Difference between revisions of "Pouncer"

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==References==
 
==References==
 
*[[Technical Readout: 3055]]
 
*[[Technical Readout: 3055]]
*[[Technical Readout: Revised]]
+
*[[Technical Readout: 3055 Revised]]
 
*[[Technical Readout: 3055 Upgrade]]
 
*[[Technical Readout: 3055 Upgrade]]
 
*[[Record Sheets: 3055]]
 
*[[Record Sheets: 3055]]

Revision as of 00:51, 26 June 2007

Pouncer
Pouncer
Production information
Manufacturer WC Primary Facility 5
Model Pouncer
Class Medium
Technical specifications
Mass 40 tons
Chassis DSAM Endo 4 Endo Steel
Armor Forging ZM15 Ferro-Fibrous
Engine 240 XL
Speed 97.2 km/h
Jump Jets Grandthrust Mk. 4
Armament

Primary Configuration

BV (1.0) 2,191


Description

The Pouncer was originally a test bed design that was upgraded to combat specifications on the orders of then IlKhan Ulric Kerensky as it was realized that a more mobile 'Mech was needed when combating Inner Sphere forces. The Pouncer is built on a lightweight DSAM Endo 4 Endo Steel chassis and is powered by a 240 XL engine which gives it a maximum speed of 97.2 km/h. The 'Mechs mobility is enhanced with five Grandthrust Mk. 4 jump jets that allow it to jump up to one hundred and fifty meters. For protection from enemy fire the Pouncer has a respectable six tons of Forging ZM15 Ferro-Fibrous armor. Overall the Pouncer is an excellent OmniMech with fifteen and a half tons of pod space allowing it to carry a wide variety of weapons payloads.

Armament

In its primary configuration the Pouncer greatly resembles the Adder OmniMech whitch it shares much of its design concepts with. The Pouncer has two ER PPCs for long range striking power. These are backed up by a single ER Small Laser for close combat. All of the weapons on the Pouncer Prime are linked to an advanced Targeting Computer that increases their accuracy.

Alternate Configurations

  • Alt Config. A - The A configuration of the Pouncer is a powerful long range bombardment configuration. The 'Mech has two LRM-15 launchers allowing it to act as a fire support 'Mech. For close range combat if an enemy closes the 'Mech has four ER Medium Lasers and a single rear mounted ER Small Laser. BV (1.0) = 1,942
  • Alt Config. B - The Pouncer B is a capable all around 'Mech. For long ranges it has a pair of ER Large Lasers and a single LRM-10 launcher. When the Pouncer B closes with its enemies it can bring to bear its two SRM-4 launchers which can seek out weak points in an enemy's armor. BV (1.0) = 1,588
  • Alt Config. C - The C configuration relies on a powerful Ultra Autocannon/10 that can fire twice as fast as a standard autocannon for its primary firepower. This is supported by a pair of ER Medium Lasers and a trio of ER Small Lasers for close range firepower. BV (1.0) = 1,596
  • Alt Config. D - A close combat configuration the Pouncer D carries six ER Medium Lasers for its primary firepower. These are linked to an advanced Targeting Computer for increased accuracy. The 'Mech also has two highly accurate Streak SRM-6 launchers which can eviscerate a target at close range. For protection from rear attacks the 'Mech has a single ER Small Laser. BV (1.0) = 2,182
  • Alt Config. E - Configured around the new Advanced Tactical Missile system the E configuration carries as its primary weapons a pair of ATM-9 launchers. These launchers can fire specialized munitions that increase in damage potential as the ranges close. The ATM launchers are supported in short range combat with an ER Medium Laser and two ER Micro Lasers. BV (1.0) = 1,659
  • Alt Config. H - The H configuration is a dedicated brawler. The 'Mech carries as its primary weapons four Heavy Medium Lasers and a Heavy Small Laser all of which are linked to a Targeting Computer. The 'Mech also carries two Streak SRM-6 launchers giving it impressive close range firepower. BV (1.0) = 1,586

References