Armored Cavalry, and worse some Fusiliers have inexplicably gone rogue and destroyed the planet's HPG. Cutoff from any possibility of reinforcement and totally outnumbered, the Cavaliers are forced to land on the hostile world hoping some Davion survivors may be left to aid them complete their mission.
  • Rewards: 1,304,825 C-Bills, 2500 Reputation, one Tier 0 Anti-Missile System, pilot Lt. Miasto Stabjorn for completing "Sarna Debrief"
  • Mission 1: 290 Tonnage Limit, Difficulty 60 Campaign Mission. Picking up a faint and unencoded SOS seemingly from the Fusiliers that could just as easily be a Capellan trap, the Cavaliers find that its both when they link up the last survivors of the Fusiliers but that the Capellans followed their DropShip to them.
  • Mission 2: 295 Tonnage Limit, Difficulty 60 Campaign Mission. Captain Alanna Damu, the highest ranking survivor of the Fusiliers, agrees to assist the Cavaliers if they aid her in connecting with the elements of the Fusiliers who destroyed the Sarna's HPG. Needing the help of even rogue troops if they hope to survive, the Cavaliers and Fusiliers instead discover their loyalties lie elsewhere and that the rogue "Fifth" are willing to do anything to cover their tracks.
  • Mission 3: 300 Tonnage Limit, Difficulty 70 Campaign Mission. Putting the few survivors of the rogue "Fifth" under enhanced interrogation provides depressingly few answers to their origins but does reveal the location of the Maskirovka headquarters on world and that the codebooks remain encrypted, with Damu agreeing to provide the Cavaliers Fusiliers commandos to help complete their primary mission.
  • Mission 4: 310 Tonnage Limit, Difficulty 75 Campaign Mission. Though their is mission complete, the Cavaliers are still trapped on Sarna without hope of rescue. Learning Colonel Westrick and the remains of his exhausted Crater Cobras are alive holding out in the hull of a long downed WarShip, Mason's command links up with them just as the Capellans launch a massed attack to eliminate them.
  • Mission 5: 320 Tonnage Limit, Difficulty 85 Campaign Mission. Thankful for the save, Westrick reveals that long-range communications capable of reaching the system's Jump Point are blocked by heavy Capellan ECM. Offering a month to prepare, Westrick suggests a repeat of the GALAHAD tactic with the Cobras luring the Big MAC away to open a window for Mason to destroy the jamming arrays, though warning the Capellans will quickly deduce what is occurring when they strike.
  • Mission 6: 350 Tonnage Limit, Difficulty 80 Campaign Mission. With the ECM gone revealing Ardan Sortek on approach with the Davion Heavy Guard, McCarron's Armored Cavalry know their only hope of victory lies in now eliminating the Davion forces on world. Despite having experienced six months of hard fighting, the few survivors of the Fusiliers, Cobras and Mason's troops must hold on until the Heavy Guards perform their drop in the face of a last desperate Capellan push.

Note: You get no time to repair your mechs before the last mission!

Message from Marshal Jackson Davion

Jackson Davion is overjoyed to learn the Cavaliers survived the Sarna Campaign, issuing a canned debriefing from Tigress discussing destruction of the HPG and the post-war economic crisis that means the Second Crucis Lancers will technically disbanded, existing only on paper with its troops reassigned to the Third Crucis Lancers, and the AFFS can no longer financially support final four months of the Cavaliers exclusive contract, exercising the cancellation clause. While disappointed, Davion remains upbeat that the Second will be rebuilt again and thanks Mason for his efforts to keep the Kestrel Lancers' legend alive.