Difference between revisions of "BattleTech Master Rules"

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{{InfoBoxBook
+
:'''BMR''' ''redirects here.''
| image = [[Image:BattleTechMasterRules.jpg|191px]]
+
:''References among the fanbase to the "BattleTech Master Rules" (or "BMR") may actually mean the vastly more widespread ''[[BattleTech Master Rules, Revised Edition]]'', which is treated as a separate product article.''
| name = BattleTech Master Rules
+
{{InfoBoxProduct
| Publisher = FASA
+
| image               = BattleTech Master Rules cover.jpg
| Year = 1998
+
| name               = BattleTech Master Rules
| Production Code = 1707
+
| type                = Rulebook
| ISBN = 1-55560-352-1
+
| author              =  
| MSRP = US$20.00
+
| development        = [[Bryan Nystul]]
| Type = Rulesbook
+
| primarywriting      = [[Jordan K. Weisman]]<br />[[L. Ross Babcock III]]<br />[[Sam Lewis (person)|Sam Lewis]]
| Primary Writing = * Jordan K. Weisman
+
| pages              = 161
* L. Ross Babcock III
+
| cover              = [[Les Dorscheid]]
* Sam Lewis
+
| interiorart        =  
| Product Development = Bryan Nystul
+
| illustrations      = [[Doug Anderson]]<br />[[John Bridegroom]]<br />[[Les Dorscheid]]<br />[[Earl Geier]]<br />[[Mike Johnson]]<br />[[Scott James]]<br />[[Clint Langley]]<br />[[Jeff Laubenstein]]<br />[[John Paul Lona]]<br />[[Kevin Long]]<br />[[Dave Martin]]<br />[[Chris Moeller]]<br />[[Jim Nelson]]<br />[[Mike Nielsen]]<br />[[Allen Nunis]]<br />[[Matthew Plog]]<br />[[Loston Wallace]]<br />[[Matt Willson]]<br />[[Mark Zug]]
| Illustrations = * Doug Anderson
+
| publisher          = [[FASA]]
* John Bridegroom
+
| productioncode      = 1707
* Les Dorscheid
+
| year                = 1998
* Earl Geier
+
| ISBN10              = 1555603521
* Mike Johnson
+
| ISBN13              = 978-1555603526
* Scott James
+
| MSRP                = $20.00
* Clint Langley
+
| content            =
* Jeff Laubenstein
+
| era                =
* John Paul Lona
+
| timeline            =
* Kevin Long
+
| series              =
* Dave Martin
+
| precededby          = [[BattleTech Compendium: The Rules of Warfare]]
* Chris Moeller
+
| followedby          = [[BattleTech Master Rules, Revised]]
* Jim Nelson
 
* Mike Nielson
 
* Allen Nunis
 
* Matthew Plog
 
* Loston Wallace
 
* Matt Willson
 
* Mark Zug
 
| Pages = 161
 
 
}}
 
}}
  
 +
== Description ==
 +
Until the 2006 release of ''[[Total Warfare]]'', '''''BattleTech Master Rules''''' (and later in its [[Classic BattleTech Master Rules, Revised|revised edition]]) was the primary ruleset for the [[board game]], restructured and streamlined from the ''[[BattleTech Compendium: The Rules of Warfare]]'', its predecessor. The book contained the complete game rules, a scenario creation system, introduced the [[Battle Value]] point system and also presented expanded and revised miniatures rules. The intent of the book was not to provide quick rules to new players, but act as a reference manual for the more experienced players.
  
==Description==
+
''BattleTech Master Rules'' took home the "Best Science-Fiction or Fantasy Miniatures Rules" from Origins in 1998.<ref>Link to the 1998 Origins Award [announcement http://www.originsgames.com/awards/1998]</ref>
Until the 2006 release of ''[[Total Warfare]]'', ''BattleTech Master Rules'' (in its [[BattleTech Master Rules (Revised)|revised edition]]) was the primary ruleset for the [[CBT board game]], restructured and streamlined from the ''[[BattleTech Compendium]]'', its predecessor. The book contained the complete game rules, a scenario creation system, introduced the [[Battle Value]] point system and also presented expanded and revised miniatures rules. The intent of the book was not to provide quick rules to new players, but act as a reference manual for the more experienced players.
 
  
''BattleTech Master Rules'' took home "Best Science-Fiction or Fantasy Miniatures Rules" from Origins in 1999.[http://www.originsgames.com/awards/1998]
+
== From the back cover ==
 +
{{quote|'''''THE FUTURE OF WARFARE IS HERE!'''''
  
 +
''Welcome to the 31st century, a time of endless wars that rage across the [[Inner Sphere|known universe]]. These epic conflicts are won and lost by [[BattleMech]]s, 30-foot-tall, humanoid titans of metal bristling with high-intensity [[laser]]s, rapid-fire [[autocannon]] and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of [[MechWarrior (pilot)|MechWarriors]] drive these juggernauts into battle, blasting at your opponent's 'Mechs in a deadly game of kill or be killed. Will they become instant legends, or forgotten casualties? Only your skill and luck will determine their fate.''
  
==Contents==
+
''Drawing on years of experience, this book combines the best of the [[BattleTech]] board game into a unified whole. '''BattleTech Master Rules''' is entirely restructured and streamlined; it is the same game, but like you've never seen it before. This book includes the complete game rules, a quick-and-easy scenario creation system, the [[Battle Value]] point system for evaluating 'Mechs and balancing forces, and revised and expanded [[Miniatures|miniatures]] rules.''}}
* Components - descriptions
+
 
 +
== Contents ==
 +
* Components &ndash; descriptions
 
** Units
 
** Units
 
*** [[BattleMech]]s
 
*** [[BattleMech]]s
 
*** [[Combat Vehicle|Vehicles]]
 
*** [[Combat Vehicle|Vehicles]]
*** Infantry
+
*** [[Infantry]]
** Record Sheets - explanations  
+
** Record Sheets &ndash; explanations
** Mapsheets - terrain descriptions
+
** Mapsheets &ndash; terrain descriptions
 
** Counters building and other marker descriptions
 
** Counters building and other marker descriptions
* Playing The Game - basic rules
+
 
 +
* Playing The Game &ndash; basic rules
 
** Phases
 
** Phases
** Skills, skill improvement, [[MechWarrior]] damage
+
** Skills, skill improvement, [[MechWarrior (RPG)|MechWarrior]] damage
* Movement - combat moves
+
 
** Basics, modes & actions
+
* Movement &ndash; combat moves
 +
** Basics, modes, and actions
 
** Stacking and piloting skill roles
 
** Stacking and piloting skill roles
* Combat - weapons and physical attacks
+
 
 +
* Combat &ndash; weapons and physical attacks
 
** Attack Declarations
 
** Attack Declarations
 
** Line of sight
 
** Line of sight
Line 65: Line 65:
 
*** Destruction
 
*** Destruction
 
** Physical attacks
 
** Physical attacks
*** Punch, club, push, kick and charge attacks
+
*** Punch, club, push, kick, and charge attacks
*** Death from Above attacks  
+
*** [[Death from Above]] attacks
 
*** Different elevations
 
*** Different elevations
 
*** Prone BattleMechs and unit displacement
 
*** Prone BattleMechs and unit displacement
 
** Heat points and effects
 
** Heat points and effects
 +
 
* Buildings
 
* Buildings
 
** Types
 
** Types
 
** Movement and combat effects
 
** Movement and combat effects
 
** Gun emplacements
 
** Gun emplacements
 +
 
* Vehicles
 
* Vehicles
 
** Movement
 
** Movement
 
** Combat
 
** Combat
 +
 
* Infantry
 
* Infantry
** Movement & combat
+
** Movement and combat
** Battle armor (Clan and Inner Sphere)
+
** [[Battle armor]] ([[:Category:Clan Battle Armor|Clan]] and [[:Category:Inner Sphere Battle Armor|Inner Sphere]])
 +
 
 
* Special Case Rules
 
* Special Case Rules
 
** Anti-BattleMech Infantry
 
** Anti-BattleMech Infantry
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** Fire
 
** Fire
 
** Flak
 
** Flak
** Four-Legged BattleMechs
+
** [[:Category:Quad BattleMechs|Four-Legged BattleMechs]]
 
** Hidden Units
 
** Hidden Units
 
** Hostile environments
 
** Hostile environments
 
** Improved positions
 
** Improved positions
** LRM indirect fire
+
** [[LRM]] indirect fire
 
** Minefields
 
** Minefields
 
** Night combat
 
** Night combat
Line 100: Line 104:
 
** Scavenging and repair
 
** Scavenging and repair
 
** Underwater operations
 
** Underwater operations
 +
 
* Miniatures Rules
 
* Miniatures Rules
 
** Preparing Miniatures and terrain
 
** Preparing Miniatures and terrain
 
** Rules Conversions
 
** Rules Conversions
 +
 
* Creating Scenarios
 
* Creating Scenarios
 
** General rules
 
** General rules
Line 108: Line 114:
 
** Selecting mapsheets
 
** Selecting mapsheets
 
** Unit generation
 
** Unit generation
 +
 
* Construction rules
 
* Construction rules
 
** BattleMechs
 
** BattleMechs
 
** Vehicle
 
** Vehicle
** OmniMechs
+
** [[OmniMech]]s
 +
 
 
* Equipment
 
* Equipment
**[[Active Probe]]  
+
** [[Active Probe]]
** [[Anti-Missile System]]  
+
** [[Anti-missile system]]
 
** [[Anti-Personnel Pods]]
 
** [[Anti-Personnel Pods]]
** [[Artemis IV FCS]]  
+
** [[Artemis IV FCS]]
** [[Artillery Weapons]]  
+
** [[Artillery Weapons]]
 
** [[Autocannon]]
 
** [[Autocannon]]
** [[C3 computer]]  
+
** [[C3 computer]]
** [[Cargo Space]]  
+
** [[Cargo Space]]
 
** [[CASE]]
 
** [[CASE]]
** [[ECM]]  
+
** [[ECM Suite|ECM]]
** [[Endo steel]] internal structure
+
** [[Endo Steel]] internal structure
** [[Ferro-fibrous]] armor
+
** [[ferro-fibrous armor]]
 
** [[Flamer]]s
 
** [[Flamer]]s
** [[Gauss Rifle]]
+
** [[Gauss rifle]]
 
** [[Hatchet]]
 
** [[Hatchet]]
** [[Heat Sink]]s
+
** [[Heat sink]]s
 
** [[Laser]]
 
** [[Laser]]
 
** [[Machine Gun]]
 
** [[Machine Gun]]
Line 135: Line 143:
 
** [[Narc]] Missile Beacon
 
** [[Narc]] Missile Beacon
 
** [[Particle Projector Cannon]]
 
** [[Particle Projector Cannon]]
** [[Sword]]
+
** [[Sword (weapon)|Sword]]
 
** [[Target Acquisition Gear]]
 
** [[Target Acquisition Gear]]
 
** [[Targeting Computer]]
 
** [[Targeting Computer]]
** [[Triple-Strength Myomer]]
+
** [[Triple Strength Myomer|Triple-Strength Myomer]]
 
** XL Engines
 
** XL Engines
 +
 
* Costs
 
* Costs
* Battle Value System
+
 
** Calcultaing BattleMech, combat vehicle, infantry, weapon & equipment values
+
* [[Battle Value]] System
** Skill & experience level multipliers
+
** Calculating BattleMech, combat vehicle, infantry, weapon and equipment values
* Rules Changes - from the preceeding ruleset
+
** Skill and experience level multipliers
* Record Sheets (blanks)
+
* Rules Changes &ndash; from the preceding ruleset
 +
* Record Sheets [blank]
 
** BattleMech
 
** BattleMech
 
** Quad BattleMech
 
** Quad BattleMech
 
** Ground Vehicle
 
** Ground Vehicle
** VTOL
+
** [[VTOL]]
 
** Naval
 
** Naval
** Battle Armor
+
** Battle armor
 
** Infantry
 
** Infantry
 +
 
* Tables
 
* Tables
 
** Piloting Skill Roll
 
** Piloting Skill Roll
Line 169: Line 180:
 
** Inferno Ammo Explosion
 
** Inferno Ammo Explosion
  
 +
== Notes ==
 +
* As noted above, this title was not intended for new players, as the sheer amount of material could be daunting. However, for any repeat player it did provide most every rule that might be used in Level 1 or 2 play, including at official tournaments. The title revised the first Battle Value point system that was introduced in ''[[Maximum Tech]]'', allowing units to be compared numerically and forces to be formed with similar overall strengths.
 +
 +
* There is no copyright or trademark information on the credits page.
  
==Notes==
+
==References==
*As noted above, this title was not intended for new players, as the sheer amount of material could be daunting. However, for any repeat player it did provide most every rule that might be used in Level 1 or 2 play, including at official tournaments. The title revised the first Battle Value point system that was introduced in ''[[Maximum Tech]]'', allowing units to be compared numerically and forces to be formed with similar overall strengths.
 
  
  
[[Category:Books]]
+
[[Category:Rulebooks]]

Latest revision as of 23:26, 30 November 2023

BMR redirects here.
References among the fanbase to the "BattleTech Master Rules" (or "BMR") may actually mean the vastly more widespread BattleTech Master Rules, Revised Edition, which is treated as a separate product article.
BattleTech Master Rules cover.jpg
BattleTech Master Rules
Product information
Type Rulebook
Development Bryan Nystul
Primary writing Jordan K. Weisman
L. Ross Babcock III
Sam Lewis
Pages 161
Cover Artwork Les Dorscheid
Illustrations Doug Anderson
John Bridegroom
Les Dorscheid
Earl Geier
Mike Johnson
Scott James
Clint Langley
Jeff Laubenstein
John Paul Lona
Kevin Long
Dave Martin
Chris Moeller
Jim Nelson
Mike Nielsen
Allen Nunis
Matthew Plog
Loston Wallace
Matt Willson
Mark Zug
Publication information
Publisher FASA
Product code 1707
First published 1998
ISBN-10 1555603521
ISBN-13 978-1555603526
MSRP $20.00
Content
Preceded by BattleTech Compendium: The Rules of Warfare
Followed by BattleTech Master Rules, Revised

Description[edit]

Until the 2006 release of Total Warfare, BattleTech Master Rules (and later in its revised edition) was the primary ruleset for the board game, restructured and streamlined from the BattleTech Compendium: The Rules of Warfare, its predecessor. The book contained the complete game rules, a scenario creation system, introduced the Battle Value point system and also presented expanded and revised miniatures rules. The intent of the book was not to provide quick rules to new players, but act as a reference manual for the more experienced players.

BattleTech Master Rules took home the "Best Science-Fiction or Fantasy Miniatures Rules" from Origins in 1998.[1]

From the back cover[edit]

THE FUTURE OF WARFARE IS HERE!

Welcome to the 31st century, a time of endless wars that rage across the known universe. These epic conflicts are won and lost by BattleMechs, 30-foot-tall, humanoid titans of metal bristling with high-intensity lasers, rapid-fire autocannon and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drive these juggernauts into battle, blasting at your opponent's 'Mechs in a deadly game of kill or be killed. Will they become instant legends, or forgotten casualties? Only your skill and luck will determine their fate.

Drawing on years of experience, this book combines the best of the BattleTech board game into a unified whole. BattleTech Master Rules is entirely restructured and streamlined; it is the same game, but like you've never seen it before. This book includes the complete game rules, a quick-and-easy scenario creation system, the Battle Value point system for evaluating 'Mechs and balancing forces, and revised and expanded miniatures rules.

Contents[edit]

  • Components – descriptions
    • Units
    • Record Sheets – explanations
    • Mapsheets – terrain descriptions
    • Counters building and other marker descriptions
  • Playing The Game – basic rules
  • Movement – combat moves
    • Basics, modes, and actions
    • Stacking and piloting skill roles
  • Combat – weapons and physical attacks
    • Attack Declarations
    • Line of sight
    • Weapon attacks
      • Firing arcs
      • Firing weapons
      • Damage
      • Destruction
    • Physical attacks
      • Punch, club, push, kick, and charge attacks
      • Death from Above attacks
      • Different elevations
      • Prone BattleMechs and unit displacement
    • Heat points and effects
  • Buildings
    • Types
    • Movement and combat effects
    • Gun emplacements
  • Vehicles
    • Movement
    • Combat
  • Special Case Rules
    • Anti-BattleMech Infantry
    • Artillery
    • BattleMech lifting and cargo carriers
    • Clearing woods
    • Dropping troops
    • Dumping ammunition
    • Ejecting
    • Fire
    • Flak
    • Four-Legged BattleMechs
    • Hidden Units
    • Hostile environments
    • Improved positions
    • LRM indirect fire
    • Minefields
    • Night combat
    • Reversing Arms
    • Scavenging and repair
    • Underwater operations
  • Miniatures Rules
    • Preparing Miniatures and terrain
    • Rules Conversions
  • Creating Scenarios
    • General rules
    • Types of scenarios
    • Selecting mapsheets
    • Unit generation
  • Construction rules
  • Costs
  • Battle Value System
    • Calculating BattleMech, combat vehicle, infantry, weapon and equipment values
    • Skill and experience level multipliers
  • Rules Changes – from the preceding ruleset
  • Record Sheets [blank]
    • BattleMech
    • Quad BattleMech
    • Ground Vehicle
    • VTOL
    • Naval
    • Battle armor
    • Infantry
  • Tables
    • Piloting Skill Roll
    • Movement Cost
    • BattleMech Kick Location
    • Facing After Fall
    • BattleMech Punch Location
    • BattleMech Hit Location
    • Missile Hits
    • Determining Critical Hits
    • Attack Modifiers
    • Ground Vehicle Hit Location
    • Ground Vehicle Critical Hits
    • Heat Point
    • Building Modifiers
    • Inferno Ammo Explosion

Notes[edit]

  • As noted above, this title was not intended for new players, as the sheer amount of material could be daunting. However, for any repeat player it did provide most every rule that might be used in Level 1 or 2 play, including at official tournaments. The title revised the first Battle Value point system that was introduced in Maximum Tech, allowing units to be compared numerically and forces to be formed with similar overall strengths.
  • There is no copyright or trademark information on the credits page.

References[edit]

  1. Link to the 1998 Origins Award [announcement http://www.originsgames.com/awards/1998]